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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_CHAMPION_H
#define DM_CHAMPION_H
#include "common/str.h"
#include "dm.h"
#include "gfx.h"
namespace DM {
#define k0x4000_IgnoreObjectModifiers 0x4000 // @ MASK0x4000_IGNORE_OBJECT_MODIFIERS
#define k0x8000_IgnoreTemporaryExperience 0x8000 // @ MASK0x8000_IGNORE_TEMPORARY_EXPERIENCE
extern Box g54_BoxChampionIcons[4]; // @ G0054_ai_Graphic562_Box_ChampionIcons
extern Color g46_ChampionColor[4]; // @ G0046_auc_Graphic562_ChampionColor
extern int16 g39_LightPowerToLightAmount[16]; // @ G0039_ai_Graphic562_LightPowerToLightAmount
class Scent {
uint16 _scent;
public:
explicit Scent(uint16 scent = 0): _scent(scent) {}
uint16 getMapX() { return _scent & 0x1F; }
uint16 getMapY() { return (_scent >> 5) & 0x1F; }
uint16 getMapIndex() { return (_scent >> 10) & 0x3F; }
void setMapX(uint16 val) { _scent = (_scent & ~0x1F) & (val & 0x1F); }
void setMapY(uint16 val) { _scent = (_scent & ~(0x1F << 5)) & (val & 0x1F); }
void setMapIndex(uint16 val) { _scent = (_scent & ~(0x1F << 10)) & (val & 0x3F); }
void setVal(uint16 val) { _scent = val; }
uint16 toUint16() { return _scent; }
}; // @ SCENT
class Party {
public:
Party() {
resetToZero();
}
int16 _magicalLightAmount;
byte _event73Count_ThievesEye;
byte _event79Count_Footprints;
int16 _shieldDefense;
int16 _fireShieldDefense;
int16 _spellShieldDefense;
byte _scentCount;
byte _freezeLifeTicks;
byte _firstScentIndex;
byte _lastScentIndex;
Scent _scents[24]; // if I remember correctly, user defined default constructors are always called
byte _scentStrengths[24];
byte _event71Count_Invisibility;
void resetToZero() {
_magicalLightAmount = 0;
_event73Count_ThievesEye = 0;
_event79Count_Footprints = 0;
_shieldDefense = 0;
_fireShieldDefense = 0;
_spellShieldDefense = 0;
_scentCount = 0;
_freezeLifeTicks = 0;
_firstScentIndex = 0;
_lastScentIndex = 0;
for (int16 i = 0; i < 24; ++i) {
_scents[i].setVal(0);
_scentStrengths[i] = 0;
}
_event71Count_Invisibility = 0;
}
}; // @ PARTY
enum IconIndice {
kM1_IconIndiceNone = -1, // @ CM1_ICON_NONE
k0_IconIndiceJunkCompassNorth = 0, // @ C000_ICON_JUNK_COMPASS_NORTH
k3_IconIndiceJunkCompassWest = 3, // @ C003_ICON_JUNK_COMPASS_WEST
k4_IconIndiceWeaponTorchUnlit = 4, // @ C004_ICON_WEAPON_TORCH_UNLIT
k7_IconIndiceWeaponTorchLit = 7, // @ C007_ICON_WEAPON_TORCH_LIT
k8_IconIndiceJunkWater = 8, // @ C008_ICON_JUNK_WATER
k9_IconIndiceJunkWaterSkin = 9, // @ C009_ICON_JUNK_WATERSKIN
k10_IconIndiceJunkJewelSymalUnequipped = 10, // @ C010_ICON_JUNK_JEWEL_SYMAL_UNEQUIPPED
k11_IconIndiceJunkJewelSymalEquipped = 11, // @ C011_ICON_JUNK_JEWEL_SYMAL_EQUIPPED
k12_IconIndiceJunkIllumuletUnequipped = 12, // @ C012_ICON_JUNK_ILLUMULET_UNEQUIPPED
k13_IconIndiceJunkIllumuletEquipped = 13, // @ C013_ICON_JUNK_ILLUMULET_EQUIPPED
k14_IconIndiceWeaponFlamittEmpty = 14, // @ C014_ICON_WEAPON_FLAMITT_EMPTY
k16_IconIndiceWeaponEyeOfTimeEmpty = 16, // @ C016_ICON_WEAPON_EYE_OF_TIME_EMPTY
k18_IconIndiceWeaponStormringEmpty = 18, // @ C018_ICON_WEAPON_STORMRING_EMPTY
k20_IconIndiceWeaponStaffOfClawsEmpty = 20, // @ C020_ICON_WEAPON_STAFF_OF_CLAWS_EMPTY
k22_IconIndiceWeaponStaffOfClawsFull = 22, // @ C022_ICON_WEAPON_STAFF_OF_CLAWS_FULL
k23_IconIndiceWeaponBoltBladeStormEmpty = 23, // @ C023_ICON_WEAPON_BOLT_BLADE_STORM_EMPTY
k25_IconIndiceWeaponFuryRaBladeEmpty = 25, // @ C025_ICON_WEAPON_FURY_RA_BLADE_EMPTY
k27_IconIndiceWeaponTheFirestaff = 27, // @ C027_ICON_WEAPON_THE_FIRESTAFF
k28_IconIndiceWeaponTheFirestaffComplete = 28, // @ C028_ICON_WEAPON_THE_FIRESTAFF_COMPLETE
k30_IconIndiceScrollOpen = 30, // @ C030_ICON_SCROLL_SCROLL_OPEN
k31_IconIndiceScrollClosed = 31, // @ C031_ICON_SCROLL_SCROLL_CLOSED
k32_IconIndiceWeaponDagger = 32, // @ C032_ICON_WEAPON_DAGGER
k38_IconIndiceWeaponDeltaSideSplitter = 38, // @ C038_ICON_WEAPON_DELTA_SIDE_SPLITTER
k39_IconIndiceWeaponDiamondEdge = 39, // @ C039_ICON_WEAPON_DIAMOND_EDGE
k40_IconIndiceWeaponVorpalBlade = 40, // @ C040_ICON_WEAPON_VORPAL_BLADE
k41_IconIndiceWeaponTheInquisitorDragonFang = 41, // @ C041_ICON_WEAPON_THE_INQUISITOR_DRAGON_FANG
k43_IconIndiceWeaponHardcleaveExecutioner = 43, // @ C043_ICON_WEAPON_HARDCLEAVE_EXECUTIONER
k45_IconIndiceWeaponMaceOfOrder = 45, // @ C045_ICON_WEAPON_MACE_OF_ORDER
k51_IconIndiceWeaponArrow = 51, // @ C051_ICON_WEAPON_ARROW
k52_IconIndiceWeaponSlayer = 52, // @ C052_ICON_WEAPON_SLAYER
k54_IconIndiceWeaponRock = 54, // @ C054_ICON_WEAPON_ROCK
k55_IconIndiceWeaponPoisonDart = 55, // @ C055_ICON_WEAPON_POISON_DART
k56_IconIndiceWeaponThrowingStar = 56, // @ C056_ICON_WEAPON_THROWING_STAR
k58_IconIndiceWeaponStaff = 58, // @ C058_ICON_WEAPON_STAFF
k59_IconIndiceWeaponWand = 59, // @ C059_ICON_WEAPON_WAND
k60_IconIndiceWeaponTeowand = 60, // @ C060_ICON_WEAPON_TEOWAND
k61_IconIndiceWeaponYewStaff = 61, // @ C061_ICON_WEAPON_YEW_STAFF
k62_IconIndiceWeaponStaffOfManarStaffOfIrra = 62, // @ C062_ICON_WEAPON_STAFF_OF_MANAR_STAFF_OF_IRRA
k63_IconIndiceWeaponSnakeStaffCrossOfNeta = 63, // @ C063_ICON_WEAPON_SNAKE_STAFF_CROSS_OF_NETA
k64_IconIndiceWeaponTheConduitSerpentStaff = 64, // @ C064_ICON_WEAPON_THE_CONDUIT_SERPENT_STAFF
k65_IconIndiceWeaponDragonSpit = 65, // @ C065_ICON_WEAPON_DRAGON_SPIT
k66_IconIndiceWeaponSceptreOfLyf = 66, // @ C066_ICON_WEAPON_SCEPTRE_OF_LYF
k81_IconIndiceArmourCloakOfNight = 81, // @ C081_ICON_ARMOUR_CLOAK_OF_NIGHT
k104_IconIndiceArmourCrownOfNerra = 104, // @ C104_ICON_ARMOUR_CROWN_OF_NERRA
k119_IconIndiceArmourElvenBoots = 119, // @ C119_ICON_ARMOUR_ELVEN_BOOTS
k120_IconIndiceJunkGemOfAges = 120, // @ C120_ICON_JUNK_GEM_OF_AGES
k121_IconIndiceJunkEkkhardCross = 121, // @ C121_ICON_JUNK_EKKHARD_CROSS
k122_IconIndiceJunkMoonstone = 122, // @ C122_ICON_JUNK_MOONSTONE
k124_IconIndiceJunkPendantFeral = 124, // @ C124_ICON_JUNK_PENDANT_FERAL
k128_IconIndiceJunkBoulder = 128, // @ C128_ICON_JUNK_BOULDER
k137_IconIndiceJunkRabbitsFoot = 137, // @ C137_ICON_JUNK_RABBITS_FOOT
k140_IconIndiceArmourDexhelm = 140, // @ C140_ICON_ARMOUR_DEXHELM
k141_IconIndiceArmourFlamebain = 141, // @ C141_ICON_ARMOUR_FLAMEBAIN
k142_IconIndiceArmourPowertowers = 142, // @ C142_ICON_ARMOUR_POWERTOWERS
k144_IconIndiceContainerChestClosed = 144, // @ C144_ICON_CONTAINER_CHEST_CLOSED
k145_IconIndiceContainerChestOpen = 145, // @ C145_ICON_CONTAINER_CHEST_OPEN
k147_IconIndiceJunkChampionBones = 147, // @ C147_ICON_JUNK_CHAMPION_BONES
k148_IconIndicePotionMaPotionMonPotion = 148, // @ C148_ICON_POTION_MA_POTION_MON_POTION
k163_IconIndicePotionWaterFlask = 163, // @ C163_ICON_POTION_WATER_FLASK
k168_IconIndiceJunkApple = 168, // @ C168_ICON_JUNK_APPLE
k176_IconIndiceJunkIronKey = 176, // @ C176_ICON_JUNK_IRON_KEY
k191_IconIndiceJunkMasterKey = 191, // @ C191_ICON_JUNK_MASTER_KEY
k194_IconIndiceArmourBootOfSpeed = 194, // @ C194_ICON_ARMOUR_BOOT_OF_SPEED
k195_IconIndicePotionEmptyFlask = 195, // @ C195_ICON_POTION_EMPTY_FLASK
k197_IconIndiceJunkZokathra = 197, // @ C197_ICON_JUNK_ZOKATHRA
k201_IconIndiceActionEmptyHand = 201, // @ C201_ICON_ACTION_ICON_EMPTY_HAND
k202_IconIndiceEyeNotLooking = 202, // @ C202_ICON_EYE_NOT_LOOKING /* One pixel is different in this bitmap from the eye in C017_GRAPHIC_INVENTORY. This is visible by selecting another champion after clicking the eye */
k203_IconIndiceEyeLooking = 203, // @ C203_ICON_EYE_LOOKING
k204_IconIndiceEmptyBox = 204, // @ C204_ICON_EMPTY_BOX
k205_IconIndiceMouthOpen = 205, // @ C205_ICON_MOUTH_OPEN
k208_IconIndiceNeck = 208, // @ C208_ICON_NECK
k212_IconIndiceReadyHand = 212 // @ C212_ICON_READY_HAND
};
enum ChampionIndex {
kM1_ChampionNone = -1, // @ CM1_CHAMPION_NONE
k0_ChampionFirst = 0, // @ C00_CHAMPION_FIRST
k1_ChampionSecond = 1,
k2_ChampionThird = 2,
k3_ChampionFourth = 3,
k4_ChampionCloseInventory = 4, // @ C04_CHAMPION_CLOSE_INVENTORY
k5_ChampionSpecialInventory = 5 // @ C05_CHAMPION_SPECIAL_INVENTORY
};
enum ChampionAttribute {
k0x0000_ChampionAttributNone = 0x0000, // @ MASK0x0000_NONE
k0x0008_ChampionAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
k0x0010_ChampionAttributeMale = 0x0010, // @ MASK0x0010_MALE
k0x0080_ChampionAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
k0x0100_ChampionAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
k0x0200_ChampionAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
k0x0400_ChampionAttributeIcon = 0x0400, // @ MASK0x0400_ICON
k0x0800_ChampionAttributePanel = 0x0800, // @ MASK0x0800_PANEL
k0x1000_ChampionAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
k0x2000_ChampionAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
k0x4000_ChampionAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
k0x8000_ChampionAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
};
enum ChampionWound {
k0x0000_ChampionWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
k0x0001_ChampionWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
k0x0002_ChampionWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
k0x0004_ChampionWoundHead = 0x0004, // @ MASK0x0004_HEAD
k0x0008_ChampionWoundTorso = 0x0008, // @ MASK0x0008_TORSO
k0x0010_ChampionWoundLegs = 0x0010, // @ MASK0x0010_LEGS
k0x0020_ChampionWoundFeet = 0x0020 // @ MASK0x0020_FEET
};
enum ChampionStatisticType {
k0_ChampionStatLuck = 0, // @ C0_STATISTIC_LUCK
k1_ChampionStatStrength = 1, // @ C1_STATISTIC_STRENGTH
k2_ChampionStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
k3_ChampionStatWisdom = 3, // @ C3_STATISTIC_WISDOM
k4_ChampionStatVitality = 4, // @ C4_STATISTIC_VITALITY
k5_ChampionStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
k6_ChampionStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
k8_ChampionStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
};
enum ChampionStatisticValue {
k0_ChampionStatMaximum = 0, // @ C0_MAXIMUM
k1_ChampionStatCurrent = 1, // @ C1_CURRENT
k2_ChampionStatMinimum = 2 // @ C2_MINIMUM
};
enum ChampionSkill {
k0_ChampionSkillFighter = 0, // @ C00_SKILL_FIGHTER
k1_ChampionSkillNinja = 1, // @ C01_SKILL_NINJA
k2_ChampionSkillPriest = 2, // @ C02_SKILL_PRIEST
k3_ChampionSkillWizard = 3, // @ C03_SKILL_WIZARD
k4_ChampionSkillSwing = 4, // @ C04_SKILL_SWING
k5_ChampionSkillThrust = 5, // @ C05_SKILL_THRUST
k6_ChampionSkillClub = 6, // @ C06_SKILL_CLUB
k7_ChampionSkillParry = 7, // @ C07_SKILL_PARRY
k8_ChampionSkillSteal = 8, // @ C08_SKILL_STEAL
k9_ChampionSkillFight = 9, // @ C09_SKILL_FIGHT
k10_ChampionSkillThrow = 10, // @ C10_SKILL_THROW
k11_ChampionSkillShoot = 11, // @ C11_SKILL_SHOOT
k12_ChampionSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
k13_ChampionSkillHeal = 13, // @ C13_SKILL_HEAL
k14_ChampionSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
k15_ChampionSkillDefend = 15, // @ C15_SKILL_DEFEND
k16_ChampionSkillFire = 16, // @ C16_SKILL_FIRE
k17_ChampionSkillAir = 17, // @ C17_SKILL_AIR
k18_ChampionSkillEarth = 18, // @ C18_SKILL_EARTH
k19_ChampionSkillWater = 19 // @ C19_SKILL_WATER
};
enum ChampionSlot {
kM1_ChampionSlotLeaderHand = -1, // @ CM1_SLOT_LEADER_HAND
k0_ChampionSlotReadyHand = 0, // @ C00_SLOT_READY_HAND
k1_ChampionSlotActionHand = 1, // @ C01_SLOT_ACTION_HAND
k2_ChampionSlotHead = 2, // @ C02_SLOT_HEAD
k3_ChampionSlotTorso = 3, // @ C03_SLOT_TORSO
k4_ChampionSlotLegs = 4, // @ C04_SLOT_LEGS
k5_ChampionSlotFeet = 5, // @ C05_SLOT_FEET
k6_ChampionSlotPouch_2 = 6, // @ C06_SLOT_POUCH_2
k7_ChampionSlotQuiverLine_2_1 = 7, // @ C07_SLOT_QUIVER_LINE2_1
k8_ChampionSlotQuiverLine_1_2 = 8, // @ C08_SLOT_QUIVER_LINE1_2
k9_ChampionSlotQuiverLine_2_2 = 9, // @ C09_SLOT_QUIVER_LINE2_2
k10_ChampionSlotNeck = 10, // @ C10_SLOT_NECK
k11_ChampionSlotPouch_1 = 11, // @ C11_SLOT_POUCH_1
k12_ChampionSlotQuiverLine_1_1 = 12, // @ C12_SLOT_QUIVER_LINE1_1
k13_ChampionSlotBackpackLine_1_1 = 13, // @ C13_SLOT_BACKPACK_LINE1_1
k14_ChampionSlotBackpackLine_2_2 = 14, // @ C14_SLOT_BACKPACK_LINE2_2
k15_ChampionSlotBackpackLine_2_3 = 15, // @ C15_SLOT_BACKPACK_LINE2_3
k16_ChampionSlotBackpackLine_2_4 = 16, // @ C16_SLOT_BACKPACK_LINE2_4
k17_ChampionSlotBackpackLine_2_5 = 17, // @ C17_SLOT_BACKPACK_LINE2_5
k18_ChampionSlotBackpackLine_2_6 = 18, // @ C18_SLOT_BACKPACK_LINE2_6
k19_ChampionSlotBackpackLine_2_7 = 19, // @ C19_SLOT_BACKPACK_LINE2_7
k20_ChampionSlotBackpackLine_2_8 = 20, // @ C20_SLOT_BACKPACK_LINE2_8
k21_ChampionSlotBackpackLine_2_9 = 21, // @ C21_SLOT_BACKPACK_LINE2_9
k22_ChampionSlotBackpackLine_1_2 = 22, // @ C22_SLOT_BACKPACK_LINE1_2
k23_ChampionSlotBackpackLine_1_3 = 23, // @ C23_SLOT_BACKPACK_LINE1_3
k24_ChampionSlotBackpackLine_1_4 = 24, // @ C24_SLOT_BACKPACK_LINE1_4
k25_ChampionSlotBackpackLine_1_5 = 25, // @ C25_SLOT_BACKPACK_LINE1_5
k26_ChampionSlotBackpackLine_1_6 = 26, // @ C26_SLOT_BACKPACK_LINE1_6
k27_ChampionSlotBackpackLine_1_7 = 27, // @ C27_SLOT_BACKPACK_LINE1_7
k28_ChampionSlotBackpackLine_1_8 = 28, // @ C28_SLOT_BACKPACK_LINE1_8
k29_ChampionSlotBackpackLine_1_9 = 29, // @ C29_SLOT_BACKPACK_LINE1_9
k30_ChampionSlotChest_1 = 30, // @ C30_SLOT_CHEST_1
k31_ChampionSlotChest_2 = 31, // @ C31_SLOT_CHEST_2
k32_ChampionSlotChest_3 = 32, // @ C32_SLOT_CHEST_3
k33_ChampionSlotChest_4 = 33, // @ C33_SLOT_CHEST_4
k34_ChampionSlotChest_5 = 34, // @ C34_SLOT_CHEST_5
k35_ChampionSlotChest_6 = 35, // @ C35_SLOT_CHEST_6
k36_ChampionSlotChest_7 = 36, // @ C36_SLOT_CHEST_7
k37_ChampionSlotChest_8 = 37 // @ C37_SLOT_CHEST_8
};
enum ChampionAction {
k0_ChampionActionN = 0, // @ C000_ACTION_N
k1_ChampionActionBlock = 1, // @ C001_ACTION_BLOCK
k2_ChampionActionChop = 2, // @ C002_ACTION_CHOP
k3_ChampionActionX_C003 = 3, // @ C003_ACTION_X
k4_ChampionActionBlowHorn = 4, // @ C004_ACTION_BLOW_HORN
k5_ChampionActionFlip = 5, // @ C005_ACTION_FLIP
k6_ChampionActionPunch = 6, // @ C006_ACTION_PUNCH
k7_ChampionActionKick = 7, // @ C007_ACTION_KICK
k8_ChampionActionWarCry = 8, // @ C008_ACTION_WAR_CRY
k9_ChampionActionStab_C009 = 9, // @ C009_ACTION_STAB
k10_ChampionActionClimbDown = 10, // @ C010_ACTION_CLIMB_DOWN
k11_ChampionActionFreezeLife = 11, // @ C011_ACTION_FREEZE_LIFE
k12_ChampionActionHit = 12, // @ C012_ACTION_HIT
k13_ChampionActionSwing = 13, // @ C013_ACTION_SWING
k14_ChampionActionStab_C014 = 14, // @ C014_ACTION_STAB
k15_ChampionActionThrust = 15, // @ C015_ACTION_THRUST
k16_ChampionActionJab = 16, // @ C016_ACTION_JAB
k17_ChampionActionParry = 17, // @ C017_ACTION_PARRY
k18_ChampionActionHack = 18, // @ C018_ACTION_HACK
k19_ChampionActionBerzerk = 19, // @ C019_ACTION_BERZERK
k20_ChampionActionFireball = 20, // @ C020_ACTION_FIREBALL
k21_ChampionActionDispel = 21, // @ C021_ACTION_DISPELL
k22_ChampionActionConfuse = 22, // @ C022_ACTION_CONFUSE
k23_ChampionActionLightning = 23, // @ C023_ACTION_LIGHTNING
k24_ChampionActionDisrupt = 24, // @ C024_ACTION_DISRUPT
k25_ChampionActionMelee = 25, // @ C025_ACTION_MELEE
k26_ChampionActionX_C026 = 26, // @ C026_ACTION_X
k27_ChampionActionInvoke = 27, // @ C027_ACTION_INVOKE
k28_ChampionActionSlash = 28, // @ C028_ACTION_SLASH
k29_ChampionActionCleave = 29, // @ C029_ACTION_CLEAVE
k30_ChampionActionBash = 30, // @ C030_ACTION_BASH
k31_ChampionActionStun = 31, // @ C031_ACTION_STUN
k32_ChampionActionShoot = 32, // @ C032_ACTION_SHOOT
k33_ChampionActionSpellshield = 33, // @ C033_ACTION_SPELLSHIELD
k34_ChampionActionFireshield = 34, // @ C034_ACTION_FIRESHIELD
k35_ChampionActionFluxcage = 35, // @ C035_ACTION_FLUXCAGE
k36_ChampionActionHeal = 36, // @ C036_ACTION_HEAL
k37_ChampionActionCalm = 37, // @ C037_ACTION_CALM
k38_ChampionActionLight = 38, // @ C038_ACTION_LIGHT
k39_ChampionActionWindow = 39, // @ C039_ACTION_WINDOW
k40_ChampionActionSpit = 40, // @ C040_ACTION_SPIT
k41_ChampionActionBrandish = 41, // @ C041_ACTION_BRANDISH
k42_ChampionActionThrow = 42, // @ C042_ACTION_THROW
k43_ChampionActionFuse = 43, // @ C043_ACTION_FUSE
k255_ChampionActionNone = 255 // @ C255_ACTION_NONE
};
#define k0_attackType_NORMAL 0 // @ C0_ATTACK_NORMAL
#define k1_attackType_FIRE 1 // @ C1_ATTACK_FIRE
#define k2_attackType_SELF 2 // @ C2_ATTACK_SELF
#define k3_attackType_BLUNT 3 // @ C3_ATTACK_BLUNT
#define k4_attackType_SHARP 4 // @ C4_ATTACK_SHARP
#define k5_attackType_MAGIC 5 // @ C5_ATTACK_MAGIC
#define k6_attackType_PSYCHIC 6 // @ C6_ATTACK_PSYCHIC
#define k7_attackType_LIGHTNING 7 // @ C7_ATTACK_LIGHTNING
class Skill {
public:
int16 _temporaryExperience;
int32 _experience;
void resetToZero() { _temporaryExperience = _experience = 0; }
}; // @ SKILL
class Champion {
public:
uint16 _attributes;
uint16 _wounds;
byte _statistics[7][3];
Thing _slots[30];
Skill _skills[20];
char _name[8];
char _title[20];
Direction _dir;
ViewCell _cell;
ChampionAction _actionIndex;
uint16 _symbolStep;
char _symbols[5];
uint16 _directionMaximumDamageReceived;
uint16 _maximumDamageReceived;
uint16 _poisonEventCount;
int16 _enableActionEventIndex;
int16 _hideDamageReceivedIndex;
int16 _currHealth;
int16 _maxHealth;
int16 _currStamina;
int16 _maxStamina;
int16 _currMana;
int16 _maxMana;
int16 _actionDefense;
int16 _food;
int16 _water;
uint16 _load;
int16 _shieldDefense;
byte _portrait[928]; // 32 x 29 pixel portrait
Thing &getSlot(ChampionSlot slot) { return _slots[slot]; }
void setSlot(ChampionSlot slot, Thing val) { _slots[slot] = val; }
Skill &getSkill(ChampionSkill skill) { return _skills[skill]; }
void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; }
void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; }
byte& getStatistic(ChampionStatisticType type, ChampionStatisticValue valType) { return _statistics[type][valType]; }
void setStatistic(ChampionStatisticType type, ChampionStatisticValue valType, byte newVal) { _statistics[type][valType] = newVal; }
uint16 getAttributes() { return _attributes; }
uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; }
void setAttributeFlag(ChampionAttribute flag, bool value) {
if (value) {
_attributes |= flag;
} else {
_attributes &= ~flag;
}
}
void clearAttributes(ChampionAttribute attribute = k0x0000_ChampionAttributNone) { _attributes = attribute; }
uint16 getWounds() { return _wounds; }
void setWoundsFlag(ChampionWound flag, bool value) {
if (value) {
_wounds |= flag;
} else {
_wounds &= ~flag;
}
}
uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; }
void clearWounds() { _wounds = k0x0000_ChampionWoundNone; }
void resetToZero() { // oh boy > . <
for (int16 i = 0; i < 30; ++i)
_slots[i] = Thing::_none;
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
_attributes = _wounds = 0;
memset(_statistics, 0, 7 * 3);
memset(_name, '\0', 8);
memset(_title, '\0', 20);
_dir = kDirNorth;
_cell = k0_ViewCellFronLeft;
_actionIndex = k0_ChampionActionN;
_symbolStep = 0;
memset(_symbols, '\0', 5);
_directionMaximumDamageReceived = _maximumDamageReceived = _poisonEventCount = _enableActionEventIndex = 0;
_hideDamageReceivedIndex = _currHealth = _maxHealth = _currStamina = _maxStamina = _currMana = _maxMana = 0;
_actionDefense = _food = _water = _load = _shieldDefense = 0;
memset(_portrait, 0, 464);
}
void resetSkillsToZero() {
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
}
}; // @ CHAMPION_INCLUDING_PORTRAIT
#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES
// TODO: localization
extern const char *g417_baseSkillName[4]; // @ G0417_apc_BaseSkillNames
#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK
#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND
#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP
#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP
class Spell {
public:
Spell() {}
Spell(int32 symbols, byte baseSkillReq, byte skillIndex, uint16 attributes)
: _symbols(symbols), _baseRequiredSkillLevel(baseSkillReq), _skillIndex(skillIndex), _attributes(attributes) {}
int32 _symbols; /* Most significant byte: 0 (spell definition does not include power symbol) / not 0 (spell definition includes power symbol) */
byte _baseRequiredSkillLevel;
byte _skillIndex;
uint16 _attributes; /* Bits 15-10: Duration, Bits 9-4: Type, Bits 3-0: Kind */
uint16 M67_spellKind() { return _attributes & 0xF; } // @ M67_SPELL_KIND
uint16 M68_spellType() { return (_attributes >> 4) & 0x3F; } // @ M68_SPELL_TYPE
uint16 M69_spellDurration() { return (_attributes >> 10) & 0x3F; } // @ M69_SPELL_DURATION
}; // @ SPELL
class ChampionMan {
DMEngine *_vm;
uint16 M27_getChampionPortraitX(uint16 index); // @ M27_PORTRAIT_X
uint16 M28_getChampionPortraitY(uint16 index); // @ M28_PORTRAIT_Y
int16 f279_getDecodedValue(char *string, uint16 characterCount); // @ F0279_CHAMPION_GetDecodedValue
void f289_drawHealthOrStaminaOrManaValue(int16 posy, int16 currVal, int16 maxVal); // @ F0289_CHAMPION_DrawHealthOrStaminaOrManaValue
uint16 M70_handSlotIndex(uint16 slotBoxIndex);// @ M70_HAND_SLOT_INDEX
int16 _g410_championPendingWounds[4]; // @ G0410_ai_ChampionPendingWounds
int16 _g409_championPendingDamage[4]; // @ G0409_ai_ChampionPendingDamage
public:
Champion _gK71_champions[4]; // @ K0071_as_Champions
uint16 _g305_partyChampionCount; // @ G0305_ui_PartyChampionCount
bool _g303_partyDead; // @ G0303_B_PartyDead
Thing _g414_leaderHandObject; // @ G0414_T_LeaderHandObject
ChampionIndex _g411_leaderIndex; // @ G0411_i_LeaderIndex
uint16 _g299_candidateChampionOrdinal; // @ G0299_ui_CandidateChampionOrdinal
bool _g300_partyIsSleeping; // @ G0300_B_PartyIsSleeping
uint16 _g506_actingChampionOrdinal; // @ G0506_ui_ActingChampionOrdinal
IconIndice _g413_leaderHandObjectIconIndex; // @ G0413_i_LeaderHandObjectIconIndex
bool _g415_leaderEmptyHanded; // @ G0415_B_LeaderEmptyHanded
Party _g407_party; // @ G0407_s_Party
ChampionIndex _g514_magicCasterChampionIndex; // @ G0514_i_MagicCasterChampionIndex
bool _g420_mousePointerHiddenToDrawChangedObjIconOnScreen; // @ G0420_B_MousePointerHiddenToDrawChangedObjectIconOnScreen
explicit ChampionMan(DMEngine *vm);
ChampionIndex f285_getIndexInCell(int16 cell); // @ F0285_CHAMPION_GetIndexInCell
bool f329_isLeaderHandObjectThrown(int16 side); // @ F0329_CHAMPION_IsLeaderHandObjectThrown
bool f328_isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side); // @ F0328_CHAMPION_IsObjectThrown
void f278_resetDataToStartGame(); // @ F0278_CHAMPION_ResetDataToStartGame
void f280_addCandidateChampionToParty(uint16 championPortraitIndex); // @ F0280_CHAMPION_AddCandidateChampionToParty
void f287_drawChampionBarGraphs(ChampionIndex champIndex); // @ F0287_CHAMPION_DrawBarGraphs
uint16 f306_getStaminaAdjustedValue(Champion *champ, int16 val); // @ F0306_CHAMPION_GetStaminaAdjustedValue
uint16 f309_getMaximumLoad(Champion *champ); // @ F0309_CHAMPION_GetMaximumLoad
void f292_drawChampionState(ChampionIndex champIndex); // @ F0292_CHAMPION_DrawState
uint16 M26_championIconIndex(int16 val, Direction dir); // @ M26_CHAMPION_ICON_INDEX
void f290_drawHealthStaminaManaValues(Champion *champ); // @ F0290_CHAMPION_DrawHealthStaminaManaValues
void f291_drawSlot(uint16 champIndex, int16 slotIndex); // @ F0291_CHAMPION_DrawSlot
void f281_renameChampion(Champion* champ); // @ F0281_CHAMPION_Rename
uint16 f303_getSkillLevel(int16 champIndex, uint16 skillIndex);// @ F0303_CHAMPION_GetSkillLevel
Common::String f288_getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount); // @ F0288_CHAMPION_GetStringFromInteger
void f299_applyModifiersToStatistics(Champion *champ, int16 slotIndex, int16 iconIndex,
int16 modifierFactor, Thing thing); // @ F0299_CHAMPION_ApplyObjectModifiersToStatistics
bool f295_hasObjectIconInSlotBoxChanged(int16 slotBoxIndex, Thing thing); // @ F0295_CHAMPION_HasObjectIconInSlotBoxChanged
void f296_drawChangedObjectIcons(); // @ F0296_CHAMPION_DrawChangedObjectIcons
void f301_addObjectInSlot(ChampionIndex champIndex, Thing thing, ChampionSlot slotIndex); // @ F0301_CHAMPION_AddObjectInSlot
int16 f315_getScentOrdinal(int16 mapX, int16 mapY); // @ F0315_CHAMPION_GetScentOrdinal
Thing f298_getObjectRemovedFromLeaderHand(); // @ F0298_CHAMPION_GetObjectRemovedFromLeaderHand
uint16 f312_getStrength(int16 champIndex, int16 slotIndex); // @ F0312_CHAMPION_GetStrength
Thing f300_getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex); // @ F0300_CHAMPION_GetObjectRemovedFromSlot
void f325_decrementStamina(int16 championIndex, int16 decrement); // @ F0325_CHAMPION_DecrementStamina
int16 f321_addPendingDamageAndWounds_getDamage(int16 champIndex, int16 attack, int16 allowedWounds,
uint16 attackType); // @ F0321_CHAMPION_AddPendingDamageAndWounds_GetDamage
int16 f313_getWoundDefense(int16 champIndex, uint16 woundIndex); // @ F0313_CHAMPION_GetWoundDefense
uint16 f307_getStatisticAdjustedAttack(Champion *champ, uint16 statIndex, uint16 attack); // @ F0307_CHAMPION_GetStatisticAdjustedAttack
void f314_wakeUp(); // @ F0314_CHAMPION_WakeUp
int16 f305_getThrowingStaminaCost(Thing thing);// @ F0305_CHAMPION_GetThrowingStaminaCost
void f330_disableAction(uint16 champIndex, uint16 ticks); // @ F0330_CHAMPION_DisableAction
void f304_addSkillExperience(uint16 champIndex, uint16 skillIndex, uint16 exp);// @ F0304_CHAMPION_AddSkillExperience
int16 f324_damageAll_getDamagedChampionCount(uint16 attack, int16 wounds,
int16 attackType); // @ F0324_CHAMPION_DamageAll_GetDamagedChampionCount
int16 f286_getTargetChampionIndex(int16 mapX, int16 mapY, uint16 cell); // @ F0286_CHAMPION_GetTargetChampionIndex
int16 f311_getDexterity(Champion *champ); // @ F0311_CHAMPION_GetDexterity
bool f308_isLucky(Champion *champ, uint16 percentage); // @ F0308_CHAMPION_IsLucky
void f322_championPoison(int16 championIndex, uint16 attack); // @ F0322_CHAMPION_Poison
void f284_setPartyDirection(int16 dir); // @ F0284_CHAMPION_SetPartyDirection
void f316_deleteScent(uint16 scentIndex); // @ F0316_CHAMPION_DeleteScent
void f317_addScentStrength(int16 mapX, int16 mapY, int32 cycleCount); // @ F0317_CHAMPION_AddScentStrength
void f297_putObjectInLeaderHand(Thing thing, bool setMousePointer); // @ F0297_CHAMPION_PutObjectInLeaderHand
int16 f310_getMovementTicks(Champion *champ); // @ F0310_CHAMPION_GetMovementTicks
bool f294_isAmmunitionCompatibleWithWeapon(uint16 champIndex, uint16 weaponSlotIndex,
uint16 ammunitionSlotIndex); // @ F0294_CHAMPION_IsAmmunitionCompatibleWithWeapon
void f293_drawAllChampionStates(); // @ F0293_CHAMPION_DrawAllChampionStates
void f283_viAltarRebirth(uint16 champIndex); // @ F0283_CHAMPION_ViAltarRebirth
void f302_processCommands28to65_clickOnSlotBox(uint16 slotBoxIndex); // @ F0302_CHAMPION_ProcessCommands28To65_ClickOnSlotBox
bool f327_isProjectileSpellCast(uint16 champIndex, Thing thing, int16 kineticEnergy, uint16 requiredManaAmount); // @ F0327_CHAMPION_IsProjectileSpellCast
void f326_championShootProjectile(Champion *champ, Thing thing, int16 kineticEnergy,
int16 attack, int16 stepEnergy); // @ F0326_CHAMPION_ShootProjectile
void f320_applyAndDrawPendingDamageAndWounds(); // @ F0320_CHAMPION_ApplyAndDrawPendingDamageAndWounds
void f319_championKill(uint16 champIndex); // @ F0319_CHAMPION_Kill
void f318_dropAllObjects(uint16 champIndex); // @ F0318_CHAMPION_DropAllObjects
void f323_unpoison(int16 champIndex); // @ F0323_CHAMPION_Unpoison
void f331_applyTimeEffects(); // @ F0331_CHAMPION_ApplyTimeEffects_CPSF
void save2_PartyPart(Common::OutSaveFile *file);
void load2_PartyPart(Common::InSaveFile* file);
};
}
#endif
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