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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "director/director.h"
#include "director/cast.h"
#include "director/score.h"
#include "director/sprite.h"
namespace Director {
Sprite::Sprite() {
_enabled = false;
_trails = 0;
_width = 0;
_ink = kInkTypeCopy;
_flags = 0;
_height = 0;
_castId = 0;
_constraint = 0;
_moveable = 0;
_castId = 0;
_backColor = 255;
_foreColor = 0;
_left = 0;
_right = 0;
_top = 0;
_bottom = 0;
_visible = false;
_movieRate = 0;
_movieTime = 0;
_startTime = 0;
_stopTime = 0;
_volume = 0;
_stretch = 0;
_type = kInactiveSprite;
_cast = nullptr;
_blend = 0;
_lineSize = 1;
_x1 = 0;
_x2 = 0;
_scriptId = 0;
_flags2 = 0;
_unk2 = 0;
_unk3 = 0;
_spriteType = 0;
}
Sprite::Sprite(const Sprite &sprite) {
_enabled = sprite._enabled;
_castId = sprite._castId;
_flags = sprite._flags;
_trails = sprite._trails;
_ink = sprite._ink;
_width = sprite._width;
_height = sprite._height;
_startPoint.x = sprite._startPoint.x;
_startPoint.y = sprite._startPoint.y;
_backColor = sprite._backColor;
_foreColor = sprite._foreColor;
_left = sprite._left;
_right = sprite._right;
_top = sprite._top;
_bottom = sprite._bottom;
_visible = sprite._visible;
_movieRate = sprite._movieRate;
_movieTime = sprite._movieTime;
_stopTime = sprite._stopTime;
_volume = sprite._volume;
_stretch = sprite._stretch;
_type = sprite._type;
_cast = sprite._cast;
_constraint = sprite._constraint;
_moveable = sprite._moveable;
_blend = sprite._blend;
_startTime = sprite._startTime;
_lineSize = sprite._lineSize;
_x1 = sprite._x1;
_x2 = sprite._x2;
_scriptId = sprite._scriptId;
_flags2 = sprite._flags2;
_unk2 = sprite._unk2;
_unk3 = sprite._unk3;
_spriteType = sprite._spriteType;
}
Sprite::~Sprite() {
delete _cast;
}
} // End of namespace Director
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