aboutsummaryrefslogtreecommitdiff
path: root/engines/dm/inventory.h
blob: aa9b2150d49d822ec42cca3c33c74d3533fd0e4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "dm.h"
#include "gfx.h"
#include "champion.h"
#include "dungeonman.h"



namespace DM {

#define k69_ChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT


extern Box g32_BoxPanel; // @ G0032_s_Graphic562_Box_Panel

enum PanelContent {
	k0_PanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
	k2_PanelContentScroll = 2, // @ C02_PANEL_SCROLL
	k4_PanelContentChest = 4, // @ C04_PANEL_CHEST
	k5_PanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
};



class InventoryMan {
	DMEngine *_vm;
public:
	explicit InventoryMan(DMEngine *vm);

	int16 _g432_inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
	PanelContent _g424_panelContent; // @ G0424_i_PanelContent 
	Thing _g425_chestSlots[8]; // @ G0425_aT_ChestSlots
	Thing _g426_openChest; // @ G0426_T_OpenChest
	int16 _g421_objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX
	int16 _g422_objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY

	void f355_toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
	void f354_drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
	void f343_drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
	void f344_drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar 
	void f345_drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
	void f346_drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
	void f347_drawPanel(); // @ F0347_INVENTORY_DrawPanel
	void f334_closeChest(); // @ F0334_INVENTORY_CloseChest
	void f340_drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
	void f341_drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll
	void f333_openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
	void f332_drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
	void f336_buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, char ** attribStrings,
									char *destString, char *prefixString, char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
	void f335_drawPanelObjectDescriptionString(char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString
	void f339_drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye
	void f342_drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object
	void f337_setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette

};

}