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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H
#define CRYOMNI3D_VERSAILLES_DIALOGS_MANAGER_H
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "graphics/managed_surface.h"
#include "cryomni3d/dialogs_manager.h"
#include "cryomni3d/font_manager.h"
namespace CryOmni3D {
namespace Versailles {
class CryOmni3DEngine_Versailles;
typedef void (CryOmni3DEngine_Versailles::*ShowCallback)();
class Versailles_DialogsManager : public DialogsManager {
public:
Versailles_DialogsManager(CryOmni3DEngine_Versailles *engine, bool padAudioFileName);
// This overload will hide the base one and this is what we want
bool play(const Common::String &sequence);
void registerShowCallback(const Common::String &showName, ShowCallback callback) { _shows[showName] = callback; }
protected:
void executeShow(const Common::String &show) override;
void playDialog(const Common::String &video, const Common::String &sound,
const Common::String &text, const SubtitlesSettings &settings) override;
void displayMessage(const Common::String &text) override;
uint askPlayerQuestions(const Common::String &video,
const Common::StringArray &questions) override;
private:
CryOmni3DEngine_Versailles *_engine;
Common::HashMap<Common::String, ShowCallback> _shows;
bool _padAudioFileName;
void loadFrame(const Common::String &video);
Graphics::ManagedSurface _lastImage;
};
} // End of namespace Versailles
} // End of namespace CryOmni3D
#endif
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