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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#ifndef DM_INVENTORY_H
#define DM_INVENTORY_H

#include "dm/dm.h"
#include "dm/gfx.h"
#include "dm/champion.h"
#include "dm/dungeonman.h"

namespace DM {

enum DescriptionMask {
	kDMDescriptionMaskConsumable = 0x0001, // @ MASK0x0001_DESCRIPTION_CONSUMABLE
	kDMDescriptionMaskPoisoned = 0x0002, // @ MASK0x0002_DESCRIPTION_POISONED
	kDMDescriptionMaskBroken = 0x0004, // @ MASK0x0004_DESCRIPTION_BROKEN
	kDMDescriptionMaskCursed = 0x0008 // @ MASK0x0008_DESCRIPTION_CURSED
};

enum PanelContent {
	kDMPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
	kDMPanelContentScroll = 2, // @ C02_PANEL_SCROLL
	kDMPanelContentChest = 4, // @ C04_PANEL_CHEST
	kDMPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
};

#define kDMChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING

class InventoryMan {
	DMEngine *_vm;

	void initConstants();

public:
	explicit InventoryMan(DMEngine *vm);

	int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
	PanelContent _panelContent; // @ G0424_i_PanelContent
	Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
	Thing _openChest; // @ G0426_T_OpenChest
	int16 _objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX
	int16 _objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY
	Box _boxPanel;
	const char *_skillLevelNames[15];

	void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
	void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
	void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
	void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
	void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
	void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
	void drawPanel(); // @ F0347_INVENTORY_DrawPanel
	void closeChest(); // @ F0334_INVENTORY_CloseChest
	void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
	void drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll
	void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
	void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
	void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, const char ** attribStrings,
									char *destString, const char *prefixString, const char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
	void drawPanelObjectDescriptionString(const char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString
	void drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye
	void drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object
	void setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette
	void decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE
	void drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics
	void drawStopPressingMouth(); // @ F0350_INVENTORY_DrawStopPressingMouth
	void drawStopPressingEye();// @ F0353_INVENTORY_DrawStopPressingEye
	void clickOnMouth(); // @ F0349_INVENTORY_ProcessCommand70_ClickOnMouth
	void adjustStatisticCurrentValue(Champion *champ, uint16 statIndex, int16 valueDelta); // @ F0348_INVENTORY_AdjustStatisticCurrentValue
	void clickOnEye(); // @ F0352_INVENTORY_ProcessCommand71_ClickOnEye
};
}

#endif