1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_SCORE_H
#define DIRECTOR_SCORE_H
#include "common/substream.h"
#include "common/rect.h"
#include "director/archive.h"
#include "director/cast.h"
#include "director/images.h"
namespace Graphics {
class ManagedSurface;
class Font;
}
namespace Director {
class Archive;
struct CastInfo;
class DirectorEngine;
class DirectorSound;
class Frame;
struct Label;
class Lingo;
class Sprite;
enum ScriptType {
kMovieScript = 0,
kSpriteScript = 1,
kFrameScript = 2,
kCastScript = 3,
kGlobalScript = 4,
kNoneScript = -1,
kMaxScriptType = 4
};
const char *scriptType2str(ScriptType scr);
class Score {
public:
Score(DirectorEngine *vm);
~Score();
static Common::Rect readRect(Common::ReadStreamEndian &stream);
static int compareLabels(const void *a, const void *b);
void loadArchive();
void setStartToLabel(Common::String label);
void gotoLoop();
void gotoNext();
void gotoPrevious();
void startLoop();
void setArchive(Archive *archive);
Archive *getArchive() const { return _movieArchive; };
void loadConfig(Common::SeekableSubReadStreamEndian &stream);
void loadCastDataVWCR(Common::SeekableSubReadStreamEndian &stream);
void loadCastData(Common::SeekableSubReadStreamEndian &stream, uint16 id, Resource *res);
void loadCastInfo(Common::SeekableSubReadStreamEndian &stream, uint16 id);
void setCurrentFrame(uint16 frameId) { _currentFrame = frameId; }
int getCurrentFrame() { return _currentFrame; }
Common::String getMacName() const { return _macName; }
Sprite *getSpriteById(uint16 id);
void setSpriteCasts();
void loadSpriteImages(bool isSharedCast);
Graphics::ManagedSurface *getSurface() { return _surface; }
void loadCastInto(Sprite *sprite, int castId);
Common::Rect getCastMemberInitialRect(int castId);
void setCastMemberModified(int castId);
int getPreviousLabelNumber(int referenceFrame);
int getCurrentLabelNumber();
int getNextLabelNumber(int referenceFrame);
private:
void update();
void readVersion(uint32 rid);
void loadPalette(Common::SeekableSubReadStreamEndian &stream);
void loadFrames(Common::SeekableSubReadStreamEndian &stream);
void loadLabels(Common::SeekableSubReadStreamEndian &stream);
void loadActions(Common::SeekableSubReadStreamEndian &stream);
void loadScriptText(Common::SeekableSubReadStreamEndian &stream);
void loadFileInfo(Common::SeekableSubReadStreamEndian &stream);
void loadFontMap(Common::SeekableSubReadStreamEndian &stream);
void dumpScript(const char *script, ScriptType type, uint16 id);
Common::String getString(Common::String str);
Common::Array<Common::String> loadStrings(Common::SeekableSubReadStreamEndian &stream, uint32 &entryType, bool hasHeader = true);
bool processImmediateFrameScript(Common::String s, int id);
public:
Common::Array<Frame *> _frames;
Common::HashMap<int, CastType> _castTypes;
Common::HashMap<uint16, CastInfo *> _castsInfo;
Common::HashMap<Common::String, int> _castsNames;
Common::SortedArray<Label *> *_labels;
Common::HashMap<uint16, Common::String> _actions;
Common::HashMap<uint16, bool> _immediateActions;
Common::HashMap<uint16, Common::String> _fontMap;
Graphics::ManagedSurface *_surface;
Graphics::ManagedSurface *_trailSurface;
Graphics::Font *_font;
Archive *_movieArchive;
Common::Rect _movieRect;
uint16 _currentMouseDownSpriteId;
bool _stopPlay;
uint32 _nextFrameTime;
Common::HashMap<int, ButtonCast *> *_loadedButtons;
Common::HashMap<int, TextCast *> *_loadedText;
//Common::HashMap<int, SoundCast *> _loadedSound;
Common::HashMap<int, BitmapCast *> *_loadedBitmaps;
Common::HashMap<int, ShapeCast *> *_loadedShapes;
Common::HashMap<int, ScriptCast *> *_loadedScripts;
private:
uint16 _versionMinor;
uint16 _versionMajor;
Common::String _macName;
Common::String _createdBy;
Common::String _changedBy;
Common::String _script;
Common::String _directory;
byte _currentFrameRate;
uint16 _castArrayStart;
uint16 _currentFrame;
Common::String _currentLabel;
uint32 _flags;
uint16 _castArrayEnd;
uint16 _movieScriptCount;
uint16 _stageColor;
Lingo *_lingo;
DirectorSound *_soundManager;
DirectorEngine *_vm;
};
} // End of namespace Director
#endif
|