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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_SOUND_H
#define DIRECTOR_SOUND_H
namespace Audio {
class AudioStream;
class SoundHandle;
class PCSpeaker;
}
namespace Director {
class DirectorSound {
private:
Audio::SoundHandle *_sound1;
Audio::SoundHandle *_sound2;
Audio::SoundHandle *_scriptSound;
Audio::Mixer *_mixer;
Audio::PCSpeaker *_speaker;
Audio::SoundHandle *_pcSpeakerHandle;
public:
DirectorSound();
~DirectorSound();
void playWAV(Common::String filename, uint8 channelID);
void playAIFF(Common::String filename, uint8 channelID);
void playMCI(Audio::AudioStream &stream, uint32 from, uint32 to);
void systemBeep();
bool isChannelActive(uint8 channelID);
void stopSound();
};
} // End of namespace Director
#endif
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