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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DIRECTOR_STXT_H
#define DIRECTOR_STXT_H
#include "director/director.h"
namespace Director {
class Stxt {
public:
Stxt(Common::SeekableSubReadStreamEndian &textStream);
public:
Common::String _ftext;
Common::String _ptext;
uint32 _fontId;
uint16 _fontSize;
TextType _textType;
TextAlignType _textAlign;
SizeType _textShadow;
byte _textSlant;
uint16 _palinfo1, _palinfo2, _palinfo3;
uint16 _unk1f;
uint16 _unk2f;
byte _unk3f;
};
} // End of namespace Director
#endif
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