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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cryomni3d/objects.h"
namespace CryOmni3D {
Object *Objects::findObjectByNameID(uint nameID) {
for (iterator it = begin(); it != end(); it++) {
if (it->valid() && it->idOBJ() == nameID) {
return it;
}
}
error("nameID not found %u", nameID);
}
Object *Objects::findObjectByIconID(uint iconID) {
for (iterator it = begin(); it != end(); it++) {
if (it->valid() && it->idCA() == iconID) {
return it;
}
}
error("iconID not found %u", iconID);
}
void Inventory::clear() {
for (iterator it = begin(); it != end(); it++) {
*it = nullptr;
}
}
void Inventory::add(Object *obj) {
for (iterator it = begin(); it != end(); it++) {
if (*it == nullptr) {
*it = obj;
(*_changeCallback)(it - begin());
return;
}
}
error("No more room in inventory");
}
void Inventory::remove(uint position) {
(*this)[position] = nullptr;
(*_changeCallback)(uint(-1));
}
void Inventory::removeByIconID(uint iconID) {
for (iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idCA() == iconID) {
deselectObject();
remove(it - begin());
return;
}
}
// Don't bail out
}
void Inventory::removeByNameID(uint nameID) {
for (iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idOBJ() == nameID) {
deselectObject();
remove(it - begin());
return;
}
}
// Don't bail out
}
bool Inventory::inInventoryByIconID(uint iconID) const {
for (const_iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idCA() == iconID) {
return true;
}
}
return false;
}
bool Inventory::inInventoryByNameID(uint nameID) const {
for (const_iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idOBJ() == nameID) {
return true;
}
}
return false;
}
} // End of namespace CryOmni3D
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