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Bugs:
Display:
Broken colour palette
Portraits, alcoves etc. look broken from afar
Arrow and hand display is messed up
Items are displayed in the wrong cells
Gui is messed up by drawn spell area line on startup
Spellcasting tabs are displayed inproperly, switching between them is possible tho
Logic:
When object are put on the right side of the current square, they disappear
Object display is a bit mixed up with regards to which cell is it drawn in
Possible bugs:
- k1_LeftMouseButton and k2_RightMouseButton have values 1 and 2 respectively, contrary to the original in the original: MASK0x0001_MOUSE_RIGHT_BUTTON, MASK0x0002_MOUSE_LEFT_BUTTON
- possible garbage value return in f140_getObjectWeight
- After loading, creatures are in the wrong cells of a square
Todo:
Add wiki entry for DM
I forgot to add localization warnings
Double check enums with hex literals
Double check strcat, strstr usages
I forgot to add a bunch of warning for show/hide mouse pointer and other mouse functions
Finish stuff:
F0444_STARTEND_Endgame
Make missing code warnings to STUB methods
Add quit resuest from scummvm
f380_processCommandQueue
Missing main loop methods
Save file f433_processCommand140_saveGame fails silently
F0438_STARTEND_OpenEntranceDoors
F0442_STARTEND_ProcessCommand202_EntranceDrawCredits
G0335_ui_SelectedDialogChoice
Add dialogs
Add failcheck to saveing and loading
Refactoring
Places implementing mini mainloop and where input doesn't really matter should call discardInput instead of processInput
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