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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/file.h"
#include "common/memstream.h"
#include "dm/dungeonman.h"
#include "dm/timeline.h"
#include "dm/champion.h"
#include "dm/group.h"
#include "dm/movesens.h"
#include "dm/projexpl.h"
namespace DM {
void DungeonMan::mapCoordsAfterRelMovement(Direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY) {
posX += _vm->_dirIntoStepCountEast[dir] * stepsForward;
posY += _vm->_dirIntoStepCountNorth[dir] * stepsForward;
dir = _vm->turnDirRight(dir);
posX += _vm->_dirIntoStepCountEast[dir] * stepsRight;
posY += _vm->_dirIntoStepCountNorth[dir] * stepsRight;
}
void DungeonMan::setupConstants() {
ObjectInfoIndex objectInfo[180] = { // @ G0237_as_Graphic559_ObjectInfo
/* { Type, ObjectAspectIndex, ActionSetIndex, AllowedSlots } */
ObjectInfoIndex(30, 1, 0, 0x0500), /* COMPASS Pouch/Chest */
ObjectInfoIndex(144, 0, 0, 0x0200), /* COMPASS Hands */
ObjectInfoIndex(148, 67, 0, 0x0500), /* COMPASS Pouch/Chest */
ObjectInfoIndex(149, 67, 0, 0x0500), /* COMPASS Pouch/Chest */
ObjectInfoIndex(150, 67, 0, 0x0500), /* TORCH Pouch/Chest */
ObjectInfoIndex(151, 67, 42, 0x0500), /* TORCH Pouch/Chest */
ObjectInfoIndex(152, 67, 0, 0x0500), /* TORCH Pouch/Chest */
ObjectInfoIndex(153, 67, 0, 0x0500), /* TORCH Pouch/Chest */
ObjectInfoIndex(154, 2, 0, 0x0501), /* WATERSKIN Mouth/Pouch/Chest */
ObjectInfoIndex(155, 2, 0, 0x0501), /* WATER Mouth/Pouch/Chest */
ObjectInfoIndex(156, 2, 0, 0x0501), /* JEWEL SYMAL Mouth/Pouch/Chest */
ObjectInfoIndex(157, 2, 0, 0x0501), /* JEWEL SYMAL Mouth/Pouch/Chest */
ObjectInfoIndex(158, 2, 0, 0x0501), /* ILLUMULET Mouth/Pouch/Chest */
ObjectInfoIndex(159, 2, 0, 0x0501), /* ILLUMULET Mouth/Pouch/Chest */
ObjectInfoIndex(160, 2, 0, 0x0501), /* FLAMITT Mouth/Pouch/Chest */
ObjectInfoIndex(161, 2, 0, 0x0501), /* FLAMITT Mouth/Pouch/Chest */
ObjectInfoIndex(162, 2, 0, 0x0501), /* EYE OF TIME Mouth/Pouch/Chest */
ObjectInfoIndex(163, 2, 0, 0x0501), /* EYE OF TIME Mouth/Pouch/Chest */
ObjectInfoIndex(164, 68, 0, 0x0500), /* STORMRING Pouch/Chest */
ObjectInfoIndex(165, 68, 0, 0x0500), /* STORMRING Pouch/Chest */
ObjectInfoIndex(166, 68, 0, 0x0500), /* STAFF OF CLAWS Pouch/Chest */
ObjectInfoIndex(167, 68, 42, 0x0500), /* STAFF OF CLAWS Pouch/Chest */
ObjectInfoIndex(195, 80, 0, 0x0500), /* STAFF OF CLAWS Pouch/Chest */
ObjectInfoIndex(16, 38, 43, 0x0500), /* BOLT BLADE Pouch/Chest */
ObjectInfoIndex(18, 38, 7, 0x0500), /* BOLT BLADE Pouch/Chest */
ObjectInfoIndex(4, 35, 5, 0x0400), /* FURY Chest */
ObjectInfoIndex(14, 37, 6, 0x0400), /* FURY Chest */
ObjectInfoIndex(20, 11, 8, 0x0040), /* THE FIRESTAFF Quiver 1 */
ObjectInfoIndex(23, 12, 9, 0x0040), /* THE FIRESTAFF Quiver 1 */
ObjectInfoIndex(25, 12, 10, 0x0040), /* THE FIRESTAFF Quiver 1 */
ObjectInfoIndex(27, 39, 11, 0x0040), /* OPEN SCROLL Quiver 1 */
ObjectInfoIndex(32, 17, 12, 0x05C0), /* SCROLL Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(33, 12, 13, 0x0040), /* DAGGER Quiver 1 */
ObjectInfoIndex(34, 12, 13, 0x0040), /* FALCHION Quiver 1 */
ObjectInfoIndex(35, 12, 14, 0x0040), /* SWORD Quiver 1 */
ObjectInfoIndex(36, 12, 15, 0x0040), /* RAPIER Quiver 1 */
ObjectInfoIndex(37, 12, 15, 0x0040), /* SABRE Quiver 1 */
ObjectInfoIndex(38, 12, 16, 0x0040), /* SAMURAI SWORD Quiver 1 */
ObjectInfoIndex(39, 12, 17, 0x0040), /* DELTA Quiver 1 */
ObjectInfoIndex(40, 42, 18, 0x0040), /* DIAMOND EDGE Quiver 1 */
ObjectInfoIndex(41, 12, 19, 0x0040), /* VORPAL BLADE Quiver 1 */
ObjectInfoIndex(42, 13, 20, 0x0040), /* THE INQUISITOR Quiver 1 */
ObjectInfoIndex(43, 13, 21, 0x0040), /* AXE Quiver 1 */
ObjectInfoIndex(44, 21, 22, 0x0040), /* HARDCLEAVE Quiver 1 */
ObjectInfoIndex(45, 21, 22, 0x0040), /* MACE Quiver 1 */
ObjectInfoIndex(46, 33, 23, 0x0440), /* MACE OF ORDER Quiver 1/Chest */
ObjectInfoIndex(47, 43, 24, 0x0040), /* MORNINGSTAR Quiver 1 */
ObjectInfoIndex(48, 44, 24, 0x0040), /* CLUB Quiver 1 */
ObjectInfoIndex(49, 14, 27, 0x0040), /* STONE CLUB Quiver 1 */
ObjectInfoIndex(50, 45, 27, 0x0040), /* BOW Quiver 1 */
ObjectInfoIndex(51, 16, 26, 0x05C0), /* CROSSBOW Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(52, 46, 26, 0x05C0), /* ARROW Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(53, 11, 27, 0x0440), /* SLAYER Quiver 1/Chest */
ObjectInfoIndex(54, 47, 42, 0x05C0), /* SLING Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(55, 48, 40, 0x05C0), /* ROCK Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(56, 49, 42, 0x05C0), /* POISON DART Quiver 1/Quiver 2/Pouch/Chest */
ObjectInfoIndex(57, 50, 5, 0x0040), /* THROWING STAR Quiver 1 */
ObjectInfoIndex(58, 11, 5, 0x0040), /* STICK Quiver 1 */
ObjectInfoIndex(59, 31, 28, 0x0540), /* STAFF Quiver 1/Pouch/Chest */
ObjectInfoIndex(60, 31, 29, 0x0540), /* WAND Quiver 1/Pouch/Chest */
ObjectInfoIndex(61, 11, 30, 0x0040), /* TEOWAND Quiver 1 */
ObjectInfoIndex(62, 11, 31, 0x0040), /* YEW STAFF Quiver 1 */
ObjectInfoIndex(63, 11, 32, 0x0040), /* STAFF OF MANAR Quiver 1 Atari ST Version 1.0 1987-12-08: ObjectAspectIndex = 35 */
ObjectInfoIndex(64, 51, 33, 0x0040), /* SNAKE STAFF Quiver 1 */
ObjectInfoIndex(65, 32, 5, 0x0440), /* THE CONDUIT Quiver 1/Chest */
ObjectInfoIndex(66, 30, 35, 0x0040), /* DRAGON SPIT Quiver 1 */
ObjectInfoIndex(135, 65, 36, 0x0440), /* SCEPTRE OF LYF Quiver 1/Chest */
ObjectInfoIndex(143, 45, 27, 0x0040), /* ROBE Quiver 1 */
ObjectInfoIndex(28, 82, 1, 0x0040), /* FINE ROBE Quiver 1 */
ObjectInfoIndex(80, 23, 0, 0x040C), /* KIRTLE Neck/Torso/Chest */
ObjectInfoIndex(81, 23, 0, 0x040C), /* SILK SHIRT Neck/Torso/Chest */
ObjectInfoIndex(82, 23, 0, 0x0410), /* ELVEN DOUBLET Legs/Chest */
ObjectInfoIndex(112, 55, 0, 0x0420), /* LEATHER JERKIN Feet/Chest */
ObjectInfoIndex(114, 8, 0, 0x0420), /* TUNIC Feet/Chest */
ObjectInfoIndex(67, 24, 0, 0x0408), /* GHI Torso/Chest */
ObjectInfoIndex(83, 24, 0, 0x0410), /* MAIL AKETON Legs/Chest */
ObjectInfoIndex(68, 24, 0, 0x0408), /* MITHRAL AKETON Torso/Chest */
ObjectInfoIndex(84, 24, 0, 0x0410), /* TORSO PLATE Legs/Chest */
ObjectInfoIndex(69, 69, 0, 0x0408), /* PLATE OF LYTE Torso/Chest */
ObjectInfoIndex(70, 24, 0, 0x0408), /* PLATE OF DARC Torso/Chest */
ObjectInfoIndex(85, 24, 0, 0x0410), /* CAPE Legs/Chest */
ObjectInfoIndex(86, 69, 0, 0x0410), /* CLOAK OF NIGHT Legs/Chest */
ObjectInfoIndex(71, 7, 0, 0x0408), /* BARBARIAN HIDE Torso/Chest */
ObjectInfoIndex(87, 7, 0, 0x0410), /* ROBE Legs/Chest */
ObjectInfoIndex(119, 57, 0, 0x0420), /* FINE ROBE Feet/Chest */
ObjectInfoIndex(72, 23, 0, 0x0408), /* TABARD Torso/Chest */
ObjectInfoIndex(88, 23, 0, 0x0410), /* GUNNA Legs/Chest */
ObjectInfoIndex(113, 29, 0, 0x0420), /* ELVEN HUKE Feet/Chest */
ObjectInfoIndex(89, 69, 0, 0x0410), /* LEATHER PANTS Legs/Chest */
ObjectInfoIndex(73, 69, 0, 0x0408), /* BLUE PANTS Torso/Chest */
ObjectInfoIndex(74, 24, 0, 0x0408), /* GHI TROUSERS Torso/Chest */
ObjectInfoIndex(90, 24, 0, 0x0410), /* LEG MAIL Legs/Chest */
ObjectInfoIndex(103, 53, 0, 0x0402), /* MITHRAL MAIL Head/Chest */
ObjectInfoIndex(104, 53, 0, 0x0402), /* LEG PLATE Head/Chest */
ObjectInfoIndex(96, 9, 0, 0x0402), /* POLEYN OF LYTE Head/Chest */
ObjectInfoIndex(97, 9, 0, 0x0402), /* POLEYN OF DARC Head/Chest */
ObjectInfoIndex(98, 9, 0, 0x0402), /* BEZERKER HELM Head/Chest */
ObjectInfoIndex(105, 54, 41, 0x0400), /* HELMET Chest */
ObjectInfoIndex(106, 54, 41, 0x0200), /* BASINET Hands */
ObjectInfoIndex(108, 10, 41, 0x0200), /* CASQUE 'N COIF Hands */
ObjectInfoIndex(107, 54, 41, 0x0200), /* ARMET Hands */
ObjectInfoIndex(75, 19, 0, 0x0408), /* HELM OF LYTE Torso/Chest */
ObjectInfoIndex(91, 19, 0, 0x0410), /* HELM OF DARC Legs/Chest */
ObjectInfoIndex(76, 19, 0, 0x0408), /* CALISTA Torso/Chest */
ObjectInfoIndex(92, 19, 0, 0x0410), /* CROWN OF NERRA Legs/Chest */
ObjectInfoIndex(99, 9, 0, 0x0402), /* BUCKLER Head/Chest */
ObjectInfoIndex(115, 19, 0, 0x0420), /* HIDE SHIELD Feet/Chest */
ObjectInfoIndex(100, 52, 0, 0x0402), /* SMALL SHIELD Head/Chest */
ObjectInfoIndex(77, 20, 0, 0x0008), /* WOODEN SHIELD Torso */
ObjectInfoIndex(93, 22, 0, 0x0010), /* LARGE SHIELD Legs */
ObjectInfoIndex(116, 56, 0, 0x0420), /* SHIELD OF LYTE Feet/Chest */
ObjectInfoIndex(109, 10, 41, 0x0200), /* SHIELD OF DARC Hands */
ObjectInfoIndex(101, 52, 0, 0x0402), /* SANDALS Head/Chest */
ObjectInfoIndex(78, 20, 0, 0x0008), /* SUEDE BOOTS Torso */
ObjectInfoIndex(94, 22, 0, 0x0010), /* LEATHER BOOTS Legs */
ObjectInfoIndex(117, 56, 0, 0x0420), /* HOSEN Feet/Chest */
ObjectInfoIndex(110, 10, 41, 0x0200), /* FOOT PLATE Hands */
ObjectInfoIndex(102, 52, 0, 0x0402), /* GREAVE OF LYTE Head/Chest */
ObjectInfoIndex(79, 20, 0, 0x0008), /* GREAVE OF DARC Torso */
ObjectInfoIndex(95, 22, 0, 0x0010), /* ELVEN BOOTS Legs */
ObjectInfoIndex(118, 56, 0, 0x0420), /* GEM OF AGES Feet/Chest */
ObjectInfoIndex(111, 10, 41, 0x0200), /* EKKHARD CROSS Hands */
ObjectInfoIndex(140, 52, 0, 0x0402), /* MOONSTONE Head/Chest */
ObjectInfoIndex(141, 19, 0, 0x0408), /* THE HELLION Torso/Chest */
ObjectInfoIndex(142, 22, 0, 0x0010), /* PENDANT FERAL Legs */
ObjectInfoIndex(194, 81, 0, 0x0420), /* COPPER COIN Feet/Chest */
ObjectInfoIndex(196, 84, 0, 0x0408), /* SILVER COIN Torso/Chest */
ObjectInfoIndex(0, 34, 0, 0x0500), /* GOLD COIN Pouch/Chest */
ObjectInfoIndex(8, 6, 0, 0x0501), /* BOULDER Mouth/Pouch/Chest */
ObjectInfoIndex(10, 15, 0, 0x0504), /* BLUE GEM Neck/Pouch/Chest */
ObjectInfoIndex(12, 15, 0, 0x0504), /* ORANGE GEM Neck/Pouch/Chest */
ObjectInfoIndex(146, 40, 0, 0x0500), /* GREEN GEM Pouch/Chest */
ObjectInfoIndex(147, 41, 0, 0x0400), /* MAGICAL BOX Chest */
ObjectInfoIndex(125, 4, 37, 0x0500), /* MAGICAL BOX Pouch/Chest */
ObjectInfoIndex(126, 83, 37, 0x0500), /* MIRROR OF DAWN Pouch/Chest */
ObjectInfoIndex(127, 4, 37, 0x0500), /* HORN OF FEAR Pouch/Chest */
ObjectInfoIndex(176, 18, 0, 0x0500), /* ROPE Pouch/Chest */
ObjectInfoIndex(177, 18, 0, 0x0500), /* RABBIT'S FOOT Pouch/Chest */
ObjectInfoIndex(178, 18, 0, 0x0500), /* CORBAMITE Pouch/Chest */
ObjectInfoIndex(179, 18, 0, 0x0500), /* CHOKER Pouch/Chest */
ObjectInfoIndex(180, 18, 0, 0x0500), /* DEXHELM Pouch/Chest */
ObjectInfoIndex(181, 18, 0, 0x0500), /* FLAMEBAIN Pouch/Chest */
ObjectInfoIndex(182, 18, 0, 0x0500), /* POWERTOWERS Pouch/Chest */
ObjectInfoIndex(183, 18, 0, 0x0500), /* SPEEDBOW Pouch/Chest */
ObjectInfoIndex(184, 62, 0, 0x0500), /* CHEST Pouch/Chest */
ObjectInfoIndex(185, 62, 0, 0x0500), /* OPEN CHEST Pouch/Chest */
ObjectInfoIndex(186, 62, 0, 0x0500), /* ASHES Pouch/Chest */
ObjectInfoIndex(187, 62, 0, 0x0500), /* BONES Pouch/Chest */
ObjectInfoIndex(188, 62, 0, 0x0500), /* MON POTION Pouch/Chest */
ObjectInfoIndex(189, 62, 0, 0x0500), /* UM POTION Pouch/Chest */
ObjectInfoIndex(190, 62, 0, 0x0500), /* DES POTION Pouch/Chest */
ObjectInfoIndex(191, 62, 0, 0x0500), /* VEN POTION Pouch/Chest */
ObjectInfoIndex(128, 76, 0, 0x0200), /* SAR POTION Hands */
ObjectInfoIndex(129, 3, 0, 0x0500), /* ZO POTION Pouch/Chest */
ObjectInfoIndex(130, 60, 0, 0x0500), /* ROS POTION Pouch/Chest */
ObjectInfoIndex(131, 61, 0, 0x0500), /* KU POTION Pouch/Chest */
ObjectInfoIndex(168, 27, 0, 0x0501), /* DANE POTION Mouth/Pouch/Chest */
ObjectInfoIndex(169, 28, 0, 0x0501), /* NETA POTION Mouth/Pouch/Chest */
ObjectInfoIndex(170, 25, 0, 0x0501), /* BRO POTION Mouth/Pouch/Chest */
ObjectInfoIndex(171, 26, 0, 0x0501), /* MA POTION Mouth/Pouch/Chest */
ObjectInfoIndex(172, 71, 0, 0x0401), /* YA POTION Mouth/Chest */
ObjectInfoIndex(173, 70, 0, 0x0401), /* EE POTION Mouth/Chest */
ObjectInfoIndex(174, 5, 0, 0x0501), /* VI POTION Mouth/Pouch/Chest */
ObjectInfoIndex(175, 66, 0, 0x0501), /* WATER FLASK Mouth/Pouch/Chest */
ObjectInfoIndex(120, 15, 0, 0x0504), /* KATH BOMB Neck/Pouch/Chest */
ObjectInfoIndex(121, 15, 0, 0x0504), /* PEW BOMB Neck/Pouch/Chest */
ObjectInfoIndex(122, 58, 0, 0x0504), /* RA BOMB Neck/Pouch/Chest */
ObjectInfoIndex(123, 59, 0, 0x0504), /* FUL BOMB Neck/Pouch/Chest */
ObjectInfoIndex(124, 59, 0, 0x0504), /* APPLE Neck/Pouch/Chest */
ObjectInfoIndex(132, 79, 38, 0x0500), /* CORN Pouch/Chest */
ObjectInfoIndex(133, 63, 38, 0x0500), /* BREAD Pouch/Chest */
ObjectInfoIndex(134, 64, 0, 0x0500), /* CHEESE Pouch/Chest */
ObjectInfoIndex(136, 72, 39, 0x0400), /* SCREAMER SLICE Chest */
ObjectInfoIndex(137, 73, 0, 0x0500), /* WORM ROUND Pouch/Chest */
ObjectInfoIndex(138, 74, 0, 0x0500), /* DRUMSTICK Pouch/Chest */
ObjectInfoIndex(139, 75, 0, 0x0504), /* DRAGON STEAK Neck/Pouch/Chest */
ObjectInfoIndex(192, 77, 0, 0x0500), /* IRON KEY Pouch/Chest */
ObjectInfoIndex(193, 78, 0, 0x0500), /* KEY OF B Pouch/Chest */
ObjectInfoIndex(197, 74, 0, 0x0000), /* SOLID KEY */
ObjectInfoIndex(198, 41, 0, 0x0400) /* SQUARE KEY Chest */
};
ArmourInfo armourInfo[58] = { // G0239_as_Graphic559_ArmourInfo
/* { Weight, Defense, Attributes, Unreferenced } */
ArmourInfo(3, 5, 0x01), /* CAPE */
ArmourInfo(4, 10, 0x01), /* CLOAK OF NIGHT */
ArmourInfo(3, 4, 0x01), /* BARBARIAN HIDE */
ArmourInfo(6, 5, 0x02), /* SANDALS */
ArmourInfo(16, 25, 0x04), /* LEATHER BOOTS */
ArmourInfo(4, 5, 0x00), /* ROBE */
ArmourInfo(4, 5, 0x00), /* ROBE */
ArmourInfo(3, 7, 0x01), /* FINE ROBE */
ArmourInfo(3, 7, 0x01), /* FINE ROBE */
ArmourInfo(4, 6, 0x01), /* KIRTLE */
ArmourInfo(2, 4, 0x00), /* SILK SHIRT */
ArmourInfo(4, 5, 0x01), /* TABARD */
ArmourInfo(5, 7, 0x01), /* GUNNA */
ArmourInfo(3, 11, 0x02), /* ELVEN DOUBLET */
ArmourInfo(3, 13, 0x02), /* ELVEN HUKE */
ArmourInfo(4, 13, 0x02), /* ELVEN BOOTS */
ArmourInfo(6, 17, 0x03), /* LEATHER JERKIN */
ArmourInfo(8, 20, 0x03), /* LEATHER PANTS */
ArmourInfo(14, 20, 0x03), /* SUEDE BOOTS */
ArmourInfo(6, 12, 0x02), /* BLUE PANTS */
ArmourInfo(5, 9, 0x01), /* TUNIC */
ArmourInfo(5, 8, 0x01), /* GHI */
ArmourInfo(5, 9, 0x01), /* GHI TROUSERS */
ArmourInfo(4, 1, 0x04), /* CALISTA */
ArmourInfo(6, 5, 0x04), /* CROWN OF NERRA */
ArmourInfo(11, 12, 0x05), /* BEZERKER HELM */
ArmourInfo(14, 17, 0x05), /* HELMET */
ArmourInfo(15, 20, 0x05), /* BASINET */
ArmourInfo(11, 22, 0x85), /* BUCKLER */
ArmourInfo(10, 16, 0x82), /* HIDE SHIELD */
ArmourInfo(14, 20, 0x83), /* WOODEN SHIELD */
ArmourInfo(21, 35, 0x84), /* SMALL SHIELD */
ArmourInfo(65, 35, 0x05), /* MAIL AKETON */
ArmourInfo(53, 35, 0x05), /* LEG MAIL */
ArmourInfo(52, 70, 0x07), /* MITHRAL AKETON */
ArmourInfo(41, 55, 0x07), /* MITHRAL MAIL */
ArmourInfo(16, 25, 0x06), /* CASQUE 'N COIF */
ArmourInfo(16, 30, 0x06), /* HOSEN */
ArmourInfo(19, 40, 0x07), /* ARMET */
ArmourInfo(120, 65, 0x04), /* TORSO PLATE */
ArmourInfo(80, 56, 0x04), /* LEG PLATE */
ArmourInfo(28, 37, 0x05), /* FOOT PLATE */
ArmourInfo(34, 56, 0x84), /* LARGE SHIELD */
ArmourInfo(17, 62, 0x05), /* HELM OF LYTE */
ArmourInfo(108, 125, 0x04), /* PLATE OF LYTE */
ArmourInfo(72, 90, 0x04), /* POLEYN OF LYTE */
ArmourInfo(24, 50, 0x05), /* GREAVE OF LYTE */
ArmourInfo(30, 85, 0x84), /* SHIELD OF LYTE */
ArmourInfo(35, 76, 0x04), /* HELM OF DARC */
ArmourInfo(141, 160, 0x04), /* PLATE OF DARC */
ArmourInfo(90, 101, 0x04), /* POLEYN OF DARC */
ArmourInfo(31, 60, 0x05), /* GREAVE OF DARC */
ArmourInfo(40, 100, 0x84), /* SHIELD OF DARC */
ArmourInfo(14, 54, 0x06), /* DEXHELM */
ArmourInfo(57, 60, 0x07), /* FLAMEBAIN */
ArmourInfo(81, 88, 0x04), /* POWERTOWERS */
ArmourInfo(3, 16, 0x02), /* BOOTS OF SPEED */
ArmourInfo(2, 3, 0x03) /* HALTER */
};
WeaponInfo weaponInfo[46] = { // @ G0238_as_Graphic559_WeaponInfo
/* { Weight, Class, Strength, KineticEnergy, Attributes } */
WeaponInfo(1, 130, 2, 0, 0x2000), /* EYE OF TIME */
WeaponInfo(1, 131, 2, 0, 0x2000), /* STORMRING */
WeaponInfo(11, 0, 8, 2, 0x2000), /* TORCH */
WeaponInfo(12, 112, 10, 80, 0x2028), /* FLAMITT */
WeaponInfo(9, 129, 16, 7, 0x2000), /* STAFF OF CLAWS */
WeaponInfo(30, 113, 49, 110, 0x0942), /* BOLT BLADE */
WeaponInfo(47, 0, 55, 20, 0x0900), /* FURY */
WeaponInfo(24, 255, 25, 10, 0x20FF), /* THE FIRESTAFF */
WeaponInfo(5, 2, 10, 19, 0x0200), /* DAGGER */
WeaponInfo(33, 0, 30, 8, 0x0900), /* FALCHION */
WeaponInfo(32, 0, 34, 10, 0x0900), /* SWORD */
WeaponInfo(26, 0, 38, 10, 0x0900), /* RAPIER */
WeaponInfo(35, 0, 42, 11, 0x0900), /* SABRE */
WeaponInfo(36, 0, 46, 12, 0x0900), /* SAMURAI SWORD */
WeaponInfo(33, 0, 50, 14, 0x0900), /* DELTA */
WeaponInfo(37, 0, 62, 14, 0x0900), /* DIAMOND EDGE */
WeaponInfo(30, 0, 48, 13, 0x0000), /* VORPAL BLADE */
WeaponInfo(39, 0, 58, 15, 0x0900), /* THE INQUISITOR */
WeaponInfo(43, 2, 49, 33, 0x0300), /* AXE */
WeaponInfo(65, 2, 70, 44, 0x0300), /* HARDCLEAVE */
WeaponInfo(31, 0, 32, 10, 0x2000), /* MACE */
WeaponInfo(41, 0, 42, 13, 0x2000), /* MACE OF ORDER */
WeaponInfo(50, 0, 60, 15, 0x2000), /* MORNINGSTAR */
WeaponInfo(36, 0, 19, 10, 0x2700), /* CLUB */
WeaponInfo(110, 0, 44, 22, 0x2600), /* STONE CLUB */
WeaponInfo(10, 20, 1, 50, 0x2032), /* BOW */
WeaponInfo(28, 30, 1, 180, 0x2078), /* CROSSBOW */
WeaponInfo(2, 10, 2, 10, 0x0100), /* ARROW */
WeaponInfo(2, 10, 2, 28, 0x0500), /* SLAYER */
WeaponInfo(19, 39, 5, 20, 0x2032), /* SLING */
WeaponInfo(10, 11, 6, 18, 0x2000), /* ROCK */
WeaponInfo(3, 12, 7, 23, 0x0800), /* POISON DART */
WeaponInfo(1, 1, 3, 19, 0x0A00), /* THROWING STAR */
WeaponInfo(8, 0, 4, 4, 0x2000), /* STICK */
WeaponInfo(26, 129, 12, 4, 0x2000), /* STAFF */
WeaponInfo(1, 130, 0, 0, 0x2000), /* WAND */
WeaponInfo(2, 140, 1, 20, 0x2000), /* TEOWAND */
WeaponInfo(35, 128, 18, 6, 0x2000), /* YEW STAFF */
WeaponInfo(29, 159, 0, 4, 0x2000), /* STAFF OF MANAR */
WeaponInfo(21, 131, 0, 3, 0x2000), /* SNAKE STAFF */
WeaponInfo(33, 136, 0, 7, 0x2000), /* THE CONDUIT */
WeaponInfo(8, 132, 3, 1, 0x2000), /* DRAGON SPIT */
WeaponInfo(18, 131, 9, 4, 0x2000), /* SCEPTRE OF LYF */
WeaponInfo(8, 192, 1, 1, 0x2000), /* HORN OF FEAR */
WeaponInfo(30, 26, 1, 220, 0x207D), /* SPEEDBOW */
WeaponInfo(36, 255, 100, 50, 0x20FF) /* THE FIRESTAFF */
};
CreatureInfo creatureInfo[k27_CreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo
/* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo,
MovementTicks, AttackTicks, Defense, BaseHealth, Attack, PoisonAttack,
Dexterity, Ranges, Properties, Resistances, AnimationTicks, WoundProbabilities, AttackType } */
{0, 4, 0x0482, 0x623D, 8, 20, 55, 150, 150, 240, 55, 0x1153, 0x299B, 0x0876, 0x0254, 0xFD40, 4},
{1, 0, 0x0480, 0xA625, 15, 32, 20, 110, 80, 15, 20, 0x3132, 0x33A9, 0x0E42, 0x0384, 0xFC41, 3},
{2, 6, 0x0510, 0x6198, 3, 5, 50, 10, 10, 0, 110, 0x1376, 0x710A, 0x0235, 0x0222, 0xFD20, 0},
{3, 0, 0x04B4, 0xB225, 10, 21, 30, 40, 58, 0, 80, 0x320A, 0x96AA, 0x0B3C, 0x0113, 0xF910, 5},
{4, 1, 0x0701, 0xA3B8, 9, 8, 45, 101, 90, 0, 65, 0x1554, 0x58FF, 0x0A34, 0x0143, 0xFE93, 4},
{5, 0, 0x0581, 0x539D, 20, 18, 100, 60, 30, 0, 30, 0x1232, 0x4338, 0x0583, 0x0265, 0xFFD6, 3},
{6, 3, 0x070C, 0x0020, 120, 10, 5, 165, 5, 0, 5, 0x1111, 0x10F1, 0x0764, 0x02F2, 0xFC84, 6},
{7, 7, 0x0300, 0x0220, 185, 15, 170, 50, 40, 5, 10, 0x1463, 0x25C4, 0x06E3, 0x01F4, 0xFD93, 4}, /* Atari ST: AttackSoundOrdinal = 0 */
{8, 2, 0x1864, 0x5225, 11, 16, 15, 30, 55, 0, 80, 0x1423, 0x4664, 0x0FC8, 0x0116, 0xFB30, 6},
{9, 10, 0x0282, 0x71B8, 21, 14, 240, 120, 219, 0, 35, 0x1023, 0x3BFF, 0x0FF7, 0x04F3, 0xF920, 3}, /* Atari ST: AttackSoundOrdinal = 7 */
{10, 2, 0x1480, 0x11B8, 17, 12, 25, 33, 20, 0, 40, 0x1224, 0x5497, 0x0F15, 0x0483, 0xFB20, 3},
{11, 0, 0x18C6, 0x0225, 255, 8, 45, 80, 105, 0, 60, 0x1314, 0x55A5, 0x0FF9, 0x0114, 0xFD95, 1},
{12, 11, 0x1280, 0x6038, 7, 7, 22, 20, 22, 0, 80, 0x1013, 0x6596, 0x0F63, 0x0132, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */
{13, 9, 0x14A2, 0xB23D, 5, 10, 42, 39, 90, 100, 88, 0x1343, 0x5734, 0x0638, 0x0112, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 0 */
{14, 0, 0x05B8, 0x1638, 10, 20, 47, 44, 75, 0, 90, 0x4335, 0xD952, 0x035B, 0x0664, 0xFD60, 5},
{15, 5, 0x0381, 0x523D, 18, 19, 72, 70, 45, 35, 35, 0x1AA1, 0x15AB, 0x0B93, 0x0253, 0xFFC5, 4},
{16, 10, 0x0680, 0xA038, 13, 8, 28, 20, 25, 0, 41, 0x1343, 0x2148, 0x0321, 0x0332, 0xFC30, 3}, /* Atari ST: AttackSoundOrdinal = 7 */
{17, 0, 0x04A0, 0xF23D, 1, 16, 180, 8, 28, 20, 150, 0x1432, 0x19FD, 0x0004, 0x0112, 0xF710, 4},
{18, 11, 0x0280, 0xA3BD, 14, 6, 140, 60, 105, 0, 70, 0x1005, 0x7AFF, 0x0FFA, 0x0143, 0xFA30, 4}, /* Atari ST: AttackSoundOrdinal = 8 */
{19, 0, 0x0060, 0xE23D, 5, 18, 15, 33, 61, 0, 65, 0x3258, 0xAC77, 0x0F56, 0x0117, 0xFC40, 5},
{20, 8, 0x10DE, 0x0225, 25, 25, 75, 144, 66, 0, 50, 0x1381, 0x7679, 0x0EA7, 0x0345, 0xFD93, 3}, /* Atari ST: AttackSoundOrdinal = 0 */
{21, 3, 0x0082, 0xA3BD, 7, 15, 33, 77, 130, 0, 60, 0x1592, 0x696A, 0x0859, 0x0224, 0xFC30, 4},
{22, 0, 0x1480, 0x53BD, 10, 14, 68, 100, 100, 0, 75, 0x4344, 0xBDF9, 0x0A5D, 0x0124, 0xF920, 3},
{23, 0, 0x38AA, 0x0038, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5},
{24, 1, 0x068A, 0x97BD, 13, 28, 110, 255, 255, 0, 70, 0x3645, 0xBF7C, 0x06CD, 0x0445, 0xFC30, 4}, /* Atari ST Version 1.0 1987-12-08 1987-12-11: Ranges = 0x2645 */
{25, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5},
{26, 0, 0x38AA, 0x0000, 12, 22, 255, 180, 210, 0, 130, 0x6369, 0xFF37, 0x0FBF, 0x0564, 0xFB52, 5}
};
// this is the number of uint16s the data has to be stored, not the length of the data in dungeon.dat!
byte thingDataWordCount[16] = { // @ G0235_auc_Graphic559_ThingDataByteCount
2, /* Door */
3, /* Teleporter */
2, /* Text String */
4, /* Sensor */
9, /* Group */
2, /* Weapon */
2, /* Armour */
2, /* Scroll */
2, /* Potion */
4, /* Container */
2, /* Junk */
0, /* Unused */
0, /* Unused */
0, /* Unused */
5, /* Projectile */
2 /* Explosion */
};
for (int i = 0; i < 180; i++)
_objectInfos[i] = objectInfo[i];
for (int i = 0; i < 58; i++)
_armourInfos[i] = armourInfo[i];
for (int i = 0; i < 46; i++)
_weaponInfos[i] = weaponInfo[i];
for (int i = 0; i < k27_CreatureTypeCount; i++)
_creatureInfos[i] = creatureInfo[i];
for (int i = 0; i < 16; i++)
_thingDataWordCount[i] = thingDataWordCount[i];
}
DungeonMan::DungeonMan(DMEngine *dmEngine) : _vm(dmEngine) {
_rawDunFileDataSize = 0;
_rawDunFileData = nullptr;
_dungeonColumCount = 0;
_dungeonMapsFirstColumnIndex = nullptr;
_dungeonColumCount = 0;
_dungeonColumnsCumulativeSquareThingCount = nullptr;
_squareFirstThings = nullptr;
_dungeonTextData = nullptr;
for (uint16 i = 0; i < 16; ++i)
_thingData[i] = nullptr;
_dungeonMapData = nullptr;
_partyDir = (Direction)0;
_partyMapX = 0;
_partyMapY = 0;
_partyMapIndex = 0;
_currMapIndex = kDMMapIndexNone;
_currMapData = nullptr;
_currMap = nullptr;
_currMapWidth = 0;
_currMapHeight = 0;
_currMapColCumulativeSquareFirstThingCount = nullptr;
_dungeonMaps = nullptr;
_dungeonRawMapData = nullptr;
_currMapInscriptionWallOrnIndex = 0;
for (uint16 i = 0; i < 6; ++i)
_dungeonViewClickableBoxes[i].setToZero();
_isFacingAlcove = false;
_isFacingViAltar = false;
_isFacingFountain = false;
_squareAheadElement = (ElementType)0;
_dungeonFileHeader._ornamentRandomSeed = 0;
_dungeonFileHeader._rawMapDataSize = 0;
_dungeonFileHeader._mapCount = 0;
_dungeonFileHeader._textDataWordCount = 0;
_dungeonFileHeader._partyStartLocation = 0;
_dungeonFileHeader._squareFirstThingCount = 0;
for (uint16 i = 0; i < 5; ++i)
_pileTopObject[i] = Thing(0);
for (uint16 i = 0; i < 2; ++i)
_currMapDoorInfo[i].resetToZero();
for (uint16 i = 0; i < 16; i++)
_dungeonFileHeader._thingCounts[i] = 0;
setupConstants();
}
DungeonMan::~DungeonMan() {
delete[] _rawDunFileData;
delete[] _dungeonMaps;
delete[] _dungeonMapsFirstColumnIndex;
delete[] _dungeonColumnsCumulativeSquareThingCount;
delete[] _squareFirstThings;
delete[] _dungeonTextData;
delete[] _dungeonMapData;
for (uint16 i = 0; i < 16; ++i)
delete[] _thingData[i];
delete[] _dungeonRawMapData;
}
void DungeonMan::decompressDungeonFile() {
Common::File f;
if (_vm->isDemo())
f.open("DemoDun.dat");
else
f.open("Dungeon.dat");
if (!f.isOpen())
error("Unable to open Dungeon.dat file");
if (f.readUint16BE() == 0x8104) { // if dungeon is compressed
_rawDunFileDataSize = f.readUint32BE();
delete[] _rawDunFileData;
_rawDunFileData = new byte[_rawDunFileDataSize];
f.readUint16BE(); // discard
byte common[4];
for (uint16 i = 0; i < 4; ++i)
common[i] = f.readByte();
byte lessCommon[16];
for (uint16 i = 0; i < 16; ++i)
lessCommon[i] = f.readByte();
// start unpacking
uint32 uncompIndex = 0;
uint8 bitsUsedInWord = 0;
uint16 wordBuff = f.readUint16BE();
uint8 bitsLeftInByte = 8;
byte byteBuff = f.readByte();
while (uncompIndex < _rawDunFileDataSize) {
while (bitsUsedInWord != 0) {
uint8 shiftVal;
if (f.eos()) {
shiftVal = bitsUsedInWord;
wordBuff <<= shiftVal;
} else {
shiftVal = MIN(bitsLeftInByte, bitsUsedInWord);
wordBuff <<= shiftVal;
wordBuff |= (byteBuff >> (8 - shiftVal));
byteBuff <<= shiftVal;
bitsLeftInByte -= shiftVal;
if (!bitsLeftInByte) {
byteBuff = f.readByte();
bitsLeftInByte = 8;
}
}
bitsUsedInWord -= shiftVal;
}
if (((wordBuff >> 15) & 1) == 0) {
_rawDunFileData[uncompIndex++] = common[(wordBuff >> 13) & 3];
bitsUsedInWord += 3;
} else if (((wordBuff >> 14) & 3) == 2) {
_rawDunFileData[uncompIndex++] = lessCommon[(wordBuff >> 10) & 15];
bitsUsedInWord += 6;
} else if (((wordBuff >> 14) & 3) == 3) {
_rawDunFileData[uncompIndex++] = (wordBuff >> 6) & 255;
bitsUsedInWord += 10;
}
}
} else { // read uncompressed Dungeon.dat
f.seek(0);
_rawDunFileDataSize = f.size();
delete[] _rawDunFileData;
_rawDunFileData = new byte[_rawDunFileDataSize];
f.read(_rawDunFileData, _rawDunFileDataSize);
}
f.close();
}
void DungeonMan::loadDungeonFile(Common::InSaveFile *file) {
static const byte additionalThingCounts[16] = { // @ G0236_auc_Graphic559_AdditionalThingCounts{
0, /* Door */
0, /* Teleporter */
0, /* Text String */
0, /* Sensor */
75, /* Group */
100, /* Weapon */
120, /* Armour */
0, /* Scroll */
5, /* Potion */
0, /* Container */
140, /* Junk */
0, /* Unused */
0, /* Unused */
0, /* Unused */
60, /* Projectile */
50 /* Explosion */
};
Timeline &timeline = *_vm->_timeline;
if (_vm->_gameMode != kDMModeLoadSavedGame)
decompressDungeonFile();
Common::ReadStream *dunDataStream = nullptr;
if (file) {
// if loading a save
dunDataStream = file;
} else {
// else read dungeon.dat
assert(_rawDunFileData && _rawDunFileDataSize);
dunDataStream = new Common::MemoryReadStream(_rawDunFileData, _rawDunFileDataSize, DisposeAfterUse::NO);
}
// initialize _g278_dungeonFileHeader
_dungeonFileHeader._ornamentRandomSeed = dunDataStream->readUint16BE();
_dungeonFileHeader._rawMapDataSize = dunDataStream->readUint16BE();
_dungeonFileHeader._mapCount = dunDataStream->readByte();
dunDataStream->readByte(); // discard 1 byte
_dungeonFileHeader._textDataWordCount = dunDataStream->readUint16BE();
_dungeonFileHeader._partyStartLocation = dunDataStream->readUint16BE();
_dungeonFileHeader._squareFirstThingCount = dunDataStream->readUint16BE();
for (uint16 i = 0; i < kDMThingTypeTotal; ++i)
_dungeonFileHeader._thingCounts[i] = dunDataStream->readUint16BE();
// init party position and mapindex
if (_vm->_gameMode != kDMModeLoadSavedGame) {
uint16 startLoc = _dungeonFileHeader._partyStartLocation;
_partyDir = (Direction)((startLoc >> 10) & 3);
_partyMapX = startLoc & 0x1F;
_partyMapY = (startLoc >> 5) & 0x1F;
_partyMapIndex = 0;
}
// load map data
if (!_vm->_restartGameRequest) {
delete[] _dungeonMaps;
_dungeonMaps = new Map[_dungeonFileHeader._mapCount];
}
for (uint16 i = 0; i < _dungeonFileHeader._mapCount; ++i) {
_dungeonMaps[i]._rawDunDataOffset = dunDataStream->readUint16BE();
dunDataStream->readUint32BE(); // discard 4 bytes
_dungeonMaps[i]._offsetMapX = dunDataStream->readByte();
_dungeonMaps[i]._offsetMapY = dunDataStream->readByte();
uint16 tmp = dunDataStream->readUint16BE();
_dungeonMaps[i]._height = tmp >> 11;
_dungeonMaps[i]._width = (tmp >> 6) & 0x1F;
_dungeonMaps[i]._level = tmp & 0x3F; // Only used in DMII
tmp = dunDataStream->readUint16BE();
_dungeonMaps[i]._randFloorOrnCount = tmp >> 12;
_dungeonMaps[i]._floorOrnCount = (tmp >> 8) & 0xF;
_dungeonMaps[i]._randWallOrnCount = (tmp >> 4) & 0xF;
_dungeonMaps[i]._wallOrnCount = tmp & 0xF;
tmp = dunDataStream->readUint16BE();
_dungeonMaps[i]._difficulty = tmp >> 12;
_dungeonMaps[i]._creatureTypeCount = (tmp >> 4) & 0xF;
_dungeonMaps[i]._doorOrnCount = tmp & 0xF;
tmp = dunDataStream->readUint16BE();
_dungeonMaps[i]._doorSet1 = (tmp >> 12) & 0xF;
_dungeonMaps[i]._doorSet0 = (tmp >> 8) & 0xF;
_dungeonMaps[i]._wallSet = (WallSet)((tmp >> 4) & 0xF);
_dungeonMaps[i]._floorSet = (FloorSet)(tmp & 0xF);
//if (!file)
// delete dunDataStream;
}
// load column stuff thingy
if (!_vm->_restartGameRequest) {
delete[] _dungeonMapsFirstColumnIndex;
_dungeonMapsFirstColumnIndex = new uint16[_dungeonFileHeader._mapCount];
}
uint16 columCount = 0;
for (uint16 i = 0; i < _dungeonFileHeader._mapCount; ++i) {
_dungeonMapsFirstColumnIndex[i] = columCount;
columCount += _dungeonMaps[i]._width + 1;
}
_dungeonColumCount = columCount;
uint32 actualSquareFirstThingCount = _dungeonFileHeader._squareFirstThingCount;
if (_vm->_gameMode != kDMModeLoadSavedGame)
_dungeonFileHeader._squareFirstThingCount += 300;
if (!_vm->_restartGameRequest) {
delete[] _dungeonColumnsCumulativeSquareThingCount;
_dungeonColumnsCumulativeSquareThingCount = new uint16[columCount];
}
for (uint16 i = 0; i < columCount; ++i)
_dungeonColumnsCumulativeSquareThingCount[i] = dunDataStream->readUint16BE();
// load square first things
if (!_vm->_restartGameRequest) {
delete[] _squareFirstThings;
_squareFirstThings = new Thing[_dungeonFileHeader._squareFirstThingCount];
}
for (uint16 i = 0; i < actualSquareFirstThingCount; ++i)
_squareFirstThings[i].set(dunDataStream->readUint16BE());
if (_vm->_gameMode != kDMModeLoadSavedGame) {
for (uint16 i = 0; i < 300; ++i)
_squareFirstThings[actualSquareFirstThingCount + i] = _vm->_thingNone;
}
// load text data
if (!_vm->_restartGameRequest) {
delete[] _dungeonTextData;
_dungeonTextData = new uint16[_dungeonFileHeader._textDataWordCount];
}
for (uint16 i = 0; i < _dungeonFileHeader._textDataWordCount; ++i)
_dungeonTextData[i] = dunDataStream->readUint16BE();
if (_vm->_gameMode != kDMModeLoadSavedGame)
timeline._eventMaxCount = 100;
// load things
for (uint16 thingType = kDMThingTypeDoor; thingType < kDMThingTypeTotal; ++thingType) {
uint16 thingCount = _dungeonFileHeader._thingCounts[thingType];
if (_vm->_gameMode != kDMModeLoadSavedGame)
_dungeonFileHeader._thingCounts[thingType] = MIN((thingType == kDMThingTypeExplosion) ? 768 : 1024, thingCount + additionalThingCounts[thingType]);
uint16 thingStoreWordCount = _thingDataWordCount[thingType];
if (thingStoreWordCount == 0)
continue;
if (!_vm->_restartGameRequest) {
delete[] _thingData[thingType];
_thingData[thingType] = new uint16[_dungeonFileHeader._thingCounts[thingType] * thingStoreWordCount];
}
if ((thingType == kDMThingTypeGroup || thingType == kDMThingTypeProjectile) && !file) { // !file because save files have diff. structure than dungeon.dat
for (uint16 i = 0; i < thingCount; ++i) {
uint16 *nextSlot = _thingData[thingType] + i *thingStoreWordCount;
for (uint16 j = 0; j < thingStoreWordCount; ++j) {
if (j == 2 || j == 3)
nextSlot[j] = dunDataStream->readByte();
else
nextSlot[j] = dunDataStream->readUint16BE();
}
}
} else {
for (uint16 i = 0; i < thingCount; ++i) {
uint16 *nextSlot = _thingData[thingType] + i *thingStoreWordCount;
for (uint16 j = 0; j < thingStoreWordCount; ++j)
nextSlot[j] = dunDataStream->readUint16BE();
}
}
if (_vm->_gameMode != kDMModeLoadSavedGame) {
if ((thingType == kDMThingTypeGroup) || thingType >= kDMThingTypeProjectile)
timeline._eventMaxCount += _dungeonFileHeader._thingCounts[thingType];
for (uint16 i = 0; i < additionalThingCounts[thingType]; ++i)
(_thingData[thingType] + (thingCount + i) * thingStoreWordCount)[0] = _vm->_thingNone.toUint16();
}
}
// load map data
if (!_vm->_restartGameRequest) {
delete[] _dungeonRawMapData;
_dungeonRawMapData = new byte[_dungeonFileHeader._rawMapDataSize];
}
for (uint32 i = 0; i < _dungeonFileHeader._rawMapDataSize; ++i)
_dungeonRawMapData[i] = dunDataStream->readByte();
if (!_vm->_restartGameRequest) {
uint8 mapCount = _dungeonFileHeader._mapCount;
delete[] _dungeonMapData;
_dungeonMapData = new byte**[_dungeonColumCount + mapCount];
byte **colFirstSquares = (byte **)_dungeonMapData + mapCount;
for (uint8 i = 0; i < mapCount; ++i) {
_dungeonMapData[i] = colFirstSquares;
byte *square = _dungeonRawMapData + _dungeonMaps[i]._rawDunDataOffset;
*colFirstSquares++ = square;
for (uint16 w = 1; w <= _dungeonMaps[i]._width; ++w) {
square += _dungeonMaps[i]._height + 1;
*colFirstSquares++ = square;
}
}
}
if (!file) { // this means that we created a new MemoryReadStream
delete dunDataStream;
} // the deletion of the function parameter 'file' happens elsewhere
}
void DungeonMan::setCurrentMap(uint16 mapIndex) {
static const DoorInfo doorInfo[4] = { // @ G0254_as_Graphic559_DoorInfo
/* { Attributes, Defense } */
DoorInfo(3, 110), /* Door type 0 Portcullis */
DoorInfo(0, 42), /* Door type 1 Wooden door */
DoorInfo(0, 230), /* Door type 2 Iron door */
DoorInfo(5, 255) /* Door type 3 Ra door */
};
_currMapIndex = mapIndex;
_currMapData = _dungeonMapData[mapIndex];
_currMap = _dungeonMaps + mapIndex;
_currMapWidth = _dungeonMaps[mapIndex]._width + 1;
_currMapHeight = _dungeonMaps[mapIndex]._height + 1;
_currMapDoorInfo[0] = doorInfo[_currMap->_doorSet0];
_currMapDoorInfo[1] = doorInfo[_currMap->_doorSet1];
_currMapColCumulativeSquareFirstThingCount = &_dungeonColumnsCumulativeSquareThingCount[_dungeonMapsFirstColumnIndex[mapIndex]];
}
void DungeonMan::setCurrentMapAndPartyMap(uint16 mapIndex) {
DisplayMan &displMan = *_vm->_displayMan;
setCurrentMap(_partyMapIndex = mapIndex);
byte *metaMapData = _currMapData[_currMapWidth - 1] + _currMapHeight;
displMan._currMapAllowedCreatureTypes = metaMapData;
metaMapData += _currMap->_creatureTypeCount;
memcpy(displMan._currMapWallOrnIndices, metaMapData, _currMap->_wallOrnCount);
metaMapData += _currMap->_wallOrnCount;
memcpy(displMan._currMapFloorOrnIndices, metaMapData, _currMap->_floorOrnCount);
metaMapData += _currMap->_floorOrnCount;
memcpy(displMan._currMapDoorOrnIndices, metaMapData, _currMap->_doorOrnCount);
_currMapInscriptionWallOrnIndex = _currMap->_wallOrnCount;
displMan._currMapWallOrnIndices[_currMapInscriptionWallOrnIndex] = k0_WallOrnInscription;
}
Square DungeonMan::getSquare(int16 mapX, int16 mapY) {
bool isMapYInBounds = (mapY >= 0) && (mapY < _currMapHeight);
bool isMapXInBounds = (mapX >= 0) && (mapX < _currMapWidth);
if (isMapXInBounds && isMapYInBounds)
return Square(_currMapData[mapX][mapY]);
if (isMapYInBounds) {
ElementType squareType = Square(_currMapData[0][mapY]).getType();
if (((mapX == -1) && (squareType == kDMElementTypeCorridor)) || (squareType == kDMElementTypePit))
return Square(kDMElementTypeWall, kDMSquareMaskWallEastRandOrnament);
squareType = Square(_currMapData[_currMapWidth - 1][mapY]).getType();
if (((mapX == _currMapWidth) && (squareType == kDMElementTypeCorridor)) || (squareType == kDMElementTypePit))
return Square(kDMElementTypeWall, kDMSquareMaskWallWestRandOrnament);
} else if (isMapXInBounds) {
ElementType squareType = Square(_currMapData[mapX][0]).getType();
if (((mapY == -1) && (squareType == kDMElementTypeCorridor)) || (squareType == kDMElementTypePit))
return Square(kDMElementTypeWall, kDMSquareMaslWallSouthRandOrnament);
squareType = Square(_currMapData[mapX][_currMapHeight - 1]).getType();
if (((mapY == _currMapHeight) && (squareType == kDMElementTypeCorridor)) || (squareType == kDMElementTypePit))
return Square(kDMElementTypeWall, kDMSquareMaskWallNorthRandOrnament);
}
return Square(kDMElementTypeWall, 0);
}
Square DungeonMan::getRelSquare(Direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
mapCoordsAfterRelMovement(dir, stepsForward, stepsForward, posX, posY);
return getSquare(posX, posY);
}
int16 DungeonMan::getSquareFirstThingIndex(int16 mapX, int16 mapY) {
unsigned char *curSquare = _currMapData[mapX];
if ((mapX < 0) || (mapX >= _currMapWidth) || (mapY < 0) || (mapY >= _currMapHeight) || !getFlag(curSquare[mapY], kDMSquareMaskThingListPresent))
return -1;
int16 curMapY = 0;
uint16 thingIndex = _currMapColCumulativeSquareFirstThingCount[mapX];
while (curMapY++ != mapY) {
if (getFlag(*curSquare++, kDMSquareMaskThingListPresent))
thingIndex++;
}
return thingIndex;
}
Thing DungeonMan::getSquareFirstThing(int16 mapX, int16 mapY) {
int16 index = getSquareFirstThingIndex(mapX, mapY);
if (index == -1)
return _vm->_thingEndOfList;
return _squareFirstThings[index];
}
void DungeonMan::setSquareAspect(uint16 *aspectArray, Direction dir, int16 mapX, int16 mapY) {
unsigned char L0307_uc_Multiple;
#define AL0307_uc_Square L0307_uc_Multiple
#define AL0307_uc_FootprintsAllowed L0307_uc_Multiple
#define AL0307_uc_ScentOrdinal L0307_uc_Multiple
DisplayMan &displMan = *_vm->_displayMan;
ChampionMan &championMan = *_vm->_championMan;
for (uint16 i = 0; i < 5; ++i)
aspectArray[i] = 0;
Thing curThing = getSquareFirstThing(mapX, mapY);
AL0307_uc_Square = getSquare(mapX, mapY).toByte();
bool leftRandomWallOrnamentAllowed = false;
bool rightRandomWallOrnamentAllowed = false;
bool frontRandomWallOrnamentAllowed = false;
bool squareIsFakeWall;
aspectArray[kDMSquareAspectElement] = Square(AL0307_uc_Square).getType();
switch (aspectArray[kDMSquareAspectElement]) {
case kDMElementTypeWall:
switch (dir) {
case kDMDirNorth:
leftRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallEastRandOrnament);
frontRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaslWallSouthRandOrnament);
rightRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallWestRandOrnament);
break;
case kDMDirEast:
leftRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaslWallSouthRandOrnament);
frontRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallWestRandOrnament);
rightRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallNorthRandOrnament);
break;
case kDMDirSouth:
leftRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallWestRandOrnament);
frontRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallNorthRandOrnament);
rightRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallEastRandOrnament);
break;
case kDMDirWest:
leftRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallNorthRandOrnament);
frontRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskWallEastRandOrnament);
rightRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaslWallSouthRandOrnament);
break;
default:
assert(false);
}
displMan._championPortraitOrdinal = 0;
squareIsFakeWall = false;
T0172010_ClosedFakeWall:
setSquareAspectOrnOrdinals(aspectArray, leftRandomWallOrnamentAllowed, frontRandomWallOrnamentAllowed, rightRandomWallOrnamentAllowed, dir, mapX, mapY, squareIsFakeWall);
while ((curThing != _vm->_thingEndOfList) && (curThing.getType() <= kDMThingTypeSensor)) {
ThingType curThingType = curThing.getType();
int16 AL0310_i_SideIndex = _vm->normalizeModulo4(curThing.getCell() - dir);
if (AL0310_i_SideIndex) { /* Invisible on the back wall if 0 */
Sensor *curSensor = (Sensor *)getThingData(curThing);
if (curThingType == kDMstringTypeText) {
if (((TextString *)curSensor)->isVisible()) {
aspectArray[AL0310_i_SideIndex + 1] = _currMapInscriptionWallOrnIndex + 1;
displMan._inscriptionThing = curThing; /* BUG0_76 The same text is drawn on multiple sides of a wall square. The engine stores only a single text to draw on a wall in a global variable. Even if different texts are placed on different sides of the wall, the same text is drawn on each affected side */
}
} else {
aspectArray[AL0310_i_SideIndex + 1] = curSensor->getAttrOrnOrdinal();
if (curSensor->getType() == kDMSensorWallChampionPortrait) {
displMan._championPortraitOrdinal = _vm->indexToOrdinal(curSensor->getData());
}
}
}
curThing = getNextThing(curThing);
}
if (squareIsFakeWall && (_partyMapX != mapX) && (_partyMapY != mapY)) {
aspectArray[kDMSquareAspectFirstGroupOrObject] = _vm->_thingEndOfList.toUint16();
return;
}
break;
case kDMElementTypeFakeWall:
if (!getFlag(AL0307_uc_Square, kDMSquareMaskFakeWallOpen)) {
aspectArray[kDMSquareAspectElement] = kDMElementTypeWall;
leftRandomWallOrnamentAllowed = rightRandomWallOrnamentAllowed = frontRandomWallOrnamentAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskFakeWallRandOrnamentOrFootprintsAllowed);
squareIsFakeWall = true;
goto T0172010_ClosedFakeWall;
}
aspectArray[kDMSquareAspectElement] = kDMElementTypeCorridor;
AL0307_uc_FootprintsAllowed = getFlag(AL0307_uc_Square, kDMSquareMaskFakeWallRandOrnamentOrFootprintsAllowed) ? 8 : 0;
// fall through
case kDMElementTypeCorridor:
case kDMElementTypePit:
case kDMElementTypeTeleporter:
if (aspectArray[kDMSquareAspectElement] == kDMElementTypeCorridor) {
aspectArray[kDMSquareAspectFloorOrn] = getRandomOrnOrdinal(getFlag(AL0307_uc_Square, kDMSquareMaskCorridorRandOrnament), _currMap->_randFloorOrnCount, mapX, mapY, 30);
AL0307_uc_FootprintsAllowed = true;
} else if (aspectArray[kDMSquareAspectElement] == kDMElementTypePit) {
if (getFlag(AL0307_uc_Square, kDMSquareMaskPitOpen)) {
aspectArray[kDMSquareAspectPitInvisible] = getFlag(AL0307_uc_Square, kDMSquareMaskPitInvisible);
AL0307_uc_FootprintsAllowed &= 0x0001;
} else {
aspectArray[kDMSquareAspectElement] = kDMElementTypeCorridor;
AL0307_uc_FootprintsAllowed = true;
}
} else { // k5_ElementTypeTeleporter
aspectArray[kDMSquareAspectTeleporterVisible] = getFlag(AL0307_uc_Square, kDMSquareMaskTeleporterOpen) && getFlag(AL0307_uc_Square, kDMSquareMaskTeleporterVisible);
AL0307_uc_FootprintsAllowed = true;
}
while ((curThing != _vm->_thingEndOfList) && (curThing.getType() <= kDMThingTypeSensor)) {
if (curThing.getType() == kDMThingTypeSensor) {
Sensor *curSensor = (Sensor *)getThingData(curThing);
aspectArray[kDMSquareAspectFloorOrn] = curSensor->getAttrOrnOrdinal();
}
curThing = getNextThing(curThing);
}
AL0307_uc_ScentOrdinal = championMan.getScentOrdinal(mapX, mapY);
if (AL0307_uc_FootprintsAllowed && (AL0307_uc_ScentOrdinal) && (--AL0307_uc_ScentOrdinal >= championMan._party._firstScentIndex) && (AL0307_uc_ScentOrdinal < championMan._party._lastScentIndex))
setFlag(aspectArray[kDMSquareAspectFloorOrn], kDMMaskFootprints);
break;
case kDMElementTypeStairs:
aspectArray[kDMSquareAspectElement] = (bool((getFlag(AL0307_uc_Square, kDMSquareMaskStairsNorthSouth) >> 3)) == _vm->isOrientedWestEast(dir)) ? kDMElementTypeStairsSide : kDMElementTypeStairsFront;
aspectArray[kDMSquareAspectStairsUp] = getFlag(AL0307_uc_Square, kDMSquareMaskStairsUp);
AL0307_uc_FootprintsAllowed = false;
while ((curThing != _vm->_thingEndOfList) && (curThing.getType() <= kDMThingTypeSensor))
curThing = getNextThing(curThing);
break;
case kDMElementTypeDoor:
if (bool((getFlag(AL0307_uc_Square, (byte) kDMSquareMaskDoorNorthSouth) >> 3)) == _vm->isOrientedWestEast(dir)) {
aspectArray[kDMSquareAspectElement] = kDMElementTypeDoorSide;
} else {
aspectArray[kDMSquareAspectElement] = kDMElementTypeDoorFront;
aspectArray[kDMSquareAspectDoorState] = Square(AL0307_uc_Square).getDoorState();
aspectArray[kDMSquareAspectDoorThingIndex] = getSquareFirstThing(mapX, mapY).getIndex();
}
AL0307_uc_FootprintsAllowed = true;
while ((curThing != _vm->_thingEndOfList) && (curThing.getType() <= kDMThingTypeSensor))
curThing = getNextThing(curThing);
AL0307_uc_ScentOrdinal = championMan.getScentOrdinal(mapX, mapY);
if (AL0307_uc_FootprintsAllowed && (AL0307_uc_ScentOrdinal) && (--AL0307_uc_ScentOrdinal >= championMan._party._firstScentIndex) && (AL0307_uc_ScentOrdinal < championMan._party._lastScentIndex))
setFlag(aspectArray[kDMSquareAspectFloorOrn], kDMMaskFootprints);
break;
}
aspectArray[kDMSquareAspectFirstGroupOrObject] = curThing.toUint16();
}
void DungeonMan::setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, int16 dir,
int16 mapX, int16 mapY, bool isFakeWall) {
int16 randomWallOrnamentCount = _currMap->_randWallOrnCount;
aspectArray[kDMSquareAspectRightWallOrnOrd] = getRandomOrnOrdinal(leftAllowed, randomWallOrnamentCount, mapX, ++mapY * (_vm->normalizeModulo4(++dir) + 1), 30);
aspectArray[kDMSquareFrontWallOrnOrd] = getRandomOrnOrdinal(frontAllowed, randomWallOrnamentCount, mapX, mapY * (_vm->normalizeModulo4(++dir) + 1), 30);
aspectArray[kDMSquareAspectLeftWallOrnOrd] = getRandomOrnOrdinal(rightAllowed, randomWallOrnamentCount, mapX, mapY-- * (_vm->normalizeModulo4(++dir) + 1), 30);
if (isFakeWall || (mapX < 0) || (mapX >= _currMapWidth) || (mapY < 0) || (mapY >= _currMapHeight)) { /* If square is a fake wall or is out of map bounds */
for (int16 sideIndex = kDMSquareAspectRightWallOrnOrd; sideIndex <= kDMSquareAspectLeftWallOrnOrd; sideIndex++) { /* Loop to remove any random ornament that is an alcove */
if (isWallOrnAnAlcove(_vm->ordinalToIndex(aspectArray[sideIndex])))
aspectArray[sideIndex] = 0;
}
}
}
int16 DungeonMan::getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo) {
int16 randomOrnamentIndex = getRandomOrnamentIndex((int16)2000 + (mapX << 5) + mapY, (int16)3000 + (_currMapIndex << (int16)6) + _currMapWidth + _currMapHeight, modulo);
if (allowed && (randomOrnamentIndex < count))
return _vm->indexToOrdinal(randomOrnamentIndex);
return 0;
}
bool DungeonMan::isWallOrnAnAlcove(int16 wallOrnIndex) {
if (wallOrnIndex >= 0) {
DisplayMan &displMan = *_vm->_displayMan;
for (uint16 i = 0; i < k3_AlcoveOrnCount; ++i) {
if (displMan._currMapAlcoveOrnIndices[i] == wallOrnIndex)
return true;
}
}
return false;
}
uint16 *DungeonMan::getThingData(Thing thing) {
return _thingData[thing.getType()] + thing.getIndex() * _thingDataWordCount[thing.getType()];
}
uint16 *DungeonMan::getSquareFirstThingData(int16 mapX, int16 mapY) {
return getThingData(getSquareFirstThing(mapX, mapY));
}
Thing DungeonMan::getNextThing(Thing thing) {
return Thing(getThingData(thing)[0]);
}
void DungeonMan::decodeText(char *destString, Thing thing, TextType type) {
static char messageAndScrollEscReplacementStrings[32][8] = { // @ G0255_aac_Graphic559_MessageAndScrollEscapeReplacementStrings
{'x', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { '?', 0, 0, 0, 0, 0, 0, 0 }, */
{'y', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { '!', 0, 0, 0, 0, 0, 0, 0 }, */
{'T', 'H', 'E', ' ', 0, 0, 0, 0},
{'Y', 'O', 'U', ' ', 0, 0, 0, 0},
{'z', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{'{', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{'|', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{'}', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{'~', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{'', 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
static char escReplacementCharacters[32][2] = { // @ G0256_aac_Graphic559_EscapeReplacementCharacters
{'a', 0}, {'b', 0}, {'c', 0}, {'d', 0},
{'e', 0}, {'f', 0}, {'g', 0}, {'h', 0},
{'i', 0}, {'j', 0}, {'k', 0}, {'l', 0},
{'m', 0}, {'n', 0}, {'o', 0}, {'p', 0},
{'q', 0}, {'r', 0}, {'s', 0}, {'t', 0},
{'u', 0}, {'v', 0}, {'w', 0}, {'x', 0},
{'0', 0}, {'1', 0}, {'2', 0}, {'3', 0},
{'4', 0}, {'5', 0}, {'6', 0}, {'7', 0}
};
static char inscriptionEscReplacementStrings[32][8] = { // @ G0257_aac_Graphic559_InscriptionEscapeReplacementStrings
{28, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{29, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{19, 7, 4, 26, 0, 0, 0, 0},
{24, 14, 20, 26, 0, 0, 0, 0},
{30, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{31, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{32, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{33, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{34, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{35, 0, 0, 0, 0, 0, 0, 0}, /* Atari ST Version 1.0 1987-12-08 1987-12-11 1.1 1.2EN 1.2GE: { 0, 0, 0, 0, 0, 0, 0, 0 }, */
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
TextString textString(_thingData[kDMstringTypeText] + thing.getIndex() * _thingDataWordCount[kDMstringTypeText]);
if ((textString.isVisible()) || (type & kDMMaskDecodeEvenIfInvisible)) {
type = (TextType)(type & ~kDMMaskDecodeEvenIfInvisible);
char sepChar;
if (type == kDMTextTypeMessage) {
*destString++ = '\n';
sepChar = ' ';
} else if (type == kDMTextTypeInscription) {
sepChar = (char)0x80;
} else {
sepChar = '\n';
}
uint16 codeCounter = 0;
int16 escChar = 0;
uint16 *codeWord = _dungeonTextData + textString.getWordOffset();
uint16 code = 0, codes = 0;
char *escReplString = nullptr;
for (;;) { /*infinite loop*/
if (!codeCounter) {
codes = *codeWord++;
code = (codes >> 10) & 0x1F;
} else if (codeCounter == 1) {
code = (codes >> 5) & 0x1F;
} else {
code = codes & 0x1F;
}
++codeCounter;
codeCounter %= 3;
if (escChar) {
*destString = '\0';
if (escChar == 30) {
if (type != kDMTextTypeInscription)
escReplString = messageAndScrollEscReplacementStrings[code];
else
escReplString = inscriptionEscReplacementStrings[code];
} else
escReplString = escReplacementCharacters[code];
strcat(destString, escReplString);
destString += strlen(escReplString);
escChar = 0;
} else if (code < 28) {
if (type != kDMTextTypeInscription) {
if (code == 26)
code = ' ';
else if (code == 27)
code = '.';
else
code += 'A';
}
*destString++ = code;
} else if (code == 28)
*destString++ = sepChar;
else if (code <= 30)
escChar = code;
else
break;
}
}
*destString = ((type == kDMTextTypeInscription) ? 0x81 : '\0');
}
Thing DungeonMan::getUnusedThing(uint16 thingType) {
int16 thingCount = _dungeonFileHeader._thingCounts[getFlag(thingType, kDMMaskThingType)];
if (thingType == (kDMMaskChampionBones | kDMThingTypeJunk)) {
thingType = kDMThingTypeJunk;
} else if (thingType == kDMThingTypeJunk)
thingCount -= 3; /* Always keep 3 unused JUNK things for the bones of dead champions */
int16 thingIdx = thingCount;
int16 thingDataByteCount = _thingDataWordCount[thingType] >> 1;
Thing *thingPtr = (Thing *)_thingData[thingType];
Thing curThing;
for (;;) { /*_Infinite loop_*/
if (*thingPtr == _vm->_thingNone) { /* If thing data is unused */
curThing = Thing((thingType << 10) | (thingCount - thingIdx));
break;
}
if (--thingIdx) { /* If there are thing data left to process */
thingPtr += thingDataByteCount; /* Proceed to the next thing data */
} else {
curThing = getDiscardThing(thingType);
if (curThing == _vm->_thingNone)
return _vm->_thingNone;
thingPtr = (Thing *)getThingData(curThing);
break;
}
}
memset(thingPtr, 0, thingDataByteCount * 2);
*thingPtr = _vm->_thingEndOfList;
return curThing;
}
uint16 DungeonMan::getObjectWeight(Thing thing) {
static const uint16 junkInfo[] = { // @ G0241_auc_Graphic559_JunkInfo
// COMPASS - WATERSKIN - JEWEL SYMAL - ILLUMULET - ASHES
1, 3, 2, 2, 4,
// BONES - COPPER COIN - SILVER COIN - GOLD COIN - IRON KEY
15, 1, 1, 1, 2,
// KEY OF B - SOLID KEY - SQUARE KEY - TOURQUOISE KEY - CROSS KEY
1, 1, 1, 1, 1,
// ONYX KEY - SKELETON KEY - GOLD KEY - WINGED KEY - TOPAZ KEY
1, 1, 1, 1, 1,
// SAPPHIRE KEY - EMERALD KEY - RUBY KEY - RA KEY - MASTER KEY
1, 1, 1, 1, 1,
// BOULDER - BLUE GEM - ORANGE GEM - GREEN GEM - APPLE
81, 2, 3, 2, 4,
// CORN - BREAD - CHEESE - SCREAMER SLICE - WORM ROUND
4, 3, 8, 5, 11,
// DRUMSTICK - DRAGON STEAK - GEM OF AGES - EKKHARD CROSS - MOONSTONE
4, 6, 2, 3, 2,
// THE HELLION - PENDANT FERAL - MAGICAL BOX - MAGICAL BOX - MIRROR OF DAWN
2, 2, 6, 9, 3,
// ROPE - RABBIT'S FOOT - CORBAMITE - CHOKER - LOCK PICKS
10, 1, 0, 1, 1,
// MAGNIFIER - ZOKATHRA SPELL - BONES
2, 0, 8
};
if (thing == _vm->_thingNone)
return 0;
// Initialization is not present in original
// Set to 0 by default as it's the default value used for _vm->_none
uint16 weight = 0;
Junk *junk = (Junk *)getThingData(thing);
switch (thing.getType()) {
case kDMThingTypeWeapon:
weight = _weaponInfos[((Weapon *)junk)->getType()]._weight;
break;
case kDMThingTypeArmour:
weight = _armourInfos[((Armour *)junk)->getType()]._weight;
break;
case kDMThingTypeJunk:
weight = junkInfo[junk->getType()];
if (junk->getType() == kDMJunkTypeWaterskin)
weight += junk->getChargeCount() << 1;
break;
case kDMThingTypeContainer:
weight = 50;
thing = ((Container *)junk)->getSlot();
while (thing != _vm->_thingEndOfList) {
weight += getObjectWeight(thing);
thing = getNextThing(thing);
}
break;
case kDMThingTypePotion:
if (((Potion *)junk)->getType() == kDMPotionTypeEmptyFlask)
weight = 1;
else
weight = 3;
break;
case kDMThingTypeScroll:
weight = 1;
break;
default:
break;
}
return weight; // this is garbage if none of the branches were taken
}
int16 DungeonMan::getObjectInfoIndex(Thing thing) {
uint16 *rawType = getThingData(thing);
switch (thing.getType()) {
case kDMThingTypeScroll:
return kDMObjectInfoIndexFirstScroll;
case kDMThingTypeContainer:
return kDMObjectInfoIndexFirstContainer + Container(rawType).getType();
case kDMThingTypeJunk:
return kDMObjectInfoIndexFirstJunk + Junk(rawType).getType();
case kDMThingTypeWeapon:
return kDMObjectInfoIndexFirstWeapon + Weapon(rawType).getType();
case kDMThingTypeArmour:
return kDMObjectInfoIndexFirstArmour + Armour(rawType).getType();
case kDMThingTypePotion:
return kDMObjectInfoIndexFirstPotion + Potion(rawType).getType();
default:
return -1;
}
}
void DungeonMan::linkThingToList(Thing thingToLink, Thing thingInList, int16 mapX, int16 mapY) {
if (thingToLink == _vm->_thingEndOfList)
return;
Thing *thingPtr = (Thing *)getThingData(thingToLink);
*thingPtr = _vm->_thingEndOfList;
/* If mapX >= 0 then the thing is linked to the list of things on the specified square else it is linked at the end of the specified thing list */
if (mapX >= 0) {
byte *currSquare = &_currMapData[mapX][mapY];
if (getFlag(*currSquare, kDMSquareMaskThingListPresent)) {
thingInList = getSquareFirstThing(mapX, mapY);
} else {
setFlag(*currSquare, kDMSquareMaskThingListPresent);
uint16 *tmp = _currMapColCumulativeSquareFirstThingCount + mapX + 1;
uint16 currColumn = _dungeonColumCount - (_dungeonMapsFirstColumnIndex[_currMapIndex] + mapX) - 1;
while (currColumn--) { /* For each column starting from and after the column containing the square where the thing is added */
(*tmp++)++; /* Increment the cumulative first thing count */
}
uint16 currMapY = 0;
currSquare -= mapY;
uint16 currSquareFirstThingIndex = _currMapColCumulativeSquareFirstThingCount[mapX];
while (currMapY++ != mapY) {
if (getFlag(*currSquare++, kDMSquareMaskThingListPresent))
currSquareFirstThingIndex++;
}
Thing *currThing = &_squareFirstThings[currSquareFirstThingIndex];
// the second '- 1' is for the loop initialization, > 0 is because we are copying from one behind
for (int16 i = _dungeonFileHeader._squareFirstThingCount - currSquareFirstThingIndex - 1 - 1; i > 0; --i)
currThing[i] = currThing[i - 1];
*currThing = thingToLink;
return;
}
}
Thing nextThing = getNextThing(thingInList);
while (nextThing != _vm->_thingEndOfList)
nextThing = getNextThing(thingInList = nextThing);
thingPtr = (Thing *)getThingData(thingInList);
*thingPtr = thingToLink;
}
WeaponInfo *DungeonMan::getWeaponInfo(Thing thing) {
Weapon *weapon = (Weapon *)getThingData(thing);
return &_weaponInfos[weapon->getType()];
}
int16 DungeonMan::getProjectileAspect(Thing thing) {
ThingType thingType = thing.getType();
if (thingType == kDMThingTypeExplosion) {
if (thing == _vm->_thingExplFireBall)
return -_vm->indexToOrdinal(k10_ProjectileAspectExplosionFireBall);
if (thing == _vm->_thingExplSlime)
return -_vm->indexToOrdinal(k12_ProjectileAspectExplosionSlime);
if (thing == _vm->_thingExplLightningBolt)
return -_vm->indexToOrdinal(k3_ProjectileAspectExplosionLightningBolt);
if ((thing == _vm->_thingExplPoisonBolt) || (thing == _vm->_thingExplPoisonCloud))
return -_vm->indexToOrdinal(k13_ProjectileAspectExplosionPoisonBoltCloud);
return -_vm->indexToOrdinal(k11_ProjectileAspectExplosionDefault);
} else if (thingType == kDMThingTypeWeapon) {
WeaponInfo *weaponInfo = getWeaponInfo(thing);
int16 projAspOrd = weaponInfo->getProjectileAspectOrdinal();
if (projAspOrd)
return -projAspOrd;
}
return _objectInfos[getObjectInfoIndex(thing)]._objectAspectIndex;
}
int16 DungeonMan::getLocationAfterLevelChange(int16 mapIndex, int16 levelDelta, int16 *mapX, int16 *mapY) {
if (_partyMapIndex == kDMMapIndexEntrance)
return kDMMapIndexNone;
Map *map = _dungeonMaps + mapIndex;
int16 newMapX = map->_offsetMapX + *mapX;
int16 newMapY = map->_offsetMapY + *mapY;
int16 newLevel = map->_level + levelDelta;
map = _dungeonMaps;
for (int16 targetMapIndex = 0; targetMapIndex < _dungeonFileHeader._mapCount; targetMapIndex++) {
if ((map->_level == newLevel)
&& (newMapX >= map->_offsetMapX) && (newMapX <= map->_offsetMapX + map->_width)
&& (newMapY >= map->_offsetMapY) && (newMapY <= map->_offsetMapY + map->_height)) {
*mapY = newMapY - map->_offsetMapY;
*mapX = newMapX - map->_offsetMapX;
return targetMapIndex;
}
map++;
}
return kDMMapIndexNone;
}
Thing DungeonMan::getSquareFirstObject(int16 mapX, int16 mapY) {
Thing thing = getSquareFirstThing(mapX, mapY);
while ((thing != _vm->_thingEndOfList) && (thing.getType() < kDMThingTypeGroup))
thing = getNextThing(thing);
return thing;
}
uint16 DungeonMan::getArmourDefense(ArmourInfo *armourInfo, bool useSharpDefense) {
uint16 defense = armourInfo->_defense;
if (useSharpDefense)
defense = _vm->getScaledProduct(defense, 3, getFlag(armourInfo->_attributes, kDMArmourAttributeSharpDefense) + 4);
return defense;
}
Thing DungeonMan::getDiscardThing(uint16 thingType) {
// CHECKME: Shouldn't it be saved in the savegames?
static unsigned char lastDiscardedThingMapIndex[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
if (thingType == kDMThingTypeExplosion)
return _vm->_thingNone;
GroupMan &groupMan = *_vm->_groupMan;
ProjExpl &projExpl = *_vm->_projexpl;
int16 currentMapIdx = _currMapIndex;
uint16 mapIndex = lastDiscardedThingMapIndex[thingType];
if ((mapIndex == _partyMapIndex) && (++mapIndex >= _dungeonFileHeader._mapCount))
mapIndex = 0;
uint16 discardThingMapIndex = mapIndex;
for (;;) { /*_Infinite loop_*/
uint16 mapWidth = _dungeonMaps[mapIndex]._width;
uint16 mapHeight = _dungeonMaps[mapIndex]._height;
byte *currSquare = _dungeonMapData[mapIndex][0];
Thing *squareFirstThing = &_squareFirstThings[_dungeonColumnsCumulativeSquareThingCount[_dungeonMapsFirstColumnIndex[mapIndex]]];
for (int16 currMapX = 0; currMapX <= mapWidth; currMapX++) {
for (int16 currMapY = 0; currMapY <= mapHeight; currMapY++) {
if (getFlag(*currSquare++, kDMSquareMaskThingListPresent)) {
Thing squareThing = *squareFirstThing++;
if ((mapIndex == _partyMapIndex) && ((currMapX - _partyMapX + 5) <= 10) && ((currMapY - _partyMapY + 5) <= 10)) /* If square is too close to the party */
continue;
do {
ThingType squareThingType = squareThing.getType();
if (squareThingType == kDMThingTypeSensor) {
Thing *squareThingData = (Thing *)getThingData(squareThing);
if (((Sensor *)squareThingData)->getType()) /* If sensor is not disabled */
break;
} else if (squareThingType == thingType) {
Thing *squareThingData = (Thing *)getThingData(squareThing);
switch (thingType) {
case kDMThingTypeGroup:
if (((Group *)squareThingData)->getDoNotDiscard())
continue;
// fall through
case kDMThingTypeProjectile:
setCurrentMap(mapIndex);
if (thingType == kDMThingTypeGroup) {
groupMan.dropGroupPossessions(currMapX, currMapY, squareThing, kDMSoundModeDoNotPlaySound);
groupMan.groupDelete(currMapX, currMapY);
} else {
projExpl.projectileDeleteEvent(squareThing);
unlinkThingFromList(squareThing, Thing(0), currMapX, currMapY);
projExpl.projectileDelete(squareThing, 0, currMapX, currMapY);
}
break;
case kDMThingTypeArmour:
if (((Armour *)squareThingData)->getDoNotDiscard())
continue;
setCurrentMap(mapIndex);
_vm->_moveSens->getMoveResult(squareThing, currMapX, currMapY, kDMMapXNotOnASquare, 0);
break;
case kDMThingTypeWeapon:
if (((Weapon *)squareThingData)->getDoNotDiscard())
continue;
setCurrentMap(mapIndex);
_vm->_moveSens->getMoveResult(squareThing, currMapX, currMapY, kDMMapXNotOnASquare, 0);
break;
case kDMThingTypeJunk:
if (((Junk *)squareThingData)->getDoNotDiscard())
continue;
setCurrentMap(mapIndex);
_vm->_moveSens->getMoveResult(squareThing, currMapX, currMapY, kDMMapXNotOnASquare, 0);
break;
case kDMThingTypePotion:
if (((Potion *)squareThingData)->getDoNotDiscard())
continue;
setCurrentMap(mapIndex);
_vm->_moveSens->getMoveResult(squareThing, currMapX, currMapY, kDMMapXNotOnASquare, 0);
break;
}
setCurrentMap(currentMapIdx);
lastDiscardedThingMapIndex[thingType] = mapIndex;
return Thing(squareThing.getTypeAndIndex());
}
} while ((squareThing = getNextThing(squareThing)) != _vm->_thingEndOfList);
}
}
}
if ((mapIndex == _partyMapIndex) || (_dungeonFileHeader._mapCount <= 1)) {
lastDiscardedThingMapIndex[thingType] = mapIndex;
return _vm->_thingNone;
}
do {
if (++mapIndex >= _dungeonFileHeader._mapCount)
mapIndex = 0;
} while (mapIndex == _partyMapIndex);
if (mapIndex == discardThingMapIndex)
mapIndex = _partyMapIndex;
}
}
uint16 DungeonMan::getCreatureAttributes(Thing thing) {
Group *currGroup = (Group *)getThingData(thing);
return _creatureInfos[currGroup->_type]._attributes;
}
void DungeonMan::setGroupCells(Group *group, uint16 cells, uint16 mapIndex) {
if (mapIndex == _partyMapIndex)
_vm->_groupMan->_activeGroups[group->getActiveGroupIndex()]._cells = cells;
else
group->_cells = cells;
}
void DungeonMan::setGroupDirections(Group *group, int16 dir, uint16 mapIndex) {
if (mapIndex == _partyMapIndex)
_vm->_groupMan->_activeGroups[group->getActiveGroupIndex()]._directions = (Direction)dir;
else
group->setDir(_vm->normalizeModulo4(dir));
}
bool DungeonMan::isCreatureAllowedOnMap(Thing thing, uint16 mapIndex) {
CreatureType creatureType = ((Group *)getThingData(thing))->_type;
Map *map = &_dungeonMaps[mapIndex];
byte *allowedCreatureType = _dungeonMapData[mapIndex][map->_width] + map->_height + 1;
for (int16 L0234_i_Counter = map->_creatureTypeCount; L0234_i_Counter > 0; L0234_i_Counter--) {
if (*allowedCreatureType++ == creatureType)
return true;
}
return false;
}
void DungeonMan::unlinkThingFromList(Thing thingToUnlink, Thing thingInList, int16 mapX, int16 mapY) {
if (thingToUnlink == _vm->_thingEndOfList)
return;
uint16 tmp = thingToUnlink.toUint16();
clearFlag(tmp, 0xC000);
thingToUnlink = Thing(tmp);
Thing *thingPtr = nullptr;
if (mapX >= 0) {
thingPtr = (Thing *)getThingData(thingToUnlink);
uint16 firstThingIndex = getSquareFirstThingIndex(mapX, mapY);
Thing *currThing = &_squareFirstThings[firstThingIndex]; /* BUG0_01 Coding error without consequence. The engine does not check that there are things at the specified square coordinates. f160_getSquareFirstThingIndex would return -1 for an empty square. No consequence as the function is never called with the coordinates of an empty square (except in the case of BUG0_59) */
if ((*thingPtr == _vm->_thingEndOfList) && (((Thing *)currThing)->getTypeAndIndex() == thingToUnlink.toUint16())) { /* If the thing to unlink is the last thing on the square */
clearFlag(_currMapData[mapX][mapY], kDMSquareMaskThingListPresent);
uint16 squareFirstThingIdx = _dungeonFileHeader._squareFirstThingCount - 1;
for (uint16 i = 0; i < squareFirstThingIdx - firstThingIndex; ++i)
currThing[i] = currThing[i + 1];
_squareFirstThings[squareFirstThingIdx] = _vm->_thingNone;
uint16 *cumulativeFirstThingCount = _currMapColCumulativeSquareFirstThingCount + mapX + 1;
uint16 currColumn = _dungeonColumCount - (_dungeonMapsFirstColumnIndex[_currMapIndex] + mapX) - 1;
while (currColumn--) { /* For each column starting from and after the column containing the square where the thing is unlinked */
(*cumulativeFirstThingCount++)--; /* Decrement the cumulative first thing count */
}
*thingPtr = _vm->_thingEndOfList;
return;
}
if (((Thing *)currThing)->getTypeAndIndex() == thingToUnlink.toUint16()) {
*currThing = *thingPtr;
*thingPtr = _vm->_thingEndOfList;
return;
}
thingInList = *currThing;
}
Thing currThing = getNextThing(thingInList);
while (currThing.getTypeAndIndex() != thingToUnlink.toUint16()) {
if ((currThing == _vm->_thingEndOfList) || (currThing == _vm->_thingNone)) {
if (thingPtr)
*thingPtr = _vm->_thingEndOfList;
return;
}
currThing = getNextThing(thingInList = currThing);
}
thingPtr = (Thing *)getThingData(thingInList);
*thingPtr = getNextThing(currThing);
thingPtr = (Thing *)getThingData(thingToUnlink);
*thingPtr = _vm->_thingEndOfList;
}
int16 DungeonMan::getStairsExitDirection(int16 mapX, int16 mapY) {
bool northSouthOrientedStairs = !getFlag(getSquare(mapX, mapY).toByte(), kDMSquareMaskStairsNorthSouth);
if (northSouthOrientedStairs) {
mapX = mapX + _vm->_dirIntoStepCountEast[kDMDirEast];
mapY = mapY + _vm->_dirIntoStepCountNorth[kDMDirEast];
} else {
mapX = mapX + _vm->_dirIntoStepCountEast[kDMDirNorth];
mapY = mapY + _vm->_dirIntoStepCountNorth[kDMDirNorth];
}
int16 squareType = Square(getSquare(mapX, mapY)).getType();
int16 retval = ((squareType == kDMElementTypeWall) || (squareType == kDMElementTypeStairs)) ? 1 : 0;
retval <<= 1;
retval += (northSouthOrientedStairs ? 1 : 0);
return retval;
}
Thing DungeonMan::getObjForProjectileLaucherOrObjGen(uint16 iconIndex) {
int16 thingType = kDMThingTypeWeapon;
if ((iconIndex >= kDMIconIndiceWeaponTorchUnlit) && (iconIndex <= kDMIconIndiceWeaponTorchLit))
iconIndex = kDMIconIndiceWeaponTorchUnlit;
int16 junkType;
switch (iconIndex) {
case kDMIconIndiceWeaponRock:
junkType = kDMWeaponRock;
break;
case kDMIconIndiceJunkBoulder:
junkType = kDMJunkTypeBoulder;
thingType = kDMThingTypeJunk;
break;
case kDMIconIndiceWeaponArrow:
junkType = kDMWeaponArrow;
break;
case kDMIconIndiceWeaponSlayer:
junkType = kDMWeaponSlayer;
break;
case kDMIconIndiceWeaponPoisonDart:
junkType = kDMWeaponPoisonDart;
break;
case kDMIconIndiceWeaponThrowingStar:
junkType = kDMWeaponThrowingStar;
break;
case kDMIconIndiceWeaponDagger:
junkType = kDMWeaponDagger;
break;
case kDMIconIndiceWeaponTorchUnlit:
junkType = kDMWeaponTorch;
break;
default:
return _vm->_thingNone;
}
Thing unusedThing = getUnusedThing(thingType);
if (unusedThing == _vm->_thingNone)
return _vm->_thingNone;
Junk *junkPtr = (Junk *)getThingData(unusedThing);
junkPtr->setType(junkType); /* Also works for WEAPON in cases other than Boulder */
if ((iconIndex == kDMIconIndiceWeaponTorchUnlit) && ((Weapon *)junkPtr)->isLit()) /* BUG0_65 Torches created by object generator or projectile launcher sensors have no charges. Charges are only defined if the Torch is lit which is not possible at the time it is created */
((Weapon *)junkPtr)->setChargeCount(15);
return unusedThing;
}
int16 DungeonMan::getRandomOrnamentIndex(uint16 val1, uint16 val2, int16 modulo) {
// TODO: Use ScummVM random number generator
return ((((((val1 * 31417) & 0xFFFF) >> 1) + ((val2 * 11) & 0xFFFF)
+ _dungeonFileHeader._ornamentRandomSeed) & 0xFFFF) >> 2) % modulo; /* Pseudorandom number generator */
}
}
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