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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "cryo/cryo.h"
namespace Cryo {
const char *CryoEngine::getGameId() const { return _gameDescription->gameId; }
bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; }
Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; }
}
static const PlainGameDescriptor cryoGames[] = {
{"losteden", "Lost Eden"},
{0, 0}
};
namespace Cryo {
static const ADGameDescription gameDescriptions[] = {
// Lost Eden PC non-interactive demo version
// Probably not worth it
{
"losteden",
0,
AD_ENTRY1s("EDEN6.HSQ", 0, 17093),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO | ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden PC interactive demo version
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", 0, 205473728),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO | ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden PC version
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", 0, 449853776),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden EN PC version
// Added by Strangerke
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", "2126f14fe38b47c7a132f7937c79a2f0", 451205552),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden FR PC version
// Added by Strangerke
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", "378b1260ac400ecf35f8843357adcca6", 448040496),
Common::FR_FRA,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden DE PC version
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", 0, 457719104),
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
// Lost Eden Mac version
{
"losteden",
0,
AD_ENTRY1s("EDEN.DAT", 0, 489739536),
Common::EN_ANY,
Common::kPlatformMacintosh,
ADGF_UNSTABLE,
GUIO1(GUIO_NOMIDI)
},
AD_TABLE_END_MARKER
};
} // End of namespace Cryo
class CryoMetaEngine : public AdvancedMetaEngine {
public:
CryoMetaEngine() : AdvancedMetaEngine(Cryo::gameDescriptions, sizeof(ADGameDescription), cryoGames) {
}
const char *getEngineId() const {
return "cryo";
}
virtual const char *getName() const {
return "Cryo";
}
virtual const char *getOriginalCopyright() const {
return "Cryo Engine (C) Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const {
return false;
}
bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Cryo::CryoEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(CRYO)
REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
#endif
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