1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_FONT_MANAGER_H
#define CRYOMNI3D_FONT_MANAGER_H
#include "common/array.h"
#include "common/str.h"
#include "common/rect.h"
namespace Common {
class ReadStream;
}
namespace Graphics {
class ManagedSurface;
}
namespace CryOmni3D {
class FontManager {
public:
FontManager();
virtual ~FontManager();
void loadFonts(const Common::Array<Common::String> &fontFiles);
void setCurrentFont(int currentFont);
unsigned int getCurrentFont() { return _currentFontId; }
void setTransparentBackground(bool transparent) { _transparentBackground = transparent; }
void setSpaceWidth(unsigned int additionalSpace);
void setForeColor(byte color) { _foreColor = color; }
void setLineHeight(int h) { _lineHeight = h; }
int lineHeight() { return _lineHeight; }
void setCharSpacing(unsigned int w) { _charSpacing = w; }
void setSurface(Graphics::ManagedSurface *surface) { _currentSurface = surface; }
int getFontMaxHeight() { return _currentFont->maxHeight; }
void displayInt(unsigned int x, unsigned int y, int value) const { displayStr_(x, y, Common::String::format("%d", value)); }
void displayStr(unsigned int x, unsigned int y, const Common::String &text) const { displayStr_(x, y, text); }
unsigned int getStrWidth(const Common::String &text) const;
unsigned int getLinesCount(const Common::String &text, unsigned int width);
void setupBlock(const Common::Rect &block, bool justifyText = false) { _blockRect = block; _blockPos.x = block.left; _blockPos.y = block.top; _justifyText = justifyText; }
bool displayBlockText(const Common::String &text) { return displayBlockText(text, text.begin()); }
bool displayBlockText(const Common::String &text, Common::String::const_iterator begin);
Common::String::const_iterator blockTextRemaining() { return _blockTextRemaining; }
Common::Point blockTextLastPos() { return _blockPos; }
private:
void loadFont(Common::ReadStream &font_fl);
unsigned int displayStr_(unsigned int x, unsigned int y, const Common::String &text) const;
unsigned int displayChar(unsigned int x, unsigned int y, unsigned char c) const;
void calculateWordWrap(const Common::String &text, Common::String::const_iterator *position,
unsigned int *finalPos, bool *has_br, Common::Array<Common::String> &words) const;
struct Character {
uint16 h;
uint16 w;
int16 offX;
int16 offY;
uint16 printedWidth;
byte *data;
Character();
~Character();
unsigned int setup(uint16 width, uint16 height);
};
struct Font {
static const int kCharactersCount = 223;
uint16 maxHeight;
byte comment[32];
Character chars[kCharactersCount];
};
Common::Array<Font *> _fonts;
const Font *_currentFont;
unsigned int _currentFontId;
bool _transparentBackground;
unsigned int _spaceWidth;
unsigned int _charSpacing;
byte _foreColor;
Graphics::ManagedSurface *_currentSurface;
Common::Rect _blockRect;
Common::Point _blockPos;
int _lineHeight;
bool _justifyText;
Common::String::const_iterator _blockTextRemaining;
};
} // End of namespace CryOmni3D
#endif
|