1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "cryomni3d/cryomni3d.h"
#ifdef ENABLE_VERSAILLES
#include "cryomni3d/versailles/engine.h"
#endif
namespace CryOmni3D {
struct CryOmni3DGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
};
/**
* The fallback game descriptor used by the meta engine's fallbackDetector.
* Contents of this struct are overwritten by the fallbackDetector.
*/
static CryOmni3DGameDescription s_fallbackDesc = {
{
"",
"",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformUnknown,
ADGF_UNSTABLE,
GUIO0()
},
0,
0
};
const char *CryOmni3DEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 CryOmni3DEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform CryOmni3DEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint8 CryOmni3DEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::Language CryOmni3DEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL)
|| (f == kSupportsSubtitleOptions);
}
static const PlainGameDescriptor cryomni3DGames[] = {
{"versailles", "Versailles 1685"},
{0, 0}
};
#include "cryomni3d/detection_tables.h"
static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CryOmni3DMetaEngine : public AdvancedMetaEngine {
public:
CryOmni3DMetaEngine() : AdvancedMetaEngine(CryOmni3D::gameDescriptions,
sizeof(CryOmni3DGameDescription), cryomni3DGames, optionsList) {
//_singleId = "cryomni3d";
_maxScanDepth = 1;
}
ADDetectedGame fallbackDetect(const FileMap &allFiles,
const Common::FSList &fslist) const override {
ADDetectedGame game;
SearchMan.addDirectory("CryOmni3DMetaEngine::fallbackDetect", fslist.begin()->getParent());
debug("Adding to SearchMan: %s", fslist.begin()->getParent().getPath().c_str());
// Detect Versailles
game = fallbackDetectVersailles(fslist.begin()->getParent());
if (game.desc) {
SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
return game;
}
SearchMan.remove("CryOmni3DMetaEngine::fallbackDetect");
// Fallback to standard fallback detection
return detectGameFilebased(allFiles, fslist, CryOmni3D::fileBased);
}
virtual const char *getName() const {
return "Cryo Omni3D";
}
virtual const char *getOriginalCopyright() const {
return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 999; }
virtual void removeSaveState(const char *target, int slot) const;
bool addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const;
ADDetectedGame fallbackDetectVersailles(const Common::FSNode &root) const;
};
bool CryOmni3DMetaEngine::addUnknownFile(const Common::FSNode &node, ADDetectedGame &game) const {
Common::File testFile;
FileProperties fileProps;
if (!testFile.open(node)) {
return false;
}
fileProps.size = (int32)testFile.size();
fileProps.md5 = Common::computeStreamMD5AsString(testFile, _md5Bytes);
game.hasUnknownFiles = true;
game.matchedFiles[node.getName()] = fileProps;
return true;
}
ADDetectedGame CryOmni3DMetaEngine::fallbackDetectVersailles(const Common::FSNode &root) const {
debug("Checking for OBJETS/VS1.HLZ");
if (!root.getChild("OBJETS").getChild("VS1.HLZ").exists()) {
debug("not found");
return ADDetectedGame();
}
debug("found !");
Common::FSNode node;
const ADGameDescription *gameDesc = &s_fallbackDesc.desc;
ADDetectedGame game(gameDesc);
s_fallbackDesc.desc.gameId = "versailles";
s_fallbackDesc.desc.extra = "fallback";
s_fallbackDesc.desc.language = Common::UNK_LANG;
s_fallbackDesc.desc.flags = ADGF_UNSTABLE;
s_fallbackDesc.desc.platform = Common::kPlatformUnknown;
s_fallbackDesc.desc.guiOptions = GUI_OPTIONS_VERSAILLES;
s_fallbackDesc.gameType = GType_VERSAILLES;
// Sounds good, determine platform
node = root.getChild("VERSAILL.PGM");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformDOS;
}
node = root.getChild("VERSAILL.EXE");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformWindows;
}
node = root.getChild("PROGRAM.Z");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformWindows;
}
node = root.getChild("Versailles");
if (node.exists()) {
addUnknownFile(node, game);
s_fallbackDesc.desc.platform = Common::kPlatformMacintosh;
}
// Determine language
node = root.getChild("GTO").getChild("DIALOG1.GTO");
if (node.getChild("DIALOG1.GTO").exists()) {
s_fallbackDesc.desc.language = Common::FR_FRA;
} else if (node.getChild("DIALOG1.ALM").exists()) {
s_fallbackDesc.desc.language = Common::DE_DEU;
} else if (node.getChild("DIALOG1.GB").exists()) {
s_fallbackDesc.desc.language = Common::EN_ANY;
} else if (node.getChild("DIALOG1.SP").exists()) {
s_fallbackDesc.desc.language = Common::ES_ESP;
} else if (node.getChild("DIALOG1.ITA").exists()) {
s_fallbackDesc.desc.language = Common::IT_ITA;
}
// Determine game flags
s_fallbackDesc.features = 0;
node = root.getChild("FONTS").getChild("FONT01.CRF");
if (node.exists()) {
// Add file to report to let developers set appropriate game flags
addUnknownFile(node, game);
s_fallbackDesc.features |= GF_VERSAILLES_NUMERICFONTS;
}
node = root.getChild("DIAL").getChild("VOIX").getChild("ALI001__.WAV");
if (node.exists()) {
// Add file to report to let developers set appropriate game flags
addUnknownFile(node, game);
s_fallbackDesc.features |= GF_VERSAILLES_AUDIOPADDING;
}
return game;
}
bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave)
|| (f == kSimpleSavesNames);
}
SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const {
// Replicate constant here to shorten lines
static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
SaveStateList saveList;
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
char saveName[kSaveDescriptionLen + 1];
saveName[kSaveDescriptionLen] = '\0';
Common::String pattern = Common::String::format("%s.????", target);
Common::StringArray filenames = saveMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
int slotNum;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
++file) {
// Obtain the last 4 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 4);
if (slotNum >= 1 && slotNum <= 99) {
Common::InSaveFile *in = saveMan->openForLoading(*file);
if (in) {
if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName));
}
delete in;
}
}
}
return saveList;
}
void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%04d", target, slot + 1);
g_system->getSavefileManager()->removeSavefile(filename);
}
bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine,
const ADGameDescription *desc) const {
const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc;
if (gd) {
switch (gd->gameType) {
case GType_VERSAILLES:
#ifdef ENABLE_VERSAILLES
*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
break;
#else
warning("Versailles support not compiled in");
return false;
#endif
default:
error("Unknown Cryo Omni3D Engine");
}
}
return (gd != 0);
}
} // End of Namespace CryOmni3D
#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
#else
REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
#endif
|