1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/cryomni3d/objects.h"
namespace CryOmni3D {
Object *Objects::findObjectByNameID(unsigned int nameID) {
for (iterator it = begin(); it != end(); it++) {
if (it->valid() && it->idOBJ() == nameID) {
return it;
}
}
// TODO: check if 111 and 112 are called and should be filtered out or not
error("nameID not found %u", nameID);
}
Object *Objects::findObjectByIconID(unsigned int iconID) {
for (iterator it = begin(); it != end(); it++) {
if (it->valid() && it->idCA() == iconID) {
return it;
}
}
error("iconID not found %u", iconID);
}
void Inventory::clear() {
for (iterator it = begin(); it != end(); it++) {
*it = nullptr;
}
}
void Inventory::add(Object *obj) {
for (iterator it = begin(); it != end(); it++) {
if (*it == nullptr) {
*it = obj;
(*_changeCallback)(it - begin());
return;
}
}
error("No more room in inventory");
}
void Inventory::remove(unsigned int position) {
(*this)[position] = nullptr;
(*_changeCallback)(-1u);
}
void Inventory::removeByIconID(unsigned int iconID) {
for (iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idCA() == iconID) {
deselectObject();
remove(it - begin());
return;
}
}
// Don't bail out
}
void Inventory::removeByNameID(unsigned int nameID) {
for (iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idOBJ() == nameID) {
deselectObject();
remove(it - begin());
return;
}
}
// Don't bail out
}
bool Inventory::inInventoryByIconID(unsigned int iconID) const {
for (const_iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idCA() == iconID) {
return true;
}
}
return false;
}
bool Inventory::inInventoryByNameID(unsigned int nameID) const {
for (const_iterator it = begin(); it != end(); it++) {
if ((*it) && (*it)->idOBJ() == nameID) {
return true;
}
}
return false;
}
} // End of namespace CryOmni3D
|