aboutsummaryrefslogtreecommitdiff
path: root/engines/dm/gfx.cpp
blob: ad8d230e6bdbe9128ad290957c25350a81f614bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
#include "gfx.h"
#include "engines/util.h"
#include "common/system.h"
#include "common/file.h"
#include "graphics/palette.h"
#include "common/endian.h"
#include "dm/dungeonman.h"


namespace DM {

// TODO: this is ONLY for the Amiga version, name will have to be refactored
uint16 dmPalettes[10][16] = {
	{0x000, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0x000, 0xFFF, 0xAAA, 0xFFF, 0xAAA, 0x444, 0xFF0, 0xFF0},
	{0x000, 0x666, 0x888, 0x620, 0x0CC, 0x840, 0x080, 0x0C0, 0xF00, 0xFA0, 0xC86, 0xFF0, 0x000, 0xAAA, 0x00F, 0xFFF},
	{0x006, 0x0AA, 0xFF6, 0x840, 0xFF8, 0x000, 0x080, 0xA00, 0xC84, 0xFFA, 0xF84, 0xFC0, 0xFA0, 0x000, 0x620, 0xFFC},
	{0x000, 0x666, 0x888, 0x840, 0xCA8, 0x0C0, 0x080, 0x0A0, 0x864, 0xF00, 0xA86, 0x642, 0x444, 0xAAA, 0x620, 0xFFF},
	{0x000, 0x666, 0x888, 0x620, 0x0CC, 0x840, 0x080, 0x0C0, 0xF00, 0xFA0, 0xC86, 0xFF0, 0x444, 0xAAA, 0x00F, 0xFFF},
	{0x000, 0x444, 0x666, 0x620, 0x0CC, 0x820, 0x060, 0x0A0, 0xC00, 0x000, 0x000, 0xFC0, 0x222, 0x888, 0x00C, 0xCCC},
	{0x000, 0x222, 0x444, 0x420, 0x0CC, 0x620, 0x040, 0x080, 0xA00, 0x000, 0x000, 0xFA0, 0x000, 0x666, 0x00A, 0xAAA},
	{0x000, 0x000, 0x222, 0x200, 0x0CC, 0x420, 0x020, 0x060, 0x800, 0x000, 0x000, 0xC80, 0x000, 0x444, 0x008, 0x888},
	{0x000, 0x000, 0x000, 0x000, 0x0CC, 0x200, 0x000, 0x040, 0x600, 0x000, 0x000, 0xA60, 0x000, 0x222, 0x006, 0x666},
	{0x000, 0x000, 0x000, 0x000, 0x0CC, 0x000, 0x000, 0x020, 0x400, 0x000, 0x000, 0x640, 0x000, 0x000, 0x004, 0x444}
};



enum GraphicIndice {
	gFloorIndice = 75,
	gCeilingIndice = 76
};

// The frames in the orignal sources contain inclusive boundaries and byte widths, not pixel widths
struct Frame {
	uint16 destFromX, destToX, destFromY, destToY;
	uint16 srcWidth, srcHeight;
	uint16 srcX, srcY;

	Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
		  uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
		destFromX(destFromX), destToX(destToX + 1), destFromY(destFromY), destToY(destToY + 1),
		srcWidth(srcWidth * 2), srcHeight(srcHeight), srcX(srcX), srcY(srcY) {}
};

Frame gCeilingFrame(0, 223, 0, 28, 112, 29, 0, 0);
Frame gFloorFrame(0, 223, 66, 135, 112, 70, 0, 0);
Frame gWallFrameD3L2(0, 15, 25, 73, 8, 49, 0, 0); // @ FRAME G0711_s_Graphic558_Frame_Wall_D3L2
Frame gWallFrameD3R2(208, 223, 25, 73, 8, 49, 0, 0); // @ G0712_s_Graphic558_Frame_Wall_D3R2

extern Viewport gDefultViewPort = {0, 0};
extern Viewport gDungeonViewport = {0, 64};	// TODO: I guessed the numbers

}

using namespace DM;

DisplayMan::DisplayMan(DMEngine *dmEngine) :
	_vm(dmEngine), _currPalette(kPalSwoosh), _screenWidth(0), _screenHeight(0),
	_vgaBuffer(NULL), _packedItemCount(0), _packedItemPos(NULL), _packedBitmaps(NULL),
	_bitmaps(NULL) {}

DisplayMan::~DisplayMan() {
	delete[] _packedBitmaps;
	delete[] _packedItemPos;
	delete[] _vgaBuffer;
	delete[] _bitmaps[0];
	delete[] _bitmaps;
	delete[] _wallSetBitMaps[13]; // copy of another bitmap, but flipped
	delete[] _wallSetBitMaps[14]; // copy of another bitmap, but flipped
}

void DisplayMan::setUpScreens(uint16 width, uint16 height) {
	_screenWidth = width;
	_screenHeight = height;
	loadPalette(kPalSwoosh);
	_vgaBuffer = new byte[_screenWidth * _screenHeight];
	clearScreen(kColorBlack);
}

void DisplayMan::loadGraphics() {
	Common::File f;
	f.open("graphics.dat");

	_packedItemCount = f.readUint16BE();
	_packedItemPos = new uint32[_packedItemCount + 1];
	_packedItemPos[0] = 0;
	for (uint16 i = 1; i < _packedItemCount + 1; ++i)
		_packedItemPos[i] = f.readUint16BE() + _packedItemPos[i - 1];

	_packedBitmaps = new uint8[_packedItemPos[_packedItemCount]];

	f.seek(2 + _packedItemCount * 4);
	for (uint32 i = 0; i < _packedItemPos[_packedItemCount]; ++i)
		_packedBitmaps[i] = f.readByte();

	f.close();

	unpackGraphics();
}

void DisplayMan::unpackGraphics() {
	uint32 unpackedBitmapsSize = 0;
	for (uint16 i = 0; i <= 20; ++i)
		unpackedBitmapsSize += width(i) * height(i);
	for (uint16 i = 22; i <= 532; ++i)
		unpackedBitmapsSize += width(i) * height(i);
	// graphics items go from 0-20 and 22-532 inclusive, _unpackedItemPos 21 and 22 are there for indexing convenience
	_bitmaps = new byte*[533];
	_bitmaps[0] = new byte[unpackedBitmapsSize];
	loadIntoBitmap(0, _bitmaps[0]);
	for (uint16 i = 1; i <= 20; ++i) {
		_bitmaps[i] = _bitmaps[i - 1] + width(i - 1) * height(i - 1);
		loadIntoBitmap(i, _bitmaps[i]);
	}
	_bitmaps[22] = _bitmaps[20] + width(20) * height(20);
	for (uint16 i = 23; i < 533; ++i) {
		_bitmaps[i] = _bitmaps[i - 1] + width(i - 1) * height(i - 1);
		loadIntoBitmap(i, _bitmaps[i]);
	}
}

void DisplayMan::loadPalette(dmPaletteEnum palette) {
	if (_currPalette == palette)
		return;

	byte colorPalette[16 * 3];
	for (int i = 0; i < 16; ++i) {
		colorPalette[i * 3] = (dmPalettes[palette][i] >> 8) * (256 / 16);
		colorPalette[i * 3 + 1] = (dmPalettes[palette][i] >> 4) * (256 / 16);
		colorPalette[i * 3 + 2] = dmPalettes[palette][i] * (256 / 16);
	}
	_vm->_system->getPaletteManager()->setPalette(colorPalette, 0, 16);
	_currPalette = palette;
}


void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) {
	uint8 *data = _packedBitmaps + _packedItemPos[index];
	uint16 width = READ_BE_UINT16(data);
	uint16 height = READ_BE_UINT16(data + 2);
	uint16 nextByteIndex = 4;
	for (uint16 k = 0; k < width * height;) {
		uint8 nextByte = data[nextByteIndex++];
		uint8 nibble1 = (nextByte & 0xF0) >> 4;
		uint8 nibble2 = (nextByte & 0x0F);
		if (nibble1 <= 7) {
			for (int j = 0; j < nibble1 + 1; ++j)
				destBitmap[k++] = nibble2;
		} else if (nibble1 == 0x8) {
			uint8 byte1 = data[nextByteIndex++];
			for (int j = 0; j < byte1 + 1; ++j)
				destBitmap[k++] = nibble2;
		} else if (nibble1 == 0xC) {
			uint16 word1 = READ_BE_UINT16(data + nextByteIndex);
			nextByteIndex += 2;
			for (int j = 0; j < word1 + 1; ++j)
				destBitmap[k++] = nibble2;
		} else if (nibble1 == 0xB) {
			uint8 byte1 = data[nextByteIndex++];
			for (int j = 0; j < byte1 + 1; ++j, ++k)
				destBitmap[k] = destBitmap[k - width];
			destBitmap[k++] = nibble2;
		} else if (nibble1 == 0xF) {
			uint16 word1 = READ_BE_UINT16(data + nextByteIndex);
			nextByteIndex += 2;
			for (int j = 0; j < word1 + 1; ++j, ++k)
				destBitmap[k] = destBitmap[k - width];
			destBitmap[k++] = nibble2;
		} else if (nibble1 == 9) {
			uint8 byte1 = data[nextByteIndex++];
			if (byte1 % 2)
				byte1++;
			else
				destBitmap[k++] = nibble2;

			for (int j = 0; j < byte1 / 2; ++j) {
				uint8 byte2 = data[nextByteIndex++];
				destBitmap[k++] = byte2 & 0x0F;
				destBitmap[k++] = (byte2 & 0xF0) >> 4;
			}
		}
	}
}

void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
							  byte *destBitmap, uint16 destWidth,
							  uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
							  Color transparent, Viewport &destViewport) {
	for (uint16 y = 0; y < destToY - destFromY; ++y)
		for (uint16 x = 0; x < destToX - destFromX; ++x) {
			byte srcPixel = srcBitmap[srcWidth * (y + srcY) + srcX + x];
			if (srcPixel != transparent)
				destBitmap[destWidth * (y + destFromY + destViewport.posY) + destFromX + x + destViewport.posX] = srcPixel;
		}
}

void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
							  uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
							  Color transparent, Viewport &viewport) {
	blitToBitmap(srcBitmap, srcWidth, srcX, srcY,
				 getCurrentVgaBuffer(), _screenWidth, destFromX, destToX, destFromY, destToY, transparent, viewport);
}

void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX, uint16 destY) {
	for (uint16 y = 0; y < srcHeight; ++y)
		memcpy(destBitmap + destWidth*(y + destY) + destX, srcBitmap + y * srcWidth, sizeof(byte)* srcWidth);
}

void DisplayMan::flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height) {
	for (uint16 y = 0; y < height; ++y)
		for (uint16 x = 0; x < width / 2; ++x) {
			byte tmp;
			tmp = bitmap[y*width + x];
			bitmap[y*width + x] = bitmap[y*width + width - 1 - x];
			bitmap[y*width + width - 1 - x] = tmp;
		}
}

void DisplayMan::flipBitmapVertical(byte *bitmap, uint16 width, uint16 height) {
	byte *tmp = new byte[width];

	for (uint16 y = 0; y < height / 2; ++y) {
		memcpy(tmp, bitmap + y * width, width);
		memcpy(bitmap + y * width, bitmap + (height - 1 - y) * width, width);
		memcpy(bitmap + (height - 1 - y) * width, tmp, width);
	}

	delete[] tmp;
}



void DisplayMan::updateScreen() {
	_vm->_system->copyRectToScreen(_vgaBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight);
	_vm->_system->updateScreen();
}

byte *DisplayMan::getCurrentVgaBuffer() {
	return _vgaBuffer;
}

uint16 DisplayMan::width(uint16 index) {
	byte *data = _packedBitmaps + _packedItemPos[index];
	return READ_BE_UINT16(data);
}

uint16 DisplayMan::height(uint16 index) {
	uint8 *data = _packedBitmaps + _packedItemPos[index];
	return READ_BE_UINT16(data + 2);
}

void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f) {
	blitToScreen(bitmap, f.srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX, f.destFromY, f.destToY, kColorFlesh, gDungeonViewport);
}


enum WallSetIndices {
	kDoorFrameFront = 0, // @  G0709_puc_Bitmap_WallSet_DoorFrameFront
	kDoorFrameLeft_D1C = 1, // @  G0708_puc_Bitmap_WallSet_DoorFrameLeft_D1C
	kFameLeft_D2C = 2, // @  G0707_puc_Bitmap_WallSet_DoorFrameLeft_D2C
	kDoorFrameLeft_D3C = 3, // @  G0706_puc_Bitmap_WallSet_DoorFrameLeft_D3C
	kDoorFrameLeft_D3L = 4, // @  G0705_puc_Bitmap_WallSet_DoorFrameLeft_D3L
	kDoorFrameTop_D1LCR = 5, // @  G0704_puc_Bitmap_WallSet_DoorFrameTop_D1LCR
	kDoorFrameTop_D2LCR = 6, // @  G0703_puc_Bitmap_WallSet_DoorFrameTop_D2LCR
	kWall_D0R = 7, // @  G0702_puc_Bitmap_WallSet_Wall_D0R
	kWall_D0L = 8, // @  G0701_puc_Bitmap_WallSet_Wall_D0L
	kWall_D1LCR = 9, // @  G0700_puc_Bitmap_WallSet_Wall_D1LCR
	kWall_D2LCR = 10, // @  G0699_puc_Bitmap_WallSet_Wall_D2LCR
	kWall_D3LCR = 11, // @  G0698_puc_Bitmap_WallSet_Wall_D3LCR
	kWall_D3L2 = 12, // @  G0697_puc_Bitmap_WallSet_Wall_D3L2

	kWall_D3R2 = 13, // @  G0696_puc_Bitmap_WallSet_Wall_D3R2
	kDoorFrameRight_D1C = 14// @  G0710_puc_Bitmap_WallSet_DoorFrameRight_D1C
};

void DisplayMan::drawDungeon(direction dir, uint16 posX, uint16 posY) {
	loadPalette(kPalDungeonView0);
	// TODO: this is a global variable, set from here
	bool flippedFloorCeiling = (posX + posY + dir) & 1;

	// NOTE: this can hold every bitmap, width and height is "flexible"
	byte  *tmpBitmap = new byte[305 * 111];
	clearBitmap(tmpBitmap, 305, 111, kColorBlack);

	if (flippedFloorCeiling) {
		uint16 w = gFloorFrame.srcWidth, h = gFloorFrame.srcHeight;
		blitToBitmap(_floorBitmap, w, h, tmpBitmap, w);
		flipBitmapHorizontal(tmpBitmap, w, h);
		drawWallSetBitmap(tmpBitmap, gFloorFrame);
		drawWallSetBitmap(_ceilingBitmap, gCeilingFrame);
	} else {
		uint16 w = gCeilingFrame.srcWidth, h = gCeilingFrame.srcHeight;
		blitToBitmap(_ceilingBitmap, w, h, tmpBitmap, w);
		flipBitmapHorizontal(tmpBitmap, w, h);
		drawWallSetBitmap(tmpBitmap, gCeilingFrame);
		drawWallSetBitmap(_floorBitmap, gFloorFrame);
	}

	if (_vm->_dungeonMan->getRelSquareType(dir, 3, -2, posX, posY) == kWallSquareType)
		drawWallSetBitmap(_wallSetBitMaps[kWall_D3L2], gWallFrameD3L2);
	if (_vm->_dungeonMan->getRelSquareType(dir, 3, 2, posX, posY) == kWallSquareType)
		drawWallSetBitmap(_wallSetBitMaps[kWall_D3R2], gWallFrameD3R2);




	delete[] tmpBitmap;
}

void DisplayMan::clearScreen(Color color) {
	memset(getCurrentVgaBuffer(), color, sizeof(byte) * _screenWidth * _screenHeight);
}

void DisplayMan::clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color) {
	memset(bitmap, color, sizeof(byte) * width * height);
}


void DisplayMan::loadWallSet(WallSet set) {
	// there are 2 bitmaps per set, first one is at 75
	GraphicIndice indice = (GraphicIndice)(75 + (2 * set));
	_floorBitmap = _bitmaps[indice];
	_ceilingBitmap = _bitmaps[indice + 1];
}

void DisplayMan::loadFloorSet(FloorSet set) {
	// there are 13 bitmaps perset, first one is at 77
	uint16 firstIndice = (set * 13) + 77;
	for (uint16 i = 0; i < 13; ++i) {
		_wallSetBitMaps[i] = _bitmaps[i + firstIndice];
	}


	uint16 leftDoorIndice = firstIndice + kDoorFrameLeft_D1C;
	uint16 w = width(leftDoorIndice), h = height(leftDoorIndice);
	if (_wallSetBitMaps[kDoorFrameRight_D1C])
		delete[] _wallSetBitMaps[kDoorFrameRight_D1C];
	_wallSetBitMaps[kDoorFrameRight_D1C] = new byte[w * h];
	blitToBitmap(_wallSetBitMaps[kDoorFrameLeft_D1C], w, h, _wallSetBitMaps[kDoorFrameRight_D1C], w);
	flipBitmapHorizontal(_wallSetBitMaps[kDoorFrameRight_D1C], w, h);

	uint16 leftWallIndice = firstIndice + kWall_D3L2;
	w = width(leftWallIndice), h = height(leftWallIndice);
	if (_wallSetBitMaps[kWall_D3R2])
		delete[] _wallSetBitMaps[kWall_D3R2];
	_wallSetBitMaps[kWall_D3R2] = new byte[w * h];
	blitToBitmap(_wallSetBitMaps[kWall_D3L2], w, h, _wallSetBitMaps[kWall_D3R2], w);
	flipBitmapHorizontal(_wallSetBitMaps[kWall_D3R2], w, h);
}