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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/events.h"
#include "director/director.h"
#include "director/frame.h"
#include "director/score.h"
#include "director/sprite.h"
#include "director/lingo/lingo.h"
namespace Director {
void processQuitEvent() {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_QUIT)
g_director->getCurrentScore()->_stopPlay = true;
}
}
void DirectorEngine::processEvents() {
Common::Event event;
uint endTime = g_system->getMillis() + 200;
Score *sc = getCurrentScore();
int currentFrame = sc->getCurrentFrame();
uint16 spriteId = 0;
// TODO: re-instate when we know which script to run.
//if (currentFrame > 0)
// _lingo->processEvent(kEventIdle, currentFrame - 1);
while (g_system->getMillis() < endTime) {
while (g_system->getEventManager()->pollEvent(event)) {
if (event.type == Common::EVENT_QUIT)
sc->_stopPlay = true;
if (event.type == Common::EVENT_LBUTTONDOWN) {
Common::Point pos = g_system->getEventManager()->getMousePos();
// D3 doesn't have both mouse up and down.
// But we still want to know if the mouse is down for press effects.
spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
sc->_currentMouseDownSpriteId = spriteId;
if (getVersion() > 3) {
// TODO: check that this is the order of script execution!
_lingo->processEvent(kEventMouseDown, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
_lingo->processEvent(kEventMouseDown, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
}
}
if (event.type == Common::EVENT_LBUTTONUP) {
Common::Point pos = g_system->getEventManager()->getMousePos();
spriteId = sc->_frames[currentFrame]->getSpriteIDFromPos(pos);
if (getVersion() > 3) {
// TODO: check that this is the order of script execution!
_lingo->processEvent(kEventMouseUp, kCastScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId);
_lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
} else {
// Frame script overrides sprite script
if (!sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId)
_lingo->processEvent(kEventMouseUp, kSpriteScript, sc->_frames[currentFrame]->_sprites[spriteId]->_castId + 1024);
else
_lingo->processEvent(kEventMouseUp, kFrameScript, sc->_frames[currentFrame]->_sprites[spriteId]->_scriptId);
}
sc->_currentMouseDownSpriteId = 0;
}
if (event.type == Common::EVENT_KEYDOWN) {
_keyCode = event.kbd.keycode;
_key = (unsigned char)(event.kbd.ascii & 0xff);
switch (_keyCode) {
case Common::KEYCODE_LEFT:
_keyCode = 123;
break;
case Common::KEYCODE_RIGHT:
_keyCode = 124;
break;
case Common::KEYCODE_DOWN:
_keyCode = 125;
break;
case Common::KEYCODE_UP:
_keyCode = 126;
break;
default:
warning("Keycode: %d", _keyCode);
}
_lingo->processEvent(kEventKeyDown, kGlobalScript, 0);
}
}
g_system->updateScreen();
g_system->delayMillis(10);
}
}
} // End of namespace Director
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