1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DUNGEONMAN_H
#define DUNGEONMAN_H
#include "dm/dm.h"
#include "dm/gfx.h"
namespace DM {
/* Object info */
#define k0_ObjectInfoIndexFirstScroll 0 // @ C000_OBJECT_INFO_INDEX_FIRST_SCROLL
#define k1_ObjectInfoIndexFirstContainer 1 // @ C001_OBJECT_INFO_INDEX_FIRST_CONTAINER
#define k2_ObjectInfoIndexFirstPotion 2 // @ C002_OBJECT_INFO_INDEX_FIRST_POTION
#define k23_ObjectInfoIndexFirstWeapon 23 // @ C023_OBJECT_INFO_INDEX_FIRST_WEAPON
#define k69_ObjectInfoIndexFirstArmour 69 // @ C069_OBJECT_INFO_INDEX_FIRST_ARMOUR
#define k127_ObjectInfoIndexFirstJunk 127 // @ C127_OBJECT_INFO_INDEX_FIRST_JUNK
#define kM1_MapXNotOnASquare -1 // @ CM1_MAPX_NOT_ON_A_SQUARE
enum ElementType {
kM2_ElementTypeChampion = -2, // @ CM2_ELEMENT_CHAMPION /* Values -2 and -1 are only used as projectile impact types */
kM1_ElementTypeCreature = -1, // @ CM1_ELEMENT_CREATURE
k0_ElementTypeWall = 0, // @ C00_ELEMENT_WALL /* Values 0-6 are used as square types and projectile impact types. Values 0-2 and 5-6 are also used for square aspect */
k1_ElementTypeCorridor = 1, // @ C01_ELEMENT_CORRIDOR
k2_ElementTypePit = 2, // @ C02_ELEMENT_PIT
k3_ElementTypeStairs = 3, // @ C03_ELEMENT_STAIRS
// TODO: refactor direction into a class
k4_ElementTypeDoor = 4, // @ C04_ELEMENT_DOOR
k5_ElementTypeTeleporter = 5, // @ C05_ELEMENT_TELEPORTER
k6_ElementTypeFakeWall = 6, // @ C06_ELEMENT_FAKEWALL
k16_ElementTypeDoorSide = 16, // @ C16_ELEMENT_DOOR_SIDE /* Values 16-19 are only used for square aspect */
k17_ElementTypeDoorFront = 17, // @ C17_ELEMENT_DOOR_FRONT
k18_ElementTypeStairsSide = 18, // @ C18_ELEMENT_STAIRS_SIDE
k19_ElementTypeStaisFront = 19 // @ C19_ELEMENT_STAIRS_FRONT
};
enum ObjectAllowedSlot {
k0x0001_ObjectAllowedSlotMouth = 0x0001, // @ MASK0x0001_MOUTH
k0x0002_ObjectAllowedSlotHead = 0x0002, // @ MASK0x0002_HEAD
k0x0004_ObjectAllowedSlotNeck = 0x0004, // @ MASK0x0004_NECK
k0x0008_ObjectAllowedSlotTorso = 0x0008, // @ MASK0x0008_TORSO
k0x0010_ObjectAllowedSlotLegs = 0x0010, // @ MASK0x0010_LEGS
k0x0020_ObjectAllowedSlotFeet = 0x0020, // @ MASK0x0020_FEET
k0x0040_ObjectAllowedSlotQuiverLine_1 = 0x0040, // @ MASK0x0040_QUIVER_LINE1
k0x0080_ObjectAllowedSlotQuiverLine_2 = 0x0080, // @ MASK0x0080_QUIVER_LINE2
k0x0100_ObjectAllowedSlotPouchPassAndThroughDoors = 0x0100, // @ MASK0x0100_POUCH_PASS_AND_THROUGH_DOORS
k0x0200_ObjectAllowedSlotHands = 0x0200, // @ MASK0x0200_HANDS
k0x0400_ObjectAllowedSlotContainer = 0x0400 // @ MASK0x0400_CONTAINER
};
class ObjectInfo {
public:
int16 _type;
uint16 _objectAspectIndex;
uint16 _actionSetIndex;
uint16 _allowedSlots;
ObjectInfo(int16 type, uint16 objectAspectIndex, uint16 actionSetIndex, uint16 allowedSlots)
: _type(type), _objectAspectIndex(objectAspectIndex), _actionSetIndex(actionSetIndex), _allowedSlots(allowedSlots) {}
ObjectInfo() : _type(0), _objectAspectIndex(0), _actionSetIndex(0), _allowedSlots(0) {}
bool getAllowedSlot(ObjectAllowedSlot slot) { return _allowedSlots & slot; }
uint16 getAllowedSlots() { return _allowedSlots; }
void setAllowedSlot(ObjectAllowedSlot slot, bool val) {
if (val) {
_allowedSlots |= slot;
} else {
_allowedSlots &= ~slot;
}
}
}; // @ OBJECT_INFO
enum ArmourAttribute {
k0x0080_ArmourAttributeIsAShield = 0x0080, // @ MASK0x0080_IS_A_SHIELD
k0x0007_ArmourAttributeSharpDefense = 0x0007 // @ MASK0x0007_SHARP_DEFENSE
};
class ArmourInfo {
public:
uint16 _weight;
uint16 _defense;
uint16 _attributes;
ArmourInfo(uint16 weight, uint16 defense, uint16 attributes)
:_weight(weight), _defense(defense), _attributes(attributes) {}
ArmourInfo() :_weight(0), _defense(0), _attributes(0) {}
uint16 getAttribute(ArmourAttribute attribute) { return _attributes & attribute; }
void setAttribute(ArmourAttribute attribute) { _attributes |= attribute; }
}; // @ ARMOUR_INFO
#define kM1_WeaponClassNone -1
/* Class 0: SWING weapons */
#define k0_WeaponClassSwingWeapon 0 // @ C000_CLASS_SWING_WEAPON
/* Class 1 to 15: THROW weapons */
#define k2_WeaponClassDaggerAndAxes 2 // @ C002_CLASS_DAGGER_AND_AXES
#define k10_WeaponClassBowAmmunition 10 // @ C010_CLASS_BOW_AMMUNITION
#define k11_WeaponClassSlingAmmunition 11 // @ C011_CLASS_SLING_AMMUNITION
#define k12_WeaponClassPoisinDart 12 // @ C012_CLASS_POISON_DART
/* Class 16 to 111: SHOOT weapons */
#define k16_WeaponClassFirstBow 16 // @ C016_CLASS_FIRST_BOW
#define k31_WeaponClassLastBow 31 // @ C031_CLASS_LAST_BOW
#define k32_WeaponClassFirstSling 32 // @ C032_CLASS_FIRST_SLING
#define k47_WeaponClassLastSling 47 // @ C047_CLASS_LAST_SLING
/* Class 112 to 255: Magic and special weapons */
#define k112_WeaponClassFirstMagicWeapon 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
class WeaponInfo {
public:
uint16 _weight;
uint16 _class;
uint16 _strength;
uint16 _kineticEnergy;
private:
uint16 _attributes; /* Bits 15-13 Unreferenced */
public:
WeaponInfo(uint16 weight, uint16 wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
WeaponInfo() : _weight(0), _class(0), _strength(0), _kineticEnergy(0), _attributes(0) {}
uint16 getShootAttack() { return _attributes & 0xFF; } // @ M65_SHOOT_ATTACK
uint16 getProjectileAspectOrdinal() { return (_attributes >> 8) & 0x1F; } // @ M66_PROJECTILE_ASPECT_ORDINAL
}; // @ WEAPON_INFO
enum TextType {
/* Used for text on walls */
k0_TextTypeInscription = 0, // @ C0_TEXT_TYPE_INSCRIPTION
/* Used for messages displayed when the party walks on a square */
k1_TextTypeMessage = 1, // @ C1_TEXT_TYPE_MESSAGE
/* Used for text on scrolls and champion information */
k2_TextTypeScroll = 2 // @ C2_TEXT_TYPE_SCROLL
};
enum SquareAspectIndice {
k0_ElementAspect = 0, // @ C0_ELEMENT
k1_FirstGroupOrObjectAspect = 1, // @ C1_FIRST_GROUP_OR_OBJECT
k2_RightWallOrnOrdAspect = 2, // @ C2_RIGHT_WALL_ORNAMENT_ORDINAL
k3_FrontWallOrnOrdAspect = 3, // @ C3_FRONT_WALL_ORNAMENT_ORDINAL
k4_LeftWallOrnOrdAspect = 4, // @ C4_LEFT_WALL_ORNAMENT_ORDINAL
k2_PitInvisibleAspect = 2, // @ C2_PIT_INVISIBLE
k2_TeleporterVisibleAspect = 2, // @ C2_TELEPORTER_VISIBLE
k2_StairsUpAspect = 2, // @ C2_STAIRS_UP
k2_DoorStateAspect = 2, // @ C2_DOOR_STATE
k3_DoorThingIndexAspect = 3, // @ C3_DOOR_THING_INDEX
k4_FloorOrnOrdAspect = 4, // @ C4_FLOOR_ORNAMENT_ORDINAL
k0x8000_FootprintsAspect = 0x8000 // @ MASK0x8000_FOOTPRINTS
};
#define k15_immuneToFire 15 // @ C15_IMMUNE_TO_FIRE
#define k15_immuneToPoison 15 // @ C15_IMMUNE_TO_POISON
class CreatureInfo {
public:
byte _creatureAspectIndex;
byte _attackSoundOrdinal;
uint16 _attributes; /* Bits 15-14 Unreferenced */
uint16 _graphicInfo; /* Bits 11 and 6 Unreferenced */
byte _movementTicks; /* Value 255 means the creature cannot move */
byte _attackTicks; /* Minimum ticks between attacks */
byte _defense;
byte _baseHealth;
byte _attack;
byte _poisonAttack;
byte _dexterity;
uint16 _ranges; /* Bits 7-4 Unreferenced */
uint16 _properties;
uint16 _resistances; /* Bits 15-12 and 3-0 Unreferenced */
uint16 _animationTicks; /* Bits 15-12 Unreferenced */
uint16 _woundProbabilities; /* Contains 4 probabilities to wound a champion's Head (Bits 15-12), Legs (Bits 11-8), Torso (Bits 7-4) and Feet (Bits 3-0) */
byte _attackType;
uint16 getFearResistance() { return (_properties >> 4) & 0xF; }
uint16 getExperience() { return (_properties >> 8) & 0xF; }
uint16 getWariness() { return (_properties >> 12) & 0xF; }
uint16 getFireResistance() { return (_resistances >> 4) & 0xF; }
uint16 getPoisonResistance() { return (_resistances >> 8) & 0xF; }
static uint16 getHeight(uint16 attrib) { return (attrib >> 7) & 0x3; }
uint16 getSightRange() { return (_ranges) & 0xF; }
uint16 getSmellRange() { return (_ranges >> 8) & 0xF; }
uint16 getAttackRange() { return (_ranges >> 12) & 0xF; }
}; // @ CREATURE_INFO
class Door {
Thing _nextThing;
uint16 _attributes;
public:
explicit Door(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
bool isMeleeDestructible() { return (_attributes >> 8) & 1; }
bool isMagicDestructible() { return (_attributes >> 7) & 1; }
bool hasButton() { return (_attributes >> 6) & 1; }
bool opensVertically() { return (_attributes >> 5) & 1; }
byte getOrnOrdinal() { return (_attributes >> 1) & 0xF; }
byte getType() { return _attributes & 1; }
}; // @ DOOR
enum TeleporterScope {
k0x0001_TelepScopeCreatures = 1, // @ MASK0x0001_SCOPE_CREATURES
k0x0002_TelepScopeObjOrParty = 2 // @ MASK0x0002_SCOPE_OBJECTS_OR_PARTY
};
class Teleporter {
Thing _nextThing;
uint16 _attributes;
uint16 _destMapIndex;
public:
explicit Teleporter(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]), _destMapIndex(rawDat[2]) {}
Thing getNextThing() { return _nextThing; }
bool isAudible() { return (_attributes >> 15) & 1; }
TeleporterScope getScope() { return (TeleporterScope)((_attributes >> 13) & 1); }
bool getAbsoluteRotation() { return (_attributes >> 12) & 1; }
Direction getRotation() { return (Direction)((_attributes >> 10) & 1); }
byte getTargetMapY() { return (_attributes >> 5) & 0xF; }
byte getTargetMapX() { return _attributes & 0xF; }
uint16 getTargetMapIndex() { return _destMapIndex >> 8; }
}; // @ TELEPORTER
class TextString {
Thing _nextThing;
uint16 _textDataRef;
public:
explicit TextString(uint16 *rawDat) : _nextThing(rawDat[0]), _textDataRef(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
uint16 getWordOffset() { return _textDataRef >> 3; }
bool isVisible() { return _textDataRef & 1; }
void setVisible(bool visible) { _textDataRef = (_textDataRef & ~1) | (visible ? 1 : 0); }
}; // @ TEXTSTRING
enum SensorActionType {
kM1_SensorEffNone = -1, // @ CM1_EFFECT_NONE
k0_SensorEffSet = 0, // @ C00_EFFECT_SET
k1_SensorEffClear = 1, // @ C01_EFFECT_CLEAR
k2_SensorEffToggle = 2, // @ C02_EFFECT_TOGGLE
k3_SensorEffHold = 3, // @ C03_EFFECT_HOLD
k10_SensorEffAddExp = 10 // @ C10_EFFECT_ADD_EXPERIENCE
};
enum SensorType {
k0_SensorDisabled = 0, // @ C000_SENSOR_DISABLED /* Never triggered, may be used for a floor or wall ornament */
k1_SensorFloorTheronPartyCreatureObj = 1, // @ C001_SENSOR_FLOOR_THERON_PARTY_CREATURE_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k2_SensorFloorTheronPartyCreature = 2, // @ C002_SENSOR_FLOOR_THERON_PARTY_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k3_SensorFloorParty = 3, // @ C003_SENSOR_FLOOR_PARTY /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k4_SensorFloorObj = 4, // @ C004_SENSOR_FLOOR_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k5_SensorFloorPartyOnStairs = 5, // @ C005_SENSOR_FLOOR_PARTY_ON_STAIRS /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k6_SensorFloorGroupGenerator = 6, // @ C006_SENSOR_FLOOR_GROUP_GENERATOR /* Triggered by event F0245_TIMELINE_ProcessEvent5_Square_Corridor */
k7_SensorFloorCreature = 7, // @ C007_SENSOR_FLOOR_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k8_SensorFloorPartyPossession = 8, // @ C008_SENSOR_FLOOR_PARTY_POSSESSION /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k9_SensorFloorVersionChecker = 9, // @ C009_SENSOR_FLOOR_VERSION_CHECKER /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
k1_SensorWallOrnClick = 1, // @ C001_SENSOR_WALL_ORNAMENT_CLICK /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k2_SensorWallOrnClickWithAnyObj = 2, // @ C002_SENSOR_WALL_ORNAMENT_CLICK_WITH_ANY_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k3_SensorWallOrnClickWithSpecObj = 3, // @ C003_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k4_SensorWallOrnClickWithSpecObjRemoved = 4, // @ C004_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k5_SensorWallAndOrGate = 5, // @ C005_SENSOR_WALL_AND_OR_GATE /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k6_SensorWallCountdown = 6, // @ C006_SENSOR_WALL_COUNTDOWN /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k7_SensorWallSingleProjLauncherNewObj = 7, // @ C007_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k8_SensorWallSingleProjLauncherExplosion = 8, // @ C008_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k9_SensorWallDoubleProjLauncherNewObj = 9, // @ C009_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k10_SensorWallDoubleProjLauncherExplosion = 10, // @ C010_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k11_SensorWallOrnClickWithSpecObjRemovedRotateSensors = 11, // @ C011_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k12_SensorWallObjGeneratorRotateSensors = 12, // @ C012_SENSOR_WALL_OBJECT_GENERATOR_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k13_SensorWallSingleObjStorageRotateSensors = 13, // @ C013_SENSOR_WALL_SINGLE_OBJECT_STORAGE_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k14_SensorWallSingleProjLauncherSquareObj = 14, // @ C014_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k15_SensorWallDoubleProjLauncherSquareObj = 15, // @ C015_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k16_SensorWallObjExchanger = 16, // @ C016_SENSOR_WALL_OBJECT_EXCHANGER /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k17_SensorWallOrnClickWithSpecObjRemovedSensor = 17, // @ C017_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_REMOVE_SENSOR /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
k18_SensorWallEndGame = 18, // @ C018_SENSOR_WALL_END_GAME /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
k127_SensorWallChampionPortrait = 127 // @ C127_SENSOR_WALL_CHAMPION_PORTRAIT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
};
class Sensor {
Thing _nextThing;
uint16 _datAndType;
uint16 _attributes; // A
uint16 _action; // B
public:
explicit Sensor(uint16 *rawDat) : _nextThing(rawDat[0]), _datAndType(rawDat[1]), _attributes(rawDat[2]), _action(rawDat[3]) {}
Thing getNextThing() { return _nextThing; }
void setNextThing(Thing thing) { _nextThing = thing; }
SensorType getType() { return (SensorType)(_datAndType & 0x7F); } // @ M39_TYPE
uint16 getData() { return (_datAndType >> 7) & 0x1FF; } // @ M40_DATA
static uint16 getDataMask1(uint16 data) { return (data >> 7) & 0xF; } // @ M42_MASK1
static uint16 getDataMask2(uint16 data) { return (data >> 11) & 0xF; } // @ M43_MASK2
void setData(uint16 dat) { _datAndType = dat; } // @ M41_SET_DATA
void setTypeDisabled() { _datAndType &= 0xFF80; } // @ M44_SET_TYPE_DISABLED
bool getAttrOnlyOnce() { return (_attributes >> 2) & 1; }
uint16 getAttrEffectA() { return (_attributes >> 3) & 0x3; }
bool getAttrRevertEffectA() { return (_attributes >> 5) & 0x1; }
bool getAttrAudibleA() { return (_attributes >> 6) & 0x1; }
uint16 getAttrValue() { return (_attributes >> 7) & 0xF; }
bool getAttrLocalEffect() { return (_attributes >> 11) & 1; }
uint16 getAttrOrnOrdinal() { return _attributes >> 12; }
uint16 getActionTargetMapY() { return (_action >> 11); }
uint16 getActionTargetMapX() { return (_action >> 6) & 0x1F; }
Direction getActionTargetCell() { return (Direction)((_action >> 4) & 3); }
uint16 getActionHealthMultiplier() { return ((_action >> 4) & 0xF); } // @ M45_HEALTH_MULTIPLIER
uint16 getActionTicks() { return ((_action >> 4) >> 4) & 0xFFF; } // @ M46_TICKS
uint16 getActionKineticEnergy() { return ((_action >> 4) & 0xFF); }// @ M47_KINETIC_ENERGY
uint16 getActionStepEnergy() { return ((_action >> 4) >> 8) & 0xFF; }// @ M48_STEP_ENERGY
uint16 getActionLocalEffect() { return (_action >> 4); } // @ M49_LOCAL_EFFECT
void setDatAndTypeWithOr(uint16 val) { _datAndType |= val; }
}; // @ SENSOR
#define k0x8000_randomDrop 0x8000 // @ MASK0x8000_RANDOM_DROP
enum WeaponType {
k2_WeaponTypeTorch = 2, // @ C02_WEAPON_TORCH
k8_WeaponTypeDagger = 8, // @ C08_WEAPON_DAGGER
k9_WeaponTypeFalchion = 9, // @ C09_WEAPON_FALCHION
k10_WeaponTypeSword = 10, // @ C10_WEAPON_SWORD
k23_WeaponTypeClub = 23, // @ C23_WEAPON_CLUB
k24_WeaponTypeStoneClub = 24, // @ C24_WEAPON_STONE_CLUB
k27_WeaponTypeArrow = 27, // @ C27_WEAPON_ARROW
k28_WeaponTypeSlayer = 28, // @ C28_WEAPON_SLAYER
k30_WeaponTypeRock = 30, // @ C30_WEAPON_ROCK
k31_WeaponTypePoisonDart = 31, // @ C31_WEAPON_POISON_DART
k32_WeaponTypeThrowingStar = 32 // @ C32_WEAPON_THROWING_STAR
};
class Weapon {
Thing _nextThing;
uint16 _desc;
public:
explicit Weapon(uint16 *rawDat) : _nextThing(rawDat[0]), _desc(rawDat[1]) {}
WeaponType getType() { return (WeaponType)(_desc & 0x7F); }
void setType(uint16 val) { _desc = (_desc & ~0x7F) | (val & 0x7F); }
bool isLit() { return (_desc >> 15) & 1; }
void setLit(bool val) {
if (val)
_desc |= (1 << 15);
else
_desc &= (~(1 << 15));
}
uint16 getChargeCount() { return (_desc >> 10) & 0xF; }
uint16 setChargeCount(uint16 val) { _desc = (_desc & ~(0xF << 10)) | ((val & 0xF) << 10); return (val & 0xF); }
Thing getNextThing() { return _nextThing; }
void setNextThing(Thing val) { _nextThing = val; }
uint16 getCursed() { return (_desc >> 8) & 1; }
void setCursed(uint16 val) { _desc = (_desc & ~(1 << 8)) | ((val & 1) << 8); }
uint16 getPoisoned() { return (_desc >> 9) & 1; }
uint16 getBroken() { return (_desc >> 14) & 1; }
uint16 getDoNotDiscard() { return (_desc >> 7) & 1; }
void setDoNotDiscard(uint16 val) { _desc = (_desc & ~(1 << 7)) | ((val & 1) << 7); }
}; // @ WEAPON
enum ArmourType {
k30_ArmourTypeWoodenShield = 30, // @ C30_ARMOUR_WOODEN_SHIELD
k38_ArmourTypeArmet = 38, // @ C38_ARMOUR_ARMET
k39_ArmourTypeTorsoPlate = 39, // @ C39_ARMOUR_TORSO_PLATE
k40_ArmourTypeLegPlate = 40, // @ C40_ARMOUR_LEG_PLATE
k41_ArmourTypeFootPlate = 41 // @ C41_ARMOUR_FOOT_PLATE
};
class Armour {
Thing _nextThing;
uint16 _attributes;
public:
explicit Armour(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
ArmourType getType() { return (ArmourType)(_attributes & 0x7F); }
Thing getNextThing() { return _nextThing; }
uint16 getCursed() { return (_attributes >> 8) & 1; }
uint16 getBroken() { return (_attributes >> 13) & 1; }
uint16 getDoNotDiscard() { return (_attributes >> 7) & 1; }
uint16 getChargeCount() { return (_attributes >> 9) & 0xF; }
void setChargeCount(uint16 val) { _attributes = (_attributes & ~(0xF << 9)) | ((val & 0xF) << 9); }
}; // @ ARMOUR
class Scroll {
Thing _nextThing;
uint16 _attributes;
public:
explicit Scroll(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
void set(Thing next, uint16 attribs) {
_nextThing = next;
_attributes = attribs;
}
Thing getNextThing() { return _nextThing; }
uint16 getClosed() { return (_attributes >> 10) & 0x3F; } // ??? dunno why, the original bitfield is 6 bits long
void setClosed(bool val) {
if (val)
_attributes |= (1 << 10);
else
_attributes &= (~(0x3F << 10));
}
uint16 getTextStringThingIndex() { return _attributes & 0x3FF; }
}; // @ SCROLL
enum PotionType {
k3_PotionTypeVen = 3, // @ C03_POTION_VEN_POTION,
k6_PotionTypeRos = 6, // @ C06_POTION_ROS_POTION,
k7_PotionTypeKu = 7, // @ C07_POTION_KU_POTION,
k8_PotionTypeDane = 8, // @ C08_POTION_DANE_POTION,
k9_PotionTypeNeta = 9, // @ C09_POTION_NETA_POTION,
k10_PotionTypeAntivenin = 10, // @ C10_POTION_ANTIVENIN,
k11_PotionTypeMon = 11, // @ C11_POTION_MON_POTION,
k12_PotionTypeYa = 12, // @ C12_POTION_YA_POTION,
k13_PotionTypeEe = 13, // @ C13_POTION_EE_POTION,
k14_PotionTypeVi = 14, // @ C14_POTION_VI_POTION,
k15_PotionTypeWaterFlask = 15, // @ C15_POTION_WATER_FLASK,
k19_PotionTypeFulBomb = 19, // @ C19_POTION_FUL_BOMB,
k20_PotionTypeEmptyFlask = 20 // @ C20_POTION_EMPTY_FLASK,
};
class Potion {
public:
Thing _nextThing;
uint16 _attributes;
explicit Potion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
PotionType getType() { return (PotionType)((_attributes >> 8) & 0x7F); }
void setType(PotionType val) { _attributes = (_attributes & ~(0x7F << 8)) | ((val & 0x7F) << 8); }
Thing getNextThing() { return _nextThing; }
uint16 getPower() { return _attributes & 0xFF; }
void setPower(uint16 val) { _attributes = (_attributes & ~0xFF) | (val & 0xFF); }
uint16 getDoNotDiscard() { return (_attributes >> 15) & 1; }
}; // @ POTION
class Container {
Thing _nextThing;
Thing _slot;
uint16 _type;
public:
explicit Container(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _type(rawDat[2]) {}
uint16 getType() { return (_type >> 1) & 0x3; }
Thing &getSlot() { return _slot; }
Thing &getNextThing() { return _nextThing; }
}; // @ CONTAINER
enum JunkType {
k1_JunkTypeWaterskin = 1, // @ C01_JUNK_WATERSKIN,
k5_JunkTypeBones = 5, // @ C05_JUNK_BONES,
k25_JunkTypeBoulder = 25, // @ C25_JUNK_BOULDER,
k33_JunkTypeScreamerSlice = 33, // @ C33_JUNK_SCREAMER_SLICE,
k34_JunkTypeWormRound = 34, // @ C34_JUNK_WORM_ROUND,
k35_JunkTypeDrumstickShank = 35, // @ C35_JUNK_DRUMSTICK_SHANK,
k36_JunkTypeDragonSteak = 36, // @ C36_JUNK_DRAGON_STEAK,
k42_JunkTypeMagicalBoxBlue = 42, // @ C42_JUNK_MAGICAL_BOX_BLUE,
k43_JunkTypeMagicalBoxGreen = 43, // @ C43_JUNK_MAGICAL_BOX_GREEN,
k51_JunkTypeZokathra = 51 // @ C51_JUNK_ZOKATHRA,
};
class Junk {
Thing _nextThing;
uint16 _attributes;
public:
explicit Junk(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
JunkType getType() { return (JunkType)(_attributes & 0x7F); }
void setType(uint16 val) { _attributes = (_attributes & ~0x7F) | (val & 0x7F); }
uint16 getChargeCount() { return (_attributes >> 14) & 0x3; }
void setChargeCount(uint16 val) { _attributes = (_attributes & ~(0x3 << 14)) | ((val & 0x3) << 14); }
uint16 getDoNotDiscard() { return (_attributes >> 7) & 1; }
void setDoNotDiscard(uint16 val) { _attributes = (_attributes & ~(1 << 7)) | ((val & 1) << 7); }
Thing getNextThing() { return _nextThing; }
void setNextThing(Thing thing) { _nextThing = thing; }
}; // @ JUNK
#define kM1_soundModeDoNotPlaySound -1 // @ CM1_MODE_DO_NOT_PLAY_SOUND
#define k0_soundModePlayImmediately 0 // @ C00_MODE_PLAY_IMMEDIATELY
#define k1_soundModePlayIfPrioritized 1 // @ C01_MODE_PLAY_IF_PRIORITIZED
#define k2_soundModePlayOneTickLater 2 // @ C02_MODE_PLAY_ONE_TICK_LATER
class Projectile {
public:
Thing _nextThing;
Thing _slot;
uint16 _kineticEnergy;
uint16 _attack;
uint16 _eventIndex;
explicit Projectile(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _kineticEnergy(rawDat[2]),
_attack(rawDat[3]), _eventIndex(rawDat[4]) {}
}; // @ PROJECTILE
#define k0_ExplosionType_Fireball 0 // @ C000_EXPLOSION_FIREBALL
#define k1_ExplosionType_Slime 1 // @ C001_EXPLOSION_SLIME
#define k2_ExplosionType_LightningBolt 2 // @ C002_EXPLOSION_LIGHTNING_BOLT
#define k3_ExplosionType_HarmNonMaterial 3 // @ C003_EXPLOSION_HARM_NON_MATERIAL
#define k4_ExplosionType_OpenDoor 4 // @ C004_EXPLOSION_OPEN_DOOR
#define k6_ExplosionType_PoisonBolt 6 // @ C006_EXPLOSION_POISON_BOLT
#define k7_ExplosionType_PoisonCloud 7 // @ C007_EXPLOSION_POISON_CLOUD
#define k40_ExplosionType_Smoke 40 // @ C040_EXPLOSION_SMOKE
#define k50_ExplosionType_Fluxcage 50 // @ C050_EXPLOSION_FLUXCAGE
#define k100_ExplosionType_RebirthStep1 100 // @ C100_EXPLOSION_REBIRTH_STEP1
#define k101_ExplosionType_RebirthStep2 101 // @ C101_EXPLOSION_REBIRTH_STEP2
class Explosion {
Thing _nextThing;
uint16 _attributes;
public:
explicit Explosion(uint16 *rawDat) : _nextThing(rawDat[0]), _attributes(rawDat[1]) {}
Thing getNextThing() { return _nextThing; }
Thing setNextThing(Thing val) { return _nextThing = val; }
uint16 getType() { return _attributes & 0x7F; }
uint16 setType(uint16 val) { _attributes = (_attributes & ~0x7F) | (val & 0x7F); return (val & 0x7F); }
uint16 getAttack() { return (_attributes >> 8) & 0xFF; }
void setAttack(uint16 val) { _attributes = (_attributes & ~(0xFF << 8)) | ((val & 0xFF) << 8); }
uint16 getCentered() { return (_attributes >> 7) & 0x1; }
void setCentered(uint16 val) { _attributes = (_attributes & ~(1 << 7)) | ((val & 1) << 7); }
}; // @ EXPLOSION
enum SquareMask {
k0x0001_WallWestRandOrnAllowed = 0x1, // @ MASK0x0001_WALL_WEST_RANDOM_ORNAMENT_ALLOWED
k0x0002_WallSouthRandOrnAllowed = 0x2, // @ MASK0x0002_WALL_SOUTH_RANDOM_ORNAMENT_ALLOWED
k0x0004_WallEastRandOrnAllowed = 0x4, // @ MASK0x0004_WALL_EAST_RANDOM_ORNAMENT_ALLOWED
k0x0008_WallNorthRandOrnAllowed = 0x8, // @ MASK0x0008_WALL_NORTH_RANDOM_ORNAMENT_ALLOWED
k0x0008_CorridorRandOrnAllowed = 0x8, // @ MASK0x0008_CORRIDOR_RANDOM_ORNAMENT_ALLOWED
k0x0001_PitImaginary = 0x1, // @ MASK0x0001_PIT_IMAGINARY
k0x0004_PitInvisible = 0x4, // @ MASK0x0004_PIT_INVISIBLE
k0x0008_PitOpen = 0x8, // @ MASK0x0008_PIT_OPEN
k0x0004_StairsUp = 0x4, // @ MASK0x0004_STAIRS_UP
k0x0008_StairsNorthSouthOrient = 0x8, // @ MASK0x0008_STAIRS_NORTH_SOUTH_ORIENTATION
k0x0008_DoorNorthSouthOrient = 0x8, // @ MASK0x0008_DOOR_NORTH_SOUTH_ORIENTATION
k0x0004_TeleporterVisible = 0x4, // @ MASK0x0004_TELEPORTER_VISIBLE
k0x0008_TeleporterOpen = 0x8, // @ MASK0x0008_TELEPORTER_OPEN
k0x0001_FakeWallImaginary = 0x1, // @ MASK0x0001_FAKEWALL_IMAGINARY
k0x0004_FakeWallOpen = 0x4, // @ MASK0x0004_FAKEWALL_OPEN
k0x0008_FakeWallRandOrnOrFootPAllowed = 0x8, // @ MASK0x0008_FAKEWALL_RANDOM_ORNAMENT_OR_FOOTPRINTS_ALLOWED
k0x0010_ThingListPresent = 0x10, // @ MASK0x0010_THING_LIST_PRESENT
k0x8000_DecodeEvenIfInvisible = 0x8000 // @ MASK0x8000_DECODE_EVEN_IF_INVISIBLE
};
enum SquareType {
kM2_ChampionElemType = -2, // @ CM2_ELEMENT_CHAMPION
kM1_CreatureElemType = -1, // @ CM1_ELEMENT_CREATURE
k0_WallElemType = 0, // @ C00_ELEMENT_WALL
k1_CorridorElemType = 1, // @ C01_ELEMENT_CORRIDOR
k2_PitElemType = 2, // @ C02_ELEMENT_PIT
k3_StairsElemType = 3, // @ C03_ELEMENT_STAIRS
k4_DoorElemType = 4, // @ C04_ELEMENT_DOOR
k5_TeleporterElemType = 5, // @ C05_ELEMENT_TELEPORTER
k6_FakeWallElemType = 6, // @ C06_ELEMENT_FAKEWALL
k16_DoorSideElemType = 16, // @ C16_ELEMENT_DOOR_SIDE
k17_DoorFrontElemType = 17, // @ C17_ELEMENT_DOOR_FRONT
k18_StairsSideElemType = 18, // @ C18_ELEMENT_STAIRS_SIDE
k19_StairsFrontElemType = 19 // @ C19_ELEMENT_STAIRS_FRONT
}; // @ C[-2..19]_ELEMENT_...
#define k0x8000_championBones 0x8000 // @ MASK0x8000_CHAMPION_BONES
#define k0x7FFF_thingType 0x7FFF // @ MASK0x7FFF_THING_TYPE
class Square {
byte _data;
public:
explicit Square(byte dat = 0) : _data(dat) {}
explicit Square(SquareType type) { setType(type); }
explicit Square(byte element, byte mask) : _data((element << 5) | mask) {}
Square &set(byte dat) { this->_data = dat; return *this; }
Square &set(SquareMask mask) { _data |= mask; return *this; }
byte get(SquareMask mask) { return _data & mask; }
byte getDoorState() { return _data & 0x7; } // @ M36_DOOR_STATE
void setDoorState(byte state) { _data = ((_data & ~0x7) | state); } // @ M37_SET_DOOR_STATE
SquareType getType() { return (SquareType)(_data >> 5); } // @ M34_SQUARE_TYPE
void setType(SquareType type) { _data = (_data & 0x1F) | type << 5; }
byte toByte() { return _data; } // I don't like 'em casts
}; // wrapper for bytes which are used as squares
struct DungeonFileHeader {
uint16 _ornamentRandomSeed;
uint16 _rawMapDataSize;
uint8 _mapCount;
uint16 _textDataWordCount;
uint16 _partyStartLocation;
uint16 _squareFirstThingCount; // @ SquareFirstThingCount
uint16 _thingCounts[16]; // @ ThingCount[16]
}; // @ DUNGEON_HEADER
struct Map {
uint32 _rawDunDataOffset;
uint8 _offsetMapX, _offsetMapY;
uint8 _level; // only used in DMII
uint8 _width, _height; // !!! THESRE ARE INCLUSIVE BOUNDARIES
// orn short for Ornament
uint8 _wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */
uint8 _randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */
uint8 _floorOrnCount; /* May be used in a Sensor on a Pit, open Fake Wall, Corridor or Teleporter square */
uint8 _randFloorOrnCount; /* Used only on some Corridor squares and some open Fake Wall squares */
uint8 _doorOrnCount;
uint8 _creatureTypeCount;
uint8 _difficulty;
FloorSet _floorSet;
WallSet _wallSet;
uint8 _doorSet0, _doorSet1;
}; // @ MAP
class DoorInfo {
public:
byte _attributes;
byte _defense;
DoorInfo(byte b1, byte b2) : _attributes(b1), _defense(b2) {}
DoorInfo() { resetToZero(); }
void resetToZero() { _attributes = _defense = 0; }
}; // @ DOOR_INFO
class Group;
class DungeonMan {
DMEngine *_vm;
DungeonMan(const DungeonMan &other); // no implementation on purpose
void operator=(const DungeonMan &rhs); // no implementation on purpose
Square getRelSquare(Direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY); // @ F0152_DUNGEON_GetRelativeSquare
void decompressDungeonFile(); // @ F0455_FLOPPY_DecompressDungeon
int16 getSquareFirstThingIndex(int16 mapX, int16 mapY); // @ F0160_DUNGEON_GetSquareFirstThingIndex
int16 getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo); // @ F0170_DUNGEON_GetRandomOrnamentOrdinal
void setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, int16 dir,
int16 mapX, int16 mapY, bool isFakeWall); // @ F0171_DUNGEON_SetSquareAspectRandomWallOrnamentOrdinals
public:
explicit DungeonMan(DMEngine *dmEngine);
~DungeonMan();
Square getSquare(int16 mapX, int16 mapY); // @ F0151_DUNGEON_GetSquare
void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap
Thing getSquareFirstThing(int16 mapX, int16 mapY); // @ F0161_DUNGEON_GetSquareFirstThing
Thing getNextThing(Thing thing); // @ F0159_DUNGEON_GetNextThing(THING P0280_T_Thing)
uint16 *getThingData(Thing thing); // @ F0156_DUNGEON_GetThingData
uint16 *getSquareFirstThingData(int16 mapX, int16 mapY); // @ F0157_DUNGEON_GetSquareFirstThingData
// TODO: this does stuff other than load the file!
void loadDungeonFile(Common::InSaveFile *file); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC
void setCurrentMapAndPartyMap(uint16 mapIndex); // @ F0174_DUNGEON_SetCurrentMapAndPartyMap
bool isWallOrnAnAlcove(int16 wallOrnIndex); // @ F0149_DUNGEON_IsWallOrnamentAnAlcove
void mapCoordsAfterRelMovement(Direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY); // @ F0150_DUNGEON_UpdateMapCoordinatesAfterRelativeMovement
SquareType getRelSquareType(Direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
return Square(getRelSquare(dir, stepsForward, stepsRight, posX, posY)).getType();
} // @ F0153_DUNGEON_GetRelativeSquareType
void setSquareAspect(uint16 *aspectArray, Direction dir, int16 mapX, int16 mapY); // @ F0172_DUNGEON_SetSquareAspect
void decodeText(char *destString, Thing thing, TextType type); // F0168_DUNGEON_DecodeText
Thing getUnusedThing(uint16 thingType); // @ F0166_DUNGEON_GetUnusedThing
uint16 getObjectWeight(Thing thing); // @ F0140_DUNGEON_GetObjectWeight
int16 getObjectInfoIndex(Thing thing); // @ F0141_DUNGEON_GetObjectInfoIndex
void linkThingToList(Thing thingToLink, Thing thingInList, int16 mapX, int16 mapY); // @ F0163_DUNGEON_LinkThingToList
WeaponInfo *getWeaponInfo(Thing thing); // @ F0158_DUNGEON_GetWeaponInfo
int16 getProjectileAspect(Thing thing); // @ F0142_DUNGEON_GetProjectileAspect
int16 getLocationAfterLevelChange(int16 mapIndex, int16 levelDelta, int16 *mapX, int16 *mapY); // @ F0154_DUNGEON_GetLocationAfterLevelChange
Thing getSquareFirstObject(int16 mapX, int16 mapY); // @ F0162_DUNGEON_GetSquareFirstObject
uint16 getArmourDefense(ArmourInfo *armourInfo, bool useSharpDefense); // @ F0143_DUNGEON_GetArmourDefense
Thing getDiscardThing(uint16 thingType); // @ F0165_DUNGEON_GetDiscardedThing
uint16 getCreatureAttributes(Thing thing); // @ F0144_DUNGEON_GetCreatureAttributes
void setGroupCells(Group *group, uint16 cells, uint16 mapIndex); // @ F0146_DUNGEON_SetGroupCells
void setGroupDirections(Group *group, int16 dir, uint16 mapIndex); // @ F0148_DUNGEON_SetGroupDirections
bool isCreatureAllowedOnMap(Thing thing, uint16 mapIndex); // @ F0139_DUNGEON_IsCreatureAllowedOnMap
void unlinkThingFromList(Thing thingToUnlink, Thing thingInList, int16 mapX, int16 mapY); // @ F0164_DUNGEON_UnlinkThingFromList
int16 getStairsExitDirection(int16 mapX, int16 mapY); // @ F0155_DUNGEON_GetStairsExitDirection
Thing getObjForProjectileLaucherOrObjGen(uint16 iconIndex); // @ F0167_DUNGEON_GetObjectForProjectileLauncherOrObjectGenerator
int16 getRandomOrnamentIndex(uint16 val1, uint16 val2, int16 modulo); // @ F0169_DUNGEON_GetRandomOrnamentIndex
uint32 _rawDunFileDataSize; // @ probably NONE
byte *_rawDunFileData; // @ ???
DungeonFileHeader _dungeonFileHeader; // @ G0278_ps_DungeonHeader
uint16 *_dungeonMapsFirstColumnIndex; // @ G0281_pui_DungeonMapsFirstColumnIndex
uint16 _dungeonColumCount; // @ G0282_ui_DungeonColumnCount
uint16 *_dungeonColumnsCumulativeSquareThingCount; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount
Thing *_squareFirstThings; // @ G0283_pT_SquareFirstThings
uint16 *_dungeonTextData; // @ G0260_pui_DungeonTextData
uint16 *_thingData[16]; // @ G0284_apuc_ThingData
byte ***_dungeonMapData; // @ G0279_pppuc_DungeonMapData
Direction _partyDir; // @ G0308_i_PartyDirection
int16 _partyMapX; // @ G0306_i_PartyMapX
int16 _partyMapY; // @ G0307_i_PartyMapY
uint8 _partyMapIndex; // @ G0309_i_PartyMapIndex
int16 _currMapIndex; // @ G0272_i_CurrentMapIndex
byte **_currMapData; // @ G0271_ppuc_CurrentMapData
Map *_currMap; // @ G0269_ps_CurrentMap
uint16 _currMapWidth; // @ G0273_i_CurrentMapWidth
uint16 _currMapHeight; // @ G0274_i_CurrentMapHeight
uint16 *_currMapColCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount
Map *_dungeonMaps; // @ G0277_ps_DungeonMaps
byte *_dungeonRawMapData; // @ G0276_puc_DungeonRawMapData
int16 _currMapInscriptionWallOrnIndex; // @ G0265_i_CurrentMapInscriptionWallOrnamentIndex
Box _dungeonViewClickableBoxes[6]; // G0291_aauc_DungeonViewClickableBoxes
bool _isFacingAlcove; // @ G0286_B_FacingAlcove
bool _isFacingViAltar; // @ G0287_B_FacingViAltar
bool _isFacingFountain; // @ G0288_B_FacingFountain
ElementType _squareAheadElement; // @ G0285_i_SquareAheadElement
Thing _pileTopObject[5]; // @ G0292_aT_PileTopObject
DoorInfo _currMapDoorInfo[2]; // @ G0275_as_CurrentMapDoorInfo
ObjectInfo _objectInfos[180]; // @ G0237_as_Graphic559_ObjectInfo
ArmourInfo _armourInfos[58]; // @ G0239_as_Graphic559_ArmourInfo
WeaponInfo _weaponInfos[46]; // @ G0238_as_Graphic559_WeaponInfo
CreatureInfo _creatureInfos[k27_CreatureTypeCount]; // @ G0243_as_Graphic559_CreatureInfo
byte _thingDataWordCount[16]; // @ G0235_auc_Graphic559_ThingDataByteCount
void setupConstants();
};
}
#endif
|