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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "graphics/font.h"
#include "graphics/macgui/macwindowmanager.h"
#include "image/bmp.h"
#include "director/director.h"
#include "director/frame.h"
#include "director/images.h"
#include "director/resource.h"
#include "director/score.h"
#include "director/sprite.h"
namespace Director {
Frame::Frame(DirectorEngine *vm) {
_vm = vm;
_transDuration = 0;
_transType = kTransNone;
_transArea = 0;
_transChunkSize = 0;
_tempo = 0;
_sound1 = 0;
_sound2 = 0;
_soundType1 = 0;
_soundType2 = 0;
_actionId = 0;
_skipFrameFlag = 0;
_blend = 0;
_palette = NULL;
_sprites.resize(CHANNEL_COUNT);
for (uint16 i = 0; i < _sprites.size(); i++) {
Sprite *sp = new Sprite();
_sprites[i] = sp;
}
}
Frame::Frame(const Frame &frame) {
_vm = frame._vm;
_actionId = frame._actionId;
_transArea = frame._transArea;
_transDuration = frame._transDuration;
_transType = frame._transType;
_transChunkSize = frame._transChunkSize;
_tempo = frame._tempo;
_sound1 = frame._sound1;
_sound2 = frame._sound2;
_soundType1 = frame._soundType1;
_soundType2 = frame._soundType2;
_skipFrameFlag = frame._skipFrameFlag;
_blend = frame._blend;
_palette = new PaletteInfo();
debugC(1, kDebugLoading, "Frame. action: %d transType: %d transDuration: %d", _actionId, _transType, _transDuration);
_sprites.resize(CHANNEL_COUNT);
for (uint16 i = 0; i < CHANNEL_COUNT; i++) {
_sprites[i] = new Sprite(*frame._sprites[i]);
}
}
Frame::~Frame() {
delete _palette;
}
void Frame::readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
if (offset >= 32) {
if (size <= 16)
readSprite(stream, offset, size);
else {
//read > 1 sprites channel
while (size > 16) {
byte spritePosition = (offset - 32) / 16;
uint16 nextStart = (spritePosition + 1) * 16 + 32;
uint16 needSize = nextStart - offset;
readSprite(stream, offset, needSize);
offset += needSize;
size -= needSize;
}
readSprite(stream, offset, size);
}
} else {
readMainChannels(stream, offset, size);
}
}
void Frame::readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
uint16 finishPosition = offset + size;
while (offset < finishPosition) {
switch(offset) {
case kScriptIdPosition:
_actionId = stream.readByte();
offset++;
break;
case kSoundType1Position:
_soundType1 = stream.readByte();
offset++;
break;
case kTransFlagsPosition: {
uint8 transFlags = stream.readByte();
if (transFlags & 0x80)
_transArea = 1;
else
_transArea = 0;
_transDuration = transFlags & 0x7f;
offset++;
}
break;
case kTransChunkSizePosition:
_transChunkSize = stream.readByte();
offset++;
break;
case kTempoPosition:
_tempo = stream.readByte();
offset++;
break;
case kTransTypePosition:
_transType = static_cast<TransitionType>(stream.readByte());
offset++;
break;
case kSound1Position:
_sound1 = stream.readUint16();
offset+=2;
break;
case kSkipFrameFlagsPosition:
_skipFrameFlag = stream.readByte();
offset++;
break;
case kBlendPosition:
_blend = stream.readByte();
offset++;
break;
case kSound2Position:
_sound2 = stream.readUint16();
offset += 2;
break;
case kSound2TypePosition:
_soundType2 = stream.readByte();
offset += 1;
break;
case kPaletePosition:
if (stream.readUint16())
readPaletteInfo(stream);
offset += 16;
break;
default:
offset++;
stream.readByte();
debug("Field Position %d, Finish Position %d", offset, finishPosition);
break;
}
}
}
void Frame::readPaletteInfo(Common::SeekableSubReadStreamEndian &stream) {
_palette->firstColor = stream.readByte();
_palette->lastColor = stream.readByte();
_palette->flags = stream.readByte();
_palette->speed = stream.readByte();
_palette->frameCount = stream.readUint16();
stream.skip(8); //unknown
}
void Frame::readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size) {
uint16 spritePosition = (offset - 32) / 16;
uint16 spriteStart = spritePosition * 16 + 32;
uint16 fieldPosition = offset - spriteStart;
uint16 finishPosition = fieldPosition + size;
Sprite &sprite = *_sprites[spritePosition];
while (fieldPosition < finishPosition) {
switch (fieldPosition) {
case kSpritePositionUnk1:
/*byte x1 = */ stream.readByte();
fieldPosition++;
break;
case kSpritePositionEnabled:
sprite._enabled = (stream.readByte() != 0);
fieldPosition++;
break;
case kSpritePositionUnk2:
/*byte x2 = */ stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionFlags:
sprite._flags = stream.readUint16();
sprite._ink = static_cast<InkType>(sprite._flags & 0x3f);
if (sprite._flags & 0x40)
sprite._trails = 1;
else
sprite._trails = 0;
fieldPosition += 2;
break;
case kSpritePositionCastId:
sprite._castId = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionY:
sprite._startPoint.y = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionX:
sprite._startPoint.x = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionWidth:
sprite._width = stream.readUint16();
fieldPosition += 2;
break;
case kSpritePositionHeight:
sprite._height = stream.readUint16();
fieldPosition += 2;
break;
default:
//end cycle, go to next sprite channel
readSprite(stream, spriteStart + 16, finishPosition - fieldPosition);
fieldPosition = finishPosition;
break;
}
}
}
void Frame::prepareFrame(Score *score) {
renderSprites(*score->_surface, false);
renderSprites(*score->_trailSurface, true);
if (_transType != 0)
//TODO Handle changing area case
playTransition(score);
if (_sound1 != 0 || _sound2 != 0) {
playSoundChannel();
}
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, score->_surface->getBounds().width(), score->_surface->getBounds().height());
}
void Frame::playSoundChannel() {
debug(0, "Sound2 %d", _sound2);
debug(0, "Sound1 %d", _sound1);
}
void Frame::playTransition(Score *score) {
uint16 duration = _transDuration * 250; // _transDuration in 1/4 of sec
duration = (duration == 0 ? 250 : duration); // director support transition duration = 0, but animation play like value = 1, idk.
if (_transChunkSize == 0)
_transChunkSize = 1; //equal 1 step
uint16 stepDuration = duration / _transChunkSize;
uint16 steps = duration / stepDuration;
switch (_transType) {
case kTransCoverDown:
{
uint16 stepSize = score->_movieRect.height() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUp:
{
uint16 stepSize = score->_movieRect.height() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUpLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverUpRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, score->_movieRect.height() - stepSize * i, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverDownLeft: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, score->_movieRect.width() - stepSize * i, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
case kTransCoverDownRight: {
uint16 stepSize = score->_movieRect.width() / steps;
Common::Rect r = score->_movieRect;
for (uint16 i = 1; i < steps; i++) {
r.setWidth(stepSize * i);
r.setHeight(stepSize * i);
g_system->delayMillis(stepDuration);
score->processEvents();
g_system->copyRectToScreen(score->_surface->getPixels(), score->_surface->pitch, 0, 0, r.width(), r.height());
g_system->updateScreen();
}
}
break;
default:
warning("Unhandled transition type %d %d %d", _transType, duration, _transChunkSize);
break;
}
}
void Frame::renderSprites(Graphics::ManagedSurface &surface, bool renderTrail) {
for (uint16 i = 0; i < CHANNEL_COUNT; i++) {
if (_sprites[i]->_enabled) {
if ((_sprites[i]->_trails == 0 && renderTrail) || (_sprites[i]->_trails == 1 && !renderTrail))
continue;
Cast *cast;
if (!_vm->_currentScore->_casts.contains(_sprites[i]->_castId)) {
if (!_vm->getSharedCasts()->contains(_sprites[i]->_castId)) {
warning("Cast id %d not found", _sprites[i]->_castId);
continue;
} else {
cast = _vm->getSharedCasts()->getVal(_sprites[i]->_castId);
}
} else {
cast = _vm->_currentScore->_casts[_sprites[i]->_castId];
}
if (cast->type == kCastText) {
renderText(surface, i);
continue;
}
Image::ImageDecoder *img = getImageFrom(_sprites[i]->_castId);
if (!img) {
warning("Image with id %d not found", _sprites[i]->_castId);
continue;
}
if (!img->getSurface()) {
//TODO
//BMPDecoder doesnt cover all BITD resources (not all have first two bytes 'BM')
//Some BITD's first two bytes 0x6 0x0
warning("Can not load image %d", _sprites[i]->_castId);
continue;
}
uint32 regX = static_cast<BitmapCast *>(_sprites[i]->_cast)->regX;
uint32 regY = static_cast<BitmapCast *>(_sprites[i]->_cast)->regY;
uint32 rectLeft = static_cast<BitmapCast *>(_sprites[i]->_cast)->initialRect.left;
uint32 rectTop = static_cast<BitmapCast *>(_sprites[i]->_cast)->initialRect.top;
int x = _sprites[i]->_startPoint.x - regX + rectLeft;
int y = _sprites[i]->_startPoint.y - regY + rectTop;
int height = _sprites[i]->_height;
int width = _sprites[i]->_width;
Common::Rect drawRect = Common::Rect(x, y, x + width, y + height);
_drawRects.push_back(drawRect);
switch (_sprites[i]->_ink) {
case kInkTypeCopy:
surface.blitFrom(*img->getSurface(), Common::Point(x, y));
break;
case kInkTypeBackgndTrans:
drawBackgndTransSprite(surface, *img->getSurface(), drawRect);
break;
case kInkTypeMatte:
drawMatteSprite(surface, *img->getSurface(), drawRect);
break;
case kInkTypeGhost:
drawGhostSprite(surface, *img->getSurface(), drawRect);
break;
case kInkTypeReverse:
drawReverseSprite(surface, *img->getSurface(), drawRect);
break;
default:
warning("Unhandled ink type %d", _sprites[i]->_ink);
surface.blitFrom(*img->getSurface(), Common::Point(x, y));
break;
}
}
}
}
void Frame::renderButton(Graphics::ManagedSurface &surface, uint16 spriteId) {
renderText(surface, spriteId);
uint16 castID = _sprites[spriteId]->_castId;
ButtonCast *button = static_cast<ButtonCast *>(_vm->_currentScore->_casts[castID]);
uint32 rectLeft = button->initialRect.left;
uint32 rectTop = button->initialRect.top;
int x = _sprites[spriteId]->_startPoint.x + rectLeft;
int y = _sprites[spriteId]->_startPoint.y + rectTop;
int height = _sprites[spriteId]->_height;
int width = _sprites[spriteId]->_width;
switch (button->buttonType) {
case kTypeCheckBox:
//Magic numbers: checkbox square need to move left about 5px from text and 12px side size (d4)
surface.frameRect(Common::Rect(x - 17, y, x + 12, y + 12), 0);
break;
case kTypeButton:
surface.frameRect(Common::Rect(x, y, x + width, y + height), 0);
break;
case kTypeRadio:
warning("STUB: renderButton: kTypeRadio");
break;
}
}
Image::ImageDecoder *Frame::getImageFrom(uint16 spriteId) {
uint16 imgId = spriteId + 1024;
Image::ImageDecoder *img = NULL;
if (_vm->_currentScore->getArchive()->hasResource(MKTAG('D', 'I', 'B', ' '), imgId)) {
img = new DIBDecoder();
img->loadStream(*_vm->_currentScore->getArchive()->getResource(MKTAG('D', 'I', 'B', ' '), imgId));
return img;
}
if (_vm->getSharedDIB() != NULL && _vm->getSharedDIB()->contains(imgId)) {
img = new DIBDecoder();
img->loadStream(*_vm->getSharedDIB()->getVal(imgId));
return img;
}
if (_vm->_currentScore->getArchive()->hasResource(MKTAG('B', 'I', 'T', 'D'), imgId)) {
Common::SeekableReadStream *pic = _vm->_currentScore->getArchive()->getResource(MKTAG('B', 'I', 'T', 'D'), imgId);
if (_vm->getVersion() < 4) {
BitmapCast *bc = static_cast<BitmapCast *>(_vm->_currentScore->_casts[spriteId]);
int w = bc->initialRect.width(), h = bc->initialRect.height();
debugC(2, kDebugImages, "id: %d, w: %d, h: %d, flags: %x, some: %x, unk1: %d, unk2: %d",
imgId, w, h, bc->flags, bc->someFlaggyThing, bc->unk1, bc->unk2);
int w1 = w;
if (w % 16)
w1 += 16 - w % 16;
if (pic->size() * 8 == w1 * h) {
debugC(3, kDebugImages, "Disabling compression for %d: %d x %d", imgId, w1, h);
img = new BITDDecoder(w, h, false);
} else {
img = new BITDDecoder(w, h, true);
}
} else {
img = new Image::BitmapDecoder();
}
if (debugChannelSet(8, kDebugLoading)) {
Common::SeekableReadStream *s = pic;
byte buf[1024];
int n = s->read(buf, 1024);
Common::hexdump(buf, n);
}
img->loadStream(*pic);
return img;
}
if (_vm->getSharedBMP() != NULL && _vm->getSharedBMP()->contains(imgId)) {
img = new Image::BitmapDecoder();
img->loadStream(*_vm->getSharedBMP()->getVal(imgId));
return img;
}
warning("Image %d not found", spriteId);
return img;
}
void Frame::renderText(Graphics::ManagedSurface &surface, uint16 spriteID) {
uint16 castID = _sprites[spriteID]->_castId;
TextCast *textCast = static_cast<TextCast *>(_vm->_currentScore->_casts[castID]);
Common::SeekableSubReadStreamEndian *textStream;
if (_vm->_currentScore->_movieArchive->hasResource(MKTAG('S','T','X','T'), castID + 1024)) {
textStream = _vm->_currentScore->_movieArchive->getResource(MKTAG('S','T','X','T'), castID + 1024);
} else {
textStream = _vm->getSharedSTXT()->getVal(spriteID + 1024);
}
/*uint32 unk1 = */ textStream->readUint32();
uint32 strLen = textStream->readUint32();
/*uin32 dataLen = */ textStream->readUint32();
Common::String text;
for (uint32 i = 0; i < strLen; i++) {
byte ch = textStream->readByte();
if (ch == 0x0d) {
ch = '\n';
}
text += ch;
}
uint32 rectLeft = static_cast<TextCast *>(_sprites[spriteID]->_cast)->initialRect.left;
uint32 rectTop = static_cast<TextCast *>(_sprites[spriteID]->_cast)->initialRect.top;
int x = _sprites[spriteID]->_startPoint.x + rectLeft;
int y = _sprites[spriteID]->_startPoint.y + rectTop;
int height = _sprites[spriteID]->_height;
int width = _sprites[spriteID]->_width;
const char *fontName;
if (_vm->_currentScore->_fontMap.contains(textCast->fontId)) {
fontName = _vm->_currentScore->_fontMap[textCast->fontId].c_str();
} else if ((fontName = _vm->_wm->getFontName(textCast->fontId, textCast->fontSize)) == NULL) {
warning("Unknown font id %d, falling back to default", textCast->fontId);
fontName = _vm->_wm->getFontName(0, 12);
}
const Graphics::Font *font = _vm->_wm->getFont(fontName, Graphics::FontManager::kBigGUIFont);
font->drawString(&surface, text, x, y, width, 0);
if (textCast->borderSize != kSizeNone) {
uint16 size = textCast->borderSize;
//Indent from borders, measured in d4
x -= 1;
y -= 4;
height += 4;
width += 1;
while (size) {
surface.frameRect(Common::Rect(x, y, x + height, y + width), 0);
x--;
y--;
height += 2;
width += 2;
size--;
}
}
if (textCast->gutterSize != kSizeNone) {
x -= 1;
y -= 4;
height += 4;
width += 1;
uint16 size = textCast->gutterSize;
surface.frameRect(Common::Rect(x, y, x + height, y + width), 0);
while (size) {
surface.drawLine(x + width, y, x + width, y + height, 0);
surface.drawLine(x, y + height, x + width, y + height, 0);
x++;
y++;
size--;
}
}
}
void Frame::drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1; //FIXME is it always white (last entry in pallette) ?
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if (*src != skipColor)
*dst = *src;
src++;
dst++;
}
}
}
void Frame::drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1;
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0) && (*src != skipColor))
*dst = (_vm->getPaletteColorCount() - 1) - *src; //Oposite color
src++;
dst++;
}
}
}
void Frame::drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
uint8 skipColor = _vm->getPaletteColorCount() - 1;
for (int ii = 0; ii < sprite.h; ii++) {
const byte *src = (const byte *)sprite.getBasePtr(0, ii);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + ii);
for (int j = 0; j < drawRect.width(); j++) {
if ((getSpriteIDFromPos(Common::Point(drawRect.left + j, drawRect.top + ii)) != 0))
*dst = (_vm->getPaletteColorCount() - 1) - *src;
else if (*src != skipColor)
*dst = *src;
src++;
dst++;
}
}
}
void Frame::drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect) {
//Like background trans, but all white pixels NOT ENCLOSED by coloured pixels are transparent
Graphics::Surface tmp;
tmp.copyFrom(sprite);
// Searching white color in the corners
int whiteColor = -1;
for (int corner = 0; corner < 4; corner++) {
int x = (corner & 0x1) ? tmp.w - 1 : 0;
int y = (corner & 0x2) ? tmp.h - 1 : 0;
byte color = *(byte *)tmp.getBasePtr(x, y);
if (_vm->getPalette()[color * 3 + 0] == 0xff &&
_vm->getPalette()[color * 3 + 1] == 0xff &&
_vm->getPalette()[color * 3 + 2] == 0xff) {
whiteColor = color;
break;
}
}
if (whiteColor == -1) {
warning("No white color for Matte image");
whiteColor = *(byte *)tmp.getBasePtr(0, 0);
}
Graphics::FloodFill ff(&tmp, whiteColor, 0, true);
for (int yy = 0; yy < tmp.h; yy++) {
ff.addSeed(0, yy);
ff.addSeed(tmp.w - 1, yy);
}
for (int xx = 0; xx < tmp.w; xx++) {
ff.addSeed(xx, 0);
ff.addSeed(xx, tmp.h - 1);
}
ff.fillMask();
for (int yy = 0; yy < tmp.h; yy++) {
const byte *src = (const byte *)tmp.getBasePtr(0, yy);
const byte *mask = (const byte *)ff.getMask()->getBasePtr(0, yy);
byte *dst = (byte *)target.getBasePtr(drawRect.left, drawRect.top + yy);
for (int xx = 0; xx < drawRect.width(); xx++, src++, dst++, mask++)
if (*mask == 0)
*dst = *src;
}
tmp.free();
}
uint16 Frame::getSpriteIDFromPos(Common::Point pos) {
//Find first from top to bottom
for (uint16 i = _drawRects.size() - 1; i > 0; i--) {
if (_drawRects[i].contains(pos))
return i;
}
return 0;
}
} //End of namespace Director
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