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|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef GFX_H
#define GFX_H
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/memstream.h"
#include "dm.h"
#include "common/array.h"
namespace DM {
#define k2_FloorSetGraphicCount 2 // @ C002_FLOOR_SET_GRAPHIC_COUNT
#define k13_WallSetGraphicCount 13 // @ C013_WALL_SET_GRAPHIC_COUNT
#define k18_StairsGraphicCount 18 // @ C018_STAIRS_GRAPHIC_COUNT
#define k3_DoorSetGraphicsCount 3 // @ C003_DOOR_SET_GRAPHIC_COUNT
#define k1_DoorButtonCount 1 // @ C001_DOOR_BUTTON_COUNT
#define k3_AlcoveOrnCount 3 // @ C003_ALCOVE_ORNAMENT_COUNT
#define k1_FountainOrnCount 1 // @ C001_FOUNTAIN_ORNAMENT_COUNT
#define k27_CreatureTypeCount 27 // @ C027_CREATURE_TYPE_COUNT
#define k4_ExplosionAspectCount 4 // @ C004_EXPLOSION_ASPECT_COUNT
#define k14_ProjectileAspectCount 14 // @ C014_PROJECTILE_ASPECT_COUNT
#define k85_ObjAspectCount 85 // @ C085_OBJECT_ASPECT_COUNT
#define k0_NativeBitmapIndex 0 // @ C0_NATIVE_BITMAP_INDEX
#define k1_CoordinateSet 1 // @ C1_COORDINATE_SET
/* View lanes */
#define k0_ViewLaneCenter 0 // @ C0_VIEW_LANE_CENTER
#define k1_ViewLaneLeft 1 // @ C1_VIEW_LANE_LEFT
#define k2_ViewLaneRight 2 // @ C2_VIEW_LANE_RIGHT
#define k0_HalfSizedViewCell_LeftColumn 0 // @ C00_VIEW_CELL_LEFT_COLUMN
#define k1_HalfSizedViewCell_RightColumn 1 // @ C01_VIEW_CELL_RIGHT_COLUMN
#define k2_HalfSizedViewCell_BackRow 2 // @ C02_VIEW_CELL_BACK_ROW
#define k3_HalfSizedViewCell_CenterColumn 3 // @ C03_VIEW_CELL_CENTER_COLUMN
#define k4_HalfSizedViewCell_FrontRow 4 // @ C04_VIEW_CELL_FRONT_ROW
/* Shift sets */
#define k0_ShiftSet_D0BackD1Front 0 // @ C0_SHIFT_SET_D0_BACK_OR_D1_FRONT
#define k1_ShiftSet_D1BackD2Front 1 // @ C1_SHIFT_SET_D1_BACK_OR_D2_FRONT
#define k2_ShiftSet_D2BackD3Front 2 // @ C2_SHIFT_SET_D2_BACK_OR_D3_FRONT
#define k0x0008_CellOrder_DoorFront 0x0008 // @ MASK0x0008_DOOR_FRONT
#define k0x0000_CellOrder_Alcove 0x0000 // @ C0000_CELL_ORDER_ALCOVE
#define k0x0001_CellOrder_BackLeft 0x0001 // @ C0001_CELL_ORDER_BACKLEFT
#define k0x0002_CellOrder_BackRight 0x0002 // @ C0002_CELL_ORDER_BACKRIGHT
#define k0x0018_CellOrder_DoorPass1_BackLeft 0x0018 // @ C0018_CELL_ORDER_DOORPASS1_BACKLEFT
#define k0x0021_CellOrder_BackLeft_BackRight 0x0021 // @ C0021_CELL_ORDER_BACKLEFT_BACKRIGHT
#define k0x0028_CellOrder_DoorPass1_BackRight 0x0028 // @ C0028_CELL_ORDER_DOORPASS1_BACKRIGHT
#define k0x0032_CellOrder_BackRight_FrontRight 0x0032 // @ C0032_CELL_ORDER_BACKRIGHT_FRONTRIGHT
#define k0x0039_CellOrder_DoorPass2_FrontRight 0x0039 // @ C0039_CELL_ORDER_DOORPASS2_FRONTRIGHT
#define k0x0041_CellOrder_BackLeft_FrontLeft 0x0041 // @ C0041_CELL_ORDER_BACKLEFT_FRONTLEFT
#define k0x0049_CellOrder_DoorPass2_FrontLeft 0x0049 // @ C0049_CELL_ORDER_DOORPASS2_FRONTLEFT
#define k0x0128_CellOrder_DoorPass1_BackRight_BackLeft 0x0128 // @ C0128_CELL_ORDER_DOORPASS1_BACKRIGHT_BACKLEFT
#define k0x0218_CellOrder_DoorPass1_BackLeft_BackRight 0x0218 // @ C0218_CELL_ORDER_DOORPASS1_BACKLEFT_BACKRIGHT
#define k0x0321_CellOrder_BackLeft_BackRight_FrontRight 0x0321 // @ C0321_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTRIGHT
#define k0x0342_CellOrder_BackRight_FrontLeft_FrontRight 0x0342 // @ C0342_CELL_ORDER_BACKRIGHT_FRONTLEFT_FRONTRIGHT
#define k0x0349_CellOrder_DoorPass2_FrontLeft_FrontRight 0x0349 // @ C0349_CELL_ORDER_DOORPASS2_FRONTLEFT_FRONTRIGHT
#define k0x0412_CellOrder_BackRight_BackLeft_FrontLeft 0x0412 // @ C0412_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTLEFT
#define k0x0431_CellOrder_BackLeft_FrontRight_FrontLeft 0x0431 // @ C0431_CELL_ORDER_BACKLEFT_FRONTRIGHT_FRONTLEFT
#define k0x0439_CellOrder_DoorPass2_FrontRight_FrontLeft 0x0439 // @ C0439_CELL_ORDER_DOORPASS2_FRONTRIGHT_FRONTLEFT
#define k0x3421_CellOrder_BackLeft_BackRight_FrontLeft_FrontRight 0x3421 // @ C3421_CELL_ORDER_BACKLEFT_BACKRIGHT_FRONTLEFT_FRONTRIGHT
#define k0x4312_CellOrder_BackRight_BackLeft_FrontRight_FrontLeft 0x4312 // @ C4312_CELL_ORDER_BACKRIGHT_BACKLEFT_FRONTRIGHT_FRONTLEFT
/* Explosion aspects */
#define k0_ExplosionAspectFire 0 // @ C0_EXPLOSION_ASPECT_FIRE
#define k1_ExplosionAspectSpell 1 // @ C1_EXPLOSION_ASPECT_SPELL
#define k2_ExplosionAspectPoison 2 // @ C2_EXPLOSION_ASPECT_POISON
#define k3_ExplosionAspectSmoke 3 // @ C3_EXPLOSION_ASPECT_SMOKE
/* Creature info GraphicInfo */
#define k0x0003_CreatureInfoGraphicMaskAdditional 0x0003 // @ MASK0x0003_ADDITIONAL
#define k0x0004_CreatureInfoGraphicMaskFlipNonAttack 0x0004 // @ MASK0x0004_FLIP_NON_ATTACK
#define k0x0008_CreatureInfoGraphicMaskSide 0x0008 // @ MASK0x0008_SIDE
#define k0x0010_CreatureInfoGraphicMaskBack 0x0010 // @ MASK0x0010_BACK
#define k0x0020_CreatureInfoGraphicMaskAttack 0x0020 // @ MASK0x0020_ATTACK
#define k0x0080_CreatureInfoGraphicMaskSpecialD2Front 0x0080 // @ MASK0x0080_SPECIAL_D2_FRONT
#define k0x0100_CreatureInfoGraphicMaskSpecialD2FrontIsFlipped 0x0100 // @ MASK0x0100_SPECIAL_D2_FRONT_IS_FLIPPED_FRONT
#define k0x0200_CreatureInfoGraphicMaskFlipAttack 0x0200 // @ MASK0x0200_FLIP_ATTACK
#define k0x0400_CreatureInfoGraphicMaskFlipDuringAttack 0x0400 // @ MASK0x0400_FLIP_DURING_ATTACK
class ExplosionAspect {
public:
uint16 _pixelWidth;
uint16 _height;
ExplosionAspect(uint16 byteWidth, uint16 height) :_pixelWidth(byteWidth * 2), _height(height) {}
}; // @ EXPLOSION_ASPECT
extern ExplosionAspect g211_ExplosionAspects[k4_ExplosionAspectCount]; // @ G0211_as_Graphic558_ExplosionAspects
extern byte g215_ProjectileScales[7]; // @ G0215_auc_Graphic558_ProjectileScales
#define k0_DerivedBitmapViewport 0 // @ C000_DERIVED_BITMAP_VIEWPORT
#define k1_DerivedBitmapThievesEyeVisibleArea 1 // @ C001_DERIVED_BITMAP_THIEVES_EYE_VISIBLE_AREA
#define k2_DerivedBitmapDamageToCreatureMedium 2 // @ C002_DERIVED_BITMAP_DAMAGE_TO_CREATURE_MEDIUM
#define k3_DerivedBitmapDamageToCreatureSmall 3 // @ C003_DERIVED_BITMAP_DAMAGE_TO_CREATURE_SMALL
#define k4_DerivedBitmapFirstWallOrnament 4 // @ C004_DERIVED_BITMAP_FIRST_WALL_ORNAMENT
#define k68_DerivedBitmapFirstDoorOrnament_D3 68 // @ C068_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D3
#define k69_DerivedBitmapFirstDoorOrnament_D2 69 // @ C069_DERIVED_BITMAP_FIRST_DOOR_ORNAMENT_D2
#define k102_DerivedBitmapFirstDoorButton 102 // @ C102_DERIVED_BITMAP_FIRST_DOOR_BUTTON
#define k104_DerivedBitmapFirstObject 104 // @ C104_DERIVED_BITMAP_FIRST_OBJECT
#define k282_DerivedBitmapFirstProjectile 282 // @ C282_DERIVED_BITMAP_FIRST_PROJECTILE
#define k438_DerivedBitmapFirstExplosion 438 // @ C438_DERIVED_BITMAP_FIRST_EXPLOSION
#define k495_DerivedBitmapFirstCreature 495 // @ C495_DERIVED_BITMAP_FIRST_CREATURE
#define k16_Scale_D3 16 // @ C16_SCALE_D3
#define k20_Scale_D2 20 // @ C20_SCALE_D2
/* Object aspect GraphicInfo */
#define k0x0001_ObjectFlipOnRightMask 0x0001 // @ MASK0x0001_FLIP_ON_RIGHT
#define k0x0010_ObjectAlcoveMask 0x0010 // @ MASK0x0010_ALCOVE
/* Projectile aspect GraphicInfo */
#define k0x0010_ProjectileSideMask 0x0010 // @ MASK0x0010_SIDE
#define k0x0100_ProjectileScaleWithKineticEnergyMask 0x0100 // @ MASK0x0100_SCALE_WITH_KINETIC_ENERGY
#define k0x0003_ProjectileAspectTypeMask 0x0003 // @ MASK0x0003_ASPECT_TYPE
/* Projectile aspect type */
#define k0_ProjectileAspectHasBackGraphicRotation 0 // @ C0_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_ROTATION
#define k1_ProjectileAspectBackGraphic 1 // @ C1_PROJECTILE_ASPECT_TYPE_HAS_BACK_GRAPHIC_AND_NO_ROTATION
#define k2_ProjectileAspectHasRotation 2 // @ C2_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_ROTATION
#define k3_ProjectileAspectHasNone 3 // @ C3_PROJECTILE_ASPECT_TYPE_NO_BACK_GRAPHIC_AND_NO_ROTATION
/* Projectile aspects */
#define k3_ProjectileAspectExplosionLightningBolt 3 // @ C03_PROJECTILE_ASPECT_EXPLOSION_LIGHTNING_BOLT
#define k10_ProjectileAspectExplosionFireBall 10 // @ C10_PROJECTILE_ASPECT_EXPLOSION_FIREBALL
#define k11_ProjectileAspectExplosionDefault 11 // @ C11_PROJECTILE_ASPECT_EXPLOSION_DEFAULT
#define k12_ProjectileAspectExplosionSlime 12 // @ C12_PROJECTILE_ASPECT_EXPLOSION_SLIME
#define k13_ProjectileAspectExplosionPoisonBoltCloud 13 // @ C13_PROJECTILE_ASPECT_EXPLOSION_POISON_BOLT_POISON_CLOUD
enum ViewCell {
k0_ViewCellFronLeft = 0, // @ C00_VIEW_CELL_FRONT_LEFT
k1_ViewCellFrontRight = 1, // @ C01_VIEW_CELL_FRONT_RIGHT
k2_ViewCellBackRight = 2, // @ C02_VIEW_CELL_BACK_RIGHT
k3_ViewCellBackLeft = 3, // @ C03_VIEW_CELL_BACK_LEFT
k4_ViewCellAlcove = 4, // @ C04_VIEW_CELL_ALCOVE
k5_ViewCellDoorButtonOrWallOrn = 5 // @ C05_VIEW_CELL_DOOR_BUTTON_OR_WALL_ORNAMENT
};
enum GraphicIndice {
k8_StatusBoxDeadChampion = 8, // @ C008_GRAPHIC_STATUS_BOX_DEAD_CHAMPION
k9_MenuSpellAreaBackground = 9, // @ C009_GRAPHIC_MENU_SPELL_AREA_BACKGROUND
k10_MenuActionAreaIndice = 10, // @ C010_GRAPHIC_MENU_ACTION_AREA
k11_MenuSpellAreLinesIndice = 11, // @ C011_GRAPHIC_MENU_SPELL_AREA_LINES
k13_MovementArrowsIndice = 13, // @ C013_GRAPHIC_MOVEMENT_ARROWS
k17_InventoryGraphicIndice = 17, // @ C017_GRAPHIC_INVENTORY
k18_ArrowForChestContentIndice = 18, // @ C018_GRAPHIC_ARROW_FOR_CHEST_CONTENT
k19_EyeForObjectDescriptionIndice = 19, // @ C019_GRAPHIC_EYE_FOR_OBJECT_DESCRIPTION
k20_PanelEmptyIndice = 20, // @ C020_GRAPHIC_PANEL_EMPTY
k23_PanelOpenScrollIndice = 23, // @ C023_GRAPHIC_PANEL_OPEN_SCROLL
k25_PanelOpenChestIndice = 25, // @ C025_GRAPHIC_PANEL_OPEN_CHEST
k26_ChampionPortraitsIndice = 26, // @ C026_GRAPHIC_CHAMPION_PORTRAITS
k27_PanelRenameChampionIndice = 27, // @ C027_GRAPHIC_PANEL_RENAME_CHAMPION
k28_ChampionIcons = 28, // @ C028_GRAPHIC_CHAMPION_ICONS
k29_ObjectDescCircleIndice = 29, // @ C029_GRAPHIC_OBJECT_DESCRIPTION_CIRCLE
k30_FoodLabelIndice = 30, // @ C030_GRAPHIC_FOOD_LABEL
k31_WaterLabelIndice = 31, // @ C031_GRAPHIC_WATER_LABEL
k32_PoisionedLabelIndice = 32, // @ C032_GRAPHIC_POISONED_LABEL
k33_SlotBoxNormalIndice = 33, // @ C033_GRAPHIC_SLOT_BOX_NORMAL
k34_SlotBoxWoundedIndice = 34, // @ C034_GRAPHIC_SLOT_BOX_WOUNDED
k35_SlotBoxActingHandIndice = 35, // @ C035_GRAPHIC_SLOT_BOX_ACTING_HAND
k37_BorderPartyShieldIndice = 37, // @ C037_GRAPHIC_BORDER_PARTY_SHIELD
k38_BorderPartyFireshieldIndice = 38, // @ C038_GRAPHIC_BORDER_PARTY_FIRESHIELD
k39_BorderPartySpellshieldIndice = 39, // @ C039_GRAPHIC_BORDER_PARTY_SPELLSHIELD
k40_PanelResurectReincaranteIndice = 40, // @ C040_GRAPHIC_PANEL_RESURRECT_REINCARNATE
k42_ObjectIcons_000_TO_031 = 42, // @ C042_GRAPHIC_OBJECT_ICONS_000_TO_031
k43_ObjectIcons_032_TO_063 = 43, // @ C043_GRAPHIC_OBJECT_ICONS_032_TO_063
k44_ObjectIcons_064_TO_095 = 44, // @ C044_GRAPHIC_OBJECT_ICONS_064_TO_095
k45_ObjectIcons_096_TO_127 = 45, // @ C045_GRAPHIC_OBJECT_ICONS_096_TO_127
k46_ObjectIcons_128_TO_159 = 46, // @ C046_GRAPHIC_OBJECT_ICONS_128_TO_159
k47_ObjectIcons_160_TO_191 = 47, // @ C047_GRAPHIC_OBJECT_ICONS_160_TO_191
k48_ObjectIcons_192_TO_223 = 48, // @ C048_GRAPHIC_OBJECT_ICONS_192_TO_223
k49_FloorPit_D3L_GraphicIndice = 49, // @ C049_GRAPHIC_FLOOR_PIT_D3L
k50_FloorPit_D3C_GraphicIndice = 50, // @ C050_GRAPHIC_FLOOR_PIT_D3C
k51_FloorPit_D2L_GraphicIndice = 51, // @ C051_GRAPHIC_FLOOR_PIT_D2L
k52_FloorPit_D2C_GraphicIndice = 52, // @ C052_GRAPHIC_FLOOR_PIT_D2C
k53_FloorPit_D1L_GraphicIndice = 53, // @ C053_GRAPHIC_FLOOR_PIT_D1L
k54_FloorPit_D1C_GraphicIndice = 54, // @ C054_GRAPHIC_FLOOR_PIT_D1C
k55_FloorPit_D0L_GraphicIndice = 55, // @ C055_GRAPHIC_FLOOR_PIT_D0L
k56_FloorPit_D0C_GraphicIndice = 56, // @ C056_GRAPHIC_FLOOR_PIT_D0C
k69_FieldMask_D3R_GraphicIndice = 69, // @ C069_GRAPHIC_FIELD_MASK_D3R
k73_FieldTeleporterGraphicIndice = 73, // @ C073_GRAPHIC_FIELD_TELEPORTER
k120_InscriptionFontIndice = 120, // @ C120_GRAPHIC_INSCRIPTION_FONT
k241_FloorOrn_15_D3L_footprints = 241, // @ C241_GRAPHIC_FLOOR_ORNAMENT_15_D3L_FOOTPRINTS
k301_DoorMaskDestroyedIndice = 301, // @ C301_GRAPHIC_DOOR_MASK_DESTROYED
k316_FirstProjectileGraphicIndice = 316, // @ C316_GRAPHIC_FIRST_PROJECTILE
k348_FirstExplosionGraphicIndice = 348, // @ C348_GRAPHIC_FIRST_EXPLOSION
k351_FirstExplosionPatternGraphicIndice = 351, // @ C351_GRAPHIC_FIRST_EXPLOSION_PATTERN
k360_FirstObjectGraphicIndice = 360, // @ C360_GRAPHIC_FIRST_OBJECT
k446_FirstCreatureGraphicIndice = 446, // @ C446_GRAPHIC_FIRST_CREATURE
k557_FontGraphicIndice = 557 // @ C557_GRAPHIC_FONT
};
extern uint16 gK57_PalSwoosh[16]; // @ K0057_aui_Palette_Swoosh
extern uint16 gK150_PalMousePointer[16]; // @ K0150_aui_Palette_MousePointer
extern uint16 g19_PalCredits[16]; // @ G0019_aui_Graphic562_Palette_Credits
extern uint16 g20_PalEntrance[16]; // @ G0020_aui_Graphic562_Palette_Entrance
extern uint16 g21_PalDungeonView[6][16]; // @ G0021_aaui_Graphic562_Palette_DungeonView
class Box {
public:
uint16 _x1;
uint16 _x2;
uint16 _y1;
uint16 _y2;
Box(uint16 x1, uint16 x2, uint16 y1, uint16 y2) : _x1(x1), _x2(x2 + 1), _y1(y1), _y2(y2 + 1) {}
Box() {}
bool isPointInside(Common::Point point) {
return (_x1 <= point.x) && (point.x < _x2) && (_y1 <= point.y) && (point.y < _y2);
}
void setToZero() { _x1 = _x2 = _y1 = _y2 = 0; }
}; // @ BOX_BYTE, BOX_WORD
extern Box g2_BoxMovementArrows; // G0002_s_Graphic562_Box_MovementArrows
class Frame {
public:
Box _box;
uint16 _srcWidth, _srcHeight;
uint16 _srcX, _srcY;
Frame() {}
Frame(uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
uint16 srcWidth, uint16 srcHeight, uint16 srcX, uint16 srcY) :
_box(destFromX, destToX, destFromY, destToY),
_srcWidth(srcWidth * 2), _srcHeight(srcHeight), _srcX(srcX), _srcY(srcY) {}
};
enum WallSet {
k0_WallSetStone = 0 // @ C0_WALL_SET_STONE
};
enum FloorSet {
k0_FloorSetStone = 0 // @ C0_FLOOR_SET_STONE
};
enum ViewWall {
k0_ViewWall_D3L_RIGHT = 0, // @ C00_VIEW_WALL_D3L_RIGHT
k1_ViewWall_D3R_LEFT = 1, // @ C01_VIEW_WALL_D3R_LEFT
k2_ViewWall_D3L_FRONT = 2, // @ C02_VIEW_WALL_D3L_FRONT
k3_ViewWall_D3C_FRONT = 3, // @ C03_VIEW_WALL_D3C_FRONT
k4_ViewWall_D3R_FRONT = 4, // @ C04_VIEW_WALL_D3R_FRONT
k5_ViewWall_D2L_RIGHT = 5, // @ C05_VIEW_WALL_D2L_RIGHT
k6_ViewWall_D2R_LEFT = 6, // @ C06_VIEW_WALL_D2R_LEFT
k7_ViewWall_D2L_FRONT = 7, // @ C07_VIEW_WALL_D2L_FRONT
k8_ViewWall_D2C_FRONT = 8, // @ C08_VIEW_WALL_D2C_FRONT
k9_ViewWall_D2R_FRONT = 9, // @ C09_VIEW_WALL_D2R_FRONT
k10_ViewWall_D1L_RIGHT = 10, // @ C10_VIEW_WALL_D1L_RIGHT
k11_ViewWall_D1R_LEFT = 11, // @ C11_VIEW_WALL_D1R_LEFT
k12_ViewWall_D1C_FRONT = 12 // @ C12_VIEW_WALL_D1C_FRONT
};
enum Color {
k255_ColorNoTransparency = 255,
k0_ColorBlack = 0,
k1_ColorDarkGary = 1,
k2_ColorLightGray = 2,
k3_ColorDarkBrown = 3,
k4_ColorCyan = 4,
k5_ColorLightBrown = 5,
k6_ColorDarkGreen = 6,
k7_ColorLightGreen = 7,
k8_ColorRed = 8,
k9_ColorGold = 9,
k10_ColorFlesh = 10,
k11_ColorYellow = 11,
k12_ColorDarkestGray = 12,
k13_ColorLightestGray = 13,
k14_ColorBlue = 14,
k15_ColorWhite = 15
};
class FieldAspect {
public:
uint16 _nativeBitmapRelativeIndex;
uint16 _baseStartUnitIndex; /* Index of the unit (16 pixels = 8 bytes) in bitmap where blit will start from. A random value of 0 or 1 is added to this base index */
uint16 _transparentColor; /* Bit 7: Do not use mask if set, Bits 6-0: Transparent color index. 0xFF = no transparency */
byte _mask; /* Bit 7: Flip, Bits 6-0: Mask index. 0xFF = no mask */
uint16 _pixelWidth;
uint16 _height;
uint16 _xPos;
uint16 _bitplaneWordCount;
FieldAspect(uint16 native, uint16 base, uint16 transparent, byte mask, uint16 byteWidth, uint16 height, uint16 xPos, uint16 bitplane)
: _nativeBitmapRelativeIndex(native), _baseStartUnitIndex(base), _transparentColor(transparent), _mask(mask),
_pixelWidth(byteWidth * 2), _height(height), _xPos(xPos), _bitplaneWordCount(bitplane) {}
FieldAspect() {}
}; // @ FIELD_ASPECT
class Viewport {
public:
uint16 _posX, _posY;
uint16 _width, _height;
Viewport() {}
Viewport(uint16 posX, uint16 posY, uint16 width, uint16 height)
:_posX(posX), _posY(posY), _width(width), _height(height) {}
};
class CreatureAspect {
public:
uint16 _firstNativeBitmapRelativeIndex;
uint16 _firstDerivedBitmapIndex;
byte _byteWidthFront;
byte _heightFront;
byte _byteWidthSide;
byte _heightSide;
byte _byteWidthAttack;
byte _heightAttack;
private:
byte _coordinateSet_TransparentColor;
byte _replacementColorSetIndices;
public:
CreatureAspect(uint16 uint161, uint16 uint162, byte byte0, byte byte1, byte byte2, byte byte3, byte byte4, byte byte5, byte byte6, byte byte7)
: _firstNativeBitmapRelativeIndex(uint161),
_firstDerivedBitmapIndex(uint162),
_byteWidthFront(byte0 * 2),
_heightFront(byte1),
_byteWidthSide(byte2 * 2),
_heightSide(byte3),
_byteWidthAttack(byte4 * 2),
_heightAttack(byte5),
_coordinateSet_TransparentColor(byte6),
_replacementColorSetIndices(byte7) {}
byte getCoordSet() { return (_coordinateSet_TransparentColor >> 4) & 0xF; } // @ M71_COORDINATE_SET
byte getTranspColour() { return _coordinateSet_TransparentColor & 0xF; } // @ M72_TRANSPARENT_COLOR
byte getReplColour10() { return (_replacementColorSetIndices >> 4) & 0xF; } // @ M74_COLOR_10_REPLACEMENT_COLOR_SET
byte getReplColour9() { return _replacementColorSetIndices & 0xF; } // @ M73_COLOR_09_REPLACEMENT_COLOR_SET
}; // @ CREATURE_ASPECT
class ObjectAspect {
public:
byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
byte _graphicInfo; /* Bits 7-5 and 3-1 Unreferenced */
byte _coordinateSet;
ObjectAspect(byte firstN, byte firstD, byte byteWidth, byte h, byte grap, byte coord) :
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap), _coordinateSet(coord) {}
}; // @ OBJECT_ASPECT
class ProjectileAspect {
public:
byte _firstNativeBitmapRelativeIndex;
byte _firstDerivedBitmapRelativeIndex;
byte _width;
byte _height;
uint16 _graphicInfo; /* Bits 15-9, 7-5 and 3-2 Unreferenced */
ProjectileAspect(byte firstN, byte firstD, byte byteWidth, byte h, uint16 grap) :
_firstNativeBitmapRelativeIndex(firstN), _firstDerivedBitmapRelativeIndex(firstD),
_width(byteWidth * 2), _height(h), _graphicInfo(grap) {}
}; // @ PROJECTIL_ASPECT
class CreatureReplColorSet {
public:
uint16 _RGBColor[6];
byte _D2ReplacementColor;
byte _D3ReplacementColor;
}; // @ CREATURE_REPLACEMENT_COLOR_SET
extern Viewport gDefultViewPort;
extern Viewport g296_DungeonViewport;
#define k0_DoorButton 0 // @ C0_DOOR_BUTTON
#define k0_WallOrnInscription 0 // @ C0_WALL_ORNAMENT_INSCRIPTION
#define k15_FloorOrnFootprints 15 // @ C15_FLOOR_ORNAMENT_FOOTPRINTS
#define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
class DisplayMan {
friend class DM::TextMan;
DMEngine *_vm;
uint16 _screenWidth;
uint16 _screenHeight;
byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
uint32 *_packedItemPos;
byte *_packedBitmaps;
byte **_bitmaps;
// pointers are not owned by these fields
byte *_g75_palChangesProjectile[4]; // @G0075_apuc_PaletteChanges_Projectile
DisplayMan(const DisplayMan &other); // no implementation on purpose
void operator=(const DisplayMan &rhs); // no implementation on purpose
byte *getCurrentVgaBuffer();
// the original function has two position parameters, but they are always set to zero
void loadIntoBitmap(uint16 index, byte *destBitmap); // @ F0466_EXPAND_GraphicToBitmap
void unpackGraphics();
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
void drawFloorPitOrStairsBitmapFlippedHorizontally(uint16 nativeIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void drawFloorPitOrStairsBitmap(uint16 nativeIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
void drawWallSetBitmapWithoutTransparency(byte *bitmap, Frame &f); // @ F0101_DUNGEONVIEW_DrawWallSetBitmapWithoutTransparency
void drawSquareD3L(direction dir, int16 posX, int16 posY); // @ F0116_DUNGEONVIEW_DrawSquareD3L
void drawSquareD3R(direction dir, int16 posX, int16 posY); // @ F0117_DUNGEONVIEW_DrawSquareD3R
void drawSquareD3C(direction dir, int16 posX, int16 posY); // @ F0118_DUNGEONVIEW_DrawSquareD3C_CPSF
void drawSquareD2L(direction dir, int16 posX, int16 posY); // @ F0119_DUNGEONVIEW_DrawSquareD2L
void drawSquareD2R(direction dir, int16 posX, int16 posY); // @ F0120_DUNGEONVIEW_DrawSquareD2R_CPSF
void drawSquareD2C(direction dir, int16 posX, int16 posY); // @ F0121_DUNGEONVIEW_DrawSquareD2C
void drawSquareD1L(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1L
void drawSquareD1R(direction dir, int16 posX, int16 posY); // @ F0122_DUNGEONVIEW_DrawSquareD1R
void drawSquareD1C(direction dir, int16 posX, int16 posY); // @ F0124_DUNGEONVIEW_DrawSquareD1C
void drawSquareD0L(direction dir, int16 posX, int16 posY); // @ F0125_DUNGEONVIEW_DrawSquareD0L
void drawSquareD0R(direction dir, int16 posX, int16 posY); // @ F0126_DUNGEONVIEW_DrawSquareD0R
void drawSquareD0C(direction dir, int16 posX, int16 posY); // @ F0127_DUNGEONVIEW_DrawSquareD0C
void applyCreatureReplColors(int replacedColor, int replacementColor); // @ F0093_DUNGEONVIEW_ApplyCreatureReplacementColors
bool isDrawnWallOrnAnAlcove(int16 wallOrnOrd, ViewWall viewWallIndex); // @ F0107_DUNGEONVIEW_IsDrawnWallOrnamentAnAlcove_CPSF
uint16 *_g639_derivedBitmapByteCount; // @ G0639_pui_DerivedBitmapByteCount
byte **_g638_derivedBitmaps; // @ G0638_pui_DerivedBitmapBlockIndices
int16 _g675_stairsNativeBitmapIndex_Up_Front_D3L; // @ G0675_i_StairsNativeBitmapIndex_Up_Front_D3L
int16 _g676_stairsNativeBitmapIndex_Up_Front_D3C; // @ G0676_i_StairsNativeBitmapIndex_Up_Front_D3C
int16 _g677_stairsNativeBitmapIndex_Up_Front_D2L; // @ G0677_i_StairsNativeBitmapIndex_Up_Front_D2L
int16 _g678_stairsNativeBitmapIndex_Up_Front_D2C; // @ G0678_i_StairsNativeBitmapIndex_Up_Front_D2C
int16 _g679_stairsNativeBitmapIndex_Up_Front_D1L; // @ G0679_i_StairsNativeBitmapIndex_Up_Front_D1L
int16 _g680_stairsNativeBitmapIndex_Up_Front_D1C; // @ G0680_i_StairsNativeBitmapIndex_Up_Front_D1C
int16 _g681_stairsNativeBitmapIndex_Up_Front_D0C_Left; // @ G0681_i_StairsNativeBitmapIndex_Up_Front_D0C_Left
int16 _g682_stairsNativeBitmapIndex_Down_Front_D3L; // @ G0682_i_StairsNativeBitmapIndex_Down_Front_D3L
int16 _g683_stairsNativeBitmapIndex_Down_Front_D3C; // @ G0683_i_StairsNativeBitmapIndex_Down_Front_D3C
int16 _g684_stairsNativeBitmapIndex_Down_Front_D2L; // @ G0684_i_StairsNativeBitmapIndex_Down_Front_D2L
int16 _g685_stairsNativeBitmapIndex_Down_Front_D2C; // @ G0685_i_StairsNativeBitmapIndex_Down_Front_D2C
int16 _g686_stairsNativeBitmapIndex_Down_Front_D1L; // @ G0686_i_StairsNativeBitmapIndex_Down_Front_D1L
int16 _g687_stairsNativeBitmapIndex_Down_Front_D1C; // @ G0687_i_StairsNativeBitmapIndex_Down_Front_D1C
int16 _g688_stairsNativeBitmapIndex_Down_Front_D0C_Left; // @ G0688_i_StairsNativeBitmapIndex_Down_Front_D0C_Left
int16 _g689_stairsNativeBitmapIndex_Side_D2L; // @ G0689_i_StairsNativeBitmapIndex_Side_D2L
int16 _g690_stairsNativeBitmapIndex_Up_Side_D1L; // @ G0690_i_StairsNativeBitmapIndex_Up_Side_D1L
int16 _g691_stairsNativeBitmapIndex_Down_Side_D1L; // @ G0691_i_StairsNativeBitmapIndex_Down_Side_D1L
int16 _g692_stairsNativeBitmapIndex_Side_D0L; // @ G0692_i_StairsNativeBitmapIndex_Side_D0L
byte *_g84_bitmapFloor; // @ G0084_puc_Bitmap_Floor
byte *_g85_bitmapCeiling; // @ G0085_puc_Bitmap_Ceiling
byte *_g697_bitmapWallSet_Wall_D3L2; // @ G0697_puc_Bitmap_WallSet_Wall_D3L2
byte *_g696_bitmapWallSet_Wall_D3R2; // @ G0696_puc_Bitmap_WallSet_Wall_D3R2
byte *_g698_bitmapWallSet_Wall_D3LCR; // @ G0698_puc_Bitmap_WallSet_Wall_D3LCR
byte *_g699_bitmapWallSet_Wall_D2LCR; // @ G0699_puc_Bitmap_WallSet_Wall_D2LCR
byte *_g700_bitmapWallSet_Wall_D1LCR; // @ G0700_puc_Bitmap_WallSet_Wall_D1LCR
byte *_g701_bitmapWallSet_Wall_D0L; // @ G0701_puc_Bitmap_WallSet_Wall_D0L
byte *_g702_bitmapWallSet_Wall_D0R; // @ G0702_puc_Bitmap_WallSet_Wall_D0R
byte *_g703_bitmapWallSet_DoorFrameTop_D2LCR; // @ G0703_puc_Bitmap_WallSet_DoorFrameTop_D2LCR
byte *_g704_bitmapWallSet_DoorFrameTop_D1LCR; // @ G0704_puc_Bitmap_WallSet_DoorFrameTop_D1LCR
byte *_g705_bitmapWallSet_DoorFrameLeft_D3L; // @ G0705_puc_Bitmap_WallSet_DoorFrameLeft_D3L
byte *_g706_bitmapWallSet_DoorFrameLeft_D3C; // @ G0706_puc_Bitmap_WallSet_DoorFrameLeft_D3C
byte *_g707_bitmapWallSet_DoorFrameLeft_D2C; // @ G0707_puc_Bitmap_WallSet_DoorFrameLeft_D2C
byte *_g708_bitmapWallSet_DoorFrameLeft_D1C; // @ G0708_puc_Bitmap_WallSet_DoorFrameLeft_D1C
byte *_g710_bitmapWallSet_DoorFrameRight_D1C; // @ G0710_puc_Bitmap_WallSet_DoorFrameRight_D1C
byte *_g709_bitmapWallSet_DoorFrameFront; // @ G0709_puc_Bitmap_WallSet_DoorFrameFront
byte *_g90_bitmapWall_D3LCR_Flipped; // @ G0090_puc_Bitmap_WallD3LCR_Flipped;
byte *_g91_bitmapWall_D2LCR_Flipped; // @ G0091_puc_Bitmap_WallD2LCR_Flipped;
byte *_g92_bitmapWall_D1LCR_Flipped; // @ G0092_puc_Bitmap_WallD1LCR_Flipped;
byte *_g93_bitmapWall_D0L_Flipped; // @ G0093_puc_Bitmap_WallD0L_Flipped;
byte *_g94_bitmapWall_D0R_Flipped; // @ G0094_puc_Bitmap_WallD0R_Flipped;
byte *_g95_bitmapWall_D3LCR_Native; // @ G0095_puc_Bitmap_WallD3LCR_Native;
byte *_g96_bitmapWall_D2LCR_Native; // @ G0096_puc_Bitmap_WallD2LCR_Native;
byte *_g97_bitmapWall_D1LCR_Native; // @ G0097_puc_Bitmap_WallD1LCR_Native;
byte *_g98_bitmapWall_D0L_Native; // @ G0098_puc_Bitmap_WallD0L_Native;
byte *_g99_bitmapWall_D0R_Native; // @ G0099_puc_Bitmap_WallD0R_Native;
int16 _g231_currentWallSet; // @ G0231_i_CurrentWallSet
int16 _g230_currentFloorSet;// @ G0230_i_CurrentFloorSet
bool _g76_useFlippedWallAndFootprintsBitmap; // @ G0076_B_UseFlippedWallAndFootprintsBitmaps
public:
byte* _g296_bitmapViewport; // @ G0296_puc_Bitmap_Viewport
// some methods use this for a stratchpad, don't make assumptions about content between function calls
byte *_g74_tmpBitmap; // @ G0074_puc_Bitmap_Temporary
explicit DisplayMan(DMEngine *dmEngine);
~DisplayMan();
void loadWallSet(WallSet set); // @ F0095_DUNGEONVIEW_LoadWallSet
void loadFloorSet(FloorSet set); // @ F0094_DUNGEONVIEW_LoadFloorSet
void setUpScreens(uint16 width, uint16 height);
void loadGraphics(); // @ F0479_MEMORY_ReadGraphicsDatHeader, F0460_START_InitializeGraphicData
void initializeGraphicData(); // @ F0460_START_InitializeGraphicData
void loadCurrentMapGraphics(); // @ F0096_DUNGEONVIEW_LoadCurrentMapGraphics_CPSDF
void loadPalette(uint16 *palette);
void f461_allocateFlippedWallBitmaps(); // @ F0461_START_AllocateFlippedWallBitmaps
/// Gives the width of an IMG0 type item
uint16 getWidth(uint16 index);
/// Gives the height of an IMG1 type item
uint16 getHeight(uint16 index);
void f99_copyBitmapAndFlipHorizontal(byte *srcBitmap, byte *destBitmap, uint16 byteWidth, uint16 height);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = k255_ColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth, Box &box, Color transparent = k255_ColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmapShrinkWithPalChange(byte *srcBitmap, int16 srcWidth, int16 srcHight,
byte *destBitmap, int16 destWidth, int16 destHeight, byte *palChange); // @ F0129_VIDEO_BlitShrinkWithPaletteChanges
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = k255_ColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
Box &box,
Color transparent = k255_ColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitBoxFilledWithMaskedBitmap(byte *src, byte *dest, byte *mask, byte *tmp, Box &box, int16 lastUnitIndex,
int16 firstUnitIndex, int16 destPixelWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2, Viewport &viewport = gDefultViewPort); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap
void blitBoxFilledWithMaskedBitmapToScreen(byte *src, byte *mask, byte *tmp, Box &box, int16 lastUnitIndex,
int16 firstUnitIndex, int16 destPixelWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2, Viewport &viewport = g296_DungeonViewport); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap
void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
byte *getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int16 &returnPixelWidth, int16 &returnHeight); // @ F0114_DUNGEONVIEW_GetExplosionBitmap
void f134_fillBitmap(byte *bitmap, uint16 width, uint16 height, Color color); // @ F0134_VIDEO_FillBitmap
void clearScreen(Color color);
void clearScreenBox(Color color, Box &box, Viewport &viewport = gDefultViewPort); // @ D24_FillScreenBox, F0550_VIDEO_FillScreenBox
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
byte* getBitmap(uint16 index);
Common::MemoryReadStream getCompressedData(uint16 index);
uint32 getCompressedDataSize(uint16 index);
void drawField(FieldAspect *fieldAspect, Box &box); // @ F0113_DUNGEONVIEW_DrawField
int16 getScaledBitmapPixelCount(int16 pixelWidth, int16 pixelHeight, int16 scale); // @ F0459_START_GetScaledBitmapByteCount
int16 getScaledDimension(int16 dimension, int16 scale); // @ M78_SCALED_DIMENSION
void cthulhu(Thing thingParam, direction directionParam,
int16 mapXpos, int16 mapYpos, int16 viewSquareIndex,
uint16 orderedViewCellOrdinals); // @ F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
uint16 getNormalizedByteWidthM77(uint16 byteWidth); // @ M77_NORMALIZED_BYTE_WIDTH
uint16 getVerticalOffsetM23(uint16 val); // @ M23_VERTICAL_OFFSET
uint16 getHorizontalOffsetM22(uint16 val); // @ M22_HORIZONTAL_OFFSET
int16 _g289_championPortraitOrdinal; // @ G0289_i_DungeonView_ChampionPortraitOrdinal
int16 _g267_currMapAlcoveOrnIndices[k3_AlcoveOrnCount]; // @ G0267_ai_CurrentMapAlcoveOrnamentIndices
int16 _g268_currMapFountainOrnIndices[k1_FountainOrnCount]; // @ G0268_ai_CurrentMapFountainOrnamentIndices
int16 _g101_currMapWallOrnInfo[16][2]; // @ G0101_aai_CurrentMapWallOrnamentsInfo
int16 _g102_currMapFloorOrnInfo[16][2]; // @ G0102_aai_CurrentMapFloorOrnamentsInfo
int16 _g103_currMapDoorOrnInfo[17][2]; // @ G0103_aai_CurrentMapDoorOrnamentsInfo
byte *_g264_currMapAllowedCreatureTypes; // @ G0264_puc_CurrentMapAllowedCreatureTypes
byte _g261_currMapWallOrnIndices[16]; // @ G0261_auc_CurrentMapWallOrnamentIndices
byte _g262_currMapFloorOrnIndices[16]; // @ G0262_auc_CurrentMapFloorOrnamentIndices
byte _g263_currMapDoorOrnIndices[18]; // @ G0263_auc_CurrentMapDoorOrnamentIndices
int16 _g266_currMapViAltarIndex; // @ G0266_i_CurrentMapViAltarWallOrnamentIndex
Thing _g290_inscriptionThing; // @ G0290_T_DungeonView_InscriptionThing
// This tells blitting functions wther to assume a BYTE_BOX or a WORD_BOX has been passed to them,
// I only use WORD_BOX, so this will probably deem useless
bool _g578_useByteBoxCoordinates; // @ G0578_B_UseByteBoxCoordinates
bool _g77_doNotDrawFluxcagesDuringEndgame; // @ G0077_B_DoNotDrawFluxcagesDuringEndgame
bool isDerivedBitmapInCache(int16 derivedBitmapIndex); // @ F0491_CACHE_IsDerivedBitmapInCache
byte *getDerivedBitmap(int16 derivedBitmapIndex); // @ F0492_CACHE_GetDerivedBitmap
};
}
#endif
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