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#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
#include "dm/dm.h"
namespace DM {
extern uint16 gPalSwoosh[16];
extern uint16 gPalMousePointer[16];
extern uint16 gPalCredits[16];
extern uint16 gPalEntrance[16];
extern uint16 gPalDungeonView[6][16];
struct Frame;
enum WallSet {
kWallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
kFloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
kColorDarkGary = 1,
kColorLightGray = 2,
kColorDarkBrown = 3,
kColorCyan = 4,
kColorLightBrown = 5,
kColorDarkGreen = 6,
kColorLightGreen = 7,
kColorRed = 8,
kColorGold = 9,
kColorFlesh = 10,
kColorYellow = 11,
kColorDarkestGray = 12,
kColorLightestGray = 13,
kColorBlue = 14,
kColorWhite = 15
};
struct Viewport {
// TODO: should probably add width and height, seems redundant right meow
uint16 posX, posY;
};
extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;
#define kAlcoveOrnCount 3
#define kFountainOrnCount 1
#define kFloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define kWallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define kStairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define kDoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define kDoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define kNativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define kNativeCoordinateSet 1 // @ C1_COORDINATE_SET
#define kCreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define kExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define kObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define kProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
#define kDoorButton 0 // @ C0_DOOR_BUTTON
#define kWallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define kFloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define kDoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define kDoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
class DisplayMan {
DMEngine *_vm;
uint16 _screenWidth;
uint16 _screenHeight;
byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
// the last two pointers are owned by this array
byte *_wallSetBitMaps[15] = {NULL}; // @G[0696..0710]_puc_Bitmap_WallSet_...
// pointers are not owned by these fields
byte *_floorBitmap;
byte *_ceilingBitmap;
byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void unpackGraphics();
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
public:
DisplayMan(DMEngine *dmEngine);
~DisplayMan();
void setUpScreens(uint16 width, uint16 height);
void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData
void loadCurrentMapGraphics();
void loadPalette(uint16 *palette);
/// Gives the width of an IMG0 type item
uint16 width(uint16 index);
/// Gives the height of an IMG1 type item
uint16 height(uint16 index);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
void clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color);
void clearScreen(Color color);
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
int16 _championPortraitOrdinal = 0; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _currMapAlcoveOrnIndices[kAlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _currMapFountainOrnIndices[kFountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInf
int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
};
}
#endif
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