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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_SCORE_H
#define DIRECTOR_SCORE_H
#include "common/substream.h"
#include "common/rect.h"
#include "director/archive.h"
namespace Graphics {
class ManagedSurface;
class Font;
}
namespace Director {
class Archive;
struct CastInfo;
class DirectorEngine;
class DirectorSound;
class Frame;
struct Label;
class Lingo;
class Sprite;
enum ScriptType {
kMovieScript = 0,
kSpriteScript = 1,
kFrameScript = 2,
kCastScript = 3,
kNoneScript = -1,
kMaxScriptType = 3
};
class Score {
public:
Score(DirectorEngine *vm, Archive *);
~Score();
static Common::Rect readRect(Common::ReadStreamEndian &stream);
static int compareLabels(const void *a, const void *b);
void loadArchive();
void setStartToLabel(Common::String label);
void gotoLoop();
void gotoNext();
void gotoPrevious();
void startLoop();
void processEvents();
Archive *getArchive() const { return _movieArchive; };
void loadConfig(Common::SeekableSubReadStreamEndian &stream);
void loadCastDataVWCR(Common::SeekableSubReadStreamEndian &stream);
void loadCastData(Common::SeekableSubReadStreamEndian &stream, uint16 id, Resource *res);
void setCurrentFrame(uint16 frameId) { _currentFrame = frameId; }
int getCurrentFrame() { return _currentFrame; }
Common::String getMacName() const { return _macName; }
Sprite *getSpriteById(uint16 id);
void setSpriteCasts();
Graphics::ManagedSurface *getSurface() { return _surface; }
int getPreviousLabelNumber(int referenceFrame);
int getCurrentLabelNumber();
int getNextLabelNumber(int referenceFrame);
private:
void update();
void readVersion(uint32 rid);
void loadPalette(Common::SeekableSubReadStreamEndian &stream);
void loadFrames(Common::SeekableSubReadStreamEndian &stream);
void loadLabels(Common::SeekableSubReadStreamEndian &stream);
void loadActions(Common::SeekableSubReadStreamEndian &stream);
void loadCastInfo(Common::SeekableSubReadStreamEndian &stream, uint16 id);
void loadScriptText(Common::SeekableSubReadStreamEndian &stream);
void loadFileInfo(Common::SeekableSubReadStreamEndian &stream);
void loadFontMap(Common::SeekableSubReadStreamEndian &stream);
void dumpScript(const char *script, ScriptType type, uint16 id);
Common::String getString(Common::String str);
Common::Array<Common::String> loadStrings(Common::SeekableSubReadStreamEndian &stream, uint32 &entryType, bool hasHeader = true);
public:
Common::Array<Frame *> _frames;
Common::HashMap<int, Cast *> _casts;
Common::HashMap<uint16, CastInfo *> _castsInfo;
Common::SortedArray<Label *> *_labels;
Common::HashMap<uint16, Common::String> _actions;
Common::HashMap<uint16, Common::String> _fontMap;
Graphics::ManagedSurface *_surface;
Graphics::ManagedSurface *_trailSurface;
Graphics::Font *_font;
Archive *_movieArchive;
Common::Rect _movieRect;
bool _stopPlay;
private:
uint16 _versionMinor;
uint16 _versionMajor;
Common::String _macName;
Common::String _createdBy;
Common::String _changedBy;
Common::String _script;
Common::String _directory;
byte _currentFrameRate;
uint16 _castArrayStart;
uint16 _currentFrame;
Common::String _currentLabel;
uint32 _nextFrameTime;
uint32 _flags;
uint16 _castArrayEnd;
uint16 _movieScriptCount;
uint16 _stageColor;
Lingo *_lingo;
DirectorSound *_soundManager;
DirectorEngine *_vm;
};
} // End of namespace Director
#endif
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