aboutsummaryrefslogtreecommitdiff
path: root/engines/director/events.cpp
blob: b010f74a6a507ccf29f249f4988c351d2d5454d8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/system.h"
#include "common/events.h"

#include "director/director.h"
#include "director/frame.h"
#include "director/score.h"
#include "director/sprite.h"
#include "director/lingo/lingo.h"

namespace Director {

void processQuitEvent() {
	Common::Event event;

	while (g_system->getEventManager()->pollEvent(event)) {
		if (event.type == Common::EVENT_QUIT)
			g_director->getCurrentScore()->_stopPlay = true;
	}
}

void DirectorEngine::processEvents() {
	Common::Event event;

	uint endTime = g_system->getMillis() + 200;

	Score *sc = getCurrentScore();
	int currentFrame = sc->getCurrentFrame();
	uint16 spriteId = 0;

	// TODO: re-instate when we know which script to run.
	//if (currentFrame > 0)
	//	_lingo->processEvent(kEventIdle, currentFrame - 1);

	while (g_system->getMillis() < endTime) {
		while (g_system->getEventManager()->pollEvent(event)) {
			if (event.type == Common::EVENT_QUIT)
				sc->_stopPlay = true;

			if (event.type == Common::EVENT_LBUTTONDOWN) {
				Common::Point pos = g_system->getEventManager()->getMousePos();

				// D3 doesn't have both mouse up and down.
				// But we still want to know if the mouse is down for press effects.
				spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
				sc->_currentMouseDownSpriteId = spriteId;

				if (getVersion() > 3) {
					// TODO: check that this is the order of script execution!
					_lingo->processEvent(kEventMouseDown, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
					_lingo->processEvent(kEventMouseDown, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
				}
			}

			if (event.type == Common::EVENT_LBUTTONUP) {
				Common::Point pos = g_system->getEventManager()->getMousePos();

				spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
				if (getVersion() > 3) {
					// TODO: check that this is the order of script execution!
					_lingo->processEvent(kEventMouseUp, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
					_lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
				} else {
					// Frame script overrides sprite script
					if (!sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId)
						_lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId + 1024);
					else
						_lingo->processEvent(kEventMouseUp, kFrameScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
				}

				sc->_currentMouseDownSpriteId = 0;
			}

			if (event.type == Common::EVENT_KEYDOWN) {
				_keyCode = event.kbd.keycode;
				_key = (unsigned char)(event.kbd.ascii & 0xff);

				switch (_keyCode) {
				case Common::KEYCODE_LEFT:
					_keyCode = 123;
					break;
				case Common::KEYCODE_RIGHT:
					_keyCode = 124;
					break;
				case Common::KEYCODE_DOWN:
					_keyCode = 125;
					break;
				case Common::KEYCODE_UP:
					_keyCode = 126;
					break;
				default:
					warning("Keycode: %d", _keyCode);
				}

				_lingo->processEvent(kEventKeyDown, kGlobalScript, 0);
			}
		}

		g_system->updateScreen();
		g_system->delayMillis(10);
	}
}

} // End of namespace Director