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#include "champion.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "inventory.h"
namespace DM {
uint16 gSlotMasks[38] = { // @ G0038_ai_Graphic562_SlotMasks
/* 30 for champion inventory, 8 for chest */
0xFFFF, /* Ready Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Action Hand Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0x0002, /* Head Head */
0x0008, /* Torso Torso */
0x0010, /* Legs Legs */
0x0020, /* Feet Feet */
0x0100, /* Pouch 2 Pouch */
0x0080, /* Quiver Line2 1 Quiver 2 */
0x0080, /* Quiver Line1 2 Quiver 2 */
0x0080, /* Quiver Line2 2 Quiver 2 */
0x0004, /* Neck Neck */
0x0100, /* Pouch 1 Pouch */
0x0040, /* Quiver Line1 1 Quiver 1 */
0xFFFF, /* Backpack Line1 1 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line2 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 2 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 3 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 4 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 5 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 6 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 7 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 8 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0xFFFF, /* Backpack Line1 9 Mouth/Head/Neck/Torso/Legs/Feet/Quiver 1/Quiver 2/Pouch/Hands/Chest */
0x0400, /* Chest 1 Chest */
0x0400, /* Chest 2 Chest */
0x0400, /* Chest 3 Chest */
0x0400, /* Chest 4 Chest */
0x0400, /* Chest 5 Chest */
0x0400, /* Chest 6 Chest */
0x0400, /* Chest 7 Chest */
0x0400}; /* Chest 8 Chest */
Box gBoxChampionPortrait = Box(0, 31, 0, 28); // @ G0047_s_Graphic562_Box_ChampionPortrait
ChampionMan::ChampionMan(DMEngine *vm) : _vm(vm) {
_leaderIndex = kChampionNone;
}
uint16 ChampionMan::getChampionPortraitX(uint16 index) {
return ((index) & 0x7) << 5;
}
uint16 ChampionMan::getChampionPortraitY(uint16 index) {
return ((index) >> 3) * 29;
}
int16 ChampionMan::getDecodedValue(char *string, uint16 characterCount) {
int val = 0;
for (uint16 i = 0; i < characterCount; ++i) {
val = (val << 4) + (string[i] - 'A');
}
return val;
}
ChampionIndex ChampionMan::getIndexInCell(ViewCell cell) {
for (uint16 i = 0; i < _partyChampionCount; ++i) {
if ((_champions[i]._cell == cell) && _champions[i]._currHealth)
return (ChampionIndex)i;
}
return kChampionNone;
}
void ChampionMan::resetDataToStartGame() {
if (!_vm->_dungeonMan->_messages._newGame) {
warning("MISSING CODE: stuff for resetting for loaded games");
assert(false);
}
_leaderHand = Thing::_thingNone;
_leaderHandObjectIconIndex = kIconIndiceNone;
_leaderEmptyHanded = true;
}
void ChampionMan::addCandidateChampionToParty(uint16 championPortraitIndex) {
DisplayMan &dispMan = *_vm->_displayMan;
DungeonMan &dunMan = *_vm->_dungeonMan;
if (!_leaderEmptyHanded || _partyChampionCount == 4)
return;
uint16 prevChampCount = _partyChampionCount;
Champion *champ = &_champions[prevChampCount];
champ->resetToZero();
dispMan._useByteBoxCoordinates = true;
{ // limit destBox scope
Box &destBox = gBoxChampionPortrait;
dispMan.blitToBitmap(dispMan.getBitmap(kChampionPortraitsIndice), 256, getChampionPortraitX(championPortraitIndex), getChampionPortraitY(championPortraitIndex),
champ->_portrait, 32, destBox._x1, destBox._x2, destBox._y1, destBox._y2, kColorNoTransparency);
}
champ->_actionIndex = kChampionActionNone;
champ->_enableActionEventIndex = -1;
champ->_hideDamageReceivedIndex = -1;
champ->_dir = dunMan._currMap._partyDir;
ViewCell AL_0_viewCell = kViewCellFronLeft;
while (getIndexInCell((ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3)) != kChampionNone)
AL_0_viewCell = (ViewCell)(AL_0_viewCell + 1);
champ->_cell = (ViewCell)((AL_0_viewCell + dunMan._currMap._partyDir) & 3);
champ->clearAttributes(kChampionAttributeIcon);
champ->_directionMaximumDamageReceived = dunMan._currMap._partyDir;
champ->_food = 1500 + _vm->_rnd->getRandomNumber(256);
champ->_water = 1500 + _vm->_rnd->getRandomNumber(256);
int16 AL_0_slotIndex_Red;
for (AL_0_slotIndex_Red = kChampionSlotReadyHand; AL_0_slotIndex_Red < kChampionSlotChest_1; ++AL_0_slotIndex_Red) {
champ->setSlot((ChampionSlot)AL_0_slotIndex_Red, Thing::_thingNone);
}
Thing thing = dunMan.getSquareFirstThing(dunMan._currMap._partyPosX, dunMan._currMap._partyPosY);
while (thing.getType() != kTextstringType) {
thing = dunMan.getNextThing(thing);
}
char decodedChampionText[77];
char* character_Green = decodedChampionText;
dunMan.decodeText(character_Green, thing, (TextType)(kTextTypeScroll | kDecodeEvenIfInvisible));
int16 AL_0_characterIndex = 0;
uint16 AL_2_character;
while ((AL_2_character = *character_Green++) != '\n') {
champ->_name[AL_0_characterIndex++] = AL_2_character;
}
champ->_name[AL_0_characterIndex] = '\0';
AL_0_characterIndex = 0;
bool AL_4_champTitleCopied = false;
for (;;) { // infinite
AL_2_character = *character_Green++;
if (AL_2_character == '\n') {
if (AL_4_champTitleCopied)
break;
AL_4_champTitleCopied = true;
} else {
champ->_title[AL_0_characterIndex++] = AL_2_character;
}
}
champ->_title[AL_0_characterIndex] = '\0';
if (*character_Green++ == 'M') {
champ->setAttributeFlag(kChampionAttributeMale, true);
}
character_Green++;
champ->_currHealth = champ->_maxHealth = getDecodedValue(character_Green, 4);
character_Green += 4;
champ->_currStamina = champ->_maxStamina = getDecodedValue(character_Green, 4);
character_Green += 4;
character_Green++;
int16 AL_0_statisticIndex;
for (AL_0_statisticIndex = kChampionStatLuck; AL_0_statisticIndex <= kChampionStatAntifire; ++AL_0_statisticIndex) {
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMinimum, 30);
uint16 currMaxVal = getDecodedValue(character_Green, 2);
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatCurrent, currMaxVal);
champ->setStatistic((ChampionStatisticType)AL_0_statisticIndex, kChampionStatMaximum, currMaxVal);
character_Green += 2;
}
champ->setStatistic(kChampionStatLuck, kChampionStatMinimum, 10);
character_Green++;
int16 AL_0_skillIndex;
int16 AL_2_skillValue;
for (AL_0_skillIndex = kChampionSkillSwing; AL_0_skillIndex <= kChampionSkillWater; AL_0_skillIndex++) {
if ((AL_2_skillValue = *character_Green++ - 'A') > 0) {
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, 125L << AL_2_skillValue);
}
}
for (AL_0_skillIndex = kChampionSkillFighter; AL_0_skillIndex <= kChampionSkillWizard; ++AL_0_skillIndex) {
int32 baseSkillExp = 0;
int16 hiddenSkillIndex = (AL_0_skillIndex + 1) << 2;
for (uint16 AL_4_hiddenSkillCounter = 0; AL_4_hiddenSkillCounter < 4; ++AL_4_hiddenSkillCounter) {
baseSkillExp += champ->getSkill((ChampionSkill)(hiddenSkillIndex + AL_4_hiddenSkillCounter))._experience;
}
champ->setSkillExp((ChampionSkill)AL_0_skillIndex, baseSkillExp);
}
_candidateChampionOrdinal = prevChampCount + 1;
if (++_partyChampionCount == 1) {
_vm->_eventMan->commandSetLeader(kChampionFirst);
_vm->_menuMan->_shouldRefreshActionArea = true;
} else {
_vm->_menuMan->clearActingChampion();
_vm->_menuMan->drawActionIcon((ChampionIndex)(_partyChampionCount - 1));
}
int16 mapX = _vm->_dungeonMan->_currMap._partyPosX;
int16 mapY = _vm->_dungeonMan->_currMap._partyPosY;
uint16 championObjectsCell = returnOppositeDir((direction)(dunMan._currMap._partyDir));
mapX += _dirIntoStepCountEast[dunMan._currMap._partyDir];
mapY += _dirIntoStepCountNorth[dunMan._currMap._partyDir];
thing = dunMan.getSquareFirstThing(mapX, mapY);
AL_0_slotIndex_Red = kChampionSlotBackpackLine_1_1;
uint16 slotIndex_Green;
while (thing != Thing::_thingEndOfList) {
ThingType AL_2_thingType = thing.getType();
if ((AL_2_thingType > kSensorThingType) && (thing.getCell() == championObjectsCell)) {
int16 objectAllowedSlots = gObjectInfo[dunMan.getObjectInfoIndex(thing)].getAllowedSlots();
switch (AL_2_thingType) {
case kArmourThingType:
for (slotIndex_Green = kChampionSlotHead; slotIndex_Green <= kChampionSlotFeet; slotIndex_Green++) {
if (objectAllowedSlots & gSlotMasks[slotIndex_Green])
goto T0280048;
}
if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
slotIndex_Green = kChampionSlotNeck;
} else {
goto T0280046;
}
break;
case kWeaponThingType:
if (champ->getSlot(kChampionSlotActionHand) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotActionHand;
} else {
goto T0280046;
}
break;
case kScrollThingType:
case kPotionThingType:
if (champ->getSlot(kChampionSlotPouch_1) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotPouch_1;
} else if (champ->getSlot(kChampionSlotPouch_2) == Thing::_thingNone) {
slotIndex_Green = kChampionSlotPouch_2;
} else {
goto T0280046;
}
break;
case kContainerThingType:
case kJunkThingType:
T0280046:
if ((objectAllowedSlots & gSlotMasks[kChampionSlotNeck]) && (champ->getSlot(kChampionSlotNeck) == Thing::_thingNone)) {
slotIndex_Green = kChampionSlotNeck;
} else {
slotIndex_Green = AL_0_slotIndex_Red++;
}
break;
}
T0280048:
if (champ->getSlot((ChampionSlot)slotIndex_Green) != Thing::_thingNone) {
goto T0280046;
}
warning("MISSING CODE: F0301_CHAMPION_AddObjectInSlot");
}
thing = dunMan.getNextThing(thing);
}
_vm->_inventoryMan->toggleInventory((ChampionIndex)prevChampCount);
_vm->_menuMan->drawDisabledMenu();
}
}
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