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#include "cryo/sound.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
namespace Cryo {
CSoundChannel::CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo) : _mixer(mixer), _sampleRate(sampleRate), _stereo(stereo) {
_audioStream = nullptr;
_volumeLeft = _volumeRight = Audio::Mixer::kMaxChannelVolume;
}
CSoundChannel::~CSoundChannel() {
stop();
if (_audioStream)
delete _audioStream;
}
void CSoundChannel::queueBuffer(byte *buffer, unsigned int size, bool playNow) {
if (playNow)
stop();
if (!_audioStream)
_audioStream = Audio::makeQueuingAudioStream(_sampleRate, _stereo);
_audioStream->queueBuffer(buffer, size, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED);
if (!_mixer->isSoundHandleActive(_soundHandle)) {
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
applyVolumeChange();
}
}
void CSoundChannel::stop() {
if (_mixer->isSoundHandleActive(_soundHandle))
_mixer->stopHandle(_soundHandle);
if (_audioStream) {
_audioStream->finish();
delete _audioStream;
_audioStream = nullptr;
}
}
unsigned int CSoundChannel::numQueued() {
return _audioStream ? _audioStream->numQueuedStreams() : 0;
}
unsigned int CSoundChannel::getVolume() {
return (_volumeRight + _volumeLeft) / 2;
}
void CSoundChannel::setVolume(unsigned int volumeLeft, unsigned int volumeRight) {
_volumeLeft = volumeLeft;
_volumeRight = volumeRight;
applyVolumeChange();
}
void CSoundChannel::setVolumeLeft(unsigned int volume) {
setVolume(volume, _volumeRight);
}
void CSoundChannel::setVolumeRight(unsigned int volume) {
setVolume(_volumeLeft, volume);
}
void CSoundChannel::applyVolumeChange() {
unsigned int volume = (_volumeRight + _volumeLeft) / 2;
int balance = (signed int)(_volumeRight - _volumeLeft) / 2;
_mixer->setChannelVolume(_soundHandle, volume);
_mixer->setChannelBalance(_soundHandle, balance);
}
/****************************************************************/
SoundGroup::SoundGroup(CryoEngine *vm, int16 numSounds, int16 length, int16 sampleSize, float rate, int16 mode) : _vm(vm) {
if (numSounds < kCryoMaxClSounds)
_numSounds = numSounds;
else
error("CLSoundGroup_New - numSounds >= kCryoMaxClSounds");
for (int i = 0; i < _numSounds; i++) {
_sounds[i] = CLSoundRaw_New(length, rate, sampleSize, mode);
_sounds[i]->_maxLength = length;
}
_soundIndex = 0;
_playIndex = 0;
_forceWait = true;
}
// Original name: CLSoundGroup_Free
SoundGroup::~SoundGroup() {
for (int16 i = 0; i < _numSounds; i++)
CLSoundRaw_Free(_sounds[i]);
}
// Original name: CLSoundGroup_Reverse16All
void SoundGroup::reverse16All() {
for (int16 i = 0; i < _numSounds; i++)
_sounds[i]->_reversed = true;
}
// Original name: CLSoundGroup_GetNextBuffer
void *SoundGroup::getNextBuffer() {
sound_t *sound = _sounds[_soundIndex];
if (_forceWait)
while (sound->_locked) ;
return sound->_sndHandle + sound->_headerLen;
}
// Original name: CLSoundGroup_AssignDatas
bool SoundGroup::assignDatas(void *buffer, int length, bool isSigned) {
sound_t *sound = _sounds[_soundIndex];
if (_forceWait)
while (sound->_locked)
;
else if (sound->_locked)
return false;
sound->_buffer = (char *)buffer;
CLSound_SetLength(sound, length);
sound->_length = length;
// if(sound->reversed && sound->sampleSize == 16)
// ReverseBlock16(buffer, length);
// if(isSigned)
// CLSound_Signed2NonSigned(buffer, length);
if (_soundIndex == _numSounds - 1)
_soundIndex = 0;
else
_soundIndex++;
return true;
}
// Original name: CLSoundGroup_SetDatas
bool SoundGroup::setDatas(void *data, int length, bool isSigned) {
sound_t *sound = _sounds[_soundIndex];
if (length >= sound->_maxLength)
error("CLSoundGroup_SetDatas - Unexpected length");
if (_forceWait)
while (sound->_locked) ;
else if (sound->_locked)
return false;
void *buffer = sound->_sndHandle + sound->_headerLen;
sound->_buffer = (char *)buffer;
memcpy(buffer, data, length);
CLSound_SetLength(sound, length);
sound->_length = length;
// if(sound->reversed && sound->sampleSize == 16)
// ReverseBlock16(buffer, length);
// if(isSigned)
// CLSound_Signed2NonSigned(buffer, length);
if (_soundIndex == _numSounds - 1)
_soundIndex = 0;
else
_soundIndex++;
return true;
}
// Original name: CLSoundGroup_PlayNextSample
void SoundGroup::playNextSample(soundchannel_t *ch) {
CLSoundChannel_Play(ch, _sounds[_playIndex]);
if (_playIndex == _numSounds - 1)
_playIndex = 0;
else
_playIndex++;
}
}
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