aboutsummaryrefslogtreecommitdiff
path: root/engines/director/lingo/lingo.h
blob: bcac9842d150c99eaef215486faebf89044c93af (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef DIRECTOR_LINGO_LINGO_H
#define DIRECTOR_LINGO_LINGO_H

#include "audio/audiostream.h"
#include "common/hash-ptr.h"
#include "common/hash-str.h"
#include "common/endian.h"

#include "director/types.h"
#include "director/lingo/lingo-gr.h"

namespace Common {
	class SeekableSubReadStreamEndian;
}

namespace Director {

struct TheEntity;
struct TheEntityField;
struct LingoV4Bytecode;
struct LingoV4TheEntity;
class DirectorEngine;
class Frame;

enum LexerDefineState {
	kStateNone,
	kStateInDef,
	kStateInArgs
};

typedef void (*inst)(void);
#define	STOP (inst)0
#define ENTITY_INDEX(t,id) ((t) * 100000 + (id))

typedef Common::Array<inst> ScriptData;
typedef Common::Array<double> FloatArray;

struct FuncDesc {
	Common::String name;
	const char *proto;

	FuncDesc(Common::String n, const char *p) { name = n; proto = p; }
};

typedef Common::HashMap<void *, FuncDesc *> FuncHash;

struct Symbol {	/* symbol table entry */
	Common::String name;
	int type;
	union {
		int		i;			/* VAR */
		double	f;			/* FLOAT */
		ScriptData	*defn;	/* FUNCTION, PROCEDURE */
		void (*func)();		/* OPCODE */
		void (*bltin)(int);	/* BUILTIN */
		Common::String	*s;	/* STRING */
		FloatArray *farr;	/* ARRAY, POINT, RECT */
	} u;
	int nargs;		/* number of arguments */
	int maxArgs;	/* maximal number of arguments, for builtins */
	bool parens;	/* whether parens required or not, for builitins */

	bool global;

	Symbol();
};

struct Datum {	/* interpreter stack type */
	int type;

	union {
		int	i;				/* INT, ARGC, ARGCNORET */
		double f;			/* FLOAT */
		Common::String *s;	/* STRING */
		Symbol	*sym;
		FloatArray *farr;	/* ARRAY, POINT, RECT */
	} u;

	Datum() { u.sym = NULL; type = VOID; }
	Datum(int val) { u.i = val; type = INT; }
	Datum(double val) { u.f = val; type = FLOAT; }
	Datum(Common::String *val) { u.s = val; type = STRING; }

	double toFloat();
	int toInt();
	Common::String *toString();

	const char *type2str(bool isk = false);
};

struct Builtin {
	void (*func)(void);
	int nargs;

	Builtin(void (*func1)(void), int nargs1) : func(func1), nargs(nargs1) {}
};

struct ScriptContext {
	Common::Array<ScriptData *> functions;
	Common::Array<Datum> constants;
};

typedef Common::HashMap<int32, ScriptContext *> ScriptContextHash;
typedef Common::Array<Datum> StackData;
typedef Common::HashMap<Common::String, Symbol *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> SymbolHash;
typedef Common::HashMap<Common::String, Builtin *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> BuiltinHash;

typedef Common::HashMap<Common::String, TheEntity *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> TheEntityHash;
typedef Common::HashMap<Common::String, TheEntityField *, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> TheEntityFieldHash;

struct CFrame {	/* proc/func call stack frame */
	Symbol	*sp;	/* symbol table entry */
	int		retpc;	/* where to resume after return */
	ScriptData	*retscript;	 /* which script to resume after return */
	SymbolHash *localvars;
};

class Lingo {

public:
	Lingo(DirectorEngine *vm);
	~Lingo();

	void restartLingo();

	void addCode(const char *code, ScriptType type, uint16 id);
	void addCodeV4(Common::SeekableSubReadStreamEndian &stream, ScriptType type, uint16 id);
	void addNamesV4(Common::SeekableSubReadStreamEndian &stream);
	void executeHandler(Common::String name);
	void executeScript(ScriptType type, uint16 id, uint16 function);
	void printStack(const char *s, uint pc);
	Common::String decodeInstruction(ScriptData *sd, uint pc, uint *newPC = NULL);

	void initBuiltIns();
	void initFuncs();
	void initBytecode();
	void initTheEntities();

	void runTests();

public:
	Common::String codePreprocessor(const char *s, bool simple = false);

private:
	Common::String preprocessReturn(Common::String in);
	const char *findNextDefinition(const char *s);

	// lingo-events.cpp
private:
	void initEventHandlerTypes();
	void primaryEventHandler(LEvent event);
	void processInputEvent(LEvent event);
	void processFrameEvent(LEvent event);
	void processGenericEvent(LEvent event);
	void runMovieScript(LEvent event);
	void processSpriteEvent(LEvent event);
	void processEvent(LEvent event, ScriptType st, int entityId);
public:
	ScriptType event2script(LEvent ev);
	Symbol *getHandler(Common::String &name);

	void processEvent(LEvent event);

public:
	void execute(uint pc);
	void pushContext();
	void popContext();
	Symbol *lookupVar(const char *name, bool create = true, bool putInGlobalList = false);
	void cleanLocalVars();
	Symbol *define(Common::String &s, int nargs, ScriptData *code);
	Symbol *define(Common::String &s, int start, int nargs, Common::String *prefix = NULL, int end = -1, bool removeCode = true);
	void processIf(int elselabel, int endlabel, int finalElse);

	int alignTypes(Datum &d1, Datum &d2);

	void printAllVars();

	int code1(inst code) { _currentScript->push_back(code); return _currentScript->size() - 1; }
	int code2(inst code_1, inst code_2) { int o = code1(code_1); code1(code_2); return o; }
	int code3(inst code_1, inst code_2, inst code_3) { int o = code1(code_1); code1(code_2); code1(code_3); return o; }
	int code4(inst code_1, inst code_2, inst code_3, inst code_4) { int o = code1(code_1); code1(code_2); code1(code_3); code1(code_4); return o; }
	int codeString(const char *s);
	void codeLabel(int label);
	int codeInt(int val);
	int codeArray(int arraySize);

	int calcStringAlignment(const char *s) {
		return calcCodeAlignment(strlen(s) + 1);
	}
	int calcCodeAlignment(int l) {
		int instLen = sizeof(inst);
		return (l + instLen - 1) / instLen;
	}

	void codeArg(Common::String *s);
	void codeArgStore();
	int codeSetImmediate(bool state);
	int codeFunc(Common::String *s, int numpar);
	int codeMe(Common::String *method, int numpar);
	int codeFloat(double f);
	void codeFactory(Common::String &s);

	inst readInst() { return getInst(_pc++); }
	inst getInst(uint pc) { return (*_currentScript)[pc]; }
	int readInt() { return getInt(_pc++); }
	int getInt(uint pc) { return (int)READ_UINT32(&((*_currentScript)[pc])); }
	double readFloat() { double d = getFloat(_pc); _pc += calcCodeAlignment(sizeof(double)); return d; }
	double getFloat(uint pc) { return *(double *)(&((*_currentScript)[pc])); }
	char *readString() { char *s = getString(_pc); _pc += calcStringAlignment(s); return s; }
	char *getString(uint pc) { return (char *)(&((*_currentScript)[pc])); }

	void pushVoid();

	void printSTUBWithArglist(const char *funcname, int nargs, const char *prefix = "STUB:");
	void convertVOIDtoString(int arg, int nargs);
	void dropStack(int nargs);
	void drop(uint num);

	void factoryCall(Common::String &name, int nargs);

	void func_mci(Common::String &s);
	void func_mciwait(Common::String &s);
	void func_beep(int repeats);
	void func_goto(Datum &frame, Datum &movie);
	void func_gotoloop();
	void func_gotonext();
	void func_gotoprevious();
	void func_play(Datum &frame, Datum &movie);
	void func_playdone();
	void func_cursor(int c);
	int func_marker(int m);

public:
	void setTheEntity(int entity, Datum &id, int field, Datum &d);
	void setTheSprite(Datum &id, int field, Datum &d);
	void setTheCast(Datum &id, int field, Datum &d);
	Datum getTheEntity(int entity, Datum &id, int field);
	Datum getTheSprite(Datum &id, int field);
	Datum getTheCast(Datum &id, int field);
	Datum getObjectField(Common::String &obj, int field);
	void setObjectField(Common::String &obj, int field, Datum &d);

public:
	bool isInArgStack(Common::String *s);
	void clearArgStack();

public:
	ScriptType _currentScriptType;
	uint16 _currentEntityId;
	ScriptContext *_currentScriptContext;
	uint16 _currentScriptFunction;
	ScriptData *_currentScript;
	bool _returning;
	LexerDefineState _indef;
	bool _ignoreMe;
	bool _immediateMode;

	Common::Array<CFrame *> _callstack;
	Common::Array<Common::String *> _argstack;
	TheEntityHash _theEntities;
	TheEntityFieldHash _theEntityFields;

	int _objectEntityId;

	Common::Array<int> _labelstack;
	Common::Array<Common::String> _namelist;

	SymbolHash _builtins;
	Common::HashMap<Common::String, bool> _twoWordBuiltins;
	Common::HashMap<uint32, Symbol *> _handlers;

	int _linenumber;
	int _colnumber;

	Common::String _floatPrecisionFormat;

	bool _hadError;

	bool _inFactory;
	Common::String _currentFactory;
	bool _inCond;

	bool _exitRepeat;

	bool _cursorOnStack;

private:
	int parse(const char *code);
	void parseMenu(const char *code);

public:
	Common::String genMenuHandler(int *commandId, Common::String &command);

public:
	void push(Datum d);
	Datum pop(void);

public:
	Common::HashMap<uint32, const char *> _eventHandlerTypes;
	Common::HashMap<Common::String, uint32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _eventHandlerTypeIds;
	Common::HashMap<Common::String, Audio::AudioStream *> _audioAliases;

	ScriptContextHash _scriptContexts[kMaxScriptType + 1];

	SymbolHash _globalvars;
	SymbolHash *_localvars;

	FuncHash _functions;

	Common::HashMap<int, LingoV4Bytecode *> _lingoV4;
	Common::HashMap<int, LingoV4TheEntity *> _lingoV4TheEntity;

	uint _pc;

	StackData _stack;

	DirectorEngine *_vm;

	int _floatPrecision;

	bool _dontPassEvent;

public:
	void executeImmediateScripts(Frame *frame);
};

extern Lingo *g_lingo;

} // End of namespace Director

#endif