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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "dm/dm.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "engines/advancedDetector.h"
namespace DM {
static const PlainGameDescriptor DMGames[] = {
{"dm", "Dungeon Master"},
{0, 0}
};
static const ADGameDescription gameDescriptions[] = {
{
"dm", "Amiga 2.0v English",
{
{"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960},
{"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006},
AD_LISTEND
},
Common::EN_GRB, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
static ADGameDescription fallbackDesc = {
"dm",
"Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NONE)
};
static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class DMMetaEngine : public AdvancedMetaEngine {
public:
DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(ADGameDescription), DMGames, optionsList) {
_singleId = "dm";
}
virtual const char *getName() const {
return "Dungeon Master";
}
virtual const char *getOriginalCopyright() const {
return "Dummy";
}
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { return gameDescriptions; }
virtual bool hasFeature(MetaEngineFeature f) const { return false; }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if(desc)
*engine = new DM::DMEngine(syst);
return desc != nullptr;
}
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const { return SaveStateList(); }
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const { return SaveStateDescriptor(); }
virtual void removeSaveState(const char *target, int slot) const {}
};
}
#if PLUGIN_ENABLED_DYNAMIC(DM)
REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
#endif
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