1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/memstream.h"
#include "dm.h"
#include "common/array.h"
namespace DM {
#define kFloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define kWallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define kStairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define kDoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define kDoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define kNativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define kCoordinateSet 1 // @ C1_COORDINATE_SET
#define kCreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define kExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define kObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define kProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
/* Explosion aspects */
#define kExplosionAspectFire 0 // @ C0_EXPLOSION_ASPECT_FIRE
#define kExplosionAspectSpell 1 // @ C1_EXPLOSION_ASPECT_SPELL
#define kExplosionAspectPoison 2 // @ C2_EXPLOSION_ASPECT_POISON
#define kExplosionAspectSmoke 3 // @ C3_EXPLOSION_ASPECT_SMOKE
/* Creature info GraphicInfo */
#define kCreatureInfoMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL
#define kCreatureInfoMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK
#define kCreatureInfoMaskSide 0x0008 // @ MASK0x0008_SIDE
#define kCreatureInfoMaskBack 0x0010 // @ MASK0x0010_BACK
#define kCreatureInfoMaskAttack 0x0020 // @ MASK0x0020_ATTACK
#define kCreatureInfoMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT
#define kCreatureInfoMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT
#define kCreatureInfoMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK
#define kCreatureInfoMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK
class ExplosionAspect {
public:
uint16 _pixelWidth;
uint16 _height;
ExplosionAspect(uint16 byteWidth, uint16 height) :_pixelWidth(byteWidth * 2), _height(height) {}
}; // @ EXPLOSION_ASPECT
extern ExplosionAspect gExplosionAspects[kExplosionAspectCount];
extern byte gProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales
#define kDerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT
#define kDerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA
#define kDerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM
#define kDerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL
#define kDerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT
#define kDerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3
#define kDerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2
#define kDerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON
#define kDerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT
#define kDerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE
#define kDerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION
#define kDerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE
#define kScale16_D3 16 // @ C16_SCALE_D3
#define kScale20_D2 20 // @ C20_SCALE_D2
/* Object aspect GraphicInfo */
#define kObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT
#define kObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE
/* Projectile aspect GraphicInfo */
#define kProjectileSideMask 0x0010 // @ MASK0x0010_SIDE
#define kProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY
#define kProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE
/* Projectile aspect type */
#define kProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION
#define kProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION
#define kProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION
#define kProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION
/* Projectile aspects */
#define kProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT
#define kProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL
#define kProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT
#define kProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME
#define kProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD
enum ViewCell {
kViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT
kViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT
kViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT
kViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT
kViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE
kViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT
};
enum GraphicIndice {
kInscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
kDoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
kChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
kMovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS
kObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
kObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
kObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095
kObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127
kObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159
kObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191
kObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223
kInventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY
kPanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY
kFoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
kWaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
kPoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
kPanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
kBorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
kBorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
kBorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
kStatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION
kSlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
kSlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
kChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS
kFontGraphicIndice = 557, // @ C557_GRAPHIC_FONT
kSlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
kPanelRenameChampionIndice = 27, // @ C027_GRAPHIC_PANEL_RENAME_CHAMPION
kMenuActionAreaIndice = 10, // @ C010_GRAPHIC_MENU_ACTION_AREA
kMenuSpellAreLinesIndice = 11, // @ C011_GRAPHIC_MENU_SPELL_AREA_LINES
kMenuSpellAreaBackground = 9, // @ C009_GRAPHIC_MENU_SPELL_AREA_BACKGROUND
kPanelOpenScrollIndice = 23, // @ C023_GRAPHIC_PANEL_OPEN_SCROLL
kPanelOpenChestIndice = 25, // @ C025_GRAPHIC_PANEL_OPEN_CHEST
kEyeForObjectDescriptionIndice = 19, // @ C019_GRAPHIC_EYE_FOR_OBJECT_DESCRIPTION
kArrowForChestContentIndice = 18, // @ C018_GRAPHIC_ARROW_FOR_CHEST_CONTENT
kObjectDescCircleIndice = 29, // @ C029_GRAPHIC_OBJECT_DESCRIPTION_CIRCLE
kFloorOrn_15_D3L_footprints = 241 // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS
};
extern uint16 gPalSwoosh[16];
extern uint16 gPalMousePointer[16];
extern uint16 gPalCredits[16];
extern uint16 gPalEntrance[16];
extern uint16 gPalDungeonView[6][16];
class Box {
public:
uint16 _x1;
uint16 _x2;
uint16 _y1;
uint16 _y2;
Box(uint16 x1, uint16 x2, uint16 y1, uint16 y2) : _x1(x1), _x2(x2 + 1), _y1(y1), _y2(y2 + 1) {}
Box() {}
bool isPointInside(Common::Point point) {
return (_x1 <= point.x) && (point.x < _x2) && (_y1 <= point.y) && (point.y < _y2);
}
void setToZero() { _x1 = _x2 = _y1 = _y2 = 0; }
}; // @ BOX_BYTE, BOX_WORD
extern Box gBoxMovementArrows; // G0002_s_Graphic562_Box_MovementArrows
// The frames in the original sources contain inclusive boundaries and byte widths, not pixel widths
struct Frame {
uint16 _destFromX, _destToX, _destFromY, _destToY;
uint16 _srcWidth, _srcHeight;
uint16 _srcX, _srcY;
Frame() {}
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
_destFromX(destFromX), _destToX(destToX + 1), _destFromY(destFromY), _destToY(destToY + 1),
_srcWidth(srcWidth * 2), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {}
};
enum WallSet {
kWallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
kFloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
enum StairIndex {
kStairsNativeIndex_Up_Front_D3L = 0, // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
kStairsNativeIndex_Up_Front_D3C = 1, // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
kStairsNativeIndex_Up_Front_D2L = 2, // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
kStairsNativeIndex_Up_Front_D2C = 3, // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
kStairsNativeIndex_Up_Front_D1L = 4, // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
kStairsNativeIndex_Up_Front_D1C = 5, // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
kStairsNativeIndex_Up_Front_D0C_Left = 6, // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
kStairsNativeIndex_Down_Front_D3L = 7, // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
kStairsNativeIndex_Down_Front_D3C = 8, // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
kStairsNativeIndex_Down_Front_D2L = 9, // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
kStairsNativeIndex_Down_Front_D2C = 10, // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
kStairsNativeIndex_Down_Front_D1L = 11, // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
kStairsNativeIndex_Down_Front_D1C = 12, // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
kStairsNativeIndex_Down_Front_D0C_Left = 13, // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
kStairsNativeIndex_Side_D2L = 14, // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
kStairsNativeIndex_Up_Side_D1L = 15, // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
kStairsNativeIndex_Down_Side_D1L = 16, // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
kStairsNativeIndex_Side_D0L = 17 // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
};
enum ViewWall {
kViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
kViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
kViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
kViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
kViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
kViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
kViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
kViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
kViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
kViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
kViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
kViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
kViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
};
enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
kColorDarkGary = 1,
kColorLightGray = 2,
kColorDarkBrown = 3,
kColorCyan = 4,
kColorLightBrown = 5,
kColorDarkGreen = 6,
kColorLightGreen = 7,
kColorRed = 8,
kColorGold = 9,
kColorFlesh = 10,
kColorYellow = 11,
kColorDarkestGray = 12,
kColorLightestGray = 13,
kColorBlue = 14,
kColorWhite = 15
};
class Viewport {
public:
uint16 _posX, _posY;
uint16 _width, _height;
Viewport() {}
Viewport(uint16 posX, uint16 posY, uint16 width, uint16 height)
:_posX(posX), _posY(posY), _width(width), _height(height) {}
};
struct CreatureAspect {
uint16 _firstNativeBitmapRelativeIndex;
uint16 _firstDerivedBitmapIndex;
byte _byteWidthFront;
byte _heightFront;
byte _byteWidthSide;
byte _heightSide;
byte _byteWidthAttack;
byte _heightAttack;
byte _coordinateSet_TransparentColor;
byte _replacementColorSetIndices;
byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
}; // @ CREATURE_ASPECT
struct ObjectAspect {
byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
byte _coordinateSet;
ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap), _coordinateSet(coord) {}
}; // @ OBJECT_ASPECT
struct ProjectileAspect {
byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap) {}
}; // @ PROJECTIL_ASPECT
struct CreatureReplColorSet {
uint16 _RGBColor[6];
byte _D2ReplacementColor;
byte _D3ReplacementColor;
}; // @ CREATURE_REPLACEMENT_COLOR_SET
extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;
#define kAlcoveOrnCount 3
#define kFountainOrnCount 1
#define kDoorButton 0 // @ C0_DOOR_BUTTON
#define kWallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define kFloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define kDoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define kDoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
class DisplayMan {
friend class DM::TextMan;
DMEngine *_vm;
uint16 _screenWidth;
uint16 _screenHeight;
byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
// pointers 13,14 and [15-19] are owned by this array
byte *_wallSetBitMaps[25]; // @G[0696..0710]_puc_Bitmap_WallSet_...
uint16 _stairIndices[kStairsGraphicCount];
// pointers are not owned by these fields
byte *_floorBitmap;
byte *_ceilingBitmap;
byte *_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void unpackGraphics();
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
void drawFloorPitOrStairsBitmapFlippedHorizontally(StairIndex relIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void drawFloorPitOrStairsBitmap(StairIndex relIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void drawSquareD3R(direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
void drawSquareD3C(direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
void drawSquareD2L(direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
void drawSquareD2R(direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
void drawSquareD2C(direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
void drawSquareD1L(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
void drawSquareD1R(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1R
void drawSquareD1C(direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
void drawSquareD0L(direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
void drawSquareD0R(direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
void drawSquareD0C(direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
uint16 *_derivedBitmapByteCount; // @ G0639_pui_DerivedBitmapByteCount
byte **_derivedBitmaps; // @ G0638_pui_DerivedBitmapBlockIndices
public:
// some methods use this for a stratchpad, don't make assumptions about content between function calls
byte *_tmpBitmap;
explicit DisplayMan(DMEngine *dmEngine);
~DisplayMan();
void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
void setUpScreens(uint16 width, uint16 height);
void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData
void loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF
void loadPalette(uint16 *palette);
/// Gives the width of an IMG0 type item
uint16 getWidth(uint16 index);
/// Gives the height of an IMG1 type item
uint16 getHeight(uint16 index);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth, Box &box, Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmapShrinkWithPalChange(byte *srcBitmap, int16 srcWidth, int16 srcHight,
byte *destBitmap, int16 destWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
Box &box,
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
void clearBitmap(byte *bitmap, uint16 width, uint16 height, Color color);
void clearScreen(Color color);
void clearScreenBox(Color color, Box &box, Viewport &viewport = gDefultViewPort); // @ D24_FillScreenBox
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
byte* getBitmap(uint16 index);
Common::MemoryReadStream getCompressedData(uint16 index);
uint32 getCompressedDataSize(uint16 index);
int16 getScaledBitmapPixelCount(int16 pixelWidth, int16 pixelHeight, int16 scale); // @ F0459_START_GetScaledBitmapByteCount
int16 getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION
int16 _championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _currMapAlcoveOrnIndices[kAlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _currMapFountainOrnIndices[kFountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
int16 _currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
int16 _currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
Thing _inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
bool _useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates
bool isDerivedBitmapInCache(int16 derivedBitmapIndex); // @ F0491_CACHE_IsDerivedBitmapInCache
byte *getDerivedBitmap(int16 derivedBitmapIndex); // @ F0492_CACHE_GetDerivedBitmap
};
}
#endif
|