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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.

* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.

* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "audio/audiostream.h"
#include "audio/mixer.h"

#ifndef DIRECTOR_SOUND_H
#define DIRECTOR_SOUND_H

namespace Director {

class DirectorSound {

private:
	Audio::SoundHandle *_sound1;
	Audio::SoundHandle *_sound2;
	Audio::SoundHandle *_scriptSound;
	Audio::Mixer *_mixer;

public:
	DirectorSound();
	~DirectorSound();

	void playWAV(Common::String filename, uint8 channelID);
	void playAIFF(Common::String filename, uint8 channelID);
	void playMCI(Audio::AudioStream &stream, uint32 from, uint32 to);
	bool isChannelActive(uint8 channelID);
	void stopSound();
};

} // End of namespace Director

#endif