aboutsummaryrefslogtreecommitdiff
path: root/engines/cryomni3d/fixed_image.h
blob: c1e7fd4710ea2f824ffa7526940a933c1cc689df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef CRYOMNI3D_FIXED_IMAGE_H
#define CRYOMNI3D_FIXED_IMAGE_H

#include "common/func.h"

#include "cryomni3d/cryomni3d.h"
#include "cryomni3d/objects.h"

namespace Graphics {
struct Surface;
}

namespace CryOmni3D {

struct FixedImageConfiguration {
	uint spriteNothing;
	uint spriteLow;
	uint spriteHigh;
	uint spriteLeft;
	uint spriteRight;
	uint spriteQuestion;
	uint spriteListen;
	uint spriteSee;
	uint spriteUse;
	uint spriteSpeak;

	int16 toolbarTriggerY;
};

class ZonFixedImage {
public:
	typedef Common::Functor1<ZonFixedImage *, void> CallbackFunctor;
	enum ZonesMode {
		kZonesMode_None = 0,
		kZonesMode_Standard,
		kZonesMode_Object
	};

	/* These functions are used in main engine code */
	ZonFixedImage(CryOmni3DEngine &engine, Inventory &inventory, const Sprites &sprites,
	              const FixedImageConfiguration *configuration);
	~ZonFixedImage();

	void run(const CallbackFunctor *callback);

	/* This function is used to refresh image after various events */
	void display() const;

	/* These functions and attributes are used in image handler */
	void load(const Common::String &image, const char *zone = nullptr);
	void manage();
	void updateSurface(const Graphics::Surface *newSurface);
	const Graphics::Surface *surface() const { return _imageSurface; }
	void changeCallback(CallbackFunctor *callback) { delete _callback; _callback = callback; }
	Common::Point getZoneCenter(uint zoneId) const;
	void disableZone(uint zoneId) { _zones[zoneId].valid = false; }

	ZonesMode _zonesMode;

	/* These attributes are read by the image handler to check what action player did */
	uint _currentZone;
	bool _exit;
	bool _zoneLow;
	bool _zoneHigh;
	bool _zoneHighLeft;
	bool _zoneHighRight;
	bool _zoneLeft;
	bool _zoneRight;
	bool _zoneQuestion;
	bool _zoneListen;
	bool _zoneSee;
	bool _zoneUse;
	bool _zoneSpeak;
	Object *_usedObject;
	Common::KeyState _key;

protected:
	const CallbackFunctor *_callback;
	CryOmni3DEngine &_engine;
	Inventory &_inventory;
	const Sprites &_sprites;

	struct Zone {
		Common::Rect rect;
		/* ZON file stores the index in the sprite */
		uint16 spriteId;
		uint16 cursorId;
		bool valid;
	};

	void loadZones(const Common::String &image);
	void handleMouseZones(const Common::Array<Zone>::const_iterator &currentZone);

	Image::ImageDecoder *_imageDecoder;
	const Graphics::Surface *_imageSurface;

	Common::Array<Zone> _zones;
	Common::Array<Zone>::size_type _highLeftId;
	Common::Array<Zone>::size_type _highRightId;

	const FixedImageConfiguration *_configuration;

	bool _refreshCursor;
};

} // End of namespace CryOmni3D

#endif