1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "gui/debugger.h"
#ifndef DM_CONSOLE_H
#define DM_CONSOLE_H
namespace DM {
class DMEngine;
class Console : public GUI::Debugger {
DMEngine *_vm;
public:
explicit Console(DM::DMEngine *vm);
virtual ~Console(void) {}
// Cmd_godmode
bool _debugGodmodeMana;
bool _debugGodmodeHP;
bool _debugGodmodeStamina;
bool Cmd_godmode(int argc, const char **argv);
// Cmd_noclip
bool _debugNoclip;
bool Cmd_noclip(int argc, const char **argv);
bool Cmd_pos(int argc, const char **argv);
bool Cmd_map(int argc, const char **argv);
bool Cmd_items(int argc, const char **argv);
};
}
#endif
|