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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_CRYOMNI3D_H
#define CRYOMNI3D_CRYOMNI3D_H
#include "audio/mixer.h"
#include "common/array.h"
#include "common/keyboard.h"
#include "common/queue.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "engines/engine.h"
#include "graphics/cursorman.h"
#include "cryomni3d/font_manager.h"
#include "cryomni3d/objects.h"
#include "cryomni3d/sprites.h"
class OSystem;
namespace Common {
struct Point;
class SeekableReadStream;
}
namespace Image {
class ImageDecoder;
}
/**
* This is the namespace of the Cryo Omni3D engine.
*
* Status of this engine: ???
*
* Games using this engine:
* - Versailles
* - ...
*/
namespace CryOmni3D {
class DATSeekableStream;
enum CryOmni3DGameType {
GType_VERSAILLES
};
enum CryOmni3DGameFeatures {
GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2) // Audio files have underscore padding before extension
};
struct CryOmni3DGameDescription;
// Engine Debug Flags
enum {
kDebugFile = (1 << 0),
kDebugVariable = (1 << 1),
kDebugSaveLoad = (1 << 2)
};
enum DragStatus {
kDragStatus_NoDrag = 0,
kDragStatus_Pressed,
kDragStatus_Finished,
kDragStatus_Dragging
};
class CryOmni3DEngine : public ::Engine {
protected:
virtual Common::Error run();
public:
CryOmni3DEngine(OSystem *syst, const CryOmni3DGameDescription *gamedesc);
virtual ~CryOmni3DEngine();
// Detection related functions
const CryOmni3DGameDescription *_gameDescription;
const char *getGameId() const;
uint32 getFeatures() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
uint8 getGameType() const;
Common::Language getLanguage() const;
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently() override { return _canLoadSave; }
bool canSaveGameStateCurrently() override { return _canLoadSave; }
void setCanLoadSave(bool canLoadSave) { _canLoadSave = canLoadSave; }
static const uint kSaveDescriptionLen = 20;
private:
void pauseEngineIntern(bool);
public:
Image::ImageDecoder *loadHLZ(const Common::String &filename);
void fillSurface(byte color);
/* We use CursorMan because it avoids problems with cursors in GMM */
void setCursor(const Graphics::Cursor &cursor) const;
void setCursor(uint cursorId) const;
bool showMouse(bool visible) { return CursorMan.showMouse(visible); }
typedef void (CryOmni3DEngine::*HNMCallback)(uint frameNum);
void playHNM(const Common::String &filename,
Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType,
HNMCallback beforeDraw = nullptr, HNMCallback afterDraw = nullptr);
bool displayHLZ(const Common::String &filename, uint32 timeout = uint(-1));
bool pollEvents();
Common::Point getMousePos();
void setMousePos(const Common::Point &point);
uint getCurrentMouseButton() { return _lastMouseButton; }
Common::KeyState getNextKey();
bool checkKeysPressed();
bool checkKeysPressed(uint numKeys, ...);
void clearKeys() { _keysPressed.clear(); }
void waitMouseRelease();
void setAutoRepeatClick(uint millis);
DragStatus getDragStatus() { return _dragStatus; }
Common::String prepareFileName(const Common::String &baseName, const char *extension) const {
const char *const extensions[] = { extension, nullptr };
return prepareFileName(baseName, extensions);
}
virtual Common::String prepareFileName(const Common::String &baseName,
const char *const *extensions) const;
virtual bool displayToolbar(const Graphics::Surface *original) = 0;
virtual bool hasPlaceDocumentation() = 0;
virtual bool displayPlaceDocumentation() = 0;
virtual uint displayOptions() = 0;
virtual bool shouldAbort() { return g_engine->shouldQuit(); }
virtual void makeTranslucent(Graphics::Surface &dst, const Graphics::Surface &src) const = 0;
virtual void setupPalette(const byte *colors, uint start, uint num) = 0;
protected:
DATSeekableStream *getStaticData(uint32 gameId, uint16 version) const;
void copySubPalette(byte *dst, const byte *src, uint start, uint num);
void setPalette(const byte *colors, uint start, uint num);
void lockPalette(uint startRW, uint endRW) { _lockPaletteStartRW = startRW; _lockPaletteEndRW = endRW; }
void unlockPalette() { _lockPaletteStartRW = 0; _lockPaletteEndRW = 255; }
void fadeOutPalette();
void fadeInPalette(const byte *colors);
void setBlackPalette();
protected:
bool _canLoadSave;
FontManager _fontManager;
Sprites _sprites;
Objects _objects;
Inventory _inventory;
Common::Queue<Common::KeyState> _keysPressed;
DragStatus _dragStatus;
Common::Point _dragStart;
uint _lastMouseButton;
uint _autoRepeatNextEvent;
private:
uint _lockPaletteStartRW;
uint _lockPaletteEndRW;
};
} // End of namespace CryOmni3D
#endif
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