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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "common/events.h"
#include "common/array.h"
#include "common/algorithm.h"
#include "dm/dm.h"
#include "gfx.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "champion.h"
#include "loadsave.h"
#include "objectman.h"
#include "inventory.h"
#include "text.h"
#include "movesens.h"
#include "group.h"
#include "timeline.h"
#include "projexpl.h"
#include "dialog.h"
namespace DM {
void warning(bool repeat, const char* s, ...) {
va_list va;
va_start(va, s);
Common::String output = Common::String::vformat(s, va);
va_end(va);
if (repeat) {
::warning(output.c_str());
} else {
static Common::Array<Common::String> stringsPrinted;
if (Common::find(stringsPrinted.begin(), stringsPrinted.end(), s) == stringsPrinted.end()) {
stringsPrinted.push_back(output);
::warning(output.c_str());
}
}
}
const char* debugGetDirectionName(Direction dir) {
static const char* directionNames[] = {"North", "East", "South", "West"};
if (dir < 0 || dir > 3)
return "Invalid direction";
return directionNames[dir];
}
void turnDirRight(Direction &dir) {
dir = (Direction)((dir + 1) & 3);
}
void turnDirLeft(Direction &dir) {
dir = (Direction)((dir - 1) & 3);
}
Direction returnOppositeDir(Direction dir) {
return (Direction)((dir + 2) & 3);
}
uint16 returnPrevVal(uint16 val) {
return (Direction)((val + 3) & 3);
}
uint16 returnNextVal(uint16 val) {
return (val + 1) & 0x3;
}
bool isOrientedWestEast(Direction dir) {
return dir & 1;
}
uint16 toggleFlag(uint16& val, uint16 mask) {
return val ^= mask;
}
uint16 M75_bitmapByteCount(uint16 pixelWidth, uint16 height) {
return pixelWidth / 2 * height;
}
uint16 M21_normalizeModulo4(uint16 val) {
return val & 3;
}
int32 M30_time(int32 mapTime) {
return mapTime & 0x00FFFFFF;
}
int32 M33_setMapAndTime(int32 &mapTime, uint32 map, uint32 time) {
return (mapTime) = ((time) | (((long)(map)) << 24));
}
uint16 M29_map(int32 mapTime) {
return ((uint16)((mapTime) >> 24));
}
Thing M15_thingWithNewCell(Thing thing, int16 cell) {
return Thing(((thing.toUint16()) & 0x3FFF) | ((cell) << 14));
}
int16 M38_distance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) {
return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2);
}
DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
// Do not load data files
// Do not initialize graphics here
// Do not initialize audio devices here
// Do these from run
//Specify all default directories
//const Common::FSNode gameDataDir(ConfMan.get("example"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
// register random source
_rnd = new Common::RandomSource("dm");
_dungeonMan = nullptr;
_displayMan = nullptr;
_eventMan = nullptr;
_menuMan = nullptr;
_championMan = nullptr;
_objectMan = nullptr;
_inventoryMan = nullptr;
_textMan = nullptr;
_moveSens = nullptr;
_groupMan = nullptr;
_timeline = nullptr;
_projexpl = nullptr;
_displayMan = nullptr;
_engineShouldQuit = false;
_g528_saveFormat = 0;
_g527_platform = 0;
_g526_dungeonId = 0;
_g298_newGame = false;
_g523_restartGameRequest = false;
_g321_stopWaitingForPlayerInput = true;
_g301_gameTimeTicking = false;
_g524_restartGameAllowed = false;
_g525_gameId = 0;
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_g340_highlightBoxInversionRequested = false;
_g311_projectileDisableMovementTicks = 0;
_g312_lastProjectileDisabledMovementDirection = 0;
_g302_gameWon = false;
_g327_newPartyMapIndex = kM1_mapIndexNone;
_g325_setMousePointerToObjectInMainLoop = false;
_g310_disabledMovementTicks = 0;
_g313_gameTime = 0;
_g353_stringBuildBuffer[0] = '\0';
_g318_waitForInputMaxVerticalBlankCount = 0;
_savedScreenForOpenEntranceDoors = nullptr;
for (uint16 i = 0; i < 10; ++i)
_g562_entranceDoorAnimSteps[i] = nullptr;
_g564_interfaceCredits = nullptr;
debug("DMEngine::DMEngine");
}
DMEngine::~DMEngine() {
debug("DMEngine::~DMEngine");
// dispose of resources
delete _rnd;
delete _console;
delete _displayMan;
delete _dungeonMan;
delete _eventMan;
delete _menuMan;
delete _championMan;
delete _objectMan;
delete _inventoryMan;
delete _textMan;
delete _moveSens;
delete _groupMan;
delete _timeline;
delete _projexpl;
delete _dialog;
for (uint16 i = 0; i < k34_D13_soundCount; ++i)
delete[] _gK24_soundData[i]._firstSample;
delete[] _savedScreenForOpenEntranceDoors;
// clear debug channels
DebugMan.clearAllDebugChannels();
}
bool DMEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsLoadingDuringRuntime);
}
void DMEngine::f22_delay(uint16 verticalBlank) {
for (uint16 i = 0; i < verticalBlank * 2; ++i) {
_eventMan->f357_discardAllInput();
_displayMan->updateScreen();
_system->delayMillis(10); // Google says most Amiga games had a refreshrate of 50 hz
}
}
uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) {
return ((uint32)val * vale2) >> scale;
}
void DMEngine::f463_initializeGame() {
_displayMan->f479_loadGraphics();
_displayMan->f460_initializeGraphicData();
warning(false, "Dummy code in f463_initializeGame, setting palette");
_displayMan->loadPalette(g21_PalDungeonView[0]);
_displayMan->f94_loadFloorSet(k0_FloorSetStone);
_displayMan->f95_loadWallSet(k0_WallSetStone);
f503_loadSounds(); // @ F0506_AMIGA_AllocateData
f437_STARTEND_drawTittle();
_textMan->f54_textInitialize();
_objectMan->loadObjectNames();
_eventMan->initMouse();
do {
f441_processEntrance();
if (_engineShouldQuit)
return;
} while (f435_loadgame(1) != k1_LoadgameSuccess);
_displayMan->f466_loadIntoBitmap(k11_MenuSpellAreLinesIndice, _menuMan->_gK73_bitmapSpellAreaLines); // @ F0396_MENUS_LoadSpellAreaLinesBitmap
// There was some memory wizardy for the Amiga platform, I skipped that part
_displayMan->f461_allocateFlippedWallBitmaps();
f462_startGame();
if (_g298_newGame)
_moveSens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
_eventMan->f78_showMouse();
_eventMan->f357_discardAllInput();
}
void DMEngine::f448_initMemoryManager() {
warning(false, "STUB METHOD: f448_initMemoryManager");
for (uint16 i = 0; i < 16; ++i)
_displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
}
void DMEngine::f462_startGame() {
static Box boxScreenTop(0, 319, 0, 32); // @ G0061_s_Graphic562_Box_ScreenTop
static Box boxScreenRight(224, 319, 33, 169); // @ G0062_s_Graphic562_Box_ScreenRight
static Box boxScreenBottom(0, 319, 169, 199); // @ G0063_s_Graphic562_Box_ScreenBottom
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_g340_highlightBoxInversionRequested = false;
_eventMan->_g341_highlightBoxEnabled = false;
_championMan->_g300_partyIsSleeping = false;
_championMan->_g506_actingChampionOrdinal = M0_indexToOrdinal(kM1_ChampionNone);
_menuMan->_g509_actionAreaContainsIcons = true;
_eventMan->_g599_useChampionIconOrdinalAsMousePointerBitmap = M0_indexToOrdinal(kM1_ChampionNone);
_eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface;
_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
_eventMan->_g443_primaryKeyboardInput = g458_primaryKeyboardInput_interface;
_eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement;
f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex);
if (!_g298_newGame) {
_displayMan->_g578_useByteBoxCoordinates = false;
f22_delay(1);
_displayMan->D24_fillScreenBox(boxScreenTop, k0_ColorBlack);
_displayMan->D24_fillScreenBox(boxScreenRight, k0_ColorBlack);
_displayMan->D24_fillScreenBox(boxScreenBottom, k0_ColorBlack);
} else {
_displayMan->_g578_useByteBoxCoordinates = false;
_displayMan->D24_fillScreenBox(boxScreenTop, k0_ColorBlack);
_displayMan->D24_fillScreenBox(boxScreenRight, k0_ColorBlack);
_displayMan->D24_fillScreenBox(boxScreenBottom, k0_ColorBlack);
}
warning(false, "TODO: build copper");
_menuMan->f395_drawMovementArrows();
_championMan->f278_resetDataToStartGame();
_g301_gameTimeTicking = true;
}
void DMEngine::f3_processNewPartyMap(uint16 mapIndex) {
_groupMan->f194_removeAllActiveGroups();
_dungeonMan->f174_setCurrentMapAndPartyMap(mapIndex);
_displayMan->f96_loadCurrentMapGraphics();
_groupMan->f195_addAllActiveGroups();
_inventoryMan->f337_setDungeonViewPalette();
}
Common::Error DMEngine::run() {
initArrays();
// scummvm/engine specific
initGraphics(320, 200, false);
_console = new Console(this);
_displayMan = new DisplayMan(this);
_dungeonMan = new DungeonMan(this);
_eventMan = new EventManager(this);
_menuMan = new MenuMan(this);
_championMan = new ChampionMan(this);
_objectMan = new ObjectMan(this);
_inventoryMan = new InventoryMan(this);
_textMan = new TextMan(this);
_moveSens = new MovesensMan(this);
_groupMan = new GroupMan(this);
_timeline = new Timeline(this);
_projexpl = new ProjExpl(this);
_dialog = new DialogMan(this);
_displayMan->setUpScreens(320, 200);
f463_initializeGame();
while (true) {
f2_gameloop();
if (_engineShouldQuit)
return Common::kNoError;
f444_endGame(_championMan->_g303_partyDead);
}
return Common::kNoError;
}
void DMEngine::f2_gameloop() {
//HACK: Remove this block to get real starting position in the Hall of Champions
if (_g298_newGame) {
warning(false, "DUMMY CODE: SETTING PARTY POS AND DIRECTION");
_dungeonMan->_g306_partyMapX = 9;
_dungeonMan->_g307_partyMapY = 9;
_dungeonMan->_g308_partyDir = kDirWest;
}
_g318_waitForInputMaxVerticalBlankCount = 10;
while (true) {
if (_engineShouldQuit)
return;
// DEBUG CODE
for (int16 i = 0; i < _championMan->_g305_partyChampionCount; ++i) {
Champion &champ = _championMan->_gK71_champions[i];
if (_console->_debugGodmodeHP)
champ._currHealth = champ._maxHealth;
if (_console->_debugGodmodeMana)
champ._currMana = champ._maxMana;
if (_console->_debugGodmodeStamina)
champ._currStamina = champ._maxStamina;
}
for (;;) {
if (_g327_newPartyMapIndex != kM1_mapIndexNone) {
f3_processNewPartyMap(_g327_newPartyMapIndex);
_moveSens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
_g327_newPartyMapIndex = kM1_mapIndexNone;
_eventMan->f357_discardAllInput();
}
_timeline->f261_processTimeline();
if (_g327_newPartyMapIndex == kM1_mapIndexNone)
break;
}
if (!_inventoryMan->_g432_inventoryChampionOrdinal && !_championMan->_g300_partyIsSleeping) {
Box box(0, 223, 0, 135);
warning(false, "DUMMY CODE: clearing screen to black");
_displayMan->f135_fillBoxBitmap(_displayMan->_g296_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // dummy code
_displayMan->f128_drawDungeon(_dungeonMan->_g308_partyDir, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
if (_g325_setMousePointerToObjectInMainLoop) {
_g325_setMousePointerToObjectInMainLoop = false;
_eventMan->f78_showMouse();
_eventMan->f68_setPointerToObject(_objectMan->_g412_objectIconForMousePointer);
_eventMan->f77_hideMouse();
}
if (_eventMan->_g326_refreshMousePointerInMainLoop) {
_eventMan->_g326_refreshMousePointerInMainLoop = false;
_eventMan->_g598_mousePointerBitmapUpdated = true;
_eventMan->f78_showMouse();
_eventMan->f77_hideMouse();
}
}
_eventMan->f363_highlightBoxDisable();
f65_playPendingSound();
_championMan->f320_applyAndDrawPendingDamageAndWounds();
if (_championMan->_g303_partyDead)
break;
_g313_gameTime++;
if (!(_g313_gameTime & 511))
_inventoryMan->f338_decreaseTorchesLightPower();
if (_championMan->_g407_party._freezeLifeTicks)
_championMan->_g407_party._freezeLifeTicks -= 1;
_menuMan->f390_refreshActionAreaAndSetChampDirMaxDamageReceived();
if (!(_g313_gameTime & (_championMan->_g300_partyIsSleeping ? 15 : 63)))
_championMan->f331_applyTimeEffects();
if (_g310_disabledMovementTicks)
_g310_disabledMovementTicks--;
if (_g311_projectileDisableMovementTicks)
_g311_projectileDisableMovementTicks--;
_textMan->f44_messageAreaClearExpiredRows();
_g321_stopWaitingForPlayerInput = false;
uint16 vblankCounter = 0;
do {
_eventMan->processInput();
if (_g332_stopPressingEye) {
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_inventoryMan->f353_drawStopPressingEye();
} else if (_g334_stopPressingMouth) {
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_inventoryMan->f350_drawStopPressingMouth();
}
_eventMan->f380_processCommandQueue();
if (_engineShouldQuit)
return;
_displayMan->updateScreen();
if (!_g321_stopWaitingForPlayerInput) {
_eventMan->f363_highlightBoxDisable();
}
_system->delayMillis(2);
if (++vblankCounter >= _g318_waitForInputMaxVerticalBlankCount * 5)
_g321_stopWaitingForPlayerInput = true;
} while (!_g321_stopWaitingForPlayerInput || !_g301_gameTimeTicking);
}
}
int16 DMEngine::M1_ordinalToIndex(int16 val) {
return val - 1;
}
int16 DMEngine::M0_indexToOrdinal(int16 val) {
return val + 1;
}
void DMEngine::f441_processEntrance() {
_eventMan->_g441_primaryMouseInput = g445_PrimaryMouseInput_Entrance;
_eventMan->_g442_secondaryMouseInput = nullptr;
_eventMan->_g443_primaryKeyboardInput = nullptr;
_eventMan->_g444_secondaryKeyboardInput = nullptr;
_g562_entranceDoorAnimSteps[0] = new byte[128 * 161 * 12];
for (uint16 idx = 1; idx < 8; idx++)
_g562_entranceDoorAnimSteps[idx] = _g562_entranceDoorAnimSteps[idx - 1] + 128 * 161;
_g562_entranceDoorAnimSteps[8] = _g562_entranceDoorAnimSteps[7] + 128 * 161;
_g562_entranceDoorAnimSteps[9] = _g562_entranceDoorAnimSteps[8] + 128 * 161 * 2;
_displayMan->f466_loadIntoBitmap(k3_entranceRightDoorGraphicIndice, _g562_entranceDoorAnimSteps[4]);
_displayMan->f466_loadIntoBitmap(k2_entranceLeftDoorGraphicIndice, _g562_entranceDoorAnimSteps[0]);
_g564_interfaceCredits = _displayMan->f489_getNativeBitmapOrGraphic(k5_creditsGraphicIndice);
_displayMan->_g578_useByteBoxCoordinates = false;
Box displayBox;
displayBox._x1 = 0;
displayBox._x2 = 100;
displayBox._y1 = 0;
displayBox._y2 = 160;
for (uint16 idx = 1; idx < 4; idx++) {
_displayMan->f132_blitToBitmap(_g562_entranceDoorAnimSteps[0], _g562_entranceDoorAnimSteps[idx], displayBox, idx << 2, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161);
displayBox._x2 -= 4;
}
displayBox._x2 = 127;
for (uint16 idx = 5; idx < 8; idx++) {
displayBox._x1 += 4;
_displayMan->f132_blitToBitmap(_g562_entranceDoorAnimSteps[4], _g562_entranceDoorAnimSteps[idx], displayBox, 0, 0, k64_byteWidth, k64_byteWidth, kM1_ColorNoTransparency, 161, 161);
}
do {
f439_drawEntrance();
_eventMan->f78_showMouse();
_eventMan->f357_discardAllInput();
_g298_newGame = k99_modeWaitingOnEntrance;
do {
_eventMan->processInput();
if (_engineShouldQuit)
return;
_eventMan->f380_processCommandQueue();
_displayMan->updateScreen();
} while (_g298_newGame == k99_modeWaitingOnEntrance);
} while (_g298_newGame == k202_CommandEntranceDrawCredits);
//Strangerke: CHECKME: Earlier versions were using G0566_puc_Graphic534_Sound01Switch
f060_SOUND_Play(k01_soundSWITCH, 112, 0x40, 0x40);
f22_delay(20);
_eventMan->f78_showMouse();
if (_g298_newGame)
f438_STARTEND_OpenEntranceDoors();
delete[] _g562_entranceDoorAnimSteps[0];
for (uint16 i = 0; i < 10; ++i)
_g562_entranceDoorAnimSteps[i] = nullptr;
}
void DMEngine::f444_endGame(bool doNotDrawCreditsOnly) {
// TODO: localization
static Box restartOuterBox = Box(103, 217, 145, 159);
static Box restartInnerBox = Box(105, 215, 147, 157);
static Box theEndBox = Box(120, 199, 95, 108);
static Box championMirrorBox = Box(11, 74, 7, 49);
static Box championPortraitBox = Box(27, 58, 13, 41);
bool waitBeforeDrawingRestart = true;
_eventMan->f67_setMousePointerToNormal(k0_pointerArrow);
_eventMan->f78_showMouse();
_eventMan->_g441_primaryMouseInput = nullptr;
_eventMan->_g442_secondaryMouseInput = nullptr;
_eventMan->_g443_primaryKeyboardInput = nullptr;
_eventMan->_g444_secondaryKeyboardInput = nullptr;
if (doNotDrawCreditsOnly && !_g302_gameWon) {
f064_SOUND_RequestPlay_CPSD(k06_soundSCREAM, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY, k0_soundModePlayImmediately);
f22_delay(240);
}
if (_displayMan->_g322_paletteSwitchingEnabled) {
uint16 oldPalTopAndBottomScreen[16];
for (uint16 i = 0; i < 16; ++i)
oldPalTopAndBottomScreen[i] = _displayMan->_g347_paletteTopAndBottomScreen[i];
for (int i = 0; i <= 7; i++) {
f22_delay(1);
for (int colIdx = 0; colIdx < 16; colIdx++) {
_displayMan->_g346_paletteMiddleScreen[colIdx] = _displayMan->f431_getDarkenedColor(_displayMan->_g346_paletteMiddleScreen[colIdx]);
_displayMan->_g347_paletteTopAndBottomScreen[colIdx] = _displayMan->f431_getDarkenedColor(_displayMan->_g347_paletteTopAndBottomScreen[colIdx]);
}
}
_displayMan->_g322_paletteSwitchingEnabled = false;
f22_delay(1);
for (uint16 i = 0; i < 16; ++i)
_displayMan->_g347_paletteTopAndBottomScreen[i] = oldPalTopAndBottomScreen[i];
} else
_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer);
uint16 darkBluePalette[16];
if (doNotDrawCreditsOnly) {
if (_g302_gameWon) {
// Strangerke: Related to portraits. Game data could be missing for earlier versions of the game.
_displayMan->fillScreen(k12_ColorDarkestGray);
for (int16 championIndex = k0_ChampionFirst; championIndex < _championMan->_g305_partyChampionCount; championIndex++) {
int16 textPosY = championIndex * 48;
Champion *curChampion = &_championMan->_gK71_champions[championIndex];
_displayMan->f21_blitToScreen(_displayMan->f489_getNativeBitmapOrGraphic(k208_wallOrn_43_champMirror), &championMirrorBox, k32_byteWidth, k10_ColorFlesh, 43);
_displayMan->f21_blitToScreen(curChampion->_portrait, &championPortraitBox, k16_byteWidth, k1_ColorDarkGary, 29);
_textMan->f443_endgamePrintString(87, textPosY += 14, k9_ColorGold, curChampion->_name);
int textPosX = (6 * strlen(curChampion->_name)) + 87;
char championTitleFirstCharacter = curChampion->_title[0];
if ((championTitleFirstCharacter != ',') && (championTitleFirstCharacter != ';') && (championTitleFirstCharacter != '-'))
textPosX += 6;
_textMan->f443_endgamePrintString(textPosX, textPosY++, k9_ColorGold, curChampion->_title);
for (int16 idx = k0_ChampionSkillFighter; idx <= k3_ChampionSkillWizard; idx++) {
uint16 skillLevel = MIN<uint16>(16, _championMan->f303_getSkillLevel(championIndex, idx | (k0x4000_IgnoreObjectModifiers | k0x8000_IgnoreTemporaryExperience)));
if (skillLevel == 1)
continue;
char displStr[20];
strcpy(displStr, G0428_apc_SkillLevelNames[skillLevel - 2]);
strcat(displStr, " ");
strcat(displStr, g417_baseSkillName[idx]);
_textMan->f443_endgamePrintString(105, textPosY = textPosY + 8, k13_ColorLightestGray, displStr);
}
championMirrorBox._y1 += 48;
championMirrorBox._y2 += 48;
championPortraitBox._y1 += 48;
championPortraitBox._y1 += 48;
}
_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g347_paletteTopAndBottomScreen);
_engineShouldQuit = true;
return;
}
T0444017:
_displayMan->fillScreen(k0_ColorBlack);
_displayMan->f21_blitToScreen(_displayMan->f489_getNativeBitmapOrGraphic(k6_theEndIndice), &theEndBox, k40_byteWidth, kM1_ColorNoTransparency, 14);
for (uint16 i = 0; i < 16; ++i)
darkBluePalette[i] = D01_RGB_DARK_BLUE;
uint16 curPalette[16];
for (uint16 i = 0; i < 15; ++i)
curPalette[i] = darkBluePalette[i];
curPalette[15] = D09_RGB_WHITE;
_displayMan->f436_STARTEND_FadeToPalette(curPalette);
_displayMan->updateScreen();
if (waitBeforeDrawingRestart)
f22_delay(300);
if (_g524_restartGameAllowed) {
_displayMan->_g578_useByteBoxCoordinates = false;
_displayMan->D24_fillScreenBox(restartOuterBox, k12_ColorDarkestGray);
_displayMan->D24_fillScreenBox(restartInnerBox, k0_ColorBlack);
_textMan->f53_printToLogicalScreen(110, 154, k4_ColorCyan, k0_ColorBlack, "RESTART THIS GAME");
curPalette[1] = D03_RGB_PINK;
curPalette[4] = D09_RGB_WHITE;
_eventMan->_g441_primaryMouseInput = g446_PrimaryMouseInput_RestartGame;
_eventMan->f357_discardAllInput();
_eventMan->f77_hideMouse();
_displayMan->f436_STARTEND_FadeToPalette(curPalette);
for (int16 verticalBlankCount = 900; --verticalBlankCount && !_g523_restartGameRequest; f22_delay(1))
_eventMan->f380_processCommandQueue();
_eventMan->f78_showMouse();
if (_g523_restartGameRequest) {
_displayMan->f436_STARTEND_FadeToPalette(darkBluePalette);
_displayMan->fillScreen(k0_ColorBlack);
_displayMan->f436_STARTEND_FadeToPalette(g21_PalDungeonView[0]);
_g298_newGame = k0_modeLoadSavedGame;
if (f435_loadgame(1) != kM1_LoadgameFailure) {
f462_startGame();
_g523_restartGameRequest = false;
_eventMan->f77_hideMouse();
_eventMan->f357_discardAllInput();
return;
}
}
}
_displayMan->f436_STARTEND_FadeToPalette(darkBluePalette);
}
Box box(0, 319, 0, 199);
_displayMan->f132_blitToBitmap(_displayMan->f489_getNativeBitmapOrGraphic(k5_creditsGraphicIndice), _displayMan->_g348_bitmapScreen, box, 0, 0, 160, 160, kM1_ColorNoTransparency);
_displayMan->f436_STARTEND_FadeToPalette(g19_PalCredits);
_eventMan->f541_waitForMouseOrKeyActivity();
if (_engineShouldQuit)
return;
if (_g524_restartGameAllowed && doNotDrawCreditsOnly) {
waitBeforeDrawingRestart = false;
_displayMan->f436_STARTEND_FadeToPalette(darkBluePalette);
goto T0444017;
}
_engineShouldQuit = true;
return;
}
void DMEngine::f439_drawEntrance() {
static Box doorsUpperHalfBox = Box(0, 231, 0, 80);
static Box doorsLowerHalfBox = Box(0, 231, 81, 160);
static Box closedDoorLeftBox = Box(0, 104, 30, 190);
static Box closedDoorRightBox = Box(105, 231, 30, 190);
byte *microDungeonCurrentMapData[32];
_dungeonMan->_g309_partyMapIndex = k255_mapIndexEntrance;
_displayMan->_g297_drawFloorAndCeilingRequested = true;
_dungeonMan->_g273_currMapWidth = 5;
_dungeonMan->_g274_currMapHeight = 5;
_dungeonMan->_g271_currMapData = microDungeonCurrentMapData;
Map map; // uninitialized, won't be used
_dungeonMan->_g269_currMap = ↦
Square microDungeonSquares[25];
for (uint16 i = 0; i < 25; ++i)
microDungeonSquares[i] = Square(k0_ElementTypeWall, 0);
for (int16 idx = 0; idx < 5; idx++) {
microDungeonCurrentMapData[idx] = (byte*)µDungeonSquares[idx * 5];
microDungeonSquares[idx + 10] = Square(k1_CorridorElemType, 0);
}
microDungeonSquares[7] = Square(k1_CorridorElemType, 0);
_displayMan->f436_STARTEND_FadeToPalette(_displayMan->_g345_aui_BlankBuffer);
// note, a global variable is used here in the original
_displayMan->f466_loadIntoBitmap(k4_entranceGraphicIndice, _displayMan->_g348_bitmapScreen);
_displayMan->f128_drawDungeon(kDirSouth, 2, 0);
warning(false, "IGNORED CODE: G0324_B_DrawViewportRequested = false;");
if (!_savedScreenForOpenEntranceDoors)
_savedScreenForOpenEntranceDoors = new byte[k200_heightScreen * k160_byteWidthScreen * 2];
memcpy(_savedScreenForOpenEntranceDoors, _displayMan->_g348_bitmapScreen, 320 * 200);
_displayMan->_g578_useByteBoxCoordinates = false, _displayMan->f132_blitToBitmap(_displayMan->_g348_bitmapScreen, _g562_entranceDoorAnimSteps[8], doorsUpperHalfBox, 0, 30, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161);
_displayMan->_g578_useByteBoxCoordinates = false, _displayMan->f132_blitToBitmap(_displayMan->_g348_bitmapScreen, _g562_entranceDoorAnimSteps[8], doorsLowerHalfBox, 0, 111, k160_byteWidthScreen, k128_byteWidth, kM1_ColorNoTransparency, 200, 161);
_displayMan->f21_blitToScreen(_g562_entranceDoorAnimSteps[0], &closedDoorLeftBox, k64_byteWidth, kM1_ColorNoTransparency, 161);
_displayMan->f21_blitToScreen(_g562_entranceDoorAnimSteps[4], &closedDoorRightBox, k64_byteWidth, kM1_ColorNoTransparency, 161);
_displayMan->f436_STARTEND_FadeToPalette(g20_PalEntrance);
}
void DMEngine::f438_STARTEND_OpenEntranceDoors() {
Box rightDoorBox(109, 231, 30, 193);
byte *rightDoorBitmap = _displayMan->f489_getNativeBitmapOrGraphic(k3_entranceRightDoorGraphicIndice);
Box leftDoorBox(0, 100, 30, 193);
uint16 leftDoorBlitFrom = 0;
byte *leftDoorBitmap = _displayMan->f489_getNativeBitmapOrGraphic(k2_entranceLeftDoorGraphicIndice);
Box screenBox(0, 319, 0, 199);
for (uint16 animStep = 1; animStep < 32; ++animStep) {
if ((animStep % 3) == 1) {
// Strangerke: CHECKME: Earlier versions of the game were using G0565_puc_Graphic535_Sound02DoorRattle instead of k02_soundDOOR_RATTLE 2
f060_SOUND_Play(k02_soundDOOR_RATTLE, 145, 0x40, 0x40);
}
_displayMan->f21_blitToScreen(_savedScreenForOpenEntranceDoors, &screenBox, 160, kM1_ColorNoTransparency, 200);
_displayMan->f132_blitToBitmap(leftDoorBitmap, _displayMan->_g348_bitmapScreen, leftDoorBox, leftDoorBlitFrom, 0, 64, k160_byteWidthScreen, kM1_ColorNoTransparency);
_displayMan->f132_blitToBitmap(rightDoorBitmap, _displayMan->_g348_bitmapScreen, rightDoorBox, 0, 0, 64, k160_byteWidthScreen, kM1_ColorNoTransparency);
_eventMan->f357_discardAllInput();
_displayMan->updateScreen();
leftDoorBox._x2 -= 4;
leftDoorBlitFrom += 4;
rightDoorBox._x1 += 4;
f22_delay(3);
}
delete[] _savedScreenForOpenEntranceDoors;
_savedScreenForOpenEntranceDoors = nullptr;
}
} // End of namespace DM
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