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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_FRAME_H
#define DIRECTOR_FRAME_H
#include "graphics/managed_surface.h"
namespace Image {
class ImageDecoder;
}
namespace Director {
class Sprite;
#define CHANNEL_COUNT 24
enum {
kChannelDataSize = (25 * 50)
};
enum TransitionType {
kTransNone,
kTransWipeRight,
kTransWipeLeft,
kTransWipeDown,
kTransWipeUp,
kTransCenterOutHorizontal,
kTransEdgesInHorizontal,
kTransCenterOutVertical,
kTransEdgesInVertical,
kTransCenterOutSquare,
kTransEdgesInSquare,
kTransPushLeft,
kTransPushRight,
kTransPushDown,
kTransPushUp,
kTransRevealUp,
kTransRevealUpRight,
kTransRevealRight,
kTransRevealDown,
kTransRevealDownRight,
kTransRevealDownLeft,
kTransRevealLeft,
kTransRevealUpLeft,
kTransDissolvePixelsFast,
kTransDissolveBoxyRects,
kTransDissolveBoxySquares,
kTransDissolvePatterns,
kTransRandomRows,
kTransRandomColumns,
kTransCoverDown,
kTransCoverDownLeft,
kTransCoverDownRight,
kTransCoverLeft,
kTransCoverRight,
kTransCoverUp,
kTransCoverUpLeft,
kTransCoverUpRight,
kTransTypeVenitianBlind,
kTransTypeCheckerboard,
kTransTypeStripsBottomBuildLeft,
kTransTypeStripsBottomBuildRight,
kTransTypeStripsLeftBuildDown,
kTransTypeStripsLeftBuildUp,
kTransTypeStripsRightBuildDown,
kTransTypeStripsRightBuildUp,
kTransTypeStripsTopBuildLeft,
kTransTypeStripsTopBuildRight,
kTransZoomOpen,
kTransZoomClose,
kTransVerticalBinds,
kTransDissolveBitsTrans,
kTransDissolvePixels,
kTransDissolveBits
};
struct PaletteInfo {
uint8 firstColor;
uint8 lastColor;
uint8 flags;
uint8 speed;
uint16 frameCount;
uint16 cycleCount;
};
class Frame {
public:
Frame(DirectorEngine *vm);
Frame(const Frame &frame);
~Frame();
void readChannels(Common::ReadStreamEndian *stream);
void readChannel(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
void prepareFrame(Score *score);
uint16 getSpriteIDFromPos(Common::Point pos);
private:
void playTransition(Score *score);
void playSoundChannel();
void renderSprites(Graphics::ManagedSurface &surface, bool renderTrail);
void renderText(Graphics::ManagedSurface &surface, uint16 spriteId);
void renderButton(Graphics::ManagedSurface &surface, uint16 spriteId);
void readPaletteInfo(Common::SeekableSubReadStreamEndian &stream);
void readSprite(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
void readMainChannels(Common::SeekableSubReadStreamEndian &stream, uint16 offset, uint16 size);
Image::ImageDecoder *getImageFrom(uint16 spriteID);
void drawBackgndTransSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
void drawMatteSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
void drawGhostSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
void drawReverseSprite(Graphics::ManagedSurface &target, const Graphics::Surface &sprite, Common::Rect &drawRect);
public:
byte _channelData[kChannelDataSize];
uint8 _actionId;
uint8 _transDuration;
uint8 _transArea; //1 - Whole Stage, 0 - Changing Area
uint8 _transChunkSize;
TransitionType _transType;
PaletteInfo *_palette;
uint8 _tempo;
uint16 _sound1;
uint8 _soundType1;
uint16 _sound2;
uint8 _soundType2;
uint8 _skipFrameFlag;
uint8 _blend;
Common::Array<Sprite *> _sprites;
Common::Array<Common::Rect > _drawRects;
DirectorEngine *_vm;
};
} //End of namespace Director
#endif
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