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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cryomni3d/mouse_boxes.h"
#include "common/rect.h"
#include "cryomni3d/font_manager.h"
namespace CryOmni3D {
MouseBoxes::MouseBoxes(uint size) {
_boxes.resize(size);
}
MouseBoxes::~MouseBoxes() {
}
void MouseBoxes::reset() {
uint sz = _boxes.size();
_boxes.clear();
_boxes.resize(sz);
}
void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom,
const Common::String *text) {
MouseBox &box = _boxes[box_id];
box.left = left;
box.top = top;
box.right = right;
box.bottom = bottom;
box.isChar = false;
box.string = text;
}
void MouseBoxes::setupBox(int box_id, int left, int top, int right, int bottom, const char *text) {
MouseBox &box = _boxes[box_id];
box.left = left;
box.top = top;
box.right = right;
box.bottom = bottom;
box.isChar = true;
box.charp = text;
}
Common::Rect MouseBoxes::getBoxRect(int box_id) const {
const MouseBox &box = _boxes[box_id];
return Common::Rect(box.left, box.top, box.right, box.bottom);
}
Common::Point MouseBoxes::getBoxOrigin(int box_id) const {
const MouseBox &box = _boxes[box_id];
return Common::Point(box.left, box.top);
}
bool MouseBoxes::hitTest(int box_id, const Common::Point &pt) {
const MouseBox &box = _boxes[box_id];
return (box.left != -1) &&
(pt.x > box.left && pt.x < box.right &&
pt.y > box.top && pt.y < box.bottom);
}
void MouseBoxes::display(int box_id, const FontManager &font_manager) {
const MouseBox &box = _boxes[box_id];
if (box.string) {
if (box.isChar) {
font_manager.displayStr(box.left, box.top, box.charp);
} else {
font_manager.displayStr(box.left, box.top, *box.string);
}
}
}
}
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