1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_CHAMPION_H
#define DM_CHAMPION_H
#include "common/str.h"
#include "dm.h"
#include "gfx.h"
namespace DM {
#define k0x4000_IgnoreObjectModifiers 0x4000 // @ MASK0x4000_IGNORE_OBJECT_MODIFIERS
#define k0x8000_IgnoreTemporaryExperience 0x8000 // @ MASK0x8000_IGNORE_TEMPORARY_EXPERIENCE
extern Box g54_BoxChampionIcons[4]; // @ G0054_ai_Graphic562_Box_ChampionIcons
extern Color g46_ChampionColor[4]; // @ G0046_auc_Graphic562_ChampionColor
extern int16 g39_LightPowerToLightAmount[16]; // @ G0039_ai_Graphic562_LightPowerToLightAmount
class Scent {
uint16 _scent;
public:
explicit Scent(uint16 scent = 0): _scent(scent) {}
uint16 getMapX() { return _scent & 0x1F; }
uint16 getMapY() { return (_scent >> 5) & 0x1F; }
uint16 getMapIndex() { return (_scent >> 10) & 0x3F; }
void setMapX(uint16 val) { _scent = (_scent & ~0x1F) & (val & 0x1F); }
void setMapY(uint16 val) { _scent = (_scent & ~(0x1F << 5)) & (val & 0x1F); }
void setMapIndex(uint16 val) { _scent = (_scent & ~(0x1F << 10)) & (val & 0x3F); }
void setVal(uint16 val) { _scent = val; }
uint16 toUint16() { return _scent; }
}; // @ SCENT
class Party {
public:
Party() {
resetToZero();
}
int16 _magicalLightAmount;
byte _event73Count_ThievesEye;
byte _event79Count_Footprints;
int16 _shieldDefense;
int16 _fireShieldDefense;
int16 _spellShieldDefense;
byte _scentCount;
byte _freezeLifeTicks;
byte _firstScentIndex;
byte _lastScentIndex;
Scent _scents[24]; // if I remember correctly, user defined default constructors are always called
byte _scentStrengths[24];
byte _event71Count_Invisibility;
void resetToZero() {
_magicalLightAmount = 0;
_event73Count_ThievesEye = 0;
_event79Count_Footprints = 0;
_shieldDefense = 0;
_fireShieldDefense = 0;
_spellShieldDefense = 0;
_scentCount = 0;
_freezeLifeTicks = 0;
_firstScentIndex = 0;
_lastScentIndex = 0;
for (int16 i = 0; i < 24; ++i) {
_scents[i].setVal(0);
_scentStrengths[i] = 0;
}
_event71Count_Invisibility = 0;
}
}; // @ PARTY
enum IconIndice {
kM1_IconIndiceNone = -1, // @ CM1_ICON_NONE
k0_IconIndiceJunkCompassNorth = 0, // @ C000_ICON_JUNK_COMPASS_NORTH
k3_IconIndiceJunkCompassWest = 3, // @ C003_ICON_JUNK_COMPASS_WEST
k4_IconIndiceWeaponTorchUnlit = 4, // @ C004_ICON_WEAPON_TORCH_UNLIT
k7_IconIndiceWeaponTorchLit = 7, // @ C007_ICON_WEAPON_TORCH_LIT
k8_IconIndiceJunkWater = 8, // @ C008_ICON_JUNK_WATER
k9_IconIndiceJunkWaterSkin = 9, // @ C009_ICON_JUNK_WATERSKIN
k10_IconIndiceJunkJewelSymalUnequipped = 10, // @ C010_ICON_JUNK_JEWEL_SYMAL_UNEQUIPPED
k11_IconIndiceJunkJewelSymalEquipped = 11, // @ C011_ICON_JUNK_JEWEL_SYMAL_EQUIPPED
k12_IconIndiceJunkIllumuletUnequipped = 12, // @ C012_ICON_JUNK_ILLUMULET_UNEQUIPPED
k13_IconIndiceJunkIllumuletEquipped = 13, // @ C013_ICON_JUNK_ILLUMULET_EQUIPPED
k14_IconIndiceWeaponFlamittEmpty = 14, // @ C014_ICON_WEAPON_FLAMITT_EMPTY
k16_IconIndiceWeaponEyeOfTimeEmpty = 16, // @ C016_ICON_WEAPON_EYE_OF_TIME_EMPTY
k18_IconIndiceWeaponStormringEmpty = 18, // @ C018_ICON_WEAPON_STORMRING_EMPTY
k20_IconIndiceWeaponStaffOfClawsEmpty = 20, // @ C020_ICON_WEAPON_STAFF_OF_CLAWS_EMPTY
k22_IconIndiceWeaponStaffOfClawsFull = 22, // @ C022_ICON_WEAPON_STAFF_OF_CLAWS_FULL
k23_IconIndiceWeaponBoltBladeStormEmpty = 23, // @ C023_ICON_WEAPON_BOLT_BLADE_STORM_EMPTY
k25_IconIndiceWeaponFuryRaBladeEmpty = 25, // @ C025_ICON_WEAPON_FURY_RA_BLADE_EMPTY
k27_IconIndiceWeaponTheFirestaff = 27, // @ C027_ICON_WEAPON_THE_FIRESTAFF
k28_IconIndiceWeaponTheFirestaffComplete = 28, // @ C028_ICON_WEAPON_THE_FIRESTAFF_COMPLETE
k30_IconIndiceScrollOpen = 30, // @ C030_ICON_SCROLL_SCROLL_OPEN
k31_IconIndiceScrollClosed = 31, // @ C031_ICON_SCROLL_SCROLL_CLOSED
k32_IconIndiceWeaponDagger = 32, // @ C032_ICON_WEAPON_DAGGER
k38_IconIndiceWeaponDeltaSideSplitter = 38, // @ C038_ICON_WEAPON_DELTA_SIDE_SPLITTER
k39_IconIndiceWeaponDiamondEdge = 39, // @ C039_ICON_WEAPON_DIAMOND_EDGE
k40_IconIndiceWeaponVorpalBlade = 40, // @ C040_ICON_WEAPON_VORPAL_BLADE
k41_IconIndiceWeaponTheInquisitorDragonFang = 41, // @ C041_ICON_WEAPON_THE_INQUISITOR_DRAGON_FANG
k43_IconIndiceWeaponHardcleaveExecutioner = 43, // @ C043_ICON_WEAPON_HARDCLEAVE_EXECUTIONER
k45_IconIndiceWeaponMaceOfOrder = 45, // @ C045_ICON_WEAPON_MACE_OF_ORDER
k51_IconIndiceWeaponArrow = 51, // @ C051_ICON_WEAPON_ARROW
k52_IconIndiceWeaponSlayer = 52, // @ C052_ICON_WEAPON_SLAYER
k54_IconIndiceWeaponRock = 54, // @ C054_ICON_WEAPON_ROCK
k55_IconIndiceWeaponPoisonDart = 55, // @ C055_ICON_WEAPON_POISON_DART
k56_IconIndiceWeaponThrowingStar = 56, // @ C056_ICON_WEAPON_THROWING_STAR
k58_IconIndiceWeaponStaff = 58, // @ C058_ICON_WEAPON_STAFF
k59_IconIndiceWeaponWand = 59, // @ C059_ICON_WEAPON_WAND
k60_IconIndiceWeaponTeowand = 60, // @ C060_ICON_WEAPON_TEOWAND
k61_IconIndiceWeaponYewStaff = 61, // @ C061_ICON_WEAPON_YEW_STAFF
k62_IconIndiceWeaponStaffOfManarStaffOfIrra = 62, // @ C062_ICON_WEAPON_STAFF_OF_MANAR_STAFF_OF_IRRA
k63_IconIndiceWeaponSnakeStaffCrossOfNeta = 63, // @ C063_ICON_WEAPON_SNAKE_STAFF_CROSS_OF_NETA
k64_IconIndiceWeaponTheConduitSerpentStaff = 64, // @ C064_ICON_WEAPON_THE_CONDUIT_SERPENT_STAFF
k65_IconIndiceWeaponDragonSpit = 65, // @ C065_ICON_WEAPON_DRAGON_SPIT
k66_IconIndiceWeaponSceptreOfLyf = 66, // @ C066_ICON_WEAPON_SCEPTRE_OF_LYF
k81_IconIndiceArmourCloakOfNight = 81, // @ C081_ICON_ARMOUR_CLOAK_OF_NIGHT
k104_IconIndiceArmourCrownOfNerra = 104, // @ C104_ICON_ARMOUR_CROWN_OF_NERRA
k119_IconIndiceArmourElvenBoots = 119, // @ C119_ICON_ARMOUR_ELVEN_BOOTS
k120_IconIndiceJunkGemOfAges = 120, // @ C120_ICON_JUNK_GEM_OF_AGES
k121_IconIndiceJunkEkkhardCross = 121, // @ C121_ICON_JUNK_EKKHARD_CROSS
k122_IconIndiceJunkMoonstone = 122, // @ C122_ICON_JUNK_MOONSTONE
k124_IconIndiceJunkPendantFeral = 124, // @ C124_ICON_JUNK_PENDANT_FERAL
k128_IconIndiceJunkBoulder = 128, // @ C128_ICON_JUNK_BOULDER
k137_IconIndiceJunkRabbitsFoot = 137, // @ C137_ICON_JUNK_RABBITS_FOOT
k140_IconIndiceArmourDexhelm = 140, // @ C140_ICON_ARMOUR_DEXHELM
k141_IconIndiceArmourFlamebain = 141, // @ C141_ICON_ARMOUR_FLAMEBAIN
k142_IconIndiceArmourPowertowers = 142, // @ C142_ICON_ARMOUR_POWERTOWERS
k144_IconIndiceContainerChestClosed = 144, // @ C144_ICON_CONTAINER_CHEST_CLOSED
k145_IconIndiceContainerChestOpen = 145, // @ C145_ICON_CONTAINER_CHEST_OPEN
k147_IconIndiceJunkChampionBones = 147, // @ C147_ICON_JUNK_CHAMPION_BONES
k148_IconIndicePotionMaPotionMonPotion = 148, // @ C148_ICON_POTION_MA_POTION_MON_POTION
k163_IconIndicePotionWaterFlask = 163, // @ C163_ICON_POTION_WATER_FLASK
k168_IconIndiceJunkApple = 168, // @ C168_ICON_JUNK_APPLE
k176_IconIndiceJunkIronKey = 176, // @ C176_ICON_JUNK_IRON_KEY
k191_IconIndiceJunkMasterKey = 191, // @ C191_ICON_JUNK_MASTER_KEY
k194_IconIndiceArmourBootOfSpeed = 194, // @ C194_ICON_ARMOUR_BOOT_OF_SPEED
k195_IconIndicePotionEmptyFlask = 195, // @ C195_ICON_POTION_EMPTY_FLASK
k197_IconIndiceJunkZokathra = 197, // @ C197_ICON_JUNK_ZOKATHRA
k201_IconIndiceActionEmptyHand = 201, // @ C201_ICON_ACTION_ICON_EMPTY_HAND
k202_IconIndiceEyeNotLooking = 202, // @ C202_ICON_EYE_NOT_LOOKING /* One pixel is different in this bitmap from the eye in C017_GRAPHIC_INVENTORY. This is visible by selecting another champion after clicking the eye */
k203_IconIndiceEyeLooking = 203, // @ C203_ICON_EYE_LOOKING
k204_IconIndiceEmptyBox = 204, // @ C204_ICON_EMPTY_BOX
k205_IconIndiceMouthOpen = 205, // @ C205_ICON_MOUTH_OPEN
k208_IconIndiceNeck = 208, // @ C208_ICON_NECK
k212_IconIndiceReadyHand = 212 // @ C212_ICON_READY_HAND
};
enum ChampionIndex {
kM1_ChampionNone = -1, // @ CM1_CHAMPION_NONE
k0_ChampionFirst = 0, // @ C00_CHAMPION_FIRST
k1_ChampionSecond = 1,
k2_ChampionThird = 2,
k3_ChampionFourth = 3,
k4_ChampionCloseInventory = 4, // @ C04_CHAMPION_CLOSE_INVENTORY
k5_ChampionSpecialInventory = 5 // @ C05_CHAMPION_SPECIAL_INVENTORY
};
enum ChampionAttribute {
k0x0000_ChampionAttributNone = 0x0000, // @ MASK0x0000_NONE
k0x0008_ChampionAttributeDisableAction = 0x0008, // @ MASK0x0008_DISABLE_ACTION
k0x0010_ChampionAttributeMale = 0x0010, // @ MASK0x0010_MALE
k0x0080_ChampionAttributeNameTitle = 0x0080, // @ MASK0x0080_NAME_TITLE
k0x0100_ChampionAttributeStatistics = 0x0100, // @ MASK0x0100_STATISTICS
k0x0200_ChampionAttributeLoad = 0x0200, // @ MASK0x0200_LOAD
k0x0400_ChampionAttributeIcon = 0x0400, // @ MASK0x0400_ICON
k0x0800_ChampionAttributePanel = 0x0800, // @ MASK0x0800_PANEL
k0x1000_ChampionAttributeStatusBox = 0x1000, // @ MASK0x1000_STATUS_BOX
k0x2000_ChampionAttributeWounds = 0x2000, // @ MASK0x2000_WOUNDS
k0x4000_ChampionAttributeViewport = 0x4000, // @ MASK0x4000_VIEWPORT
k0x8000_ChampionAttributeActionHand = 0x8000 // @ MASK0x8000_ACTION_HAND
};
enum ChampionWound {
k0x0000_ChampionWoundNone = 0x0000, // @ MASK0x0000_NO_WOUND
k0x0001_ChampionWoundReadHand = 0x0001, // @ MASK0x0001_READY_HAND
k0x0002_ChampionWoundActionHand = 0x0002, // @ MASK0x0002_ACTION_HAND
k0x0004_ChampionWoundHead = 0x0004, // @ MASK0x0004_HEAD
k0x0008_ChampionWoundTorso = 0x0008, // @ MASK0x0008_TORSO
k0x0010_ChampionWoundLegs = 0x0010, // @ MASK0x0010_LEGS
k0x0020_ChampionWoundFeet = 0x0020 // @ MASK0x0020_FEET
};
enum ChampionStatisticType {
k0_ChampionStatLuck = 0, // @ C0_STATISTIC_LUCK
k1_ChampionStatStrength = 1, // @ C1_STATISTIC_STRENGTH
k2_ChampionStatDexterity = 2, // @ C2_STATISTIC_DEXTERITY
k3_ChampionStatWisdom = 3, // @ C3_STATISTIC_WISDOM
k4_ChampionStatVitality = 4, // @ C4_STATISTIC_VITALITY
k5_ChampionStatAntimagic = 5, // @ C5_STATISTIC_ANTIMAGIC
k6_ChampionStatAntifire = 6, // @ C6_STATISTIC_ANTIFIRE
k8_ChampionStatMana = 8 // @ C8_STATISTIC_MANA /* Used as a fake statistic index for objects granting a Mana bonus */
};
enum ChampionStatisticValue {
k0_ChampionStatMaximum = 0, // @ C0_MAXIMUM
k1_ChampionStatCurrent = 1, // @ C1_CURRENT
k2_ChampionStatMinimum = 2 // @ C2_MINIMUM
};
enum ChampionSkill {
k0_ChampionSkillFighter = 0, // @ C00_SKILL_FIGHTER
k1_ChampionSkillNinja = 1, // @ C01_SKILL_NINJA
k2_ChampionSkillPriest = 2, // @ C02_SKILL_PRIEST
k3_ChampionSkillWizard = 3, // @ C03_SKILL_WIZARD
k4_ChampionSkillSwing = 4, // @ C04_SKILL_SWING
k5_ChampionSkillThrust = 5, // @ C05_SKILL_THRUST
k6_ChampionSkillClub = 6, // @ C06_SKILL_CLUB
k7_ChampionSkillParry = 7, // @ C07_SKILL_PARRY
k8_ChampionSkillSteal = 8, // @ C08_SKILL_STEAL
k9_ChampionSkillFight = 9, // @ C09_SKILL_FIGHT
k10_ChampionSkillThrow = 10, // @ C10_SKILL_THROW
k11_ChampionSkillShoot = 11, // @ C11_SKILL_SHOOT
k12_ChampionSkillIdentify = 12, // @ C12_SKILL_IDENTIFY
k13_ChampionSkillHeal = 13, // @ C13_SKILL_HEAL
k14_ChampionSkillInfluence = 14, // @ C14_SKILL_INFLUENCE
k15_ChampionSkillDefend = 15, // @ C15_SKILL_DEFEND
k16_ChampionSkillFire = 16, // @ C16_SKILL_FIRE
k17_ChampionSkillAir = 17, // @ C17_SKILL_AIR
k18_ChampionSkillEarth = 18, // @ C18_SKILL_EARTH
k19_ChampionSkillWater = 19 // @ C19_SKILL_WATER
};
enum ChampionSlot {
kM1_ChampionSlotLeaderHand = -1, // @ CM1_SLOT_LEADER_HAND
k0_ChampionSlotReadyHand = 0, // @ C00_SLOT_READY_HAND
k1_ChampionSlotActionHand = 1, // @ C01_SLOT_ACTION_HAND
k2_ChampionSlotHead = 2, // @ C02_SLOT_HEAD
k3_ChampionSlotTorso = 3, // @ C03_SLOT_TORSO
k4_ChampionSlotLegs = 4, // @ C04_SLOT_LEGS
k5_ChampionSlotFeet = 5, // @ C05_SLOT_FEET
k6_ChampionSlotPouch_2 = 6, // @ C06_SLOT_POUCH_2
k7_ChampionSlotQuiverLine_2_1 = 7, // @ C07_SLOT_QUIVER_LINE2_1
k8_ChampionSlotQuiverLine_1_2 = 8, // @ C08_SLOT_QUIVER_LINE1_2
k9_ChampionSlotQuiverLine_2_2 = 9, // @ C09_SLOT_QUIVER_LINE2_2
k10_ChampionSlotNeck = 10, // @ C10_SLOT_NECK
k11_ChampionSlotPouch_1 = 11, // @ C11_SLOT_POUCH_1
k12_ChampionSlotQuiverLine_1_1 = 12, // @ C12_SLOT_QUIVER_LINE1_1
k13_ChampionSlotBackpackLine_1_1 = 13, // @ C13_SLOT_BACKPACK_LINE1_1
k14_ChampionSlotBackpackLine_2_2 = 14, // @ C14_SLOT_BACKPACK_LINE2_2
k15_ChampionSlotBackpackLine_2_3 = 15, // @ C15_SLOT_BACKPACK_LINE2_3
k16_ChampionSlotBackpackLine_2_4 = 16, // @ C16_SLOT_BACKPACK_LINE2_4
k17_ChampionSlotBackpackLine_2_5 = 17, // @ C17_SLOT_BACKPACK_LINE2_5
k18_ChampionSlotBackpackLine_2_6 = 18, // @ C18_SLOT_BACKPACK_LINE2_6
k19_ChampionSlotBackpackLine_2_7 = 19, // @ C19_SLOT_BACKPACK_LINE2_7
k20_ChampionSlotBackpackLine_2_8 = 20, // @ C20_SLOT_BACKPACK_LINE2_8
k21_ChampionSlotBackpackLine_2_9 = 21, // @ C21_SLOT_BACKPACK_LINE2_9
k22_ChampionSlotBackpackLine_1_2 = 22, // @ C22_SLOT_BACKPACK_LINE1_2
k23_ChampionSlotBackpackLine_1_3 = 23, // @ C23_SLOT_BACKPACK_LINE1_3
k24_ChampionSlotBackpackLine_1_4 = 24, // @ C24_SLOT_BACKPACK_LINE1_4
k25_ChampionSlotBackpackLine_1_5 = 25, // @ C25_SLOT_BACKPACK_LINE1_5
k26_ChampionSlotBackpackLine_1_6 = 26, // @ C26_SLOT_BACKPACK_LINE1_6
k27_ChampionSlotBackpackLine_1_7 = 27, // @ C27_SLOT_BACKPACK_LINE1_7
k28_ChampionSlotBackpackLine_1_8 = 28, // @ C28_SLOT_BACKPACK_LINE1_8
k29_ChampionSlotBackpackLine_1_9 = 29, // @ C29_SLOT_BACKPACK_LINE1_9
k30_ChampionSlotChest_1 = 30, // @ C30_SLOT_CHEST_1
k31_ChampionSlotChest_2 = 31, // @ C31_SLOT_CHEST_2
k32_ChampionSlotChest_3 = 32, // @ C32_SLOT_CHEST_3
k33_ChampionSlotChest_4 = 33, // @ C33_SLOT_CHEST_4
k34_ChampionSlotChest_5 = 34, // @ C34_SLOT_CHEST_5
k35_ChampionSlotChest_6 = 35, // @ C35_SLOT_CHEST_6
k36_ChampionSlotChest_7 = 36, // @ C36_SLOT_CHEST_7
k37_ChampionSlotChest_8 = 37 // @ C37_SLOT_CHEST_8
};
enum ChampionAction {
k0_ChampionActionN = 0, // @ C000_ACTION_N
k1_ChampionActionBlock = 1, // @ C001_ACTION_BLOCK
k2_ChampionActionChop = 2, // @ C002_ACTION_CHOP
k3_ChampionActionX_C003 = 3, // @ C003_ACTION_X
k4_ChampionActionBlowHorn = 4, // @ C004_ACTION_BLOW_HORN
k5_ChampionActionFlip = 5, // @ C005_ACTION_FLIP
k6_ChampionActionPunch = 6, // @ C006_ACTION_PUNCH
k7_ChampionActionKick = 7, // @ C007_ACTION_KICK
k8_ChampionActionWarCry = 8, // @ C008_ACTION_WAR_CRY
k9_ChampionActionStab_C009 = 9, // @ C009_ACTION_STAB
k10_ChampionActionClimbDown = 10, // @ C010_ACTION_CLIMB_DOWN
k11_ChampionActionFreezeLife = 11, // @ C011_ACTION_FREEZE_LIFE
k12_ChampionActionHit = 12, // @ C012_ACTION_HIT
k13_ChampionActionSwing = 13, // @ C013_ACTION_SWING
k14_ChampionActionStab_C014 = 14, // @ C014_ACTION_STAB
k15_ChampionActionThrust = 15, // @ C015_ACTION_THRUST
k16_ChampionActionJab = 16, // @ C016_ACTION_JAB
k17_ChampionActionParry = 17, // @ C017_ACTION_PARRY
k18_ChampionActionHack = 18, // @ C018_ACTION_HACK
k19_ChampionActionBerzerk = 19, // @ C019_ACTION_BERZERK
k20_ChampionActionFireball = 20, // @ C020_ACTION_FIREBALL
k21_ChampionActionDispel = 21, // @ C021_ACTION_DISPELL
k22_ChampionActionConfuse = 22, // @ C022_ACTION_CONFUSE
k23_ChampionActionLightning = 23, // @ C023_ACTION_LIGHTNING
k24_ChampionActionDisrupt = 24, // @ C024_ACTION_DISRUPT
k25_ChampionActionMelee = 25, // @ C025_ACTION_MELEE
k26_ChampionActionX_C026 = 26, // @ C026_ACTION_X
k27_ChampionActionInvoke = 27, // @ C027_ACTION_INVOKE
k28_ChampionActionSlash = 28, // @ C028_ACTION_SLASH
k29_ChampionActionCleave = 29, // @ C029_ACTION_CLEAVE
k30_ChampionActionBash = 30, // @ C030_ACTION_BASH
k31_ChampionActionStun = 31, // @ C031_ACTION_STUN
k32_ChampionActionShoot = 32, // @ C032_ACTION_SHOOT
k33_ChampionActionSpellshield = 33, // @ C033_ACTION_SPELLSHIELD
k34_ChampionActionFireshield = 34, // @ C034_ACTION_FIRESHIELD
k35_ChampionActionFluxcage = 35, // @ C035_ACTION_FLUXCAGE
k36_ChampionActionHeal = 36, // @ C036_ACTION_HEAL
k37_ChampionActionCalm = 37, // @ C037_ACTION_CALM
k38_ChampionActionLight = 38, // @ C038_ACTION_LIGHT
k39_ChampionActionWindow = 39, // @ C039_ACTION_WINDOW
k40_ChampionActionSpit = 40, // @ C040_ACTION_SPIT
k41_ChampionActionBrandish = 41, // @ C041_ACTION_BRANDISH
k42_ChampionActionThrow = 42, // @ C042_ACTION_THROW
k43_ChampionActionFuse = 43, // @ C043_ACTION_FUSE
k255_ChampionActionNone = 255 // @ C255_ACTION_NONE
};
#define k0_attackType_NORMAL 0 // @ C0_ATTACK_NORMAL
#define k1_attackType_FIRE 1 // @ C1_ATTACK_FIRE
#define k2_attackType_SELF 2 // @ C2_ATTACK_SELF
#define k3_attackType_BLUNT 3 // @ C3_ATTACK_BLUNT
#define k4_attackType_SHARP 4 // @ C4_ATTACK_SHARP
#define k5_attackType_MAGIC 5 // @ C5_ATTACK_MAGIC
#define k6_attackType_PSYCHIC 6 // @ C6_ATTACK_PSYCHIC
#define k7_attackType_LIGHTNING 7 // @ C7_ATTACK_LIGHTNING
class Skill {
public:
int16 _temporaryExperience;
int32 _experience;
void resetToZero() { _temporaryExperience = _experience = 0; }
}; // @ SKILL
class Champion {
public:
uint16 _attributes;
uint16 _wounds;
byte _statistics[7][3];
Thing _slots[30];
Skill _skills[20];
char _name[8];
char _title[20];
direction _dir;
ViewCell _cell;
ChampionAction _actionIndex;
uint16 _symbolStep;
char _symbols[5];
uint16 _directionMaximumDamageReceived;
uint16 _maximumDamageReceived;
uint16 _poisonEventCount;
int16 _enableActionEventIndex;
int16 _hideDamageReceivedIndex;
int16 _currHealth;
int16 _maxHealth;
int16 _currStamina;
int16 _maxStamina;
int16 _currMana;
int16 _maxMana;
int16 _actionDefense;
int16 _food;
int16 _water;
uint16 _load;
int16 _shieldDefense;
byte _portrait[928]; // 32 x 29 pixel portrait
Thing &getSlot(ChampionSlot slot) { return _slots[slot]; }
void setSlot(ChampionSlot slot, Thing val) { _slots[slot] = val; }
Skill &getSkill(ChampionSkill skill) { return _skills[skill]; }
void setSkillExp(ChampionSkill skill, int32 val) { _skills[skill]._experience = val; }
void setSkillTempExp(ChampionSkill skill, int16 val) { _skills[skill]._temporaryExperience= val; }
byte& getStatistic(ChampionStatisticType type, ChampionStatisticValue valType) { return _statistics[type][valType]; }
void setStatistic(ChampionStatisticType type, ChampionStatisticValue valType, byte newVal) { _statistics[type][valType] = newVal; }
uint16 getAttributes() { return _attributes; }
uint16 getAttributes(ChampionAttribute flag) { return _attributes & flag; }
void setAttributeFlag(ChampionAttribute flag, bool value) {
if (value) {
_attributes |= flag;
} else {
_attributes &= ~flag;
}
}
void clearAttributes(ChampionAttribute attribute = k0x0000_ChampionAttributNone) { _attributes = attribute; }
uint16 getWounds() { return _wounds; }
void setWoundsFlag(ChampionWound flag, bool value) {
if (value) {
_wounds |= flag;
} else {
_wounds &= ~flag;
}
}
uint16 getWoundsFlag(ChampionWound wound) { return _wounds & wound; }
void clearWounds() { _wounds = k0x0000_ChampionWoundNone; }
void resetToZero() { // oh boy > . <
for (int16 i = 0; i < 30; ++i)
_slots[i] = Thing::_none;
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
_attributes = _wounds = 0;
memset(_statistics, 0, 7 * 3);
memset(_name, '\0', 8);
memset(_title, '\0', 20);
_dir = kDirNorth;
_cell = k0_ViewCellFronLeft;
_actionIndex = k0_ChampionActionN;
_symbolStep = 0;
memset(_symbols, '\0', 5);
_directionMaximumDamageReceived = _maximumDamageReceived = _poisonEventCount = _enableActionEventIndex = 0;
_hideDamageReceivedIndex = _currHealth = _maxHealth = _currStamina = _maxStamina = _currMana = _maxMana = 0;
_actionDefense = _food = _water = _load = _shieldDefense = 0;
memset(_portrait, 0, 464);
}
void resetSkillsToZero() {
for (int16 i = 0; i < 20; ++i)
_skills[i].resetToZero();
}
}; // @ CHAMPION_INCLUDING_PORTRAIT
#define k0x0000_maskDoNotUseSharpDefense 0x0000 // @ MASK0x0000_DO_NOT_USE_SHARP_DEFENSE
#define k0x8000_maskUseSharpDefense 0x8000 // @ MASK0x8000_USE_SHARP_DEFENSE
#define k0x8000_mergeCycles 0x8000 // @ MASK0x8000_MERGE_CYCLES
// TODO: localization
extern const char *g417_baseSkillName[4]; // @ G0417_apc_BaseSkillNames
#define k0_spellCastFailure 0 // @ C0_SPELL_CAST_FAILURE
#define k1_spellCastSuccess 1 // @ C1_SPELL_CAST_SUCCESS
#define k3_spellCastFailureNeedsFlask 3 // @ C3_SPELL_CAST_FAILURE_NEEDS_FLASK
#define k0_failureNeedsMorePractice 0 // @ C00_FAILURE_NEEDS_MORE_PRACTICE
#define k1_failureMeaninglessSpell 1 // @ C01_FAILURE_MEANINGLESS_SPELL
#define k10_failureNeedsFlaskInHand 10 // @ C10_FAILURE_NEEDS_FLASK_IN_HAND
#define k11_failureNeedsMagicMapInHand 11 // @ C11_FAILURE_NEEDS_MAGIC_MAP_IN_HAND
#define k1_spellKindPotion 1 // @ C1_SPELL_KIND_POTION
#define k2_spellKindProjectile 2 // @ C2_SPELL_KIND_PROJECTILE
#define k3_spellKindOther 3 // @ C3_SPELL_KIND_OTHER
#define k4_spellKindMagicMap 4 // @ C4_SPELL_KIND_MAGIC_MAP
#define k4_spellType_projectileOpenDoor 4 // @ C4_SPELL_TYPE_PROJECTILE_OPEN_DOOR
#define k0_spellType_otherLight 0 // @ C0_SPELL_TYPE_OTHER_LIGHT
#define k1_spellType_otherDarkness 1 // @ C1_SPELL_TYPE_OTHER_DARKNESS
#define k2_spellType_otherThievesEye 2 // @ C2_SPELL_TYPE_OTHER_THIEVES_EYE
#define k3_spellType_otherInvisibility 3 // @ C3_SPELL_TYPE_OTHER_INVISIBILITY
#define k4_spellType_otherPartyShield 4 // @ C4_SPELL_TYPE_OTHER_PARTY_SHIELD
#define k5_spellType_otherMagicTorch 5 // @ C5_SPELL_TYPE_OTHER_MAGIC_TORCH
#define k6_spellType_otherFootprints 6 // @ C6_SPELL_TYPE_OTHER_FOOTPRINTS
#define k7_spellType_otherZokathra 7 // @ C7_SPELL_TYPE_OTHER_ZOKATHRA
#define k8_spellType_otherFireshield 8 // @ C8_SPELL_TYPE_OTHER_FIRESHIELD
#define k0_spellType_magicMap0 0 // @ C0_SPELL_TYPE_MAGIC_MAP
#define k1_spellType_magicMap1 1 // @ C1_SPELL_TYPE_MAGIC_MAP
#define k2_spellType_magicMap2 2 // @ C2_SPELL_TYPE_MAGIC_MAP
#define k3_spellType_magicMap3 3 // @ C3_SPELL_TYPE_MAGIC_MAP
class Spell {
public:
Spell() {}
Spell(int32 symbols, byte baseSkillReq, byte skillIndex, uint16 attributes)
: _symbols(symbols), _baseRequiredSkillLevel(baseSkillReq), _skillIndex(skillIndex), _attributes(attributes) {}
int32 _symbols; /* Most significant byte: 0 (spell definition does not include power symbol) / not 0 (spell definition includes power symbol) */
byte _baseRequiredSkillLevel;
byte _skillIndex;
uint16 _attributes; /* Bits 15-10: Duration, Bits 9-4: Type, Bits 3-0: Kind */
uint16 M67_spellKind() { return _attributes & 0xF; } // @ M67_SPELL_KIND
uint16 M68_spellType() { return (_attributes >> 4) & 0x3F; } // @ M68_SPELL_TYPE
uint16 M69_spellDurration() { return (_attributes >> 10) & 0x3F; } // @ M69_SPELL_DURATION
}; // @ SPELL
class ChampionMan {
DMEngine *_vm;
uint16 M27_getChampionPortraitX(uint16 index); // @ M27_PORTRAIT_X
uint16 M28_getChampionPortraitY(uint16 index); // @ M28_PORTRAIT_Y
int16 f279_getDecodedValue(char *string, uint16 characterCount); // @ F0279_CHAMPION_GetDecodedValue
void f289_drawHealthOrStaminaOrManaValue(int16 posy, int16 currVal, int16 maxVal); // @ F0289_CHAMPION_DrawHealthOrStaminaOrManaValue
uint16 M70_handSlotIndex(uint16 slotBoxIndex);// @ M70_HAND_SLOT_INDEX
int16 _g410_championPendingWounds[4]; // @ G0410_ai_ChampionPendingWounds
int16 _g409_championPendingDamage[4]; // @ G0409_ai_ChampionPendingDamage
public:
Champion _gK71_champions[4]; // @ K0071_as_Champions
uint16 _g305_partyChampionCount; // @ G0305_ui_PartyChampionCount
bool _g303_partyDead; // @ G0303_B_PartyDead
Thing _g414_leaderHandObject; // @ G0414_T_LeaderHandObject
ChampionIndex _g411_leaderIndex; // @ G0411_i_LeaderIndex
uint16 _g299_candidateChampionOrdinal; // @ G0299_ui_CandidateChampionOrdinal
bool _g300_partyIsSleeping; // @ G0300_B_PartyIsSleeping
uint16 _g506_actingChampionOrdinal; // @ G0506_ui_ActingChampionOrdinal
IconIndice _g413_leaderHandObjectIconIndex; // @ G0413_i_LeaderHandObjectIconIndex
bool _g415_leaderEmptyHanded; // @ G0415_B_LeaderEmptyHanded
Party _g407_party; // @ G0407_s_Party
ChampionIndex _g514_magicCasterChampionIndex; // @ G0514_i_MagicCasterChampionIndex
bool _g420_mousePointerHiddenToDrawChangedObjIconOnScreen; // @ G0420_B_MousePointerHiddenToDrawChangedObjectIconOnScreen
explicit ChampionMan(DMEngine *vm);
ChampionIndex f285_getIndexInCell(int16 cell); // @ F0285_CHAMPION_GetIndexInCell
bool f329_isLeaderHandObjectThrown(int16 side); // @ F0329_CHAMPION_IsLeaderHandObjectThrown
bool f328_isObjectThrown(uint16 champIndex, int16 slotIndex, int16 side); // @ F0328_CHAMPION_IsObjectThrown
void f278_resetDataToStartGame(); // @ F0278_CHAMPION_ResetDataToStartGame
void f280_addCandidateChampionToParty(uint16 championPortraitIndex); // @ F0280_CHAMPION_AddCandidateChampionToParty
void f287_drawChampionBarGraphs(ChampionIndex champIndex); // @ F0287_CHAMPION_DrawBarGraphs
uint16 f306_getStaminaAdjustedValue(Champion *champ, int16 val); // @ F0306_CHAMPION_GetStaminaAdjustedValue
uint16 f309_getMaximumLoad(Champion *champ); // @ F0309_CHAMPION_GetMaximumLoad
void f292_drawChampionState(ChampionIndex champIndex); // @ F0292_CHAMPION_DrawState
uint16 M26_championIconIndex(int16 val, direction dir); // @ M26_CHAMPION_ICON_INDEX
void f290_drawHealthStaminaManaValues(Champion *champ); // @ F0290_CHAMPION_DrawHealthStaminaManaValues
void f291_drawSlot(uint16 champIndex, int16 slotIndex); // @ F0291_CHAMPION_DrawSlot
void f281_renameChampion(Champion* champ); // @ F0281_CHAMPION_Rename
uint16 f303_getSkillLevel(int16 champIndex, uint16 skillIndex);// @ F0303_CHAMPION_GetSkillLevel
Common::String f288_getStringFromInteger(uint16 val, bool padding, uint16 paddingCharCount); // @ F0288_CHAMPION_GetStringFromInteger
void f299_applyModifiersToStatistics(Champion *champ, int16 slotIndex, int16 iconIndex,
int16 modifierFactor, Thing thing); // @ F0299_CHAMPION_ApplyObjectModifiersToStatistics
bool f295_hasObjectIconInSlotBoxChanged(int16 slotBoxIndex, Thing thing); // @ F0295_CHAMPION_HasObjectIconInSlotBoxChanged
void f296_drawChangedObjectIcons(); // @ F0296_CHAMPION_DrawChangedObjectIcons
void f301_addObjectInSlot(ChampionIndex champIndex, Thing thing, ChampionSlot slotIndex); // @ F0301_CHAMPION_AddObjectInSlot
int16 f315_getScentOrdinal(int16 mapX, int16 mapY); // @ F0315_CHAMPION_GetScentOrdinal
Thing f298_getObjectRemovedFromLeaderHand(); // @ F0298_CHAMPION_GetObjectRemovedFromLeaderHand
uint16 f312_getStrength(int16 champIndex, int16 slotIndex); // @ F0312_CHAMPION_GetStrength
Thing f300_getObjectRemovedFromSlot(uint16 champIndex, uint16 slotIndex); // @ F0300_CHAMPION_GetObjectRemovedFromSlot
void f325_decrementStamine(int16 championIndex, int16 decrement); // @ F0325_CHAMPION_DecrementStamina
int16 f321_addPendingDamageAndWounds_getDamage(int16 champIndex, int16 attack, int16 allowedWounds,
uint16 attackType); // @ F0321_CHAMPION_AddPendingDamageAndWounds_GetDamage
int16 f313_getWoundDefense(int16 champIndex, uint16 woundIndex); // @ F0313_CHAMPION_GetWoundDefense
uint16 f307_getStatisticAdjustedAttack(Champion *champ, uint16 statIndex, uint16 attack); // @ F0307_CHAMPION_GetStatisticAdjustedAttack
void f314_wakeUp(); // @ F0314_CHAMPION_WakeUp
int16 f305_getThrowingStaminaCost(Thing thing);// @ F0305_CHAMPION_GetThrowingStaminaCost
void f330_disableAction(uint16 champIndex, uint16 ticks); // @ F0330_CHAMPION_DisableAction
void f304_addSkillExperience(uint16 champIndex, uint16 skillIndex, uint16 exp);// @ F0304_CHAMPION_AddSkillExperience
int16 f324_damageAll_getDamagedChampionCount(uint16 attack, int16 wounds,
int16 attackType); // @ F0324_CHAMPION_DamageAll_GetDamagedChampionCount
int16 f286_getTargetChampionIndex(int16 mapX, int16 mapY, uint16 cell); // @ F0286_CHAMPION_GetTargetChampionIndex
int16 f311_getDexterity(Champion *champ); // @ F0311_CHAMPION_GetDexterity
bool f308_isLucky(Champion *champ, uint16 percentage); // @ F0308_CHAMPION_IsLucky
void f322_championPoison(int16 championIndex, uint16 attack); // @ F0322_CHAMPION_Poison
void f284_setPartyDirection(int16 dir); // @ F0284_CHAMPION_SetPartyDirection
void f316_deleteScent(uint16 scentIndex); // @ F0316_CHAMPION_DeleteScent
void f317_addScentStrength(int16 mapX, int16 mapY, int32 cycleCount); // @ F0317_CHAMPION_AddScentStrength
void f297_putObjectInLeaderHand(Thing thing, bool setMousePointer); // @ F0297_CHAMPION_PutObjectInLeaderHand
int16 f310_getMovementTicks(Champion *champ); // @ F0310_CHAMPION_GetMovementTicks
bool f294_isAmmunitionCompatibleWithWeapon(uint16 champIndex, uint16 weaponSlotIndex,
uint16 ammunitionSlotIndex); // @ F0294_CHAMPION_IsAmmunitionCompatibleWithWeapon
void f293_drawAllChampionStates(); // @ F0293_CHAMPION_DrawAllChampionStates
void f283_viAltarRebirth(uint16 champIndex); // @ F0283_CHAMPION_ViAltarRebirth
void f302_processCommands28to65_clickOnSlotBox(uint16 slotBoxIndex); // @ F0302_CHAMPION_ProcessCommands28To65_ClickOnSlotBox
bool f327_isProjectileSpellCast(uint16 champIndex, Thing thing, int16 kineticEnergy, uint16 requiredManaAmount); // @ F0327_CHAMPION_IsProjectileSpellCast
void f326_championShootProjectile(Champion *champ, Thing thing, int16 kineticEnergy,
int16 attack, int16 stepEnergy); // @ F0326_CHAMPION_ShootProjectile
void f320_applyAndDrawPendingDamageAndWounds(); // @ F0320_CHAMPION_ApplyAndDrawPendingDamageAndWounds
void f319_championKill(uint16 champIndex); // @ F0319_CHAMPION_Kill
void f318_dropAllObjects(uint16 champIndex); // @ F0318_CHAMPION_DropAllObjects
void f323_unpoison(int16 champIndex); // @ F0323_CHAMPION_Unpoison
void f331_applyTimeEffects(); // @ F0331_CHAMPION_ApplyTimeEffects_CPSF
void save2_PartyPart(Common::OutSaveFile *file);
};
}
#endif
|