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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_OBJECTS_H
#define CRYOMNI3D_OBJECTS_H
#include "common/array.h"
#include "common/func.h"
#include "common/str.h"
#include "cryomni3d/sprites.h"
namespace CryOmni3D {
class Object {
public:
typedef Common::Functor0<void> *ViewCallback;
Object() : _valid(false), _idCA(-1), _idCl(-1), _idSA(-1), _idSl(-1), _idOBJ(-1),
_viewCallback(nullptr) {}
Object(const Sprites &sprites, uint id_CA, uint id_OBJ) : _idCA(id_CA),
_idCl(sprites.calculateSpriteId(id_CA, 1)), _idSA(sprites.calculateSpriteId(id_CA, 2)),
_idSl(sprites.calculateSpriteId(id_CA, 3)),
_valid(true), _idOBJ(id_OBJ), _viewCallback(nullptr) {}
~Object() { delete _viewCallback; }
uint valid() const { return _valid; }
uint idCA() const { return _idCA; }
uint idCl() const { return _idCl; }
uint idSA() const { return _idSA; }
uint idSl() const { return _idSl; }
uint idOBJ() const { return _idOBJ; }
ViewCallback viewCallback() const { return _viewCallback; }
// Takes ownership of the pointer
void setViewCallback(ViewCallback callback) { _viewCallback = callback; }
void rename(uint newIdOBJ) { _idOBJ = newIdOBJ; }
private:
uint _idOBJ;
uint _idCA;
uint _idCl;
uint _idSA;
uint _idSl;
bool _valid;
ViewCallback _viewCallback;
};
class Objects : public Common::Array<Object> {
public:
Object *findObjectByNameID(uint nameID);
Object *findObjectByIconID(uint iconID);
private:
};
class Inventory : public Common::Array<Object *> {
public:
Inventory() : _selectedObject(nullptr), _changeCallback(nullptr) { }
~Inventory() { delete _changeCallback; }
void init(uint count, Common::Functor1<uint, void> *changeCallback) { _changeCallback = changeCallback; resize(count); }
void clear();
void add(Object *);
void remove(uint position);
void removeByNameID(uint nameID);
void removeByIconID(uint iconID);
bool inInventoryByNameID(uint nameID) const;
bool inInventoryByIconID(uint iconID) const;
Object *selectedObject() const { return _selectedObject; }
void setSelectedObject(Object *obj) { _selectedObject = obj; }
void deselectObject() { _selectedObject = nullptr; }
private:
Object *_selectedObject;
Common::Functor1<uint, void> *_changeCallback;
};
} // End of namespace CryOmni3D
#endif
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