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#include "dm.h"
#include "gfx.h"
#include "champion.h"
namespace DM {
#define kChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
enum PanelContent {
kPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
kPanelContentScroll = 2, // @ C02_PANEL_SCROLL
kPanelContentChest = 4, // @ C04_PANEL_CHEST
kPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
};
class InventoryMan {
DMEngine *_vm;
public:
explicit InventoryMan(DMEngine *vm);
int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
PanelContent _panelContent; // @ G0424_i_PanelContent
Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
void drawPanel(); // @ F0347_INVENTORY_DrawPanel
};
}
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