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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/system.h"
#include "engines/advancedDetector.h"
#include "dm/dm.h"
namespace DM {
static const PlainGameDescriptor DMGames[] = {
{"dm", "Dungeon Master"},
{0, 0}
};
static const DMADGameDescription gameDescriptions[] = {
{
{"dm", "Amiga v2.0 English",
{
{"graphics.dat", 0, "c2205f6225bde728417de29394f97d55", 411960},
{"Dungeon.dat", 0, "43a213da8eda413541dd12f90ce202f6", 25006},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO1(GUIO_NOMIDI)
},
kDMSaveTargetDM21, kDMSaveFormatAmigaPC98FmTowns, kDMSavePlatformAmiga,
{ kDMSaveTargetDM21, kDMSaveTargetEndOfList },
{ kDMSaveFormatAmigaPC98FmTowns, kDMSaveFormatEndOfList},
{ kDMSavePlatformAcceptAny}
},
{
{"dm", "Atari v??? English",
{
{"graphics.dat", 0, "6ffff2a17e2df0effa9a12fb4b1bf6b6", 271911},
{"Dungeon.dat", 0, "be9468b460515741babec9a70501e2e9", 33286},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformAtariST, ADGF_NO_FLAGS, GUIO1(GUIO_NOMIDI),
},
kDMSaveTargetDM21, kDMSaveFormatAmigaPC98FmTowns, kDMSavePlatformAtariSt,
{ kDMSaveTargetDM21, kDMSaveTargetEndOfList},
{ kDMSaveFormatAmigaPC98FmTowns, kDMSaveFormatEndOfList},
{ kDMSavePlatformAcceptAny }
},
{
// Added by Strangerke
{"dm", "Amiga Demo v2.0 English",
{
{"graphics.dat", 0, "3932c8359bb36c24291b09e915114d38", 192421},
{"DemoDun.dat", 0, "78848e1a2d3d5a11e5954deb8c7b772b", 1209},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformAmiga, ADGF_DEMO, GUIO1(GUIO_NOMIDI),
},
kDMSaveTargetDM21, kDMSaveFormatAmigaPC98FmTowns, kDMSavePlatformAtariSt,
{ kDMSaveTargetDM21, kDMSaveTargetEndOfList},
{ kDMSaveFormatAmigaPC98FmTowns, kDMSaveFormatEndOfList},
{ kDMSavePlatformAcceptAny }
},
{
AD_TABLE_END_MARKER, kDMSaveTargetNone, kDMSaveFormatNone, kDMSavePlatformNone,
{kDMSaveTargetNone}, {kDMSaveFormatNone}, {kDMSavePlatformNone}
}
};
static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class DMMetaEngine : public AdvancedMetaEngine {
public:
DMMetaEngine() : AdvancedMetaEngine(DM::gameDescriptions, sizeof(DMADGameDescription), DMGames, optionsList) {
_singleId = "dm";
}
virtual const char *getName() const {
return "Dungeon Master";
}
virtual const char *getOriginalCopyright() const {
return "Dungeon Master (C) 1987 FTL Games";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new DM::DMEngine(syst, (const DMADGameDescription*)desc);
return desc != nullptr;
}
virtual bool hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportCreationDate);
}
virtual int getMaximumSaveSlot() const { return 99; }
virtual SaveStateList listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveGameHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if ((slotNum >= 0) && (slotNum <= 999)) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (DM::readSaveGameHeader(in, &header))
saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03u", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
DM::SaveGameHeader header;
bool successfulRead = DM::readSaveGameHeader(in, &header);
delete in;
if (successfulRead) {
SaveStateDescriptor desc(slot, header._descr.getDescription());
return header._descr;
}
}
return SaveStateDescriptor();
}
virtual void removeSaveState(const char *target, int slot) const {}
};
}
#if PLUGIN_ENABLED_DYNAMIC(DM)
REGISTER_PLUGIN_DYNAMIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DM, PLUGIN_TYPE_ENGINE, DM::DMMetaEngine);
#endif
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