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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "cryomni3d/cryomni3d.h"
#ifdef ENABLE_VERSAILLES
#include "cryomni3d/versailles/engine.h"
#endif
namespace CryOmni3D {
struct CryOmni3DGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
const char *appName;
};
const char *CryOmni3DEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 CryOmni3DEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform CryOmni3DEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
const char *CryOmni3DEngine::getAppName() const {
return _gameDescription->appName;
}
uint8 CryOmni3DEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::Language CryOmni3DEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
return false;
// (f == kSupportsRTL);
}
/*
#ifdef ENABLE_MYST
bool MohawkEngine_Myst::hasFeature(EngineFeature f) const {
return
MohawkEngine::hasFeature(f)
|| (f == kSupportsLoadingDuringRuntime)
|| (f == kSupportsSavingDuringRuntime);
}
#endif
*/
} // End of Namespace CryOmni3D
static const PlainGameDescriptor cryomni3DGames[] = {
{"versailles", "Versailles 1685"},
{0, 0}
};
#include "cryomni3d/detection_tables.h"
/*
static const char *directoryGlobs[] = {
"all",
"assets1",
"data",
"program",
"95instal",
"Rugrats Adventure Game",
0
};
*/
static const ADExtraGuiOptionsMap optionsList[] = {
/*{
GAMEOPTION_PLAY_MYST_FLYBY,
{
_s("Play the Myst fly by movie"),
_s("The Myst fly by movie was not played by the original engine."),
"playmystflyby",
false
}
},*/
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CryOmni3DMetaEngine : public AdvancedMetaEngine {
public:
CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions,
sizeof(CryOmni3D::CryOmni3DGameDescription), cryomni3DGames, optionsList) {
//_singleId = "cryomni3d";
_maxScanDepth = 2;
//_directoryGlobs = directoryGlobs;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles,
const Common::FSList &fslist) const override {
return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased);
}
virtual const char *getName() const {
return "Cryo Omni3D";
}
virtual const char *getOriginalCopyright() const {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
SaveStateList listSavesForPrefix(const char *prefix, const char *extension) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
};
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave)
|| (f == kSavesSupportMetaInfo)
|| (f == kSavesSupportThumbnail)
|| (f == kSavesSupportCreationDate)
|| (f == kSavesSupportPlayTime);
}
SaveStateList CryOmni3DMetaEngine::listSavesForPrefix(const char *prefix,
const char *extension) const {
Common::String pattern = Common::String::format("%s-###.%s", prefix, extension);
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
size_t prefixLen = strlen(prefix);
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end();
++filename) {
// Extract the slot number from the filename
char slot[4];
slot[0] = (*filename)[prefixLen + 1];
slot[1] = (*filename)[prefixLen + 2];
slot[2] = (*filename)[prefixLen + 3];
slot[3] = '\0';
int slotNum = atoi(slot);
saveList.push_back(SaveStateDescriptor(slotNum, ""));
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
/*
// Loading games is only supported in Myst/Riven currently.
saveList = listSavesForPrefix("myst", "mys");
for (SaveStateList::iterator save = saveList.begin(); save != saveList.end(); ++save) {
// Read the description from the save
int slot = save->getSaveSlot();
Common::String description = Mohawk::MystGameState::querySaveDescription(slot);
save->setDescription(description);
}
*/
return saveList;
}
void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const {
/*
// Removing saved games is only supported in Myst/Riven currently.
if (strstr(target, "myst")) {
Mohawk::MystGameState::deleteSave(slot);
}
*/
}
SaveStateDescriptor CryOmni3DMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
/*
if (strstr(target, "myst")) {
return Mohawk::MystGameState::querySaveMetaInfos(slot);
}
*/
return SaveStateDescriptor();
}
bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine,
const ADGameDescription *desc) const {
const CryOmni3D::CryOmni3DGameDescription *gd = (const CryOmni3D::CryOmni3DGameDescription *)desc;
if (gd) {
switch (gd->gameType) {
case CryOmni3D::GType_VERSAILLES:
#ifdef ENABLE_VERSAILLES
*engine = new CryOmni3D::Versailles::CryOmni3DEngine_Versailles(syst, gd);
break;
#else
warning("Versailles support not compiled in");
return false;
#endif
default:
error("Unknown Cryo Omni3D Engine");
}
}
return (gd != 0);
}
#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3DMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3DMetaEngine);
#endif
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