blob: 9d219d60760a8ac028977724da5563733d6cec30 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "director/director.h"
#include "director/cast.h"
#include "director/score.h"
#include "director/sprite.h"
namespace Director {
Sprite::Sprite() {
_enabled = false;
_trails = 0;
_width = 0;
_ink = kInkTypeCopy;
_flags = 0;
_height = 0;
_castId = 0;
_constraint = 0;
_moveable = 0;
_castId = 0;
_backColor = 255;
_foreColor = 0;
_left = 0;
_right = 0;
_top = 0;
_bottom = 0;
_visible = false;
_movieRate = 0;
_movieTime = 0;
_startTime = 0;
_stopTime = 0;
_volume = 0;
_stretch = 0;
_type = kInactiveSprite;
_bitmapCast = nullptr;
_textCast = nullptr;
_buttonCast = nullptr;
_shapeCast = nullptr;
_blend = 0;
_lineSize = 1;
_x1 = 0;
_x2 = 0;
_scriptId = 0;
_flags2 = 0;
_unk2 = 0;
_unk3 = 0;
_spriteType = 0;
}
Sprite::Sprite(const Sprite &sprite) {
_enabled = sprite._enabled;
_castId = sprite._castId;
_flags = sprite._flags;
_trails = sprite._trails;
_ink = sprite._ink;
_width = sprite._width;
_height = sprite._height;
_startPoint.x = sprite._startPoint.x;
_startPoint.y = sprite._startPoint.y;
_backColor = sprite._backColor;
_foreColor = sprite._foreColor;
_left = sprite._left;
_right = sprite._right;
_top = sprite._top;
_bottom = sprite._bottom;
_visible = sprite._visible;
_movieRate = sprite._movieRate;
_movieTime = sprite._movieTime;
_stopTime = sprite._stopTime;
_volume = sprite._volume;
_stretch = sprite._stretch;
_type = sprite._type;
_bitmapCast = sprite._bitmapCast;
_shapeCast = sprite._shapeCast;
_textCast = sprite._textCast;
_buttonCast = sprite._buttonCast;
_constraint = sprite._constraint;
_moveable = sprite._moveable;
_blend = sprite._blend;
_startTime = sprite._startTime;
_lineSize = sprite._lineSize;
_x1 = sprite._x1;
_x2 = sprite._x2;
_scriptId = sprite._scriptId;
_flags2 = sprite._flags2;
_unk2 = sprite._unk2;
_unk3 = sprite._unk3;
_spriteType = sprite._spriteType;
}
Sprite::~Sprite() {
if (_bitmapCast)
delete _bitmapCast;
if (_shapeCast)
delete _shapeCast;
if (_textCast)
delete _textCast;
if (_buttonCast)
delete _buttonCast;
}
} // End of namespace Director
|