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#include "dungeonman.h"
#include "gfx.h"
#include "common/file.h"
#include "common/memstream.h"
namespace DM {
// TODO: refactor direction into a class
int8 dirIntoStepCountEast[4] = {0 /* North */, 1 /* East */, 0 /* West */, -1 /* South */};
int8 dirIntoStepCountNorth[4] = {-1 /* North */, 0 /* East */, 1 /* West */, 0 /* South */};
void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); }
}
using namespace DM;
CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo
/* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo,
MovementTicks, AttackTicks, Defense, BaseHealth, Attack, PoisonAttack,
Dexterity, Ranges, Properties, Resistances, AnimationTicks, WoundProbabilities, AttackType } */
{0, 4, 0x0482, 0x623D, 8, 20, 55, 150, 150, 240, 55, 0x1153, 0x299B, 0x0876, 0x0254, 0xFD40, 4},
{1, 0, 0x0480, 0xA625, 15, 32, 20, 110, 80, 15, 20, 0x3132, 0x33A9, 0x0E42, 0x0384, 0xFC41, 3},
{2, 6, 0x0510, 0x6198, 3, 5, 50, 10, 10, 0, 110, 0x1376, 0x710A, 0x0235, 0x0222, 0xFD20, 0},
{3, 0, 0x04B4, 0xB225, 10, 21, 30, 40, 58, 0, 80, 0x320A, 0x96AA, 0x0B3C, 0x0113, 0xF910, 5},
{4, 1, 0x0701, 0xA3B8, 9, 8, 45, 101, 90, 0, 65, 0x1554, 0x58FF, 0x0A34, 0x0143, 0xFE93, 4},
{5, 0, 0x0581, 0x539D, 20, 18, 100, 60, 30, 0, 30, 0x1232, 0x4338, 0x0583, 0x0265, 0xFFD6, 3},
{6, 3, 0x070C, 0x0020, 120, 10, 5, 165, 5, 0, 5, 0x1111, 0x10F1, 0x0764, 0x02F2, 0xFC84, 6},
{7, 7, 0x0300, 0x0220, 185, 15, 170, 50, 40, 5, 10, 0x1463, 0x25C4, 0x06E3, 0x01F4, 0xFD93, 4}, /* Atari ST: AttackSoundOrdinal = 0 */
{8, 2, 0x1864, 0x5225, 11, 16, 15, 30, 55, 0, 80, 0x1423, 0x4664, 0x0FC8, 0x0116, 0xFB30, 6},
{9, 10, 0x0282, 0x71B8, 21, 14, 240, 120, 219, 0, 35, 0x1023, 0x3BFF, 0x0FF7, 0x04F3, 0xF920, 3}, /* Atari ST: AttackSoundOrdinal = 7 */
{10, 2, 0x1480, 0x11B8, 17, 12, 25, 33, 20, 0, 40, 0x1224, 0x5497, 0x0F15, 0x0483, 0xFB20, 3},
{11, 0, 0x18C6, 0x0225, 255, 8, 45, 80, 105, 0, 60, 0x1314, 0x55A5, 0x0FF9, 0x0114, 0xFD95, 1},
{12, 11, 0x1280, 0x6038, 7, 7, 22, 20, 22, 0, 80, 0x1013, 0x6596, 0x0F63, 0x0132, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */
{13, 9, 0x14A2, 0xB23D, 5, 10, 42, 39, 90, 100, 88, 0x1343, 0x5734, 0x0638, 0x0112, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 0 */
{14, 0, 0x05B8, 0x1638, 10, 20, 47, 44, 75, 0, 90, 0x4335, 0xD952, 0x035B, 0x0664, 0xFD60, 5},
{15, 5, 0x0381, 0x523D, 18, 19, 72, 70, 45, 35, 35, 0x1AA1, 0x15AB, 0x0B93, 0x0253, 0xFFC5, 4},
{16, 10, 0x0680, 0xA038, 13, 8, 28, 20, 25, 0, 41, 0x1343, 0x2148, 0x0321, 0x0332, 0xFC30, 3}, /* Atari ST: AttackSoundOrdinal = 7 */
{17, 0, 0x04A0, 0xF23D, 1, 16, 180, 8, 28, 20, 150, 0x1432, 0x19FD, 0x0004, 0x0112, 0xF710, 4},
{18, 11, 0x0280, 0xA3BD, 14, 6, 140, 60, 105, 0, 70, 0x1005, 0x7AFF, 0x0FFA, 0x0143, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */
{19, 0, 0x0060, 0xE23D, 5, 18, 15, 33, 61, 0, 65, 0x3258, 0xAC77, 0x0F56, 0x0117, 0xFC40, 5},
{20, 8, 0x10DE, 0x0225, 25, 25, 75, 144, 66, 0, 50, 0x1381, 0x7679, 0x0EA7, 0x0345, 0xFD93, 3}, /* Atari ST: AttackSoundOrdinal = 0 */
{21, 3, 0x0082, 0xA3BD, 7, 15, 33, 77, 130, 0, 60, 0x1592, 0x696A, 0x0859, 0x0224, 0xFC30, 4},
{22, 0, 0x1480, 0x53BD, 10, 14, 68, 100, 100, 0, 75, 0x4344, 0xBDF9, 0x0A5D, 0x0124, 0xF920, 3},
{23, 0, 0x38AA, 0x0038, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5},
{24, 1, 0x068A, 0x97BD, 13, 28, 110, 255, 255, 0, 70, 0x3645, 0xBF7C, 0x06CD, 0x0445, 0xFC30, 4}, /* Atari ST Version 1.0 1987-12-08 1987-12-11: Ranges = 0x2645 */
{25, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5},
{26, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5}};
int16 DM::ordinalToIndex(int16 val) { return val - 1; }
int16 DM::indexToOrdinal(int16 val) { return val + 1; }
void DungeonMan::mapCoordsAfterRelMovement(direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY) {
posX += dirIntoStepCountEast[dir] * stepsForward;
posY += dirIntoStepCountNorth[dir] * stepsForward;
turnDirRight(dir);
posX += dirIntoStepCountEast[dir] * stepsRight;
posY += dirIntoStepCountNorth[dir] * stepsRight;
}
DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine), _rawDunFileData(NULL), _maps(NULL), _rawMapData(NULL) {}
DungeonMan::~DungeonMan() {
delete[] _rawDunFileData;
delete[] _maps;
delete[] _dunData.mapsFirstColumnIndex;
delete[] _dunData.columnsCumulativeSquareThingCount;
delete[] _dunData.squareFirstThings;
delete[] _dunData.textData;
delete[] _dunData.mapData;
for (uint16 i = 0; i < 16; ++i) {
if (_dunData.thingsData[i])
delete[] _dunData.thingsData[i][0];
delete[] _dunData.thingsData[i];
}
}
void DungeonMan::decompressDungeonFile() {
Common::File f;
f.open("Dungeon.dat");
if (f.readUint16BE() == 0x8104) {
_rawDunFileDataSize = f.readUint32BE();
delete[] _rawDunFileData;
_rawDunFileData = new byte[_rawDunFileDataSize];
f.readUint16BE();
byte common[4];
for (uint16 i = 0; i < 4; ++i)
common[i] = f.readByte();
byte lessCommon[16];
for (uint16 i = 0; i < 16; ++i)
lessCommon[i] = f.readByte();
// start unpacking
uint32 uncompIndex = 0;
uint8 bitsUsedInWord = 0;
uint16 wordBuff = f.readUint16BE();
uint8 bitsLeftInByte = 8;
byte byteBuff = f.readByte();
while (uncompIndex < _rawDunFileDataSize) {
while (bitsUsedInWord != 0) {
uint8 shiftVal;
if (f.eos()) {
shiftVal = bitsUsedInWord;
wordBuff <<= shiftVal;
} else {
shiftVal = MIN(bitsLeftInByte, bitsUsedInWord);
wordBuff <<= shiftVal;
wordBuff |= (byteBuff >> (8 - shiftVal));
byteBuff <<= shiftVal;
bitsLeftInByte -= shiftVal;
if (!bitsLeftInByte) {
byteBuff = f.readByte();
bitsLeftInByte = 8;
}
}
bitsUsedInWord -= shiftVal;
}
if (((wordBuff >> 15) & 1) == 0) {
_rawDunFileData[uncompIndex++] = common[(wordBuff >> 13) & 3];
bitsUsedInWord += 3;
} else if (((wordBuff >> 14) & 3) == 2) {
_rawDunFileData[uncompIndex++] = lessCommon[(wordBuff >> 10) & 15];
bitsUsedInWord += 6;
} else if (((wordBuff >> 14) & 3) == 3) {
_rawDunFileData[uncompIndex++] = (wordBuff >> 6) & 255;
bitsUsedInWord += 10;
}
}
} else {
// TODO: if the dungeon is uncompressed, read it here
}
f.close();
}
uint8 gAdditionalThingCounts[16] = {
0, /* Door */
0, /* Teleporter */
0, /* Text String */
0, /* Sensor */
75, /* Group */
100, /* Weapon */
120, /* Armour */
0, /* Scroll */
5, /* Potion */
0, /* Container */
140, /* Junk */
0, /* Unused */
0, /* Unused */
0, /* Unused */
60, /* Projectile */
50 /* Explosion */
}; // @ G0236_auc_Graphic559_AdditionalThingCounts
// this is the number of uint16s the data has to be stored, not the lenght of the data in dungeon.dat!
unsigned char gThingDataWordCount[16] = {
2, /* Door */
3, /* Teleporter */
2, /* Text String */
4, /* Sensor */
9, /* Group */
2, /* Weapon */
2, /* Armour */
2, /* Scroll */
2, /* Potion */
4, /* Container */
2, /* Junk */
0, /* Unused */
0, /* Unused */
0, /* Unused */
5, /* Projectile */
2 /* Explosion */
}; // @ G0235_auc_Graphic559_ThingDataByteCount
const Thing Thing::thingNone(0);
const Thing Thing::thingEndOfList(0xFFFE);
void DungeonMan::loadDungeonFile() {
if (_messages.newGame)
decompressDungeonFile();
Common::MemoryReadStream dunDataStream(_rawDunFileData, _fileHeader.rawMapDataSize, DisposeAfterUse::NO);
// initialize _fileHeader
_fileHeader.dungeonId = _fileHeader.ornamentRandomSeed = dunDataStream.readUint16BE();
_fileHeader.rawMapDataSize = dunDataStream.readUint16BE();
_fileHeader.mapCount = dunDataStream.readByte();
dunDataStream.readByte(); // discard 1 byte
_fileHeader.textDataWordCount = dunDataStream.readUint16BE();
uint16 partyPosition = dunDataStream.readUint16BE();
_fileHeader.partyStartDir = (direction)((partyPosition >> 10) & 3);
_fileHeader.partyStartPosY = (partyPosition >> 5) & 0x1F;
_fileHeader.partyStartPosX = (partyPosition >> 0) & 0x1F;
_fileHeader.squareFirstThingCount = dunDataStream.readUint16BE();
for (uint16 i = 0; i < kThingTypeTotal; ++i)
_fileHeader.thingCounts[i] = dunDataStream.readUint16BE();
// init party position and mapindex
if (_messages.newGame) {
_currMap.partyDir = _fileHeader.partyStartDir;
_currMap.partyPosX = _fileHeader.partyStartPosX;
_currMap.partyPosY = _fileHeader.partyStartPosY;
_currMap.currPartyMapIndex = 0;
}
// load map data
delete[] _maps;
_maps = new Map[_fileHeader.mapCount];
for (uint16 i = 0; i < _fileHeader.mapCount; ++i) {
_maps[i].rawDunDataOffset = dunDataStream.readUint16BE();
dunDataStream.readUint32BE(); // discard 4 bytes
_maps[i].offsetMapX = dunDataStream.readByte();
_maps[i].offsetMapY = dunDataStream.readByte();
uint16 tmp = dunDataStream.readUint16BE();
_maps[i].height = tmp >> 11;
_maps[i].width = (tmp >> 6) & 0x1F;
_maps[i].level = tmp & 0x1F; // Only used in DMII
tmp = dunDataStream.readUint16BE();
_maps[i].randFloorOrnCount = tmp >> 12;
_maps[i].floorOrnCount = (tmp >> 8) & 0xF;
_maps[i].randWallOrnCount = (tmp >> 4) & 0xF;
_maps[i].wallOrnCount = tmp & 0xF;
tmp = dunDataStream.readUint16BE();
_maps[i].difficulty = tmp >> 12;
_maps[i].creatureTypeCount = (tmp >> 4) & 0xF;
_maps[i].doorOrnCount = tmp & 0xF;
tmp = dunDataStream.readUint16BE();
_maps[i].doorSet1 = (tmp >> 12) & 0xF;
_maps[i].doorSet0 = (tmp >> 8) & 0xF;
_maps[i].wallSet = (WallSet)((tmp >> 4) & 0xF);
_maps[i].floorSet = (FloorSet)(tmp & 0xF);
}
// TODO: ??? is this - begin
delete[] _dunData.mapsFirstColumnIndex;
_dunData.mapsFirstColumnIndex = new uint16[_fileHeader.mapCount];
uint16 columCount = 0;
for (uint16 i = 0; i < _fileHeader.mapCount; ++i) {
_dunData.mapsFirstColumnIndex[i] = columCount;
columCount += _maps[i].width + 1;
}
_dunData.columCount = columCount;
// TODO: ??? is this - end
uint32 actualSquareFirstThingCount = _fileHeader.squareFirstThingCount;
if (_messages.newGame) // TODO: what purpose does this serve?
_fileHeader.squareFirstThingCount += 300;
// TODO: ??? is this - begin
delete[] _dunData.columnsCumulativeSquareThingCount;
_dunData.columnsCumulativeSquareThingCount = new uint16[columCount];
for (uint16 i = 0; i < columCount; ++i)
_dunData.columnsCumulativeSquareThingCount[i] = dunDataStream.readUint16BE();
// TODO: ??? is this - end
// TODO: ??? is this - begin
delete[] _dunData.squareFirstThings;
_dunData.squareFirstThings = new Thing[_fileHeader.squareFirstThingCount];
for (uint16 i = 0; i < actualSquareFirstThingCount; ++i)
_dunData.squareFirstThings[i].set(dunDataStream.readUint16BE());
if (_messages.newGame)
for (uint16 i = 0; i < 300; ++i)
_dunData.squareFirstThings[actualSquareFirstThingCount + i] = Thing::thingNone;
// TODO: ??? is this - end
// load text data
delete[] _dunData.textData;
_dunData.textData = new uint16[_fileHeader.textDataWordCount];
for (uint16 i = 0; i < _fileHeader.textDataWordCount; ++i)
_dunData.textData[i] = dunDataStream.readUint16BE();
// TODO: ??? what this
if (_messages.newGame)
_dunData.eventMaximumCount = 100;
// load things
for (uint16 thingType = kDoorThingType; thingType < kThingTypeTotal; ++thingType) {
uint16 thingCount = _fileHeader.thingCounts[thingType];
if (_messages.newGame) {
_fileHeader.thingCounts[thingType] = MIN((thingType == kExplosionThingType) ? 768 : 1024, thingCount + gAdditionalThingCounts[thingType]);
}
uint16 thingStoreWordCount = gThingDataWordCount[thingType];
if (_dunData.thingsData[thingType]) {
delete[] _dunData.thingsData[thingType][0];
delete[] _dunData.thingsData[thingType];
}
_dunData.thingsData[thingType] = new uint16*[_fileHeader.thingCounts[thingType]];
_dunData.thingsData[thingType][0] = new uint16[_fileHeader.thingCounts[thingType] * thingStoreWordCount];
for (uint16 i = 0; i < _fileHeader.thingCounts[thingType]; ++i)
_dunData.thingsData[thingType][i] = _dunData.thingsData[thingType][0] + i * thingStoreWordCount;
if (thingType == kGroupThingType) {
for (uint16 i = 0; i < thingCount; ++i)
for (uint16 j = 0; j < thingStoreWordCount; ++j) {
if (j == 2 || j == 3)
_dunData.thingsData[thingType][i][j] = dunDataStream.readByte();
else
_dunData.thingsData[thingType][i][j] = dunDataStream.readUint16BE();
}
} else if (thingType == kProjectileThingType) {
for (uint16 i = 0; i < thingCount; ++i) {
_dunData.thingsData[thingType][i][0] = dunDataStream.readUint16BE();
_dunData.thingsData[thingType][i][1] = dunDataStream.readUint16BE();
_dunData.thingsData[thingType][i][2] = dunDataStream.readByte();
_dunData.thingsData[thingType][i][3] = dunDataStream.readByte();
_dunData.thingsData[thingType][i][4] = dunDataStream.readUint16BE();
}
} else {
for (uint16 i = 0; i < thingCount; ++i)
for (uint16 j = 0; j < thingStoreWordCount; ++j)
_dunData.thingsData[thingType][i][j] = dunDataStream.readUint16BE();
}
if (_messages.newGame) {
if ((thingType == kGroupThingType) || thingType >= kProjectileThingType)
_dunData.eventMaximumCount += _fileHeader.thingCounts[thingType];
for (uint16 i = 0; i < gAdditionalThingCounts[thingType]; ++i) {
_dunData.thingsData[thingType][thingCount + i][0] = Thing::thingNone.toUint16();
}
}
}
// load map data
if (!_messages.restartGameRequest)
_rawMapData = _rawDunFileData + dunDataStream.pos();
if (!_messages.restartGameRequest) {
uint8 mapCount = _fileHeader.mapCount;
delete[] _dunData.mapData;
_dunData.mapData = new byte**[_dunData.columCount + mapCount];
byte **colFirstSquares = (byte**)_dunData.mapData + mapCount;
for (uint8 i = 0; i < mapCount; ++i) {
_dunData.mapData[i] = colFirstSquares;
byte *square = _rawMapData + _maps[i].rawDunDataOffset;
*colFirstSquares++ = square;
for (uint16 w = 1; w <= _maps[i].width; ++w) {
square += _maps[i].height + 1;
*colFirstSquares++ = square;
}
}
}
}
void DungeonMan::setCurrentMap(uint16 mapIndex) {
_currMap.index = mapIndex;
_currMap.data = _dunData.mapData[mapIndex];
_currMap.map = _maps + mapIndex;
_currMap.width = _maps[mapIndex].width + 1;
_currMap.height = _maps[mapIndex].height + 1;
_currMap.colCumulativeSquareFirstThingCount
= &_dunData.columnsCumulativeSquareThingCount[_dunData.mapsFirstColumnIndex[mapIndex]];
}
void DungeonMan::setCurrentMapAndPartyMap(uint16 mapIndex) {
setCurrentMap(mapIndex);
byte *metaMapData = _currMap.data[_currMap.width - 1] + _currMap.height;
_vm->_displayMan->_currMapAllowedCreatureTypes = metaMapData;
metaMapData += _currMap.map->creatureTypeCount;
memcpy(_vm->_displayMan->_currMapWallOrnIndices, metaMapData, _currMap.map->wallOrnCount);
metaMapData += _currMap.map->wallOrnCount;
memcpy(_vm->_displayMan->_currMapFloorOrnIndices, metaMapData, _currMap.map->floorOrnCount);
metaMapData += _currMap.map->wallOrnCount;
memcpy(_vm->_displayMan->_currMapDoorOrnIndices, metaMapData, _currMap.map->doorOrnCount);
_currMapInscriptionWallOrnIndex = _currMap.map->wallOrnCount;
_vm->_displayMan->_currMapWallOrnIndices[_currMapInscriptionWallOrnIndex] = kWallOrnInscription;
}
Square DungeonMan::getSquare(int16 mapX, int16 mapY) {
bool isInXBounds = (mapX >= 0) && (mapX < _currMap.width);
bool isInYBounds = (mapY >= 0) && (mapY < _currMap.height);
if (isInXBounds && isInYBounds)
return _currMap.data[mapX][mapY];
Square tmpSquare;
if (isInYBounds) {
tmpSquare.set(_currMap.data[0][mapY]);
if (mapX == -1 && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType))
return Square(kWallElemType).set(kWallEastRandOrnAllowed);
tmpSquare.set(_currMap.data[_currMap.width - 1][mapY]);
if (mapX == _currMap.width && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType))
return Square(kWallElemType).set(kWallWestRandOrnAllowed);
} else if (isInXBounds) {
tmpSquare.set(_currMap.data[mapX][0]);
if (mapY == -1 && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType))
return Square(kWallElemType).set(kWallSouthRandOrnAllowed);
tmpSquare.set(_currMap.data[mapX][_currMap.height - 1]);
if (mapY == _currMap.height && (tmpSquare.getType() == kCorridorElemType || tmpSquare.getType() == kPitElemType))
return (kWallElemType << 5) | kWallNorthRandOrnAllowed;
}
return Square(kWallElemType);
}
Square DungeonMan::getRelSquare(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
mapCoordsAfterRelMovement(dir, stepsForward, stepsForward, posX, posY);
return getSquare(posX, posY);
}
int16 DungeonMan::getSquareFirstThingIndex(int16 mapX, int16 mapY) {
if (mapX < 0 || mapX >= _currMap.width || mapY < 0 || mapY >= _currMap.height || !Square(_currMap.data[mapX][mapY]).get(kThingListPresent))
return -1;
int16 y = 0;
uint16 index = _currMap.colCumulativeSquareFirstThingCount[mapX];
byte* square = _currMap.data[mapX];
while (y++ != mapY)
if (Square(*square++).get(kThingListPresent))
index++;
return index;
}
Thing DungeonMan::getSquareFirstThing(int16 mapX, int16 mapY) {
int16 index = getSquareFirstThingIndex(mapX, mapY);
if (index == -1)
return Thing::thingEndOfList;
return _dunData.squareFirstThings[index];
}
enum SquareAspectIndice {
kElemAspect = 0,
kFirstGroupOrObjectAspect = 1,
kRightWallOrnOrdAspect = 2,
kFrontWallOrnOrdAspect = 3,
kLeftWallOrnOrdAspect = 4,
kPitInvisibleAspect = 2,
kTeleporterVisibleAspect = 2,
kStairsUpAspect = 2,
kDoorStateAspect = 2,
kDoorThingIndexAspect = 3,
kFloorOrnOrdAspect = 4
};
void DungeonMan::setSquareAspect(uint16 *aspectArray, direction dir, int16 mapX, int16 mapY) {
bool leftOrnAllowed, rightOrnAllowed, frontOrnAllowed;
bool squareIsFakeWall;
Thing thing = getSquareFirstThing(mapX, mapY);
Square square = getSquare(mapX, mapY);
memset(aspectArray, 0, 5 * sizeof(int16));
aspectArray[kElemAspect] = square.getType();
_vm->_displayMan->_championPortraitOrdinal = 0; // BUG0_75
switch (square.getType()) {
case kWallElemType:
switch (dir) {
case kDirNorth:
leftOrnAllowed = square.get(kWallEastRandOrnAllowed);
frontOrnAllowed = square.get(kWallSouthRandOrnAllowed);
rightOrnAllowed = square.get(kWallWestRandOrnAllowed);
break;
case kDirEast:
leftOrnAllowed = square.get(kWallSouthRandOrnAllowed);
frontOrnAllowed = square.get(kWallWestRandOrnAllowed);
rightOrnAllowed = square.get(kWallNorthRandOrnAllowed);
break;
case kDirSouth:
leftOrnAllowed = square.get(kWallWestRandOrnAllowed);
frontOrnAllowed = square.get(kWallNorthRandOrnAllowed);
rightOrnAllowed = square.get(kWallEastRandOrnAllowed);
break;
case kDirWest:
leftOrnAllowed = square.get(kWallNorthRandOrnAllowed);
frontOrnAllowed = square.get(kWallEastRandOrnAllowed);
rightOrnAllowed = square.get(kWallSouthRandOrnAllowed);
break;
}
squareIsFakeWall = false;
setSquareAspectOrnOrdinals(aspectArray, leftOrnAllowed, frontOrnAllowed, rightOrnAllowed, dir, mapX, mapY, squareIsFakeWall);
while ((thing != Thing::thingEndOfList) && (thing.getType() <= kSensorThingType)) {
int16 sideIndex = (thing.getCell() - dir) & 3;
if (sideIndex) {
if (thing.getType() == kTextstringType) {
if (TextString(getThingData(thing)).isVisible()) {
aspectArray[sideIndex + 1] = _currMapInscriptionWallOrnIndex + 1;
} else {
Sensor sensor(getThingData(thing));
aspectArray[sideIndex + 1] = sensor.getOrnOrdinal();
if (sensor.getType() == kSensorWallChampionPortrait) {
_vm->_displayMan->_championPortraitOrdinal = indexToOrdinal(sensor.getData());
}
}
}
}
thing = getNextThing(thing);
}
if (squareIsFakeWall && (_currMap.partyPosX != mapX) && (_currMap.partyPosY != mapY)) {
aspectArray[kFirstGroupOrObjectAspect] = Thing::thingEndOfList.toUint16();
}
break;
}
aspectArray[kFirstGroupOrObjectAspect] = thing.toUint16();
}
void DungeonMan::setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, direction dir,
int16 mapX, int16 mapY, bool isFakeWall) {
int16 ornCount = _currMap.map->randWallOrnCount;
turnDirRight(dir);
aspectArray[kRightWallOrnOrdAspect] = getRandomOrnOrdinal(leftAllowed, ornCount, mapX, ++mapY * (dir + 1), 30);
turnDirRight(dir);
aspectArray[kFrontWallOrnOrdAspect] = getRandomOrnOrdinal(frontAllowed, ornCount, mapX, ++mapY * (dir + 1), 30);
turnDirRight(dir);
aspectArray[kLeftWallOrnOrdAspect] = getRandomOrnOrdinal(rightAllowed, ornCount, mapX, ++mapY * (dir + 1), 30);
if (isFakeWall || mapX < 0 || mapX >= _currMap.width || mapY < 0 || mapY >= _currMap.height) {
for (uint16 i = kRightWallOrnOrdAspect; i <= kLeftWallOrnOrdAspect; ++i) {
if (isWallOrnAnAlcove(ordinalToIndex(aspectArray[i])))
aspectArray[i] = 0;
}
}
}
int16 DungeonMan::getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo) {
int16 index = (((((2000 + (mapX << 5) + mapY) * 31417) >> 1)
+ (3000 + (_currMap.index << 6) + _currMap.width + _currMap.height) * 11
+ _fileHeader.ornamentRandomSeed) >> 2) % modulo;
if (allowed && index < count)
return indexToOrdinal(index);
return 0;
}
bool DungeonMan::isWallOrnAnAlcove(int16 wallOrnIndex) {
if (wallOrnIndex >= 0)
for (uint16 i = 0; i < kAlcoveOrnCount; ++i)
if (_vm->_displayMan->_currMapAlcoveOrnIndices[i] == wallOrnIndex)
return true;
return false;
}
uint16 *DungeonMan::getThingData(Thing thing) {
return _dunData.thingsData[thing.getType()][thing.getIndex()];
}
Thing DungeonMan::getNextThing(Thing thing) {
return getThingData(thing)[0]; // :)
}
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