1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "base/version.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"
#include "graphics/scaler.h"
#include "gui/about.h"
#include "gui/newgui.h"
#include "gui/launcher.h"
#include "gui/ListWidget.h"
#include "gui/theme.h"
#include "gui/ThemeEval.h"
#include "engines/dialogs.h"
#include "engines/engine.h"
#include "engines/metaengine.h"
#ifdef SMALL_SCREEN_DEVICE
#include "gui/KeysDialog.h"
#endif
using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kButtonWidth;
using GUI::kButtonHeight;
using GUI::kBigButtonWidth;
using GUI::kBigButtonHeight;
using GUI::kCloseCmd;
using GUI::kTextAlignCenter;
using GUI::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::Dialog GUI_Dialog;
GlobalDialog::GlobalDialog(Common::String name) : GUI::Dialog(name) {}
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT',
kRTLCmd = 'RTL ',
kChooseCmd = 'CHOS'
};
MainMenuDialog::MainMenuDialog(Engine *engine)
: GlobalDialog("GlobalMenu"), _engine(engine) {
_backgroundType = GUI::Theme::kDialogBackgroundSpecial;
#ifndef DISABLE_FANCY_THEMES
_logo = 0;
if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
_logo = new GUI::GraphicsWidget(this, "GlobalMenu.Logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(GUI::Theme::kImageLogoSmall));
} else {
StaticTextWidget *title = new StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
title->setAlign(GUI::kTextAlignCenter);
}
#else
StaticTextWidget *title = new StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
title->setAlign(GUI::kTextAlignCenter);
#endif
StaticTextWidget *version = new StaticTextWidget(this, "GlobalMenu.Version", gScummVMVersionDate);
version->setAlign(GUI::kTextAlignCenter);
new GUI::ButtonWidget(this, "GlobalMenu.Resume", "Resume", kPlayCmd, 'P');
_loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", "Load", kLoadCmd, 'L');
// TODO: setEnabled -> setVisible
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
_saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", "Save", kSaveCmd, 'S');
// TODO: setEnabled -> setVisible
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
new GUI::ButtonWidget(this, "GlobalMenu.Options", "Options", kOptionsCmd, 'O');
new GUI::ButtonWidget(this, "GlobalMenu.About", "About", kAboutCmd, 'A');
_rtlButton = new GUI::ButtonWidget(this, "GlobalMenu.RTL", "Return to Launcher", kRTLCmd, 'R');
_rtlButton->setEnabled(_engine->hasFeature(Engine::kSupportsRTL));
new GUI::ButtonWidget(this, "GlobalMenu.Quit", "Quit", kQuitCmd, 'Q');
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog();
_loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
_loadDialog->setSaveMode(false);
_saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
_saveDialog->setSaveMode(true);
}
MainMenuDialog::~MainMenuDialog() {
delete _aboutDialog;
delete _optionsDialog;
delete _loadDialog;
delete _saveDialog;
}
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kPlayCmd:
close();
break;
case kLoadCmd:
{
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = _loadDialog->runModal(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
// FIXME: For now we just ignore the return
// value, which is quite bad since it could
// be a fatal loading error, which renders
// the engine unusable.
_engine->loadGameState(slot);
close();
}
}
break;
case kSaveCmd:
{
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = _saveDialog->runModal(plugin, ConfMan.getActiveDomainName());
if (slot >= 0) {
// FIXME: at this point, the save list's selItem is -1!
//Common::String result(_saveDialog->getResultString());
Common::String result;
const char *desc;
if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name.
char buf[20];
sprintf(buf, "Save %d", slot + 1);
desc = buf;
} else {
desc = result.c_str();
}
_engine->saveGameState(slot, desc);
close();
}
}
break;
case kOptionsCmd:
_optionsDialog->runModal();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
case kRTLCmd: {
Common::Event eventRTL;
eventRTL.type = Common::EVENT_RTL;
g_system->getEventManager()->pushEvent(eventRTL);
close();
}
break;
case kQuitCmd: {
Common::Event eventQ;
eventQ.type = Common::EVENT_QUIT;
g_system->getEventManager()->pushEvent(eventQ);
close();
}
break;
default:
GlobalDialog::handleCommand(sender, cmd, data);
}
}
void MainMenuDialog::reflowLayout() {
if (_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime))
_loadButton->setEnabled(_engine->canLoadGameStateCurrently());
if (_engine->hasFeature(Engine::kSupportsSavingDuringRuntime))
_saveButton->setEnabled(_engine->canSaveGameStateCurrently());
#ifndef DISABLE_FANCY_THEMES
if (g_gui.xmlEval()->getVar("Globals.ShowGlobalMenuLogo", 0) == 1 && g_gui.theme()->supportsImages()) {
if (!_logo)
_logo = new GUI::GraphicsWidget(this, "GlobalMenu.Logo");
_logo->useThemeTransparency(true);
_logo->setGfx(g_gui.theme()->getImageSurface(GUI::Theme::kImageLogoSmall));
GUI::StaticTextWidget *title = (StaticTextWidget *)findWidget("GlobalMenu.Title");
if (title) {
removeWidget(title);
title->setNext(0);
delete title;
}
} else {
GUI::StaticTextWidget *title = (StaticTextWidget *)findWidget("GlobalMenu.Title");
if (!title) {
title = new StaticTextWidget(this, "GlobalMenu.Title", "ScummVM");
title->setAlign(GUI::kTextAlignCenter);
}
if (_logo) {
removeWidget(_logo);
_logo->setNext(0);
delete _logo;
_logo = 0;
}
}
#endif
Dialog::reflowLayout();
}
enum {
kOKCmd = 'ok '
};
enum {
kKeysCmd = 'KEYS'
};
// FIXME: We use the empty string as domain name here. This tells the
// ConfigManager to use the 'default' domain for all its actions. We do that
// to get as close as possible to editing the 'active' settings.
//
// However, that requires bad & evil hacks in the ConfigManager code,
// and even then still doesn't work quite correctly.
// For example, if the transient domain contains 'false' for the 'fullscreen'
// flag, but the user used a hotkey to switch to windowed mode, then the dialog
// will display the wrong value anyway.
//
// Proposed solution consisting of multiple steps:
// 1) Add special code to the open() code that reads out everything stored
// in the transient domain that is controlled by this dialog, and updates
// the dialog accordingly.
// 2) Even more code is added to query the backend for current settings, like
// the fullscreen mode flag etc., and also updates the dialog accordingly.
// 3) The domain being edited is set to the active game domain.
// 4) If the dialog is closed with the "OK" button, then we remove everything
// stored in the transient domain (or at least everything corresponding to
// switches in this dialog.
// If OTOH the dialog is closed with "Cancel" we do no such thing.
//
// These changes will achieve two things at once: Allow us to get rid of using
// "" as value for the domain, and in fact provide a somewhat better user
// experience at the same time.
ConfigDialog::ConfigDialog()
: GUI::OptionsDialog("", "ScummConfig") {
//
// Sound controllers
//
addVolumeControls(this, "ScummConfig.");
//
// Some misc options
//
// SCUMM has a talkspeed range of 0-9
addSubtitleControls(this, "ScummConfig.", 9);
//
// Add the buttons
//
new GUI::ButtonWidget(this, "ScummConfig.Ok", "OK", GUI::OptionsDialog::kOKCmd, 'O');
new GUI::ButtonWidget(this, "ScummConfig.Cancel", "Cancel", kCloseCmd, 'C');
#ifdef SMALL_SCREEN_DEVICE
new GUI::ButtonWidget(this, "ScummConfig.Keys", "Keys", kKeysCmd, 'K');
//
// Create the sub dialog(s)
//
_keysDialog = new GUI::KeysDialog();
#endif
}
ConfigDialog::~ConfigDialog() {
#ifdef SMALL_SCREEN_DEVICE
delete _keysDialog;
#endif
}
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef SMALL_SCREEN_DEVICE
_keysDialog->runModal();
#endif
break;
default:
GUI_OptionsDialog::handleCommand (sender, cmd, data);
}
}
|