1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_DIRECTOR_H
#define DIRECTOR_DIRECTOR_H
#include "common/scummsys.h"
#include "common/random.h"
#include "common/substream.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "engines/engine.h"
#include "engines/director/sound.h"
namespace Common {
class MacResManager;
}
namespace Graphics {
class MacWindowManager;
}
namespace Director {
enum DirectorGameID {
GID_GENERIC,
GID_TEST
};
class Archive;
struct DirectorGameDescription;
class Lingo;
class Score;
struct Cast;
class DirectorEngine : public ::Engine {
public:
DirectorEngine(OSystem *syst, const DirectorGameDescription *gameDesc);
~DirectorEngine();
// Detection related functions
DirectorGameID getGameID() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
Common::Language getLanguage() const;
Common::String getEXEName() const;
DirectorSound *getSoundManager() const { return _soundManager; }
Archive *getMainArchive() const { return _mainArchive; }
Lingo *getLingo() const { return _lingo; }
Score *getCurrentScore() const { return _currentScore; }
void setPalette(byte *palette, uint16 count);
bool hasFeature(EngineFeature f) const;
const byte *getPalette() const { return _currentPalette; }
uint16 getPaletteColorCount() const { return _currentPaletteLength; }
void loadSharedCastsFrom(Common::String filename);
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *getSharedDIB() const { return _sharedDIB; }
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *getSharedBMP() const { return _sharedBMP; }
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *getSharedSTXT() const { return _sharedSTXT; }
Common::HashMap<int, Cast *> *getSharedCasts() const { return _sharedCasts; }
Common::HashMap<Common::String, Score *> *_movies;
Score *_currentScore;
Common::RandomSource _rnd;
Graphics::MacWindowManager *_wm;
protected:
virtual Common::Error run();
private:
const DirectorGameDescription *_gameDescription;
Common::HashMap<Common::String, Score *> loadMMMNames(Common::String folder);
void loadEXE();
void loadEXEv3(Common::SeekableReadStream *stream);
void loadEXEv4(Common::SeekableReadStream *stream);
void loadEXEv5(Common::SeekableReadStream *stream);
void loadEXEv7(Common::SeekableReadStream *stream);
void loadEXERIFX(Common::SeekableReadStream *stream, uint32 offset);
void loadMac();
Common::String readPascalString(Common::SeekableReadStream &stream);
Common::String _sharedMMM;
Common::HashMap<int, Cast *> *_sharedCasts;
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *_sharedDIB;
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *_sharedSTXT;
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *_sharedSound;
Common::HashMap<int, Common::SeekableSubReadStreamEndian *> *_sharedBMP;
Archive *_mainArchive;
Common::MacResManager *_macBinary;
DirectorSound *_soundManager;
byte *_currentPalette;
uint16 _currentPaletteLength;
Lingo *_lingo;
};
} // End of namespace Director
#endif
|