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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/file.h"
#include "common/system.h"
#include "cryomni3d/versailles/engine.h"
namespace CryOmni3D {
namespace Versailles {
const char *CryOmni3DEngine_Versailles::kMusicFiles[8][8] = {
{ "1amb", }, // Level 1
{ "2amb", "2amb2", "2amb1" }, // Level 2
{ "3amb", "3amb1", "3amb2" }, // Level 3
{ "4amb", "4amb1" }, // Level 4
{ "5amb1", "5amb2" }, // Level 5
{ "6amb1", "6amb2", "6amb3", "6amb4" }, // Level 6
{ "7amb", }, // Level 7
{ "3amb", "3amb1", "3amb2", "2amb", "2amb1", "2amb2", "4amb" }, // Level 8
};
void CryOmni3DEngine_Versailles::musicUpdate() {
if (!_isPlaying || _currentLevel <= 0 ||
_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType) ||
_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) == 0) {
// No music in all of these cases
musicStop();
return;
}
uint musicId = getMusicId(_currentLevel, _currentPlaceId);
const char *musicBName = kMusicFiles[_currentLevel - 1][musicId];
assert(musicBName != nullptr);
// Ensure sound is playing in all cases
musicResume();
if (musicBName == _musicCurrentFile) {
// Same file, nothing more to do
return;
}
// New file, stop the old one first
musicStop();
Common::String musicFName(prepareFileName(musicBName, "wav"));
Common::File *musicFile = new Common::File();
if (!musicFile->open(musicFName)) {
warning("Failed to open music file %s/%s", musicBName, musicFName.c_str());
delete musicFile;
return;
}
Audio::SeekableAudioStream *musicDecoder = Audio::makeWAVStream(musicFile, DisposeAfterUse::YES);
// We lost ownership of the musicFile just set it to nullptr and don't use it
musicFile = nullptr;
if (!musicDecoder) {
warning("Failed to decode music file %s/%s", musicBName, musicFName.c_str());
return;
}
Audio::AudioStream *loopStream = Audio::makeLoopingAudioStream(musicDecoder, 0);
// We lost ownership of musicDecoder just set it to nullptr and don't use it
musicDecoder = nullptr;
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, loopStream);
_musicCurrentFile = musicBName;
}
void CryOmni3DEngine_Versailles::musicPause() {
_mixer->pauseHandle(_musicHandle, true);
}
void CryOmni3DEngine_Versailles::musicResume() {
_mixer->pauseHandle(_musicHandle, false);
}
void CryOmni3DEngine_Versailles::musicStop() {
// Fade the music first
if (_mixer->isSoundHandleActive(_musicHandle)) {
// We recreate the real channel volume to decrease this one 2 by 2
int musicVol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType);
byte channelVol = _mixer->getChannelVolume(_musicHandle);
int realVolume = (musicVol * channelVol) / Audio::Mixer::kMaxChannelVolume;
bool skip = false;
while (realVolume > 0 && !skip) {
realVolume -= 2;
channelVol = CLIP((realVolume * Audio::Mixer::kMaxChannelVolume) / musicVol, 0, 255);
_mixer->setChannelVolume(_musicHandle, channelVol);
if (pollEvents() && checkKeysPressed(1, Common::KEYCODE_SPACE)) {
skip = true;
}
g_system->delayMillis(10);
}
}
_mixer->stopHandle(_musicHandle);
_musicCurrentFile = nullptr;
}
void CryOmni3DEngine_Versailles::musicSetQuiet(bool quiet) {
float newFactor = quiet ? 3.5f : 1.f;
if (newFactor != _musicVolumeFactor) {
_musicVolumeFactor = newFactor;
syncSoundSettings();
}
}
bool CryOmni3DEngine_Versailles::musicWouldChange(uint level, uint placeId) const {
uint musicId = getMusicId(level, placeId);
const char *musicFile = kMusicFiles[_currentLevel - 1][musicId];
return musicFile != _musicCurrentFile;
}
uint CryOmni3DEngine_Versailles::getMusicId(uint level,
uint placeId) const {
// No need of place state
switch (level) {
case 1:
// Only one music
return 0;
case 2:
switch (placeId) {
case 4:
return 1;
case 10:
case 11:
case 13:
return 2;
default:
return 0;
}
case 3:
switch (placeId) {
case 1:
case 2:
case 3:
case 4:
return 2;
case 6:
case 7:
case 8:
case 12:
case 24:
return 1;
default:
return 0;
}
case 4:
switch (placeId) {
case 1:
case 2:
case 3:
case 4:
return 1;
default:
return 0;
}
case 5:
switch (placeId) {
case 6:
case 7:
case 8:
case 12:
case 26:
case 27:
case 30:
case 31:
return 1;
default:
return 0;
}
case 6:
switch (placeId) {
case 1:
return 3;
case 3:
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
case 11:
return 0;
case 14:
case 16:
case 17:
case 19:
case 20:
case 22:
case 24:
case 26:
case 27:
case 32:
case 34:
case 38:
case 44:
return 2;
default:
return 1;
}
case 7:
return 0;
case 8:
switch (placeId) {
case 1:
case 2:
case 3:
case 4:
return 2;
case 6:
case 7:
case 8:
return 1;
case 9:
case 10:
case 11:
return 0;
case 12:
return 1;
case 13:
case 14:
case 15:
case 16:
return 0;
case 24:
return 1;
case 33:
case 34:
case 35:
return 5;
case 36:
case 37:
case 38:
case 39:
return 3;
case 40:
return 4;
case 42:
case 43:
case 44:
return 6;
default:
return 0;
}
default:
error("Invalid level %d when choosing music", level);
}
}
} // End of namespace Versailles
} // End of namespace CryOmni3D
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