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#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "dm.h"
namespace DM {
enum GraphicIndice {
kInscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
kDoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
kChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
kMovementArrowsIndice = 13 // @ C013_GRAPHIC_MOVEMENT_ARROWS
};
extern uint16 gPalSwoosh[16];
extern uint16 gPalMousePointer[16];
extern uint16 gPalCredits[16];
extern uint16 gPalEntrance[16];
extern uint16 gPalDungeonView[6][16];
class Box {
public:
uint16 X1;
uint16 X2;
uint16 Y1;
uint16 Y2;
Box(uint16 x1, uint16 x2, uint16 y1, uint16 y2): X1(x1), X2(x2 + 1), Y1(y1), Y2(y2 + 1) {}
bool isPointInside(Common::Point point) {
return (X1 <= point.x) && (point.x < X2) && (Y1 <= point.y) && (point.y < Y2);
}
}; // @ BOX_BYTE, BOX_WORD
extern Box gBoxMovementArrows; // G0002_s_Graphic562_Box_MovementArrows
// The frames in the original sources contain inclusive boundaries and byte widths, not pixel widths
struct Frame {
uint16 destFromX, destToX, destFromY, destToY;
uint16 srcWidth, srcHeight;
uint16 srcX, srcY;
Frame() {}
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
destFromX(destFromX), destToX(destToX + 1), destFromY(destFromY), destToY(destToY + 1),
srcWidth(srcWidth * 2), srcHeight(srcHeight), srcX(srcX), srcY(srcY) {}
};
enum WallSet {
kWallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
kFloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
enum StairIndex {
kStairsNativeIndex_Up_Front_D3L = 0, // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
kStairsNativeIndex_Up_Front_D3C = 1, // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
kStairsNativeIndex_Up_Front_D2L = 2, // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
kStairsNativeIndex_Up_Front_D2C = 3, // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
kStairsNativeIndex_Up_Front_D1L = 4, // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
kStairsNativeIndex_Up_Front_D1C = 5, // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
kStairsNativeIndex_Up_Front_D0C_Left = 6, // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
kStairsNativeIndex_Down_Front_D3L = 7, // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
kStairsNativeIndex_Down_Front_D3C = 8, // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
kStairsNativeIndex_Down_Front_D2L = 9, // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
kStairsNativeIndex_Down_Front_D2C = 10, // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
kStairsNativeIndex_Down_Front_D1L = 11, // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
kStairsNativeIndex_Down_Front_D1C = 12, // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
kStairsNativeIndex_Down_Front_D0C_Left = 13, // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
kStairsNativeIndex_Side_D2L = 14, // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
kStairsNativeIndex_Up_Side_D1L = 15, // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
kStairsNativeIndex_Down_Side_D1L = 16, // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
kStairsNativeIndex_Side_D0L = 17 // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
};
enum ViewWall {
kViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
kViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
kViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
kViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
kViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
kViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
kViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
kViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
kViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
kViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
kViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
kViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
kViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
};
enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
kColorDarkGary = 1,
kColorLightGray = 2,
kColorDarkBrown = 3,
kColorCyan = 4,
kColorLightBrown = 5,
kColorDarkGreen = 6,
kColorLightGreen = 7,
kColorRed = 8,
kColorGold = 9,
kColorFlesh = 10,
kColorYellow = 11,
kColorDarkestGray = 12,
kColorLightestGray = 13,
kColorBlue = 14,
kColorWhite = 15
};
struct Viewport {
// TODO: should probably add width and height, seems redundant right meow
uint16 posX, posY;
};
struct CreatureAspect {
uint16 firstNativeBitmapRelativeIndex;
uint16 firstDerivedBitmapIndex;
byte byteWidthFront;
byte heightFront;
byte byteWidthSide;
byte heightSide;
byte byteWidthAttack;
byte heightAttack;
byte coordinateSet_TransparentColor;
byte replacementColorSetIndices;
byte getCoordSet() { return (coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
byte getTranspColour() { return coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
byte getReplColour10() { return (replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
byte getReplColour9() { return replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
}; // @ CREATURE_ASPECT
struct ObjectAspect {
byte firstNativeBitmapRelativeIndex;
byte firstDerivedBitmapRelativeIndex;
byte width;
byte height;
byte graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
byte coordinateSet;
ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
firstNativeBitmapRelativeIndex(firstN), firstDerivedBitmapRelativeIndex(firstD),
width(byteWidth * 2), height(h), graphicInfo(grap), coordinateSet(coord) {}
}; // @ OBJECT_ASPECT
struct ProjectileAspect {
byte firstNativeBitmapRelativeIndex;
byte firstDerivedBitmapRelativeIndex;
byte width;
byte height;
uint16 graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
firstNativeBitmapRelativeIndex(firstN), firstDerivedBitmapRelativeIndex(firstD),
width(byteWidth * 2), height(h), graphicInfo(grap) {}
}; // @ PROJECTIL_ASPECT
struct CreatureReplColorSet {
uint16 RGBColor[6];
byte D2ReplacementColor;
byte D3ReplacementColor;
}; // @ CREATURE_REPLACEMENT_COLOR_SET
extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;
#define kAlcoveOrnCount 3
#define kFountainOrnCount 1
#define kFloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define kWallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define kStairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define kDoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define kDoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define kNativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define kNativeCoordinateSet 1 // @ C1_COORDINATE_SET
#define kCreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define kExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define kObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define kProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
#define kDoorButton 0 // @ C0_DOOR_BUTTON
#define kWallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define kFloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define kDoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define kDoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
class DisplayMan {
DMEngine *_vm;
uint16 _screenWidth;
uint16 _screenHeight;
byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
// pointers 13,14 and [15-19] are owned by this array
byte *_wallSetBitMaps[25]; // @G[0696..0710]_puc_Bitmap_WallSet_...
uint16 _stairIndices[kStairsGraphicCount];
// pointers are not owned by these fields
byte *_floorBitmap;
byte *_ceilingBitmap;
byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void unpackGraphics();
void drawFloorPitOrStairsBitmapFlippedHorizontally(StairIndex relIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void drawFloorPitOrStairsBitmap(StairIndex relIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void drawSquareD3R(direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
void drawSquareD3C(direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
void drawSquareD2L(direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
void drawSquareD2R(direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
void drawSquareD2C(direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
void drawSquareD1L(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
void drawSquareD1R(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1R
void drawSquareD1C(direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
void drawSquareD0L(direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
void drawSquareD0R(direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
void drawSquareD0C(direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
// some methods use this for a stratchpad, don't make assumptions about content between function calls
byte *_tmpBitmap;
public:
DisplayMan(DMEngine *dmEngine);
~DisplayMan();
void setUpScreens(uint16 width, uint16 height);
void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData
void loadCurrentMapGraphics();
void loadPalette(uint16 *palette);
/// Gives the width of an IMG0 type item
uint16 width(uint16 index);
/// Gives the height of an IMG1 type item
uint16 height(uint16 index);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmapShrinkWithPalChange(byte *srcBitmap, int16 srcWidth, int16 srcHight,
byte *destBitmap, int16 destWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
void clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color);
void clearScreen(Color color);
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
byte* getBitmap(uint16 index);
int16 _championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _currMapAlcoveOrnIndices[kAlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _currMapFountainOrnIndices[kFountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
Thing _inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
};
}
#endif
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