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#ifndef DUNGEONMAN_H
#define DUNGEONMAN_H

#include "dm.h"

namespace DM {

class DungeonMan;
class Map;

enum ThingType {
	kPartyThingType = -1, // @ CM1_THING_TYPE_PARTY, special value
	kDoorThingType = 0,
	kTeleporterThingType = 1,
	kTextstringType = 2,
	kSensorThingType = 3,
	kGroupThingType = 4,
	kWeaponThingType = 5,
	kArmourThingType = 6,
	kScrollThingType = 7,
	kPotionThingType = 8,
	kContainerThingType = 9,
	kJunkThingType = 10,
	kProjectileThingType = 14,
	kExplosionThingType = 15,
	kThingTypeTotal = 16 // +1 than the last
}; // @ C[00..15]_THING_TYPE_...

enum SquareType {
	kWallSquareType = 0,
	kCorridorSquareType = 1,
	kPitSquareType = 2,
	kStairsSquareType = 3,
	kDoorSquareType = 4,
	kTeleporterSquareType = 5,
	kFakeWallSquareType = 6
}; // @ C[00..06]_ELEMENT_...


class DungeonFileHeader {
	friend class DungeonMan;

	uint16 dungeonId; // @ G0526_ui_DungeonID
	// equal to dungeonId
	uint16 ornamentRandomSeed;
	uint32 rawMapDataSize;
	uint8 mapCount;
	uint16 textDataWordCount;
	direction partyStartDir; // @ InitialPartyLocation
	uint16 partyStartPosX, partyStartPosY;
	uint16 squareFirstThingCount; // @ SquareFirstThingCount
	uint16 thingCounts[16]; // @ ThingCount[16]
}; // @ DUNGEON_HEADER

class Map {
	friend class DungeonMan;

	uint32 rawDunDataOffset;
	uint8 offsetMapX, offsetMapY;

	uint8 level; // only used in DMII
	uint8 width, height; // !!! THESRE ARE INCLUSIVE BOUNDARIES
	// orn short for Ornament
	uint8 wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */
	uint8 randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */
	uint8 floorOrnCount; /* May be used in a Sensor on a Pit, open Fake Wall, Corridor or Teleporter square */
	uint8 randFloorOrnCount; /* Used only on some Corridor squares and some open Fake Wall squares */

	uint8 doorOrnCount;
	uint8 creatureTypeCount;
	uint8 difficulty;

	uint8 floorSet, wallSet, doorSet0, doorSet1;
}; // @ MAP

class Thing {
	friend class DungeonMan;

	static const Thing specThingNone;

	Thing() {}
	Thing(uint8 cell, uint8 type, uint8 index) : cell(cell), type(type), index(index) {}

	void set(uint16 dat) {
		cell = dat >> 14;
		type = (dat >> 10) & 0xF;
		index = dat & 0x1FF;
	}

	uint8 cell;
	uint8 type;
	uint8 index;
}; // @ THING

class DungeonData {
	friend class DungeonMan;

	// I have no idea the heck is this
	uint16 *mapsFirstColumnIndex = NULL; // @ G0281_pui_DungeonMapsFirstColumnIndex
	uint16 columCount; // @ G0282_ui_DungeonColumnCount

	// I have no idea the heck is this
	uint16 *columnsCumulativeSquareThingCount = NULL; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount
	Thing *squareFirstThings = NULL; // @ G0283_pT_SquareFirstThings
	uint16 *textData = NULL; // @ G0260_pui_DungeonTextData

	byte *rawThingData[16] = {NULL}; // @ G0284_apuc_ThingData

	byte ***mapData = NULL; // @ G0279_pppuc_DungeonMapData

	// TODO: ??? is this doing here
	uint16 eventMaximumCount; // @ G0369_ui_EventMaximumCount
}; // @ AGGREGATE

class CurrMapData {
	friend class DungeonMan;

	direction partyDir; // @ G0308_i_PartyDirection
	uint16 partyPosX; // @ G0306_i_PartyMapX
	uint16 partyPosY; // @ G0307_i_PartyMapY
	uint8 currPartyMapIndex; // @ G0309_i_PartyMapIndex

	uint8 index; // @ G0272_i_CurrentMapIndex
	byte **data; // @ G0271_ppuc_CurrentMapData
	Map *map; // @ G0269_ps_CurrentMap
	uint16 width; // @ G0273_i_CurrentMapWidth
	uint16 height; // @ G0274_i_CurrentMapHeight
	uint16 *colCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount
}; // @ AGGREGATE

struct Messages {
	friend class DungeonMan;

private:
	bool newGame = true; // @ G0298_B_NewGame
	bool restartGameRequest = false; // @ G0523_B_RestartGameRequested
}; // @ AGGREGATE




class DungeonMan {
	DMEngine *_vm;

	uint32 _rawDunFileDataSize;	 // @ probably NONE
	byte *_rawDunFileData; // @ ???
	DungeonFileHeader _fileHeader; // @ G0278_ps_DungeonHeader

	DungeonData _dunData; // @ NONE
	CurrMapData _currMap; // @ NONE
	Map *_maps; // @ G0277_ps_DungeonMaps
	// does not have to be freed
	byte *_rawMapData; // @ G0276_puc_DungeonRawMapData
	Messages _messages; // @ NONE

	DungeonMan(const DungeonMan &other); // no implementation on purpose
	void operator=(const DungeonMan &rhs); // no implementation on purpose

	void mapCoordsAfterRelMovement(direction dir, uint16 stepsForward, uint16 stepsRight, uint16 &posX, uint16 &posY); // @ F0150_DUNGEON_UpdateMapCoordinatesAfterRelativeMovement
	byte getSquare(uint16 mapX, uint16 mapY); // @ F0151_DUNGEON_GetSquare
	byte getRelSquare(direction dir, uint16 stepsForward, uint16 stepsRight, uint16 posX, uint16 posY); // @ F0152_DUNGEON_GetRelativeSquare

	SquareType getSquareType(uint16 square) { return (SquareType)(square << 5); } // @ M34_SQUARE_TYPE

	void decompressDungeonFile(); // @ F0455_FLOPPY_DecompressDungeon
public:
	DungeonMan(DMEngine *dmEngine);
	~DungeonMan();
	// TODO: this does stuff other than load the file!
	void loadDungeonFile();	// @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC
	void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap
	SquareType getRelSquareType(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
		return getSquareType(getRelSquare(dir, stepsForward, stepsRight, posX, posY));
	}// @ F0153_DUNGEON_GetRelativeSquareType
};

}

#endif