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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_DATSTREAM_H
#define CRYOMNI3D_DATSTREAM_H
#include "common/language.h"
#include "common/platform.h"
#include "common/str.h"
#include "common/str-array.h"
#include "common/substream.h"
namespace CryOmni3D {
class DATSeekableStream : public Common::SeekableSubReadStream {
public:
/* Parent stream must not be used after this call and will be disposed if fetch succeeded */
static DATSeekableStream *getGame(Common::SeekableReadStream *stream,
uint32 gameId, uint16 version, Common::Language lang, Common::Platform platform);
Common::String readString16();
void readString16Array16(Common::StringArray &array);
private:
DATSeekableStream(SeekableReadStream *parentStream, uint32 start, uint32 end) :
SeekableSubReadStream(parentStream, start, end, DisposeAfterUse::YES) { }
static uint16 translateLanguage(Common::Language lang);
static uint32 translatePlatform(Common::Platform platform);
/* This is the version of the global file format
* Each game has then a version specific for its data */
static const uint16 kFileVersion = 1;
};
} // End of namespace CryOmni3D
#endif
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