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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_VERSAILLES_TOOLBAR_H
#define CRYOMNI3D_VERSAILLES_TOOLBAR_H
#include "common/array.h"
#include "common/rect.h"
#include "graphics/managed_surface.h"
#include "graphics/surface.h"
#include "cryomni3d/font_manager.h"
#include "cryomni3d/objects.h"
#include "cryomni3d/sprites.h"
namespace CryOmni3D {
class CryOmni3DEngine;
namespace Versailles {
class Toolbar {
public:
Toolbar() : _sprites(nullptr), _fontManager(nullptr), _inventory(nullptr),
_messages(nullptr), _inventoryOffset(0), _engine(nullptr),
_inventoryHovered(uint(-1)), _inventorySelected(uint(-1)), _inventoryEnabled(true),
_position(60) { }
~Toolbar();
void init(const Sprites *sprites, FontManager *fontManager,
const Common::Array<Common::String> *messages, Inventory *inventory, CryOmni3DEngine *engine);
Graphics::Surface &getBackgroundSurface() { return _bgSurface; }
bool displayToolbar(const Graphics::Surface *original);
void inventoryChanged(uint newPosition);
uint inventoryOffset() const { return _inventoryOffset; }
void setInventoryOffset(uint offset) { _inventoryOffset = offset; }
void setInventoryEnabled(bool enabled) { _inventoryEnabled = enabled; }
private:
typedef uint(Toolbar::*ZoneCallback)(uint dragStatus);
struct Zone {
Common::Rect rect;
uint16 imageMain;
uint16 imageSecondary;
ZoneCallback callback;
bool secondary;
bool hidden;
};
Common::Array<Zone> _zones;
const Sprites *_sprites;
FontManager *_fontManager;
const Common::Array<Common::String> *_messages;
Inventory *_inventory;
CryOmni3DEngine *_engine;
static const uint kTextOffset = 13;
void addZone(uint16 cursorMainId, uint16 cursorSecondaryId, Common::Point position,
ZoneCallback callback);
void updateZones();
Common::Array<Zone>::const_iterator hitTestZones(const Common::Point &mousePos) const;
uint captureEvent(const Common::Point &mousePos, uint dragStatus);
void drawToolbar(const Graphics::Surface *original);
void handleToolbarEvents(const Graphics::Surface *original);
bool _inventoryEnabled;
uint _inventoryMaxOffset;
uint _inventoryOffset;
uint _inventoryHovered;
uint _inventorySelected;
Object *_backup_selected_object;
bool _mouse_in_options;
bool _mouse_in_view_object;
bool _inventory_button_dragging;
bool _parentMustRedraw;
bool _shortExit;
uint _position;
Graphics::Surface _bgSurface;
Graphics::ManagedSurface _destSurface;
template<uint N>
uint callbackInventory(uint dragStatus) { return callbackInventory(N, dragStatus); }
uint callbackInventory(uint invId, uint dragStatus);
uint callbackInventoryPrev(uint dragStatus);
uint callbackInventoryNext(uint dragStatus);
uint callbackViewObject(uint dragStatus);
uint callbackOptions(uint dragStatus);
uint callbackDocumentation(uint dragStatus);
};
} // End of namespace Versailles
} // End of namespace CryOmni3D
#endif
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