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#pragma once
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/raw.h"
namespace Cryo {
class CSoundChannel {
private:
Audio::Mixer *_mixer;
Audio::QueuingAudioStream *_audioStream;
Audio::SoundHandle _soundHandle;
unsigned int _sampleRate;
bool _stereo;
public:
CSoundChannel(Audio::Mixer *mixer, unsigned int sampleRate, bool stereo);
~CSoundChannel();
// Queue a new buffer, cancel any previously queued buffers if playNow is set
void queueBuffer(byte *buffer, unsigned int size, bool playNow = false);
// Stop playing and purge play queue
void stop();
// How many buffers in queue (including currently playing one)
unsigned int numQueued();
// Volume control
int _volumeLeft, _volumeRight;
unsigned int getVolume();
void setVolume(unsigned int volumeLeft, unsigned int volumeRight);
void setVolumeLeft(unsigned int volume);
void setVolumeRight(unsigned int volume);
private:
void applyVolumeChange();
};
}
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