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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "director/sound.h"
#include "audio/decoders/wave.h"
#include "common/file.h"
#include "audio/decoders/aiff.h"
#include "common/system.h"
#include "common/debug.h"
namespace Director {
DirectorSound::DirectorSound() {
_sound1 = new Audio::SoundHandle();
_sound2 = new Audio::SoundHandle();
_mixer = g_system->getMixer();
}
void DirectorSound::playWAV(Common::String filename, uint8 soundChannel) {
Common::File *file = new Common::File();
if (!file->open(filename)) {
warning("Failed to open %s", filename.c_str());
delete file;
return;
}
Audio::RewindableAudioStream *sound = Audio::makeWAVStream(file, DisposeAfterUse::YES);
if (soundChannel == 1)
_mixer->playStream(Audio::Mixer::kSFXSoundType, _sound1, sound);
else
_mixer->playStream(Audio::Mixer::kSFXSoundType, _sound2, sound);
}
void DirectorSound::playAIFF(Common::String filename, uint8 soundChannel) {
Common::File *file = new Common::File();
if (!file->open(filename)) {
warning("Failed to open %s", filename.c_str());
delete file;
return;
}
Audio::RewindableAudioStream *sound = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
if (soundChannel == 1)
_mixer->playStream(Audio::Mixer::kSFXSoundType, _sound1, sound);
else
_mixer->playStream(Audio::Mixer::kSFXSoundType, _sound2, sound);
}
bool DirectorSound::isChannelActive(uint8 channelID) {
if (channelID == 1) {
return _mixer->isSoundHandleActive(*_sound1);
} else if (channelID == 2) {
return _mixer->isSoundHandleActive(*_sound2);
}
error("Incorrect sound channel");
return false;
}
void DirectorSound::stopSound() {
_mixer->stopHandle(*_sound1);
_mixer->stopHandle(*_sound2);
}
} //End of namespace Director
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